
This will be used by the next commit. Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
526 lines
16 KiB
C
526 lines
16 KiB
C
/**************************************************************************
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*
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* Copyright 2007 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/*
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* Authors:
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* Keith Whitwell <keithw@vmware.com>
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* Brian Paul
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*/
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#include "main/macros.h"
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#include "main/mtypes.h"
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#include "main/samplerobj.h"
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#include "main/texobj.h"
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#include "program/prog_instruction.h"
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#include "st_context.h"
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#include "st_atom.h"
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#include "st_texture.h"
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#include "st_format.h"
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#include "st_cb_texture.h"
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#include "pipe/p_context.h"
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#include "util/u_format.h"
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#include "util/u_inlines.h"
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#include "cso_cache/cso_context.h"
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/**
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* Return swizzle1(swizzle2)
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*/
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static unsigned
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swizzle_swizzle(unsigned swizzle1, unsigned swizzle2)
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{
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unsigned i, swz[4];
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for (i = 0; i < 4; i++) {
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unsigned s = GET_SWZ(swizzle1, i);
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switch (s) {
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case SWIZZLE_X:
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case SWIZZLE_Y:
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case SWIZZLE_Z:
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case SWIZZLE_W:
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swz[i] = GET_SWZ(swizzle2, s);
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break;
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case SWIZZLE_ZERO:
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swz[i] = SWIZZLE_ZERO;
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break;
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case SWIZZLE_ONE:
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swz[i] = SWIZZLE_ONE;
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break;
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default:
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assert(!"Bad swizzle term");
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swz[i] = SWIZZLE_X;
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}
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}
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return MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
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}
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/**
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* Given a user-specified texture base format, the actual gallium texture
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* format and the current GL_DEPTH_MODE, return a texture swizzle.
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*
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* Consider the case where the user requests a GL_RGB internal texture
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* format the driver actually uses an RGBA format. The A component should
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* be ignored and sampling from the texture should always return (r,g,b,1).
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* But if we rendered to the texture we might have written A values != 1.
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* By sampling the texture with a ".xyz1" swizzle we'll get the expected A=1.
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* This function computes the texture swizzle needed to get the expected
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* values.
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*
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* In the case of depth textures, the GL_DEPTH_MODE state determines the
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* texture swizzle.
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*
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* This result must be composed with the user-specified swizzle to get
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* the final swizzle.
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*/
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static unsigned
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compute_texture_format_swizzle(GLenum baseFormat, GLenum depthMode,
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enum pipe_format actualFormat)
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{
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switch (baseFormat) {
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case GL_RGBA:
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return SWIZZLE_XYZW;
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case GL_RGB:
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if (util_format_has_alpha(actualFormat))
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return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE);
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else
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return SWIZZLE_XYZW;
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case GL_RG:
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if (util_format_get_nr_components(actualFormat) > 2)
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return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_ZERO, SWIZZLE_ONE);
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else
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return SWIZZLE_XYZW;
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case GL_RED:
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if (util_format_get_nr_components(actualFormat) > 1)
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return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO,
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SWIZZLE_ZERO, SWIZZLE_ONE);
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else
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return SWIZZLE_XYZW;
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case GL_ALPHA:
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if (util_format_get_nr_components(actualFormat) > 1)
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return MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO,
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SWIZZLE_ZERO, SWIZZLE_W);
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else
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return SWIZZLE_XYZW;
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case GL_LUMINANCE:
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if (util_format_get_nr_components(actualFormat) > 1)
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return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
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else
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return SWIZZLE_XYZW;
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case GL_LUMINANCE_ALPHA:
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if (util_format_get_nr_components(actualFormat) > 2)
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return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_W);
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else
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return SWIZZLE_XYZW;
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case GL_INTENSITY:
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if (util_format_get_nr_components(actualFormat) > 1)
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return SWIZZLE_XXXX;
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else
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return SWIZZLE_XYZW;
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case GL_STENCIL_INDEX:
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return SWIZZLE_XYZW;
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case GL_DEPTH_STENCIL:
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/* fall-through */
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case GL_DEPTH_COMPONENT:
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/* Now examine the depth mode */
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switch (depthMode) {
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case GL_LUMINANCE:
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return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
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case GL_INTENSITY:
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return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X);
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case GL_ALPHA:
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return MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO,
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SWIZZLE_ZERO, SWIZZLE_X);
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case GL_RED:
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return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO,
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SWIZZLE_ZERO, SWIZZLE_ONE);
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default:
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assert(!"Unexpected depthMode");
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return SWIZZLE_XYZW;
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}
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default:
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assert(!"Unexpected baseFormat");
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return SWIZZLE_XYZW;
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}
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}
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static unsigned
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get_texture_format_swizzle(const struct st_texture_object *stObj)
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{
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const struct gl_texture_image *texImage =
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stObj->base.Image[0][stObj->base.BaseLevel];
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unsigned tex_swizzle;
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if (texImage) {
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tex_swizzle = compute_texture_format_swizzle(texImage->_BaseFormat,
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stObj->base.DepthMode,
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stObj->pt->format);
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}
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else {
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tex_swizzle = SWIZZLE_XYZW;
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}
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/* Combine the texture format swizzle with user's swizzle */
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return swizzle_swizzle(stObj->base._Swizzle, tex_swizzle);
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}
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/**
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* Return TRUE if the texture's sampler view swizzle is equal to
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* the texture's swizzle.
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*
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* \param stObj the st texture object,
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*/
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static boolean
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check_sampler_swizzle(const struct st_texture_object *stObj,
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struct pipe_sampler_view *sv)
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{
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unsigned swizzle = get_texture_format_swizzle(stObj);
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return ((sv->swizzle_r != GET_SWZ(swizzle, 0)) ||
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(sv->swizzle_g != GET_SWZ(swizzle, 1)) ||
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(sv->swizzle_b != GET_SWZ(swizzle, 2)) ||
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(sv->swizzle_a != GET_SWZ(swizzle, 3)));
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}
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static unsigned last_level(struct st_texture_object *stObj)
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{
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return MIN2(stObj->base._MaxLevel, stObj->pt->last_level);
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}
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static struct pipe_sampler_view *
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st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe,
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struct st_texture_object *stObj,
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const struct gl_sampler_object *samp,
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enum pipe_format format)
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{
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struct pipe_sampler_view templ;
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unsigned swizzle = get_texture_format_swizzle(stObj);
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u_sampler_view_default_template(&templ,
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stObj->pt,
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format);
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if (stObj->pt->target == PIPE_BUFFER) {
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unsigned base, size;
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unsigned f, n;
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const struct util_format_description *desc
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= util_format_description(templ.format);
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base = stObj->base.BufferOffset;
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if (base >= stObj->pt->width0)
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return NULL;
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size = MIN2(stObj->pt->width0 - base, (unsigned)stObj->base.BufferSize);
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f = ((base * 8) / desc->block.bits) * desc->block.width;
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n = ((size * 8) / desc->block.bits) * desc->block.width;
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if (!n)
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return NULL;
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templ.u.buf.first_element = f;
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templ.u.buf.last_element = f + (n - 1);
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} else {
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templ.u.tex.first_level = stObj->base.BaseLevel;
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templ.u.tex.last_level = last_level(stObj);
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assert(templ.u.tex.first_level <= templ.u.tex.last_level);
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}
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if (swizzle != SWIZZLE_NOOP) {
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templ.swizzle_r = GET_SWZ(swizzle, 0);
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templ.swizzle_g = GET_SWZ(swizzle, 1);
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templ.swizzle_b = GET_SWZ(swizzle, 2);
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templ.swizzle_a = GET_SWZ(swizzle, 3);
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}
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return pipe->create_sampler_view(pipe, stObj->pt, &templ);
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}
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static struct pipe_sampler_view *
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st_get_texture_sampler_view_from_stobj(struct st_context *st,
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struct st_texture_object *stObj,
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const struct gl_sampler_object *samp,
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enum pipe_format format)
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{
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struct pipe_sampler_view **sv;
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if (!stObj || !stObj->pt) {
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return NULL;
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}
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sv = st_texture_get_sampler_view(st, stObj);
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if (stObj->base.StencilSampling &&
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util_format_is_depth_and_stencil(format))
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format = util_format_stencil_only(format);
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/* if sampler view has changed dereference it */
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if (*sv) {
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if (check_sampler_swizzle(stObj, *sv) ||
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(format != (*sv)->format) ||
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stObj->base.BaseLevel != (*sv)->u.tex.first_level ||
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last_level(stObj) != (*sv)->u.tex.last_level) {
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pipe_sampler_view_reference(sv, NULL);
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}
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}
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if (!*sv) {
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*sv = st_create_texture_sampler_view_from_stobj(st->pipe, stObj, samp, format);
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} else if ((*sv)->context != st->pipe) {
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/* Recreate view in correct context, use existing view as template */
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struct pipe_sampler_view *new_sv =
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st->pipe->create_sampler_view(st->pipe, stObj->pt, *sv);
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pipe_sampler_view_reference(sv, NULL);
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*sv = new_sv;
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}
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return *sv;
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}
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static GLboolean
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update_single_texture(struct st_context *st,
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struct pipe_sampler_view **sampler_view,
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GLuint texUnit)
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{
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struct gl_context *ctx = st->ctx;
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const struct gl_sampler_object *samp;
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struct gl_texture_object *texObj;
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struct st_texture_object *stObj;
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enum pipe_format view_format;
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GLboolean retval;
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samp = _mesa_get_samplerobj(ctx, texUnit);
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texObj = ctx->Texture.Unit[texUnit]._Current;
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if (!texObj) {
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texObj = _mesa_get_fallback_texture(ctx, TEXTURE_2D_INDEX);
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samp = &texObj->Sampler;
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}
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stObj = st_texture_object(texObj);
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retval = st_finalize_texture(ctx, st->pipe, texObj);
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if (!retval) {
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/* out of mem */
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return GL_FALSE;
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}
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/* Determine the format of the texture sampler view */
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if (texObj->Target == GL_TEXTURE_BUFFER) {
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view_format =
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st_mesa_format_to_pipe_format(st, stObj->base._BufferObjectFormat);
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}
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else {
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view_format =
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stObj->surface_based ? stObj->surface_format : stObj->pt->format;
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/* If sRGB decoding is off, use the linear format */
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if (samp->sRGBDecode == GL_SKIP_DECODE_EXT) {
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view_format = util_format_linear(view_format);
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}
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}
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*sampler_view = st_get_texture_sampler_view_from_stobj(st, stObj, samp,
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view_format);
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return GL_TRUE;
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}
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static void
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update_textures(struct st_context *st,
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unsigned shader_stage,
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const struct gl_program *prog,
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unsigned max_units,
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struct pipe_sampler_view **sampler_views,
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unsigned *num_textures)
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{
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const GLuint old_max = *num_textures;
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GLbitfield samplers_used = prog->SamplersUsed;
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GLuint unit;
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if (samplers_used == 0x0 && old_max == 0)
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return;
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*num_textures = 0;
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/* loop over sampler units (aka tex image units) */
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for (unit = 0; unit < max_units; unit++, samplers_used >>= 1) {
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struct pipe_sampler_view *sampler_view = NULL;
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if (samplers_used & 1) {
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const GLuint texUnit = prog->SamplerUnits[unit];
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GLboolean retval;
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retval = update_single_texture(st, &sampler_view, texUnit);
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if (retval == GL_FALSE)
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continue;
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*num_textures = unit + 1;
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}
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else if (samplers_used == 0 && unit >= old_max) {
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/* if we've reset all the old views and we have no more new ones */
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break;
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}
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pipe_sampler_view_reference(&(sampler_views[unit]), sampler_view);
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}
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cso_set_sampler_views(st->cso_context,
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shader_stage,
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*num_textures,
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sampler_views);
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}
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static void
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update_vertex_textures(struct st_context *st)
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{
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const struct gl_context *ctx = st->ctx;
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if (ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits > 0) {
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update_textures(st,
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PIPE_SHADER_VERTEX,
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&ctx->VertexProgram._Current->Base,
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits,
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st->state.sampler_views[PIPE_SHADER_VERTEX],
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&st->state.num_sampler_views[PIPE_SHADER_VERTEX]);
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}
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}
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static void
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update_fragment_textures(struct st_context *st)
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{
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const struct gl_context *ctx = st->ctx;
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update_textures(st,
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PIPE_SHADER_FRAGMENT,
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&ctx->FragmentProgram._Current->Base,
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ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
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st->state.sampler_views[PIPE_SHADER_FRAGMENT],
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&st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
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}
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static void
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update_geometry_textures(struct st_context *st)
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{
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const struct gl_context *ctx = st->ctx;
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if (ctx->GeometryProgram._Current) {
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update_textures(st,
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PIPE_SHADER_GEOMETRY,
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&ctx->GeometryProgram._Current->Base,
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ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits,
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st->state.sampler_views[PIPE_SHADER_GEOMETRY],
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&st->state.num_sampler_views[PIPE_SHADER_GEOMETRY]);
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}
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}
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const struct st_tracked_state st_update_fragment_texture = {
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"st_update_texture", /* name */
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{ /* dirty */
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_NEW_TEXTURE, /* mesa */
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ST_NEW_FRAGMENT_PROGRAM, /* st */
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},
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update_fragment_textures /* update */
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};
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const struct st_tracked_state st_update_vertex_texture = {
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"st_update_vertex_texture", /* name */
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{ /* dirty */
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_NEW_TEXTURE, /* mesa */
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ST_NEW_VERTEX_PROGRAM, /* st */
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},
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update_vertex_textures /* update */
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};
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const struct st_tracked_state st_update_geometry_texture = {
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"st_update_geometry_texture", /* name */
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{ /* dirty */
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_NEW_TEXTURE, /* mesa */
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ST_NEW_GEOMETRY_PROGRAM, /* st */
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},
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update_geometry_textures /* update */
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};
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static void
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finalize_textures(struct st_context *st)
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{
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struct gl_context *ctx = st->ctx;
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struct gl_fragment_program *fprog = ctx->FragmentProgram._Current;
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const GLboolean prev_missing_textures = st->missing_textures;
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GLuint su;
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st->missing_textures = GL_FALSE;
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for (su = 0; su < ctx->Const.MaxTextureCoordUnits; su++) {
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if (fprog->Base.SamplersUsed & (1 << su)) {
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const GLuint texUnit = fprog->Base.SamplerUnits[su];
|
|
struct gl_texture_object *texObj
|
|
= ctx->Texture.Unit[texUnit]._Current;
|
|
|
|
if (texObj) {
|
|
GLboolean retval;
|
|
|
|
retval = st_finalize_texture(ctx, st->pipe, texObj);
|
|
if (!retval) {
|
|
/* out of mem */
|
|
st->missing_textures = GL_TRUE;
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (prev_missing_textures != st->missing_textures)
|
|
st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
|
|
}
|
|
|
|
|
|
const struct st_tracked_state st_finalize_textures = {
|
|
"st_finalize_textures", /* name */
|
|
{ /* dirty */
|
|
_NEW_TEXTURE, /* mesa */
|
|
0, /* st */
|
|
},
|
|
finalize_textures /* update */
|
|
};
|