Files
third_party_mesa3d/src/compiler
Timothy Arceri 53a509723f mesa/glsl: set sampler units directly in gl_program
Now that we create gl_program earlier there is no need to mess about
copying things to gl_linked_shader then to gl_program.

Reviewed-by: Eric Anholt <eric@anholt.net>
2017-01-06 11:21:42 +11:00
..
2016-09-12 10:48:35 +10:00