104 lines
2.1 KiB
C
104 lines
2.1 KiB
C
#include "eglcommon.h"
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#include <VG/openvg.h>
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#include <VG/vgu.h>
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#include <stdio.h>
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#include <math.h>
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#include <stdlib.h>
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#include <X11/keysym.h>
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struct object {
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VGPath path;
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VGPaint fill;
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VGPaint stroke;
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VGint draw_mode;
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};
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struct character {
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struct object objects[32];
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VGint num_objects;
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};
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struct character cartman;
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static void init_character()
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{
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struct object object;
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VGint num_objects = 0;
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{
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const VGint num_segments = 6;
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const VGubyte segments[] = {VG_MOVE_TO_ABS,
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VG_CUBIC_TO_ABS,
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VG_CUBIC_TO_ABS,
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VG_CUBIC_TO_ABS,
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VG_CUBIC_TO_ABS,
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VG_CLOSE_PATH};
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const VGfloat coords[] = {181.83267, 102.60408,
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181.83267,102.60408 185.53793,114.5749 186.5355,115.00243,
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187.53306,115.42996 286.0073,115.00243 286.0073,115.00243,
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286.0073,115.00243 292.70526,103.45914 290.85263,101.03648,
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289.00001,98.61381 181.54765,102.31906 181.83267,102.60408
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};
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VGuint color = 0x7c4e32ff;
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object.path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
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1, 0, 0, 0, VG_PATH_CAPABILITY_ALL);
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vgAppendPathData(object.path, num_segments, segments, coords);
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object.fill = vgCreatePaint();
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vgSetColor(object.fill, color);
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character.objects[objects.num_objects] = object;
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++objects.num_objects;
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}
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{
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}
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}
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static void
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init(void)
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{
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}
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/* new window size or exposure */
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static void
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reshape(int w, int h)
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{
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}
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int key_press(unsigned key)
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{
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switch(key) {
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case XK_Right:
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break;
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case XK_Left:
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break;
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case XK_Up:
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break;
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case XK_Down:
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break;
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case 'a':
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break;
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case 's':
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break;
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default:
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break;
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}
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return VG_FALSE;
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}
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static void
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draw(void)
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{
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}
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int main(int argc, char **argv)
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{
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set_window_size(400, 400);
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return run(argc, argv, init, reshape, draw, key_press);
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}
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