Files
third_party_mesa3d/src/mesa/main/texrender.h
Brian Paul 519b23b21f Lots of changes/fixes for rendering to framebuffer objects.
- When deleting texture objects, unbind from FBOs if necessary.
- Changed driver hooks for starting/ending render to texture.
- Now properly handle case where gl[Copy]TexImage() is called after
  glFramebufferTexture[123]D().  That didn't work before.
2006-03-20 18:51:57 +00:00

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C

#ifndef TEXRENDER_H
#define TEXRENDER_H
extern void
_mesa_renderbuffer_texture(GLcontext *ctx,
struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att);
#endif /* TEXRENDER_H */