Files
third_party_mesa3d/src/mesa/drivers/dri/i965/intel_extensions.c
Kenneth Graunke 567445e2b9 i965: Enable OpenGL 3.3 and GLSL 3.30.
Everything necessary for these appears to be implemented.  We'll want to
add more tests to guard against bugs, but it should be functionally
complete.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-10-18 15:24:18 -07:00

184 lines
7.7 KiB
C

/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "main/version.h"
#include "brw_context.h"
#include "intel_chipset.h"
#include "intel_reg.h"
#include "utils.h"
/**
* Initializes potential list of extensions if ctx == NULL, or actually enables
* extensions for a context.
*/
void
intelInitExtensions(struct gl_context *ctx)
{
struct brw_context *brw = brw_context(ctx);
assert(brw->gen >= 4);
ctx->Extensions.ARB_depth_buffer_float = true;
ctx->Extensions.ARB_depth_clamp = true;
ctx->Extensions.ARB_depth_texture = true;
ctx->Extensions.ARB_draw_elements_base_vertex = true;
ctx->Extensions.ARB_draw_instanced = true;
ctx->Extensions.ARB_ES2_compatibility = true;
ctx->Extensions.ARB_explicit_attrib_location = true;
ctx->Extensions.ARB_fragment_coord_conventions = true;
ctx->Extensions.ARB_fragment_program = true;
ctx->Extensions.ARB_fragment_program_shadow = true;
ctx->Extensions.ARB_fragment_shader = true;
ctx->Extensions.ARB_framebuffer_object = true;
ctx->Extensions.ARB_half_float_pixel = true;
ctx->Extensions.ARB_half_float_vertex = true;
ctx->Extensions.ARB_instanced_arrays = true;
ctx->Extensions.ARB_internalformat_query = true;
ctx->Extensions.ARB_map_buffer_range = true;
ctx->Extensions.ARB_occlusion_query = true;
ctx->Extensions.ARB_occlusion_query2 = true;
ctx->Extensions.ARB_point_sprite = true;
ctx->Extensions.ARB_seamless_cube_map = true;
ctx->Extensions.ARB_shader_bit_encoding = true;
ctx->Extensions.ARB_shader_texture_lod = true;
ctx->Extensions.ARB_shadow = true;
ctx->Extensions.ARB_sync = true;
ctx->Extensions.ARB_texture_border_clamp = true;
ctx->Extensions.ARB_texture_compression_rgtc = true;
ctx->Extensions.ARB_texture_cube_map = true;
ctx->Extensions.ARB_texture_env_combine = true;
ctx->Extensions.ARB_texture_env_crossbar = true;
ctx->Extensions.ARB_texture_env_dot3 = true;
ctx->Extensions.ARB_texture_float = true;
ctx->Extensions.ARB_texture_non_power_of_two = true;
ctx->Extensions.ARB_texture_rg = true;
ctx->Extensions.ARB_texture_rgb10_a2ui = true;
ctx->Extensions.ARB_vertex_program = true;
ctx->Extensions.ARB_vertex_shader = true;
ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = true;
ctx->Extensions.EXT_blend_color = true;
ctx->Extensions.EXT_blend_equation_separate = true;
ctx->Extensions.EXT_blend_func_separate = true;
ctx->Extensions.EXT_blend_minmax = true;
ctx->Extensions.EXT_draw_buffers2 = true;
ctx->Extensions.EXT_framebuffer_blit = true;
ctx->Extensions.EXT_framebuffer_sRGB = true;
ctx->Extensions.EXT_gpu_program_parameters = true;
ctx->Extensions.EXT_packed_depth_stencil = true;
ctx->Extensions.EXT_packed_float = true;
ctx->Extensions.EXT_pixel_buffer_object = true;
ctx->Extensions.EXT_point_parameters = true;
ctx->Extensions.EXT_provoking_vertex = true;
ctx->Extensions.EXT_separate_shader_objects = true;
ctx->Extensions.EXT_texture_array = true;
ctx->Extensions.EXT_texture_env_dot3 = true;
ctx->Extensions.EXT_texture_filter_anisotropic = true;
ctx->Extensions.EXT_texture_integer = true;
ctx->Extensions.EXT_texture_shared_exponent = true;
ctx->Extensions.EXT_texture_snorm = true;
ctx->Extensions.EXT_texture_sRGB = true;
ctx->Extensions.EXT_texture_sRGB_decode = true;
ctx->Extensions.EXT_texture_swizzle = true;
ctx->Extensions.EXT_stencil_two_side = true;
ctx->Extensions.EXT_vertex_array_bgra = true;
ctx->Extensions.AMD_seamless_cubemap_per_texture = true;
ctx->Extensions.APPLE_object_purgeable = true;
ctx->Extensions.ATI_envmap_bumpmap = true;
ctx->Extensions.ATI_separate_stencil = true;
ctx->Extensions.ATI_texture_env_combine3 = true;
ctx->Extensions.MESA_pack_invert = true;
ctx->Extensions.MESA_texture_array = true;
ctx->Extensions.MESA_ycbcr_texture = true;
ctx->Extensions.NV_conditional_render = true;
ctx->Extensions.NV_primitive_restart = true;
ctx->Extensions.NV_texture_env_combine4 = true;
ctx->Extensions.NV_texture_rectangle = true;
ctx->Extensions.TDFX_texture_compression_FXT1 = true;
ctx->Extensions.OES_compressed_ETC1_RGB8_texture = true;
ctx->Extensions.OES_EGL_image = true;
ctx->Extensions.OES_draw_texture = true;
ctx->Extensions.OES_standard_derivatives = true;
ctx->Extensions.OES_EGL_image_external = true;
if (brw->gen >= 7)
ctx->Const.GLSLVersion = 330;
else if (brw->gen >= 6)
ctx->Const.GLSLVersion = 140;
else
ctx->Const.GLSLVersion = 120;
_mesa_override_glsl_version(ctx);
if (brw->gen >= 6) {
uint64_t dummy;
ctx->Extensions.EXT_framebuffer_multisample = true;
ctx->Extensions.EXT_transform_feedback = true;
ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = true;
ctx->Extensions.ARB_blend_func_extended = !driQueryOptionb(&brw->optionCache, "disable_blend_func_extended");
ctx->Extensions.ARB_draw_buffers_blend = true;
ctx->Extensions.ARB_ES3_compatibility = true;
ctx->Extensions.ARB_uniform_buffer_object = true;
ctx->Extensions.ARB_shading_language_420pack = true;
ctx->Extensions.ARB_texture_buffer_object = true;
ctx->Extensions.ARB_texture_buffer_object_rgb32 = true;
ctx->Extensions.ARB_texture_cube_map_array = true;
ctx->Extensions.OES_depth_texture_cube_map = true;
ctx->Extensions.ARB_shading_language_packing = true;
ctx->Extensions.ARB_texture_multisample = true;
/* Test if the kernel has the ioctl. */
if (drm_intel_reg_read(brw->bufmgr, TIMESTAMP, &dummy) == 0)
ctx->Extensions.ARB_timer_query = true;
}
if (brw->gen >= 5) {
ctx->Extensions.ARB_texture_query_lod = true;
ctx->Extensions.EXT_timer_query = true;
ctx->Extensions.EXT_shader_integer_mix = ctx->Const.GLSLVersion >= 130;
ctx->Extensions.ARB_texture_query_levels = ctx->Const.GLSLVersion >= 130;
}
if (brw->gen == 5)
ctx->Extensions.AMD_performance_monitor = true;
if (brw->gen >= 7) {
ctx->Extensions.ARB_texture_gather = true;
ctx->Extensions.ARB_conservative_depth = true;
}
if (ctx->API == API_OPENGL_CORE)
ctx->Extensions.ARB_base_instance = true;
if (ctx->API != API_OPENGL_CORE)
ctx->Extensions.ARB_color_buffer_float = true;
if (ctx->Mesa_DXTn || driQueryOptionb(&brw->optionCache, "force_s3tc_enable"))
ctx->Extensions.EXT_texture_compression_s3tc = true;
ctx->Extensions.ANGLE_texture_compression_dxt = true;
}