Files
third_party_mesa3d/progs/demos/dissolve.c

284 lines
5.2 KiB
C

/**
* Dissolve between two images using randomized/patterned stencil buffer
* and varying stencil ref.
*
* Brian Paul
* 29 Jan 2010
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <GL/glut.h>
#include "readtex.h"
#define FILE1 "../images/bw.rgb"
#define FILE2 "../images/arch.rgb"
static int Win;
static int WinWidth = 400, WinHeight = 400;
static GLboolean Anim = GL_TRUE;
static int ImgWidth[2], ImgHeight[2];
static GLenum ImgFormat[2];
static GLubyte *Image[2];
static GLfloat ScaleX[2], ScaleY[2];
static GLubyte StencilRef = 0;
static int Mode = 0;
static void
Idle(void)
{
StencilRef = (GLint) (glutGet(GLUT_ELAPSED_TIME) / 10);
glutPostRedisplay();
}
static void
FillRandomPixels(GLubyte *b)
{
int i;
for (i = 0; i < WinWidth * WinHeight; i++) {
b[i] = rand() & 0xff;
}
}
static void
FillRandomRects(GLubyte *b)
{
int i;
memset(b, 0, WinWidth * WinHeight);
for (i = 0; i < 256; i++) {
int x = rand() % WinWidth;
int y = rand() % WinHeight;
int w = rand() % 60;
int h = rand() % 60;
int ix, iy;
if (x + w > WinWidth)
w = WinWidth - x;
if (y + h > WinHeight)
h = WinHeight - y;
for (iy = 0; iy < h; iy++) {
for (ix = 0; ix < w; ix++) {
int p = (y + iy) * WinWidth + x + ix;
b[p] = i;
}
}
}
}
static void
FillWipe(GLubyte *b)
{
int iy, ix;
memset(b, 0, WinWidth * WinHeight);
for (iy = 0; iy < WinHeight; iy++) {
for (ix = 0; ix < WinWidth; ix++) {
int p = iy * WinWidth + ix;
b[p] = 2 * ix + iy / 2;
}
}
}
static void
FillMoire(GLubyte *b)
{
int iy, ix;
memset(b, 0, WinWidth * WinHeight);
for (iy = 0; iy < WinHeight; iy++) {
for (ix = 0; ix < WinWidth; ix++) {
int p = iy * WinWidth + ix;
b[p] = (ix / 2) * (ix / 2) - (iy / 2) * (iy / 2);
}
}
}
static void
FillWaves(GLubyte *b)
{
int iy, ix;
memset(b, 0, WinWidth * WinHeight);
for (iy = 0; iy < WinHeight; iy++) {
for (ix = 0; ix < WinWidth; ix++) {
int p = iy * WinWidth + ix;
float x = 8.0 * 3.1415 * ix / (float) WinWidth;
b[p] = (int) (25.0 * sin(x) ) - iy*2;
}
}
}
typedef void (*FillFunc)(GLubyte *b);
static FillFunc Funcs[] = {
FillRandomPixels,
FillRandomRects,
FillWipe,
FillMoire,
FillWaves
};
#define NUM_MODES (sizeof(Funcs) / sizeof(Funcs[0]))
static void
InitStencilBuffer(void)
{
GLubyte *b = malloc(WinWidth * WinHeight);
Funcs[Mode](b);
glStencilFunc(GL_ALWAYS, 0, ~0);
glPixelZoom(1.0, 1.0);
glDrawPixels(WinWidth, WinHeight, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, b);
free(b);
}
static void
Draw(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glPixelZoom(ScaleX[0], ScaleY[0]);
glStencilFunc(GL_LESS, StencilRef, ~0);
glDrawPixels(ImgWidth[0], ImgHeight[0], ImgFormat[0], GL_UNSIGNED_BYTE, Image[0]);
glPixelZoom(ScaleX[1], ScaleY[1]);
glStencilFunc(GL_GEQUAL, StencilRef, ~0);
glDrawPixels(ImgWidth[1], ImgHeight[1], ImgFormat[1], GL_UNSIGNED_BYTE, Image[1]);
glutSwapBuffers();
}
static void
Reshape(int width, int height)
{
WinWidth = width;
WinHeight = height;
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -15.0);
InitStencilBuffer();
ScaleX[0] = (float) width / ImgWidth[0];
ScaleY[0] = (float) height / ImgHeight[0];
ScaleX[1] = (float) width / ImgWidth[1];
ScaleY[1] = (float) height / ImgHeight[1];
}
static void
Key(unsigned char key, int x, int y)
{
(void) x;
(void) y;
switch (key) {
case 'a':
case ' ':
Anim = !Anim;
if (Anim)
glutIdleFunc(Idle);
else
glutIdleFunc(NULL);
break;
case 'i':
InitStencilBuffer();
break;
case '-':
StencilRef--;
break;
case '+':
StencilRef++;
break;
case 'm':
Mode = (Mode + 1) % NUM_MODES;
InitStencilBuffer();
break;
case 27:
glutDestroyWindow(Win);
exit(0);
break;
}
glutPostRedisplay();
}
static void
Init(void)
{
Image[0] = LoadRGBImage(FILE1, &ImgWidth[0], &ImgHeight[0], &ImgFormat[0]);
if (!Image[0]) {
printf("Couldn't read %s\n", FILE1);
exit(0);
}
Image[1] = LoadRGBImage(FILE2, &ImgWidth[1], &ImgHeight[1], &ImgFormat[1]);
if (!Image[1]) {
printf("Couldn't read %s\n", FILE2);
exit(0);
}
glEnable(GL_STENCIL_TEST);
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
}
int
main(int argc, char *argv[])
{
glutInitWindowSize(WinWidth, WinHeight);
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_STENCIL);
Win = glutCreateWindow(argv[0]);
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutDisplayFunc(Draw);
if (Anim)
glutIdleFunc(Idle);
Init();
printf("Keys:\n");
printf(" a/SPACE toggle animation\n");
printf(" +/- single step\n");
printf(" i re-init pattern\n");
printf(" m change pattern/dissolve mode\n");
printf(" ESC exit\n");
glutMainLoop();
return 0;
}