Files
third_party_mesa3d/src/intel/vulkan
Iago Toral Quiroga 566a0c43f0 anv: don't skip the VUE header if we are reading gl_Layer in a fragment shader
This is the same we do in the GL driver: the hardware provides gl_Layer
in the VUE header, so when the fragment shader reads it we can't skip it.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-09 11:43:07 +01:00
..
2016-05-01 08:38:04 +01:00
2017-01-09 10:44:07 +01:00
2016-11-22 14:24:29 -08:00