
- When deleting texture objects, unbind from FBOs if necessary. - Changed driver hooks for starting/ending render to texture. - Now properly handle case where gl[Copy]TexImage() is called after glFramebufferTexture[123]D(). That didn't work before.
12 lines
246 B
C
12 lines
246 B
C
#ifndef TEXRENDER_H
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#define TEXRENDER_H
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extern void
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_mesa_renderbuffer_texture(GLcontext *ctx,
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struct gl_framebuffer *fb,
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struct gl_renderbuffer_attachment *att);
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#endif /* TEXRENDER_H */
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