Files
third_party_mesa3d/src/mesa/main/buffers.c
2001-03-03 20:33:27 +00:00

373 lines
11 KiB
C

/* $Id: buffers.c,v 1.27 2001/03/03 20:33:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifdef PC_HEADER
#include "all.h"
#else
#include "glheader.h"
#include "accum.h"
#include "buffers.h"
#include "colormac.h"
#include "context.h"
#include "depth.h"
#include "enums.h"
#include "macros.h"
#include "masking.h"
#include "mem.h"
#include "stencil.h"
#include "state.h"
#include "mtypes.h"
#endif
void
_mesa_ClearIndex( GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (ctx->Color.ClearIndex == (GLuint) c)
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.ClearIndex = (GLuint) c;
if (!ctx->Visual.rgbMode && ctx->Driver.ClearIndex) {
/* it's OK to call glClearIndex in RGBA mode but it should be a NOP */
(*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex );
}
}
void
_mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
{
GLchan tmp[4];
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
UNCLAMPED_FLOAT_TO_CHAN(tmp[0], red);
UNCLAMPED_FLOAT_TO_CHAN(tmp[1], green);
UNCLAMPED_FLOAT_TO_CHAN(tmp[2], blue);
UNCLAMPED_FLOAT_TO_CHAN(tmp[3], alpha);
if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
COPY_CHAN4(ctx->Color.ClearColor, tmp);
if (ctx->Visual.rgbMode && ctx->Driver.ClearColor) {
/* it's OK to call glClearColor in CI mode but it should be a NOP */
(*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor);
}
}
void
_mesa_Clear( GLbitfield mask )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glClear 0x%x\n", mask);
if (ctx->NewState) {
_mesa_update_state( ctx ); /* update _Xmin, etc */
}
if (ctx->RenderMode==GL_RENDER) {
const GLint x = ctx->DrawBuffer->_Xmin;
const GLint y = ctx->DrawBuffer->_Ymin;
const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
GLbitfield ddMask;
/* don't clear depth buffer if depth writing disabled */
if (!ctx->Depth.Mask)
CLEAR_BITS(mask, GL_DEPTH_BUFFER_BIT);
/* Build bitmask to send to driver Clear function */
ddMask = mask & (GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT |
GL_ACCUM_BUFFER_BIT);
if (mask & GL_COLOR_BUFFER_BIT) {
ddMask |= ctx->Color.DrawDestMask;
}
ASSERT(ctx->Driver.Clear);
ctx->Driver.Clear( ctx, ddMask, !ctx->Scissor.Enabled,
x, y, width, height );
}
}
void
_mesa_DrawBuffer( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(mode));
switch (mode) {
case GL_AUX0:
case GL_AUX1:
case GL_AUX2:
case GL_AUX3:
/* AUX buffers not implemented in Mesa at this time */
_mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
case GL_RIGHT:
if (!ctx->Visual.stereoMode) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;}
if (ctx->Visual.doubleBufferMode)
ctx->Color.DrawDestMask = FRONT_RIGHT_BIT | BACK_RIGHT_BIT;
else
ctx->Color.DrawDestMask = FRONT_RIGHT_BIT;
break;
case GL_FRONT_RIGHT:
if (!ctx->Visual.stereoMode) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
ctx->Color.DrawDestMask = FRONT_RIGHT_BIT;
break;
case GL_BACK_RIGHT:
if (!ctx->Visual.stereoMode) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
if (!ctx->Visual.doubleBufferMode) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
ctx->Color.DrawDestMask = BACK_RIGHT_BIT;
break;
case GL_BACK_LEFT:
if (!ctx->Visual.doubleBufferMode) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
ctx->Color.DrawDestMask = BACK_LEFT_BIT;
break;
case GL_FRONT_AND_BACK:
if (!ctx->Visual.doubleBufferMode) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
if (ctx->Visual.stereoMode)
ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT
| FRONT_RIGHT_BIT | BACK_RIGHT_BIT;
else
ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT;
break;
case GL_BACK:
if (!ctx->Visual.doubleBufferMode) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
if (ctx->Visual.stereoMode)
ctx->Color.DrawDestMask = BACK_LEFT_BIT | BACK_RIGHT_BIT;
else
ctx->Color.DrawDestMask = BACK_LEFT_BIT;
break;
case GL_LEFT:
/* never an error */
if (ctx->Visual.doubleBufferMode)
ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT;
else
ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
break;
case GL_FRONT_LEFT:
/* never an error */
ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
break;
case GL_FRONT:
/* never an error */
if (ctx->Visual.stereoMode)
ctx->Color.DrawDestMask = FRONT_LEFT_BIT | FRONT_RIGHT_BIT;
else
ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
break;
case GL_NONE:
/* never an error */
ctx->Color.DrawDestMask = 0;
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glDrawBuffer" );
return;
}
/*
* Make the dest buffer mode more precise if possible
*/
if (mode == GL_LEFT && !ctx->Visual.doubleBufferMode)
ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT;
else if (mode == GL_RIGHT && !ctx->Visual.doubleBufferMode)
ctx->Color.DriverDrawBuffer = GL_FRONT_RIGHT;
else if (mode == GL_FRONT && !ctx->Visual.stereoMode)
ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT;
else if (mode == GL_BACK && !ctx->Visual.stereoMode)
ctx->Color.DriverDrawBuffer = GL_BACK_LEFT;
else
ctx->Color.DriverDrawBuffer = mode;
/*
* Set current alpha buffer pointer
*/
if (ctx->DrawBuffer->UseSoftwareAlphaBuffers) {
if (ctx->Color.DriverDrawBuffer == GL_FRONT_LEFT)
ctx->DrawBuffer->Alpha = ctx->DrawBuffer->FrontLeftAlpha;
else if (ctx->Color.DriverDrawBuffer == GL_BACK_LEFT)
ctx->DrawBuffer->Alpha = ctx->DrawBuffer->BackLeftAlpha;
else if (ctx->Color.DriverDrawBuffer == GL_FRONT_RIGHT)
ctx->DrawBuffer->Alpha = ctx->DrawBuffer->FrontRightAlpha;
else if (ctx->Color.DriverDrawBuffer == GL_BACK_RIGHT)
ctx->DrawBuffer->Alpha = ctx->DrawBuffer->BackRightAlpha;
}
/*
* If we get here there can't have been an error.
* Now see if device driver can implement the drawing to the target
* buffer(s). The driver may not be able to do GL_FRONT_AND_BACK mode
* for example. We'll take care of that in the core code by looping
* over the individual buffers.
*/
ASSERT(ctx->Driver.SetDrawBuffer);
if ( (*ctx->Driver.SetDrawBuffer)(ctx, ctx->Color.DriverDrawBuffer) ) {
/* All OK, the driver will do all buffer writes */
ctx->Color.MultiDrawBuffer = GL_FALSE;
}
else {
/* We'll have to loop over the multiple draw buffer targets */
ctx->Color.MultiDrawBuffer = GL_TRUE;
/* Set drawing buffer to front for now */
(void) (*ctx->Driver.SetDrawBuffer)(ctx, GL_FRONT_LEFT);
}
ctx->Color.DrawBuffer = mode;
ctx->NewState |= _NEW_COLOR;
}
void
_mesa_ReadBuffer( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(mode));
switch (mode) {
case GL_AUX0:
case GL_AUX1:
case GL_AUX2:
case GL_AUX3:
/* AUX buffers not implemented in Mesa at this time */
_mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
case GL_LEFT:
case GL_FRONT:
case GL_FRONT_LEFT:
/* Front-Left buffer, always exists */
ctx->Pixel.DriverReadBuffer = GL_FRONT_LEFT;
break;
case GL_BACK:
case GL_BACK_LEFT:
/* Back-Left buffer, requires double buffering */
if (!ctx->Visual.doubleBufferMode) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
}
ctx->Pixel.DriverReadBuffer = GL_BACK_LEFT;
break;
case GL_FRONT_RIGHT:
case GL_RIGHT:
if (!ctx->Visual.stereoMode) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
}
ctx->Pixel.DriverReadBuffer = GL_FRONT_RIGHT;
break;
case GL_BACK_RIGHT:
if (!ctx->Visual.stereoMode || !ctx->Visual.doubleBufferMode) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
}
ctx->Pixel.DriverReadBuffer = GL_BACK_RIGHT;
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glReadBuffer" );
return;
}
ctx->Pixel.ReadBuffer = mode;
ctx->NewState |= _NEW_PIXEL;
}
/*
* GL_MESA_resize_buffers extension
*/
void
_mesa_ResizeBuffersMESA( void )
{
GLcontext *ctx = _mesa_get_current_context();
GLuint buf_width, buf_height;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glResizeBuffersMESA\n");
/* ask device driver for size of output buffer */
(*ctx->Driver.GetBufferSize)( ctx, &buf_width, &buf_height );
/* see if size of device driver's color buffer (window) has changed */
if (ctx->DrawBuffer->Width == (GLint) buf_width &&
ctx->DrawBuffer->Height == (GLint) buf_height)
return;
ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */
/* save buffer size */
ctx->DrawBuffer->Width = buf_width;
ctx->DrawBuffer->Height = buf_height;
ctx->Driver.ResizeBuffersMESA( ctx );
}