
Now drivers, etc. can know which register files are accessed with indirect addressing. Before we just checked gl_program::NumAddressRegs but didn't know if that was the constant buffer, temp regs, or what. The only user of this new field so far will be the gallium state tracker.
965 lines
29 KiB
C
965 lines
29 KiB
C
/*
|
|
* Mesa 3-D graphics library
|
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* Version: 6.5.3
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*
|
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* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
|
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* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
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* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
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*
|
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* The above copyright notice and this permission notice shall be included
|
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file program.c
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* Vertex and fragment program support functions.
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* \author Brian Paul
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*/
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#include "main/glheader.h"
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#include "main/context.h"
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#include "main/hash.h"
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#include "program.h"
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#include "prog_cache.h"
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#include "prog_parameter.h"
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#include "prog_instruction.h"
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|
|
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/**
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* A pointer to this dummy program is put into the hash table when
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* glGenPrograms is called.
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*/
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struct gl_program _mesa_DummyProgram;
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|
|
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/**
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* Init context's vertex/fragment program state
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*/
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void
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_mesa_init_program(GLcontext *ctx)
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|
{
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GLuint i;
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|
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/*
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* If this assertion fails, we need to increase the field
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* size for register indexes.
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*/
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ASSERT(ctx->Const.VertexProgram.MaxUniformComponents / 4
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<= (1 << INST_INDEX_BITS));
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ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents / 4
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<= (1 << INST_INDEX_BITS));
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|
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/* If this fails, increase prog_instruction::TexSrcUnit size */
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ASSERT(MAX_TEXTURE_UNITS < (1 << 5));
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/* If this fails, increase prog_instruction::TexSrcTarget size */
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ASSERT(NUM_TEXTURE_TARGETS < (1 << 3));
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ctx->Program.ErrorPos = -1;
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ctx->Program.ErrorString = _mesa_strdup("");
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#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
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ctx->VertexProgram.Enabled = GL_FALSE;
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#if FEATURE_es2_glsl
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ctx->VertexProgram.PointSizeEnabled =
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(ctx->API == API_OPENGLES2) ? GL_TRUE : GL_FALSE;
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#else
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ctx->VertexProgram.PointSizeEnabled = GL_FALSE;
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#endif
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ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
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_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
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ctx->Shared->DefaultVertexProgram);
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assert(ctx->VertexProgram.Current);
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for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) {
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ctx->VertexProgram.TrackMatrix[i] = GL_NONE;
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ctx->VertexProgram.TrackMatrixTransform[i] = GL_IDENTITY_NV;
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}
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ctx->VertexProgram.Cache = _mesa_new_program_cache();
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#endif
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#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
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ctx->FragmentProgram.Enabled = GL_FALSE;
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_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
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ctx->Shared->DefaultFragmentProgram);
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assert(ctx->FragmentProgram.Current);
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ctx->FragmentProgram.Cache = _mesa_new_program_cache();
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#endif
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|
|
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#if FEATURE_ARB_geometry_shader4
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ctx->GeometryProgram.Enabled = GL_FALSE;
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/* right now by default we don't have a geometry program */
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_mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
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NULL);
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ctx->GeometryProgram.Cache = _mesa_new_program_cache();
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#endif
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/* XXX probably move this stuff */
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#if FEATURE_ATI_fragment_shader
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ctx->ATIFragmentShader.Enabled = GL_FALSE;
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ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader;
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assert(ctx->ATIFragmentShader.Current);
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ctx->ATIFragmentShader.Current->RefCount++;
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#endif
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}
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|
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/**
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* Free a context's vertex/fragment program state
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*/
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void
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_mesa_free_program_data(GLcontext *ctx)
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{
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#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
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_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
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_mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
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#endif
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#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
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_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
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_mesa_delete_program_cache(ctx, ctx->FragmentProgram.Cache);
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#endif
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#if FEATURE_ARB_geometry_shader4
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_mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL);
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_mesa_delete_program_cache(ctx, ctx->GeometryProgram.Cache);
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#endif
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/* XXX probably move this stuff */
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#if FEATURE_ATI_fragment_shader
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if (ctx->ATIFragmentShader.Current) {
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ctx->ATIFragmentShader.Current->RefCount--;
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if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
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free(ctx->ATIFragmentShader.Current);
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}
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}
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#endif
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free((void *) ctx->Program.ErrorString);
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}
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|
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/**
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|
* Update the default program objects in the given context to reference those
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* specified in the shared state and release those referencing the old
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* shared state.
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*/
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void
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_mesa_update_default_objects_program(GLcontext *ctx)
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{
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#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
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_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
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(struct gl_vertex_program *)
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ctx->Shared->DefaultVertexProgram);
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assert(ctx->VertexProgram.Current);
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#endif
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#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
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_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
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(struct gl_fragment_program *)
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ctx->Shared->DefaultFragmentProgram);
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assert(ctx->FragmentProgram.Current);
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#endif
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#if FEATURE_ARB_geometry_shader4
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_mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
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(struct gl_geometry_program *)
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ctx->Shared->DefaultGeometryProgram);
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#endif
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/* XXX probably move this stuff */
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#if FEATURE_ATI_fragment_shader
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if (ctx->ATIFragmentShader.Current) {
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ctx->ATIFragmentShader.Current->RefCount--;
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if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
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free(ctx->ATIFragmentShader.Current);
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}
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}
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ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
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assert(ctx->ATIFragmentShader.Current);
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ctx->ATIFragmentShader.Current->RefCount++;
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#endif
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|
}
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|
|
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/**
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* Set the vertex/fragment program error state (position and error string).
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|
* This is generally called from within the parsers.
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|
*/
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void
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|
_mesa_set_program_error(GLcontext *ctx, GLint pos, const char *string)
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|
{
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ctx->Program.ErrorPos = pos;
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free((void *) ctx->Program.ErrorString);
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|
if (!string)
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|
string = "";
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ctx->Program.ErrorString = _mesa_strdup(string);
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}
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|
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/**
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|
* Find the line number and column for 'pos' within 'string'.
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* Return a copy of the line which contains 'pos'. Free the line with
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* free().
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* \param string the program string
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* \param pos the position within the string
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|
* \param line returns the line number corresponding to 'pos'.
|
|
* \param col returns the column number corresponding to 'pos'.
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|
* \return copy of the line containing 'pos'.
|
|
*/
|
|
const GLubyte *
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|
_mesa_find_line_column(const GLubyte *string, const GLubyte *pos,
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GLint *line, GLint *col)
|
|
{
|
|
const GLubyte *lineStart = string;
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|
const GLubyte *p = string;
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|
GLubyte *s;
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|
int len;
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*line = 1;
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while (p != pos) {
|
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if (*p == (GLubyte) '\n') {
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|
(*line)++;
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lineStart = p + 1;
|
|
}
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|
p++;
|
|
}
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|
|
|
*col = (pos - lineStart) + 1;
|
|
|
|
/* return copy of this line */
|
|
while (*p != 0 && *p != '\n')
|
|
p++;
|
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len = p - lineStart;
|
|
s = (GLubyte *) malloc(len + 1);
|
|
memcpy(s, lineStart, len);
|
|
s[len] = 0;
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|
|
|
return s;
|
|
}
|
|
|
|
|
|
/**
|
|
* Initialize a new vertex/fragment program object.
|
|
*/
|
|
static struct gl_program *
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_mesa_init_program_struct( GLcontext *ctx, struct gl_program *prog,
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|
GLenum target, GLuint id)
|
|
{
|
|
(void) ctx;
|
|
if (prog) {
|
|
GLuint i;
|
|
memset(prog, 0, sizeof(*prog));
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|
prog->Id = id;
|
|
prog->Target = target;
|
|
prog->Resident = GL_TRUE;
|
|
prog->RefCount = 1;
|
|
prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
|
|
|
|
/* default mapping from samplers to texture units */
|
|
for (i = 0; i < MAX_SAMPLERS; i++)
|
|
prog->SamplerUnits[i] = i;
|
|
}
|
|
|
|
return prog;
|
|
}
|
|
|
|
|
|
/**
|
|
* Initialize a new fragment program object.
|
|
*/
|
|
struct gl_program *
|
|
_mesa_init_fragment_program( GLcontext *ctx, struct gl_fragment_program *prog,
|
|
GLenum target, GLuint id)
|
|
{
|
|
if (prog)
|
|
return _mesa_init_program_struct( ctx, &prog->Base, target, id );
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
|
|
/**
|
|
* Initialize a new vertex program object.
|
|
*/
|
|
struct gl_program *
|
|
_mesa_init_vertex_program( GLcontext *ctx, struct gl_vertex_program *prog,
|
|
GLenum target, GLuint id)
|
|
{
|
|
if (prog)
|
|
return _mesa_init_program_struct( ctx, &prog->Base, target, id );
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
|
|
/**
|
|
* Initialize a new geometry program object.
|
|
*/
|
|
struct gl_program *
|
|
_mesa_init_geometry_program( GLcontext *ctx, struct gl_geometry_program *prog,
|
|
GLenum target, GLuint id)
|
|
{
|
|
if (prog)
|
|
return _mesa_init_program_struct( ctx, &prog->Base, target, id );
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
|
|
/**
|
|
* Allocate and initialize a new fragment/vertex program object but
|
|
* don't put it into the program hash table. Called via
|
|
* ctx->Driver.NewProgram. May be overridden (ie. replaced) by a
|
|
* device driver function to implement OO deriviation with additional
|
|
* types not understood by this function.
|
|
*
|
|
* \param ctx context
|
|
* \param id program id/number
|
|
* \param target program target/type
|
|
* \return pointer to new program object
|
|
*/
|
|
struct gl_program *
|
|
_mesa_new_program(GLcontext *ctx, GLenum target, GLuint id)
|
|
{
|
|
struct gl_program *prog;
|
|
switch (target) {
|
|
case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
|
|
case GL_VERTEX_STATE_PROGRAM_NV:
|
|
prog = _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program),
|
|
target, id );
|
|
break;
|
|
case GL_FRAGMENT_PROGRAM_NV:
|
|
case GL_FRAGMENT_PROGRAM_ARB:
|
|
prog =_mesa_init_fragment_program(ctx,
|
|
CALLOC_STRUCT(gl_fragment_program),
|
|
target, id );
|
|
break;
|
|
case MESA_GEOMETRY_PROGRAM:
|
|
prog = _mesa_init_geometry_program(ctx,
|
|
CALLOC_STRUCT(gl_geometry_program),
|
|
target, id);
|
|
break;
|
|
default:
|
|
_mesa_problem(ctx, "bad target in _mesa_new_program");
|
|
prog = NULL;
|
|
}
|
|
return prog;
|
|
}
|
|
|
|
|
|
/**
|
|
* Delete a program and remove it from the hash table, ignoring the
|
|
* reference count.
|
|
* Called via ctx->Driver.DeleteProgram. May be wrapped (OO deriviation)
|
|
* by a device driver function.
|
|
*/
|
|
void
|
|
_mesa_delete_program(GLcontext *ctx, struct gl_program *prog)
|
|
{
|
|
(void) ctx;
|
|
ASSERT(prog);
|
|
ASSERT(prog->RefCount==0);
|
|
|
|
if (prog == &_mesa_DummyProgram)
|
|
return;
|
|
|
|
if (prog->String)
|
|
free(prog->String);
|
|
|
|
_mesa_free_instructions(prog->Instructions, prog->NumInstructions);
|
|
|
|
if (prog->Parameters) {
|
|
_mesa_free_parameter_list(prog->Parameters);
|
|
}
|
|
if (prog->Varying) {
|
|
_mesa_free_parameter_list(prog->Varying);
|
|
}
|
|
if (prog->Attributes) {
|
|
_mesa_free_parameter_list(prog->Attributes);
|
|
}
|
|
|
|
free(prog);
|
|
}
|
|
|
|
|
|
/**
|
|
* Return the gl_program object for a given ID.
|
|
* Basically just a wrapper for _mesa_HashLookup() to avoid a lot of
|
|
* casts elsewhere.
|
|
*/
|
|
struct gl_program *
|
|
_mesa_lookup_program(GLcontext *ctx, GLuint id)
|
|
{
|
|
if (id)
|
|
return (struct gl_program *) _mesa_HashLookup(ctx->Shared->Programs, id);
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
|
|
/**
|
|
* Reference counting for vertex/fragment programs
|
|
*/
|
|
void
|
|
_mesa_reference_program(GLcontext *ctx,
|
|
struct gl_program **ptr,
|
|
struct gl_program *prog)
|
|
{
|
|
assert(ptr);
|
|
if (*ptr && prog) {
|
|
/* sanity check */
|
|
if ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB)
|
|
ASSERT(prog->Target == GL_VERTEX_PROGRAM_ARB);
|
|
else if ((*ptr)->Target == GL_FRAGMENT_PROGRAM_ARB)
|
|
ASSERT(prog->Target == GL_FRAGMENT_PROGRAM_ARB ||
|
|
prog->Target == GL_FRAGMENT_PROGRAM_NV);
|
|
else if ((*ptr)->Target == MESA_GEOMETRY_PROGRAM)
|
|
ASSERT(prog->Target == MESA_GEOMETRY_PROGRAM);
|
|
}
|
|
if (*ptr == prog) {
|
|
return; /* no change */
|
|
}
|
|
if (*ptr) {
|
|
GLboolean deleteFlag;
|
|
|
|
/*_glthread_LOCK_MUTEX((*ptr)->Mutex);*/
|
|
#if 0
|
|
printf("Program %p ID=%u Target=%s Refcount-- to %d\n",
|
|
*ptr, (*ptr)->Id,
|
|
((*ptr)->Target == GL_VERTEX_PROGRAM_ARB ? "VP" :
|
|
((*ptr)->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")),
|
|
(*ptr)->RefCount - 1);
|
|
#endif
|
|
ASSERT((*ptr)->RefCount > 0);
|
|
(*ptr)->RefCount--;
|
|
|
|
deleteFlag = ((*ptr)->RefCount == 0);
|
|
/*_glthread_UNLOCK_MUTEX((*ptr)->Mutex);*/
|
|
|
|
if (deleteFlag) {
|
|
ASSERT(ctx);
|
|
ctx->Driver.DeleteProgram(ctx, *ptr);
|
|
}
|
|
|
|
*ptr = NULL;
|
|
}
|
|
|
|
assert(!*ptr);
|
|
if (prog) {
|
|
/*_glthread_LOCK_MUTEX(prog->Mutex);*/
|
|
prog->RefCount++;
|
|
#if 0
|
|
printf("Program %p ID=%u Target=%s Refcount++ to %d\n",
|
|
prog, prog->Id,
|
|
(prog->Target == GL_VERTEX_PROGRAM_ARB ? "VP" :
|
|
(prog->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")),
|
|
prog->RefCount);
|
|
#endif
|
|
/*_glthread_UNLOCK_MUTEX(prog->Mutex);*/
|
|
}
|
|
|
|
*ptr = prog;
|
|
}
|
|
|
|
|
|
/**
|
|
* Return a copy of a program.
|
|
* XXX Problem here if the program object is actually OO-derivation
|
|
* made by a device driver.
|
|
*/
|
|
struct gl_program *
|
|
_mesa_clone_program(GLcontext *ctx, const struct gl_program *prog)
|
|
{
|
|
struct gl_program *clone;
|
|
|
|
clone = ctx->Driver.NewProgram(ctx, prog->Target, prog->Id);
|
|
if (!clone)
|
|
return NULL;
|
|
|
|
assert(clone->Target == prog->Target);
|
|
assert(clone->RefCount == 1);
|
|
|
|
clone->String = (GLubyte *) _mesa_strdup((char *) prog->String);
|
|
clone->Format = prog->Format;
|
|
clone->Instructions = _mesa_alloc_instructions(prog->NumInstructions);
|
|
if (!clone->Instructions) {
|
|
_mesa_reference_program(ctx, &clone, NULL);
|
|
return NULL;
|
|
}
|
|
_mesa_copy_instructions(clone->Instructions, prog->Instructions,
|
|
prog->NumInstructions);
|
|
clone->InputsRead = prog->InputsRead;
|
|
clone->OutputsWritten = prog->OutputsWritten;
|
|
clone->SamplersUsed = prog->SamplersUsed;
|
|
clone->ShadowSamplers = prog->ShadowSamplers;
|
|
memcpy(clone->TexturesUsed, prog->TexturesUsed, sizeof(prog->TexturesUsed));
|
|
|
|
if (prog->Parameters)
|
|
clone->Parameters = _mesa_clone_parameter_list(prog->Parameters);
|
|
memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams));
|
|
if (prog->Varying)
|
|
clone->Varying = _mesa_clone_parameter_list(prog->Varying);
|
|
if (prog->Attributes)
|
|
clone->Attributes = _mesa_clone_parameter_list(prog->Attributes);
|
|
memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams));
|
|
clone->IndirectRegisterFiles = prog->IndirectRegisterFiles;
|
|
clone->NumInstructions = prog->NumInstructions;
|
|
clone->NumTemporaries = prog->NumTemporaries;
|
|
clone->NumParameters = prog->NumParameters;
|
|
clone->NumAttributes = prog->NumAttributes;
|
|
clone->NumAddressRegs = prog->NumAddressRegs;
|
|
clone->NumNativeInstructions = prog->NumNativeInstructions;
|
|
clone->NumNativeTemporaries = prog->NumNativeTemporaries;
|
|
clone->NumNativeParameters = prog->NumNativeParameters;
|
|
clone->NumNativeAttributes = prog->NumNativeAttributes;
|
|
clone->NumNativeAddressRegs = prog->NumNativeAddressRegs;
|
|
clone->NumAluInstructions = prog->NumAluInstructions;
|
|
clone->NumTexInstructions = prog->NumTexInstructions;
|
|
clone->NumTexIndirections = prog->NumTexIndirections;
|
|
clone->NumNativeAluInstructions = prog->NumNativeAluInstructions;
|
|
clone->NumNativeTexInstructions = prog->NumNativeTexInstructions;
|
|
clone->NumNativeTexIndirections = prog->NumNativeTexIndirections;
|
|
|
|
switch (prog->Target) {
|
|
case GL_VERTEX_PROGRAM_ARB:
|
|
{
|
|
const struct gl_vertex_program *vp
|
|
= (const struct gl_vertex_program *) prog;
|
|
struct gl_vertex_program *vpc = (struct gl_vertex_program *) clone;
|
|
vpc->IsPositionInvariant = vp->IsPositionInvariant;
|
|
vpc->IsNVProgram = vp->IsNVProgram;
|
|
}
|
|
break;
|
|
case GL_FRAGMENT_PROGRAM_ARB:
|
|
{
|
|
const struct gl_fragment_program *fp
|
|
= (const struct gl_fragment_program *) prog;
|
|
struct gl_fragment_program *fpc = (struct gl_fragment_program *) clone;
|
|
fpc->FogOption = fp->FogOption;
|
|
fpc->UsesKill = fp->UsesKill;
|
|
fpc->OriginUpperLeft = fp->OriginUpperLeft;
|
|
fpc->PixelCenterInteger = fp->PixelCenterInteger;
|
|
}
|
|
break;
|
|
case MESA_GEOMETRY_PROGRAM:
|
|
{
|
|
const struct gl_geometry_program *gp
|
|
= (const struct gl_geometry_program *) prog;
|
|
struct gl_geometry_program *gpc = (struct gl_geometry_program *) clone;
|
|
gpc->VerticesOut = gp->VerticesOut;
|
|
gpc->InputType = gp->InputType;
|
|
gpc->OutputType = gp->OutputType;
|
|
}
|
|
break;
|
|
default:
|
|
_mesa_problem(NULL, "Unexpected target in _mesa_clone_program");
|
|
}
|
|
|
|
return clone;
|
|
}
|
|
|
|
|
|
/**
|
|
* Insert 'count' NOP instructions at 'start' in the given program.
|
|
* Adjust branch targets accordingly.
|
|
*/
|
|
GLboolean
|
|
_mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count)
|
|
{
|
|
const GLuint origLen = prog->NumInstructions;
|
|
const GLuint newLen = origLen + count;
|
|
struct prog_instruction *newInst;
|
|
GLuint i;
|
|
|
|
/* adjust branches */
|
|
for (i = 0; i < prog->NumInstructions; i++) {
|
|
struct prog_instruction *inst = prog->Instructions + i;
|
|
if (inst->BranchTarget > 0) {
|
|
if ((GLuint)inst->BranchTarget >= start) {
|
|
inst->BranchTarget += count;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Alloc storage for new instructions */
|
|
newInst = _mesa_alloc_instructions(newLen);
|
|
if (!newInst) {
|
|
return GL_FALSE;
|
|
}
|
|
|
|
/* Copy 'start' instructions into new instruction buffer */
|
|
_mesa_copy_instructions(newInst, prog->Instructions, start);
|
|
|
|
/* init the new instructions */
|
|
_mesa_init_instructions(newInst + start, count);
|
|
|
|
/* Copy the remaining/tail instructions to new inst buffer */
|
|
_mesa_copy_instructions(newInst + start + count,
|
|
prog->Instructions + start,
|
|
origLen - start);
|
|
|
|
/* free old instructions */
|
|
_mesa_free_instructions(prog->Instructions, origLen);
|
|
|
|
/* install new instructions */
|
|
prog->Instructions = newInst;
|
|
prog->NumInstructions = newLen;
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
/**
|
|
* Delete 'count' instructions at 'start' in the given program.
|
|
* Adjust branch targets accordingly.
|
|
*/
|
|
GLboolean
|
|
_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count)
|
|
{
|
|
const GLuint origLen = prog->NumInstructions;
|
|
const GLuint newLen = origLen - count;
|
|
struct prog_instruction *newInst;
|
|
GLuint i;
|
|
|
|
/* adjust branches */
|
|
for (i = 0; i < prog->NumInstructions; i++) {
|
|
struct prog_instruction *inst = prog->Instructions + i;
|
|
if (inst->BranchTarget > 0) {
|
|
if (inst->BranchTarget > (GLint) start) {
|
|
inst->BranchTarget -= count;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Alloc storage for new instructions */
|
|
newInst = _mesa_alloc_instructions(newLen);
|
|
if (!newInst) {
|
|
return GL_FALSE;
|
|
}
|
|
|
|
/* Copy 'start' instructions into new instruction buffer */
|
|
_mesa_copy_instructions(newInst, prog->Instructions, start);
|
|
|
|
/* Copy the remaining/tail instructions to new inst buffer */
|
|
_mesa_copy_instructions(newInst + start,
|
|
prog->Instructions + start + count,
|
|
newLen - start);
|
|
|
|
/* free old instructions */
|
|
_mesa_free_instructions(prog->Instructions, origLen);
|
|
|
|
/* install new instructions */
|
|
prog->Instructions = newInst;
|
|
prog->NumInstructions = newLen;
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
|
|
/**
|
|
* Search instructions for registers that match (oldFile, oldIndex),
|
|
* replacing them with (newFile, newIndex).
|
|
*/
|
|
static void
|
|
replace_registers(struct prog_instruction *inst, GLuint numInst,
|
|
GLuint oldFile, GLuint oldIndex,
|
|
GLuint newFile, GLuint newIndex)
|
|
{
|
|
GLuint i, j;
|
|
for (i = 0; i < numInst; i++) {
|
|
/* src regs */
|
|
for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) {
|
|
if (inst[i].SrcReg[j].File == oldFile &&
|
|
inst[i].SrcReg[j].Index == oldIndex) {
|
|
inst[i].SrcReg[j].File = newFile;
|
|
inst[i].SrcReg[j].Index = newIndex;
|
|
}
|
|
}
|
|
/* dst reg */
|
|
if (inst[i].DstReg.File == oldFile && inst[i].DstReg.Index == oldIndex) {
|
|
inst[i].DstReg.File = newFile;
|
|
inst[i].DstReg.Index = newIndex;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Search instructions for references to program parameters. When found,
|
|
* increment the parameter index by 'offset'.
|
|
* Used when combining programs.
|
|
*/
|
|
static void
|
|
adjust_param_indexes(struct prog_instruction *inst, GLuint numInst,
|
|
GLuint offset)
|
|
{
|
|
GLuint i, j;
|
|
for (i = 0; i < numInst; i++) {
|
|
for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) {
|
|
GLuint f = inst[i].SrcReg[j].File;
|
|
if (f == PROGRAM_CONSTANT ||
|
|
f == PROGRAM_UNIFORM ||
|
|
f == PROGRAM_STATE_VAR) {
|
|
inst[i].SrcReg[j].Index += offset;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Combine two programs into one. Fix instructions so the outputs of
|
|
* the first program go to the inputs of the second program.
|
|
*/
|
|
struct gl_program *
|
|
_mesa_combine_programs(GLcontext *ctx,
|
|
const struct gl_program *progA,
|
|
const struct gl_program *progB)
|
|
{
|
|
struct prog_instruction *newInst;
|
|
struct gl_program *newProg;
|
|
const GLuint lenA = progA->NumInstructions - 1; /* omit END instr */
|
|
const GLuint lenB = progB->NumInstructions;
|
|
const GLuint numParamsA = _mesa_num_parameters(progA->Parameters);
|
|
const GLuint newLength = lenA + lenB;
|
|
GLboolean usedTemps[MAX_PROGRAM_TEMPS];
|
|
GLuint firstTemp = 0;
|
|
GLbitfield inputsB;
|
|
GLuint i;
|
|
|
|
ASSERT(progA->Target == progB->Target);
|
|
|
|
newInst = _mesa_alloc_instructions(newLength);
|
|
if (!newInst)
|
|
return GL_FALSE;
|
|
|
|
_mesa_copy_instructions(newInst, progA->Instructions, lenA);
|
|
_mesa_copy_instructions(newInst + lenA, progB->Instructions, lenB);
|
|
|
|
/* adjust branch / instruction addresses for B's instructions */
|
|
for (i = 0; i < lenB; i++) {
|
|
newInst[lenA + i].BranchTarget += lenA;
|
|
}
|
|
|
|
newProg = ctx->Driver.NewProgram(ctx, progA->Target, 0);
|
|
newProg->Instructions = newInst;
|
|
newProg->NumInstructions = newLength;
|
|
|
|
/* find used temp regs (we may need new temps below) */
|
|
_mesa_find_used_registers(newProg, PROGRAM_TEMPORARY,
|
|
usedTemps, MAX_PROGRAM_TEMPS);
|
|
|
|
if (newProg->Target == GL_FRAGMENT_PROGRAM_ARB) {
|
|
struct gl_fragment_program *fprogA, *fprogB, *newFprog;
|
|
GLbitfield progB_inputsRead = progB->InputsRead;
|
|
GLint progB_colorFile, progB_colorIndex;
|
|
|
|
fprogA = (struct gl_fragment_program *) progA;
|
|
fprogB = (struct gl_fragment_program *) progB;
|
|
newFprog = (struct gl_fragment_program *) newProg;
|
|
|
|
newFprog->UsesKill = fprogA->UsesKill || fprogB->UsesKill;
|
|
|
|
/* We'll do a search and replace for instances
|
|
* of progB_colorFile/progB_colorIndex below...
|
|
*/
|
|
progB_colorFile = PROGRAM_INPUT;
|
|
progB_colorIndex = FRAG_ATTRIB_COL0;
|
|
|
|
/*
|
|
* The fragment program may get color from a state var rather than
|
|
* a fragment input (vertex output) if it's constant.
|
|
* See the texenvprogram.c code.
|
|
* So, search the program's parameter list now to see if the program
|
|
* gets color from a state var instead of a conventional fragment
|
|
* input register.
|
|
*/
|
|
for (i = 0; i < progB->Parameters->NumParameters; i++) {
|
|
struct gl_program_parameter *p = &progB->Parameters->Parameters[i];
|
|
if (p->Type == PROGRAM_STATE_VAR &&
|
|
p->StateIndexes[0] == STATE_INTERNAL &&
|
|
p->StateIndexes[1] == STATE_CURRENT_ATTRIB &&
|
|
p->StateIndexes[2] == VERT_ATTRIB_COLOR0) {
|
|
progB_inputsRead |= FRAG_BIT_COL0;
|
|
progB_colorFile = PROGRAM_STATE_VAR;
|
|
progB_colorIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Connect color outputs of fprogA to color inputs of fprogB, via a
|
|
* new temporary register.
|
|
*/
|
|
if ((progA->OutputsWritten & (1 << FRAG_RESULT_COLOR)) &&
|
|
(progB_inputsRead & FRAG_BIT_COL0)) {
|
|
GLint tempReg = _mesa_find_free_register(usedTemps, MAX_PROGRAM_TEMPS,
|
|
firstTemp);
|
|
if (tempReg < 0) {
|
|
_mesa_problem(ctx, "No free temp regs found in "
|
|
"_mesa_combine_programs(), using 31");
|
|
tempReg = 31;
|
|
}
|
|
firstTemp = tempReg + 1;
|
|
|
|
/* replace writes to result.color[0] with tempReg */
|
|
replace_registers(newInst, lenA,
|
|
PROGRAM_OUTPUT, FRAG_RESULT_COLOR,
|
|
PROGRAM_TEMPORARY, tempReg);
|
|
/* replace reads from the input color with tempReg */
|
|
replace_registers(newInst + lenA, lenB,
|
|
progB_colorFile, progB_colorIndex, /* search for */
|
|
PROGRAM_TEMPORARY, tempReg /* replace with */ );
|
|
}
|
|
|
|
/* compute combined program's InputsRead */
|
|
inputsB = progB_inputsRead;
|
|
if (progA->OutputsWritten & (1 << FRAG_RESULT_COLOR)) {
|
|
inputsB &= ~(1 << FRAG_ATTRIB_COL0);
|
|
}
|
|
newProg->InputsRead = progA->InputsRead | inputsB;
|
|
newProg->OutputsWritten = progB->OutputsWritten;
|
|
newProg->SamplersUsed = progA->SamplersUsed | progB->SamplersUsed;
|
|
}
|
|
else {
|
|
/* vertex program */
|
|
assert(0); /* XXX todo */
|
|
}
|
|
|
|
/*
|
|
* Merge parameters (uniforms, constants, etc)
|
|
*/
|
|
newProg->Parameters = _mesa_combine_parameter_lists(progA->Parameters,
|
|
progB->Parameters);
|
|
|
|
adjust_param_indexes(newInst + lenA, lenB, numParamsA);
|
|
|
|
|
|
return newProg;
|
|
}
|
|
|
|
|
|
/**
|
|
* Populate the 'used' array with flags indicating which registers (TEMPs,
|
|
* INPUTs, OUTPUTs, etc, are used by the given program.
|
|
* \param file type of register to scan for
|
|
* \param used returns true/false flags for in use / free
|
|
* \param usedSize size of the 'used' array
|
|
*/
|
|
void
|
|
_mesa_find_used_registers(const struct gl_program *prog,
|
|
gl_register_file file,
|
|
GLboolean used[], GLuint usedSize)
|
|
{
|
|
GLuint i, j;
|
|
|
|
memset(used, 0, usedSize);
|
|
|
|
for (i = 0; i < prog->NumInstructions; i++) {
|
|
const struct prog_instruction *inst = prog->Instructions + i;
|
|
const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
|
|
|
|
if (inst->DstReg.File == file) {
|
|
used[inst->DstReg.Index] = GL_TRUE;
|
|
}
|
|
|
|
for (j = 0; j < n; j++) {
|
|
if (inst->SrcReg[j].File == file) {
|
|
used[inst->SrcReg[j].Index] = GL_TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Scan the given 'used' register flag array for the first entry
|
|
* that's >= firstReg.
|
|
* \param used vector of flags indicating registers in use (as returned
|
|
* by _mesa_find_used_registers())
|
|
* \param usedSize size of the 'used' array
|
|
* \param firstReg first register to start searching at
|
|
* \return index of unused register, or -1 if none.
|
|
*/
|
|
GLint
|
|
_mesa_find_free_register(const GLboolean used[],
|
|
GLuint usedSize, GLuint firstReg)
|
|
{
|
|
GLuint i;
|
|
|
|
assert(firstReg < usedSize);
|
|
|
|
for (i = firstReg; i < usedSize; i++)
|
|
if (!used[i])
|
|
return i;
|
|
|
|
return -1;
|
|
}
|
|
|
|
|
|
/**
|
|
* "Post-process" a GPU program. This is intended to be used for debugging.
|
|
* Example actions include no-op'ing instructions or changing instruction
|
|
* behaviour.
|
|
*/
|
|
void
|
|
_mesa_postprocess_program(GLcontext *ctx, struct gl_program *prog)
|
|
{
|
|
static const GLfloat white[4] = { 0.5, 0.5, 0.5, 0.5 };
|
|
GLuint i;
|
|
GLuint whiteSwizzle;
|
|
GLint whiteIndex = _mesa_add_unnamed_constant(prog->Parameters,
|
|
white, 4, &whiteSwizzle);
|
|
|
|
(void) whiteIndex;
|
|
|
|
for (i = 0; i < prog->NumInstructions; i++) {
|
|
struct prog_instruction *inst = prog->Instructions + i;
|
|
const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
|
|
|
|
(void) n;
|
|
|
|
if (_mesa_is_tex_instruction(inst->Opcode)) {
|
|
#if 0
|
|
/* replace TEX/TXP/TXB with MOV */
|
|
inst->Opcode = OPCODE_MOV;
|
|
inst->DstReg.WriteMask = WRITEMASK_XYZW;
|
|
inst->SrcReg[0].Swizzle = SWIZZLE_XYZW;
|
|
inst->SrcReg[0].Negate = NEGATE_NONE;
|
|
#endif
|
|
|
|
#if 0
|
|
/* disable shadow texture mode */
|
|
inst->TexShadow = 0;
|
|
#endif
|
|
}
|
|
|
|
if (inst->Opcode == OPCODE_TXP) {
|
|
#if 0
|
|
inst->Opcode = OPCODE_MOV;
|
|
inst->DstReg.WriteMask = WRITEMASK_XYZW;
|
|
inst->SrcReg[0].File = PROGRAM_CONSTANT;
|
|
inst->SrcReg[0].Index = whiteIndex;
|
|
inst->SrcReg[0].Swizzle = SWIZZLE_XYZW;
|
|
inst->SrcReg[0].Negate = NEGATE_NONE;
|
|
#endif
|
|
#if 0
|
|
inst->TexShadow = 0;
|
|
#endif
|
|
#if 0
|
|
inst->Opcode = OPCODE_TEX;
|
|
inst->TexShadow = 0;
|
|
#endif
|
|
}
|
|
|
|
}
|
|
}
|