Files
third_party_mesa3d/progs/openvg/demos/gears.c
Zack Rusin 544dd4b11f OpenVG 1.0 State Tracker
Import of the OpenVG 1.0 state tracker for Gallium.
2009-05-01 12:51:59 -04:00

395 lines
9.3 KiB
C

#include <assert.h>
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include <VG/openvg.h>
#include <GLES/egl.h>
static VGint width, height;
static VGPath gear1;
static VGPath gear2;
static VGPath gear3;
static VGPaint fill;
const VGfloat color[4] = {0.5, 0.5, 0.5, 1.0};
static VGfloat gear1_angle = 35;
static VGfloat gear2_angle = 24;
static VGfloat gear3_angle = 33.5;
static void moveTo(VGPath path, VGfloat x, VGfloat y)
{
static VGubyte moveTo = VG_MOVE_TO | VG_ABSOLUTE;
VGfloat pathData[2];
pathData[0] = x; pathData[1] = y;
vgAppendPathData(path, 1, &moveTo, pathData);
}
static void lineTo(VGPath path, VGfloat x, VGfloat y)
{
static VGubyte lineTo = VG_LINE_TO | VG_ABSOLUTE;
VGfloat pathData[2];
pathData[0] = x; pathData[1] = y;
vgAppendPathData(path, 1, &lineTo, pathData);
}
static void closeSubpath(VGPath path)
{
static VGubyte close = VG_CLOSE_PATH | VG_ABSOLUTE;
VGfloat pathData[2];
vgAppendPathData(path, 1, &close, pathData);
}
static void cubicTo(VGPath path, VGfloat x1, VGfloat y1, VGfloat x2, VGfloat y2,
VGfloat midx, VGfloat midy)
{
static VGubyte cubic = VG_CUBIC_TO | VG_ABSOLUTE;
VGfloat pathData[6];
pathData[0] = x1;
pathData[1] = y1;
pathData[2] = x2;
pathData[3] = y2;
pathData[4] = midx;
pathData[5] = midy;
vgAppendPathData(path, 1, &cubic, pathData);
}
static VGPath gearsPath(double inner_radius, double outer_radius,
int teeth, double tooth_depth)
{
VGPath path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1.0f, 0.0f,
0, 0, (unsigned int)VG_PATH_CAPABILITY_ALL);
int i;
double r0, r1, r2;
double angle, da;
r0 = inner_radius;
r1 = outer_radius - tooth_depth / 2.0;
r2 = outer_radius + tooth_depth / 2.0;
da = 2.0 * M_PI / (VGfloat) teeth / 4.0;
angle = 0.0;
moveTo(path, r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da));
for (i = 1; i <= teeth; i++) {
angle = i * 2.0 * M_PI / (VGfloat)teeth;
lineTo(path, r1 * cos(angle), r1 * sin(angle));
lineTo(path, r2 * cos(angle + da), r2 * sin(angle + da));
lineTo(path, r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da));
if (i < teeth)
lineTo(path, r1 * cos(angle + 3 * da),
r1 * sin(angle + 3 * da));
}
closeSubpath(path);
moveTo(path, r0 * cos(angle + 3 * da), r0 * sin(angle + 3 * da));
for (i = 1; i <= teeth; i++) {
angle = i * 2.0 * M_PI / (VGfloat) teeth;
lineTo(path, r0 * cos(angle), r0 * sin(angle));
}
closeSubpath(path);
return path;
}
static void
draw(void)
{
vgClear(0, 0, width, height);
vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE);
vgLoadIdentity();
vgLoadIdentity();
vgTranslate(170, 330);
vgRotate(gear1_angle);
vgDrawPath(gear1, VG_FILL_PATH);
vgLoadIdentity();
vgTranslate(369, 330);
vgRotate(gear2_angle);
vgDrawPath(gear2, VG_FILL_PATH);
vgLoadIdentity();
vgTranslate(170, 116);
vgRotate(gear3_angle);
vgDrawPath(gear3, VG_FILL_PATH);
gear1_angle += 1;
gear2_angle -= (20.0 / 12.0);
gear3_angle -= (20.0 / 14.0);
}
/* new window size or exposure */
static void
reshape(int w, int h)
{
width = w;
height = h;
}
static void
init(void)
{
float clear_color[4] = {1.0, 1.0, 1.0, 1.0};
vgSetfv(VG_CLEAR_COLOR, 4, clear_color);
gear1 = gearsPath(30.0, 120.0, 20, 20.0);
gear2 = gearsPath(15.0, 75.0, 12, 20.0);
gear3 = gearsPath(20.0, 90.0, 14, 20.0);
fill = vgCreatePaint();
vgSetParameterfv(fill, VG_PAINT_COLOR, 4, color);
vgSetPaint(fill, VG_FILL_PATH);
}
/*
* Create an RGB, double-buffered X window.
* Return the window and context handles.
*/
static void
make_x_window(Display *x_dpy, EGLDisplay egl_dpy,
const char *name,
int x, int y, int width, int height,
Window *winRet,
EGLContext *ctxRet,
EGLSurface *surfRet)
{
static const EGLint attribs[] = {
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_NONE
};
int scrnum;
XSetWindowAttributes attr;
unsigned long mask;
Window root;
Window win;
XVisualInfo *visInfo, visTemplate;
int num_visuals;
EGLContext ctx;
EGLConfig config;
EGLint num_configs;
EGLint vid;
scrnum = DefaultScreen( x_dpy );
root = RootWindow( x_dpy, scrnum );
if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) {
printf("Error: couldn't get an EGL visual config\n");
exit(1);
}
assert(config);
assert(num_configs > 0);
if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) {
printf("Error: eglGetConfigAttrib() failed\n");
exit(1);
}
/* The X window visual must match the EGL config */
visTemplate.visualid = vid;
visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals);
if (!visInfo) {
printf("Error: couldn't get X visual\n");
exit(1);
}
/* window attributes */
attr.background_pixel = 0;
attr.border_pixel = 0;
attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone);
attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
win = XCreateWindow( x_dpy, root, 0, 0, width, height,
0, visInfo->depth, InputOutput,
visInfo->visual, mask, &attr );
/* set hints and properties */
{
XSizeHints sizehints;
sizehints.x = x;
sizehints.y = y;
sizehints.width = width;
sizehints.height = height;
sizehints.flags = USSize | USPosition;
XSetNormalHints(x_dpy, win, &sizehints);
XSetStandardProperties(x_dpy, win, name, name,
None, (char **)NULL, 0, &sizehints);
}
eglBindAPI(EGL_OPENVG_API);
ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL );
if (!ctx) {
printf("Error: eglCreateContext failed\n");
exit(1);
}
*surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL);
if (!*surfRet) {
printf("Error: eglCreateWindowSurface failed\n");
exit(1);
}
XFree(visInfo);
*winRet = win;
*ctxRet = ctx;
}
static void
event_loop(Display *dpy, Window win,
EGLDisplay egl_dpy, EGLSurface egl_surf)
{
while (1) {
XEvent event;
while (XPending(dpy) > 0) {
XNextEvent(dpy, &event);
switch (event.type) {
case Expose:
break;
case ConfigureNotify:
reshape(event.xconfigure.width, event.xconfigure.height);
break;
case KeyPress:
{
char buffer[10];
int r, code;
code = XLookupKeysym(&event.xkey, 0);
r = XLookupString(&event.xkey, buffer, sizeof(buffer),
NULL, NULL);
if (buffer[0] == 27) {
/* escape */
return;
}
}
break;
default:
; /*no-op*/
}
}
draw();
eglSwapBuffers(egl_dpy, egl_surf);
}
}
static void
usage(void)
{
printf("Usage:\n");
printf(" -display <displayname> set the display to run on\n");
printf(" -info display OpenGL renderer info\n");
}
int
main(int argc, char *argv[])
{
const int winWidth = 500, winHeight = 500;
Display *x_dpy;
Window win;
EGLSurface egl_surf;
EGLContext egl_ctx;
EGLDisplay egl_dpy;
char *dpyName = NULL;
GLboolean printInfo = GL_FALSE;
EGLint egl_major, egl_minor;
int i;
const char *s;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-display") == 0) {
dpyName = argv[i+1];
i++;
}
else if (strcmp(argv[i], "-info") == 0) {
printInfo = GL_TRUE;
}
else {
usage();
return -1;
}
}
x_dpy = XOpenDisplay(dpyName);
if (!x_dpy) {
printf("Error: couldn't open display %s\n",
dpyName ? dpyName : getenv("DISPLAY"));
return -1;
}
egl_dpy = eglGetDisplay(x_dpy);
if (!egl_dpy) {
printf("Error: eglGetDisplay() failed\n");
return -1;
}
if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) {
printf("Error: eglInitialize() failed\n");
return -1;
}
s = eglQueryString(egl_dpy, EGL_VERSION);
printf("EGL_VERSION = %s\n", s);
make_x_window(x_dpy, egl_dpy,
"xegl_tri", 0, 0, winWidth, winHeight,
&win, &egl_ctx, &egl_surf);
XMapWindow(x_dpy, win);
if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) {
printf("Error: eglMakeCurrent() failed\n");
return -1;
}
if (printInfo) {
printf("VG_RENDERER = %s\n", (char *) vgGetString(VG_RENDERER));
printf("VG_VERSION = %s\n", (char *) vgGetString(VG_VERSION));
printf("VG_VENDOR = %s\n", (char *) vgGetString(VG_VENDOR));
}
init();
/* Set initial projection/viewing transformation.
* We can't be sure we'll get a ConfigureNotify event when the window
* first appears.
*/
reshape(winWidth, winHeight);
event_loop(x_dpy, win, egl_dpy, egl_surf);
eglDestroyContext(egl_dpy, egl_ctx);
eglDestroySurface(egl_dpy, egl_surf);
eglTerminate(egl_dpy);
XDestroyWindow(x_dpy, win);
XCloseDisplay(x_dpy);
return 0;
}