
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
815 lines
25 KiB
C++
815 lines
25 KiB
C++
/*
|
|
* Copyright © 2010 Intel Corporation
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice (including the next
|
|
* paragraph) shall be included in all copies or substantial portions of the
|
|
* Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
* DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
|
|
#pragma once
|
|
#ifndef GLSL_PARSER_EXTRAS_H
|
|
#define GLSL_PARSER_EXTRAS_H
|
|
|
|
/*
|
|
* Most of the definitions here only apply to C++
|
|
*/
|
|
#ifdef __cplusplus
|
|
|
|
|
|
#include <stdlib.h>
|
|
#include "glsl_symbol_table.h"
|
|
|
|
struct gl_context;
|
|
|
|
struct glsl_switch_state {
|
|
/** Temporary variables needed for switch statement. */
|
|
ir_variable *test_var;
|
|
ir_variable *is_fallthru_var;
|
|
class ast_switch_statement *switch_nesting_ast;
|
|
|
|
/** Used to detect if 'continue' was called inside a switch. */
|
|
ir_variable *continue_inside;
|
|
|
|
/** Used to set condition if 'default' label should be chosen. */
|
|
ir_variable *run_default;
|
|
|
|
/** Table of constant values already used in case labels */
|
|
struct hash_table *labels_ht;
|
|
class ast_case_label *previous_default;
|
|
|
|
bool is_switch_innermost; // if switch stmt is closest to break, ...
|
|
};
|
|
|
|
const char *
|
|
glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version);
|
|
|
|
typedef struct YYLTYPE {
|
|
int first_line;
|
|
int first_column;
|
|
int last_line;
|
|
int last_column;
|
|
unsigned source;
|
|
} YYLTYPE;
|
|
# define YYLTYPE_IS_DECLARED 1
|
|
# define YYLTYPE_IS_TRIVIAL 1
|
|
|
|
extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
|
|
const char *fmt, ...);
|
|
|
|
|
|
struct _mesa_glsl_parse_state {
|
|
_mesa_glsl_parse_state(struct gl_context *_ctx, gl_shader_stage stage,
|
|
void *mem_ctx);
|
|
|
|
DECLARE_RALLOC_CXX_OPERATORS(_mesa_glsl_parse_state);
|
|
|
|
/**
|
|
* Generate a string representing the GLSL version currently being compiled
|
|
* (useful for error messages).
|
|
*/
|
|
const char *get_version_string()
|
|
{
|
|
return glsl_compute_version_string(this, this->es_shader,
|
|
this->language_version);
|
|
}
|
|
|
|
/**
|
|
* Determine whether the current GLSL version is sufficiently high to
|
|
* support a certain feature.
|
|
*
|
|
* \param required_glsl_version is the desktop GLSL version that is
|
|
* required to support the feature, or 0 if no version of desktop GLSL
|
|
* supports the feature.
|
|
*
|
|
* \param required_glsl_es_version is the GLSL ES version that is required
|
|
* to support the feature, or 0 if no version of GLSL ES supports the
|
|
* feature.
|
|
*/
|
|
bool is_version(unsigned required_glsl_version,
|
|
unsigned required_glsl_es_version) const
|
|
{
|
|
unsigned required_version = this->es_shader ?
|
|
required_glsl_es_version : required_glsl_version;
|
|
unsigned this_version = this->forced_language_version
|
|
? this->forced_language_version : this->language_version;
|
|
return required_version != 0
|
|
&& this_version >= required_version;
|
|
}
|
|
|
|
bool check_version(unsigned required_glsl_version,
|
|
unsigned required_glsl_es_version,
|
|
YYLTYPE *locp, const char *fmt, ...) PRINTFLIKE(5, 6);
|
|
|
|
bool check_arrays_of_arrays_allowed(YYLTYPE *locp)
|
|
{
|
|
if (!(ARB_arrays_of_arrays_enable || is_version(430, 310))) {
|
|
const char *const requirement = this->es_shader
|
|
? "GLSL ES 3.10"
|
|
: "GL_ARB_arrays_of_arrays or GLSL 4.30";
|
|
_mesa_glsl_error(locp, this,
|
|
"%s required for defining arrays of arrays.",
|
|
requirement);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool check_precision_qualifiers_allowed(YYLTYPE *locp)
|
|
{
|
|
return check_version(130, 100, locp,
|
|
"precision qualifiers are forbidden");
|
|
}
|
|
|
|
bool check_bitwise_operations_allowed(YYLTYPE *locp)
|
|
{
|
|
return check_version(130, 300, locp, "bit-wise operations are forbidden");
|
|
}
|
|
|
|
bool check_explicit_attrib_stream_allowed(YYLTYPE *locp)
|
|
{
|
|
if (!this->has_explicit_attrib_stream()) {
|
|
const char *const requirement = "GL_ARB_gpu_shader5 extension or GLSL 4.00";
|
|
|
|
_mesa_glsl_error(locp, this, "explicit stream requires %s",
|
|
requirement);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool check_explicit_attrib_location_allowed(YYLTYPE *locp,
|
|
const ir_variable *var)
|
|
{
|
|
if (!this->has_explicit_attrib_location()) {
|
|
const char *const requirement = this->es_shader
|
|
? "GLSL ES 3.00"
|
|
: "GL_ARB_explicit_attrib_location extension or GLSL 3.30";
|
|
|
|
_mesa_glsl_error(locp, this, "%s explicit location requires %s",
|
|
mode_string(var), requirement);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool check_separate_shader_objects_allowed(YYLTYPE *locp,
|
|
const ir_variable *var)
|
|
{
|
|
if (!this->has_separate_shader_objects()) {
|
|
const char *const requirement = this->es_shader
|
|
? "GL_EXT_separate_shader_objects extension or GLSL ES 3.10"
|
|
: "GL_ARB_separate_shader_objects extension or GLSL 4.20";
|
|
|
|
_mesa_glsl_error(locp, this, "%s explicit location requires %s",
|
|
mode_string(var), requirement);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool check_explicit_uniform_location_allowed(YYLTYPE *locp,
|
|
const ir_variable *)
|
|
{
|
|
if (!this->has_explicit_attrib_location() ||
|
|
!this->has_explicit_uniform_location()) {
|
|
const char *const requirement = this->es_shader
|
|
? "GLSL ES 3.10"
|
|
: "GL_ARB_explicit_uniform_location and either "
|
|
"GL_ARB_explicit_attrib_location or GLSL 3.30.";
|
|
|
|
_mesa_glsl_error(locp, this,
|
|
"uniform explicit location requires %s",
|
|
requirement);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool has_atomic_counters() const
|
|
{
|
|
return ARB_shader_atomic_counters_enable || is_version(420, 310);
|
|
}
|
|
|
|
bool has_enhanced_layouts() const
|
|
{
|
|
return ARB_enhanced_layouts_enable || is_version(440, 0);
|
|
}
|
|
|
|
bool has_explicit_attrib_stream() const
|
|
{
|
|
return ARB_gpu_shader5_enable || is_version(400, 0);
|
|
}
|
|
|
|
bool has_explicit_attrib_location() const
|
|
{
|
|
return ARB_explicit_attrib_location_enable || is_version(330, 300);
|
|
}
|
|
|
|
bool has_explicit_uniform_location() const
|
|
{
|
|
return ARB_explicit_uniform_location_enable || is_version(430, 310);
|
|
}
|
|
|
|
bool has_uniform_buffer_objects() const
|
|
{
|
|
return ARB_uniform_buffer_object_enable || is_version(140, 300);
|
|
}
|
|
|
|
bool has_shader_storage_buffer_objects() const
|
|
{
|
|
return ARB_shader_storage_buffer_object_enable || is_version(430, 310);
|
|
}
|
|
|
|
bool has_separate_shader_objects() const
|
|
{
|
|
return ARB_separate_shader_objects_enable || is_version(410, 310)
|
|
|| EXT_separate_shader_objects_enable;
|
|
}
|
|
|
|
bool has_double() const
|
|
{
|
|
return ARB_gpu_shader_fp64_enable || is_version(400, 0);
|
|
}
|
|
|
|
bool has_420pack() const
|
|
{
|
|
return ARB_shading_language_420pack_enable || is_version(420, 0);
|
|
}
|
|
|
|
bool has_420pack_or_es31() const
|
|
{
|
|
return ARB_shading_language_420pack_enable || is_version(420, 310);
|
|
}
|
|
|
|
bool has_compute_shader() const
|
|
{
|
|
return ARB_compute_shader_enable || is_version(430, 310);
|
|
}
|
|
|
|
bool has_shader_io_blocks() const
|
|
{
|
|
return OES_shader_io_blocks_enable ||
|
|
EXT_shader_io_blocks_enable ||
|
|
is_version(150, 320);
|
|
}
|
|
|
|
bool has_geometry_shader() const
|
|
{
|
|
return OES_geometry_shader_enable || is_version(150, 320);
|
|
}
|
|
|
|
bool has_clip_distance() const
|
|
{
|
|
return EXT_clip_cull_distance_enable || is_version(130, 0);
|
|
}
|
|
|
|
bool has_cull_distance() const
|
|
{
|
|
return EXT_clip_cull_distance_enable ||
|
|
ARB_cull_distance_enable ||
|
|
is_version(450, 0);
|
|
}
|
|
|
|
void process_version_directive(YYLTYPE *locp, int version,
|
|
const char *ident);
|
|
|
|
struct gl_context *const ctx;
|
|
void *scanner;
|
|
exec_list translation_unit;
|
|
glsl_symbol_table *symbols;
|
|
|
|
unsigned num_supported_versions;
|
|
struct {
|
|
unsigned ver;
|
|
bool es;
|
|
} supported_versions[15];
|
|
|
|
bool es_shader;
|
|
unsigned language_version;
|
|
unsigned forced_language_version;
|
|
gl_shader_stage stage;
|
|
|
|
/**
|
|
* Default uniform layout qualifiers tracked during parsing.
|
|
* Currently affects uniform blocks and uniform buffer variables in
|
|
* those blocks.
|
|
*/
|
|
struct ast_type_qualifier *default_uniform_qualifier;
|
|
|
|
/**
|
|
* Default shader storage layout qualifiers tracked during parsing.
|
|
* Currently affects shader storage blocks and shader storage buffer
|
|
* variables in those blocks.
|
|
*/
|
|
struct ast_type_qualifier *default_shader_storage_qualifier;
|
|
|
|
/**
|
|
* Variables to track different cases if a fragment shader redeclares
|
|
* built-in variable gl_FragCoord.
|
|
*
|
|
* Note: These values are computed at ast_to_hir time rather than at parse
|
|
* time.
|
|
*/
|
|
bool fs_redeclares_gl_fragcoord;
|
|
bool fs_origin_upper_left;
|
|
bool fs_pixel_center_integer;
|
|
bool fs_redeclares_gl_fragcoord_with_no_layout_qualifiers;
|
|
|
|
/**
|
|
* True if a geometry shader input primitive type or tessellation control
|
|
* output vertices were specified using a layout directive.
|
|
*
|
|
* Note: these values are computed at ast_to_hir time rather than at parse
|
|
* time.
|
|
*/
|
|
bool gs_input_prim_type_specified;
|
|
bool tcs_output_vertices_specified;
|
|
|
|
/**
|
|
* Input layout qualifiers from GLSL 1.50 (geometry shader controls),
|
|
* and GLSL 4.00 (tessellation evaluation shader)
|
|
*/
|
|
struct ast_type_qualifier *in_qualifier;
|
|
|
|
/**
|
|
* True if a compute shader input local size was specified using a layout
|
|
* directive.
|
|
*
|
|
* Note: this value is computed at ast_to_hir time rather than at parse
|
|
* time.
|
|
*/
|
|
bool cs_input_local_size_specified;
|
|
|
|
/**
|
|
* If cs_input_local_size_specified is true, the local size that was
|
|
* specified. Otherwise ignored.
|
|
*/
|
|
unsigned cs_input_local_size[3];
|
|
|
|
/**
|
|
* Output layout qualifiers from GLSL 1.50 (geometry shader controls),
|
|
* and GLSL 4.00 (tessellation control shader).
|
|
*/
|
|
struct ast_type_qualifier *out_qualifier;
|
|
|
|
/**
|
|
* Printable list of GLSL versions supported by the current context
|
|
*
|
|
* \note
|
|
* This string should probably be generated per-context instead of per
|
|
* invokation of the compiler. This should be changed when the method of
|
|
* tracking supported GLSL versions changes.
|
|
*/
|
|
const char *supported_version_string;
|
|
|
|
/**
|
|
* Implementation defined limits that affect built-in variables, etc.
|
|
*
|
|
* \sa struct gl_constants (in mtypes.h)
|
|
*/
|
|
struct {
|
|
/* 1.10 */
|
|
unsigned MaxLights;
|
|
unsigned MaxClipPlanes;
|
|
unsigned MaxTextureUnits;
|
|
unsigned MaxTextureCoords;
|
|
unsigned MaxVertexAttribs;
|
|
unsigned MaxVertexUniformComponents;
|
|
unsigned MaxVertexTextureImageUnits;
|
|
unsigned MaxCombinedTextureImageUnits;
|
|
unsigned MaxTextureImageUnits;
|
|
unsigned MaxFragmentUniformComponents;
|
|
|
|
/* ARB_draw_buffers */
|
|
unsigned MaxDrawBuffers;
|
|
|
|
/* ARB_enhanced_layouts */
|
|
unsigned MaxTransformFeedbackBuffers;
|
|
unsigned MaxTransformFeedbackInterleavedComponents;
|
|
|
|
/* ARB_blend_func_extended */
|
|
unsigned MaxDualSourceDrawBuffers;
|
|
|
|
/* 3.00 ES */
|
|
int MinProgramTexelOffset;
|
|
int MaxProgramTexelOffset;
|
|
|
|
/* 1.50 */
|
|
unsigned MaxVertexOutputComponents;
|
|
unsigned MaxGeometryInputComponents;
|
|
unsigned MaxGeometryOutputComponents;
|
|
unsigned MaxFragmentInputComponents;
|
|
unsigned MaxGeometryTextureImageUnits;
|
|
unsigned MaxGeometryOutputVertices;
|
|
unsigned MaxGeometryTotalOutputComponents;
|
|
unsigned MaxGeometryUniformComponents;
|
|
|
|
/* ARB_shader_atomic_counters */
|
|
unsigned MaxVertexAtomicCounters;
|
|
unsigned MaxTessControlAtomicCounters;
|
|
unsigned MaxTessEvaluationAtomicCounters;
|
|
unsigned MaxGeometryAtomicCounters;
|
|
unsigned MaxFragmentAtomicCounters;
|
|
unsigned MaxCombinedAtomicCounters;
|
|
unsigned MaxAtomicBufferBindings;
|
|
|
|
/* These are also atomic counter related, but they weren't added to
|
|
* until atomic counters were added to core in GLSL 4.20 and GLSL ES
|
|
* 3.10.
|
|
*/
|
|
unsigned MaxVertexAtomicCounterBuffers;
|
|
unsigned MaxTessControlAtomicCounterBuffers;
|
|
unsigned MaxTessEvaluationAtomicCounterBuffers;
|
|
unsigned MaxGeometryAtomicCounterBuffers;
|
|
unsigned MaxFragmentAtomicCounterBuffers;
|
|
unsigned MaxCombinedAtomicCounterBuffers;
|
|
unsigned MaxAtomicCounterBufferSize;
|
|
|
|
/* ARB_compute_shader */
|
|
unsigned MaxComputeAtomicCounterBuffers;
|
|
unsigned MaxComputeAtomicCounters;
|
|
unsigned MaxComputeImageUniforms;
|
|
unsigned MaxComputeTextureImageUnits;
|
|
unsigned MaxComputeUniformComponents;
|
|
unsigned MaxComputeWorkGroupCount[3];
|
|
unsigned MaxComputeWorkGroupSize[3];
|
|
|
|
/* ARB_shader_image_load_store */
|
|
unsigned MaxImageUnits;
|
|
unsigned MaxCombinedShaderOutputResources;
|
|
unsigned MaxImageSamples;
|
|
unsigned MaxVertexImageUniforms;
|
|
unsigned MaxTessControlImageUniforms;
|
|
unsigned MaxTessEvaluationImageUniforms;
|
|
unsigned MaxGeometryImageUniforms;
|
|
unsigned MaxFragmentImageUniforms;
|
|
unsigned MaxCombinedImageUniforms;
|
|
|
|
/* ARB_viewport_array */
|
|
unsigned MaxViewports;
|
|
|
|
/* ARB_tessellation_shader */
|
|
unsigned MaxPatchVertices;
|
|
unsigned MaxTessGenLevel;
|
|
unsigned MaxTessControlInputComponents;
|
|
unsigned MaxTessControlOutputComponents;
|
|
unsigned MaxTessControlTextureImageUnits;
|
|
unsigned MaxTessEvaluationInputComponents;
|
|
unsigned MaxTessEvaluationOutputComponents;
|
|
unsigned MaxTessEvaluationTextureImageUnits;
|
|
unsigned MaxTessPatchComponents;
|
|
unsigned MaxTessControlTotalOutputComponents;
|
|
unsigned MaxTessControlUniformComponents;
|
|
unsigned MaxTessEvaluationUniformComponents;
|
|
|
|
/* GL 4.5 / OES_sample_variables */
|
|
unsigned MaxSamples;
|
|
} Const;
|
|
|
|
/**
|
|
* During AST to IR conversion, pointer to current IR function
|
|
*
|
|
* Will be \c NULL whenever the AST to IR conversion is not inside a
|
|
* function definition.
|
|
*/
|
|
class ir_function_signature *current_function;
|
|
|
|
/**
|
|
* During AST to IR conversion, pointer to the toplevel IR
|
|
* instruction list being generated.
|
|
*/
|
|
exec_list *toplevel_ir;
|
|
|
|
/** Have we found a return statement in this function? */
|
|
bool found_return;
|
|
|
|
/** Was there an error during compilation? */
|
|
bool error;
|
|
|
|
/**
|
|
* Are all shader inputs / outputs invariant?
|
|
*
|
|
* This is set when the 'STDGL invariant(all)' pragma is used.
|
|
*/
|
|
bool all_invariant;
|
|
|
|
/** Loop or switch statement containing the current instructions. */
|
|
class ast_iteration_statement *loop_nesting_ast;
|
|
|
|
struct glsl_switch_state switch_state;
|
|
|
|
/** List of structures defined in user code. */
|
|
const glsl_type **user_structures;
|
|
unsigned num_user_structures;
|
|
|
|
char *info_log;
|
|
|
|
/**
|
|
* \name Enable bits for GLSL extensions
|
|
*/
|
|
/*@{*/
|
|
/* ARB extensions go here, sorted alphabetically.
|
|
*/
|
|
bool ARB_ES3_1_compatibility_enable;
|
|
bool ARB_ES3_1_compatibility_warn;
|
|
bool ARB_ES3_2_compatibility_enable;
|
|
bool ARB_ES3_2_compatibility_warn;
|
|
bool ARB_arrays_of_arrays_enable;
|
|
bool ARB_arrays_of_arrays_warn;
|
|
bool ARB_compute_shader_enable;
|
|
bool ARB_compute_shader_warn;
|
|
bool ARB_conservative_depth_enable;
|
|
bool ARB_conservative_depth_warn;
|
|
bool ARB_cull_distance_enable;
|
|
bool ARB_cull_distance_warn;
|
|
bool ARB_derivative_control_enable;
|
|
bool ARB_derivative_control_warn;
|
|
bool ARB_draw_buffers_enable;
|
|
bool ARB_draw_buffers_warn;
|
|
bool ARB_draw_instanced_enable;
|
|
bool ARB_draw_instanced_warn;
|
|
bool ARB_enhanced_layouts_enable;
|
|
bool ARB_enhanced_layouts_warn;
|
|
bool ARB_explicit_attrib_location_enable;
|
|
bool ARB_explicit_attrib_location_warn;
|
|
bool ARB_explicit_uniform_location_enable;
|
|
bool ARB_explicit_uniform_location_warn;
|
|
bool ARB_fragment_coord_conventions_enable;
|
|
bool ARB_fragment_coord_conventions_warn;
|
|
bool ARB_fragment_layer_viewport_enable;
|
|
bool ARB_fragment_layer_viewport_warn;
|
|
bool ARB_gpu_shader5_enable;
|
|
bool ARB_gpu_shader5_warn;
|
|
bool ARB_gpu_shader_fp64_enable;
|
|
bool ARB_gpu_shader_fp64_warn;
|
|
bool ARB_sample_shading_enable;
|
|
bool ARB_sample_shading_warn;
|
|
bool ARB_separate_shader_objects_enable;
|
|
bool ARB_separate_shader_objects_warn;
|
|
bool ARB_shader_atomic_counter_ops_enable;
|
|
bool ARB_shader_atomic_counter_ops_warn;
|
|
bool ARB_shader_atomic_counters_enable;
|
|
bool ARB_shader_atomic_counters_warn;
|
|
bool ARB_shader_bit_encoding_enable;
|
|
bool ARB_shader_bit_encoding_warn;
|
|
bool ARB_shader_clock_enable;
|
|
bool ARB_shader_clock_warn;
|
|
bool ARB_shader_draw_parameters_enable;
|
|
bool ARB_shader_draw_parameters_warn;
|
|
bool ARB_shader_group_vote_enable;
|
|
bool ARB_shader_group_vote_warn;
|
|
bool ARB_shader_image_load_store_enable;
|
|
bool ARB_shader_image_load_store_warn;
|
|
bool ARB_shader_image_size_enable;
|
|
bool ARB_shader_image_size_warn;
|
|
bool ARB_shader_precision_enable;
|
|
bool ARB_shader_precision_warn;
|
|
bool ARB_shader_stencil_export_enable;
|
|
bool ARB_shader_stencil_export_warn;
|
|
bool ARB_shader_storage_buffer_object_enable;
|
|
bool ARB_shader_storage_buffer_object_warn;
|
|
bool ARB_shader_subroutine_enable;
|
|
bool ARB_shader_subroutine_warn;
|
|
bool ARB_shader_texture_image_samples_enable;
|
|
bool ARB_shader_texture_image_samples_warn;
|
|
bool ARB_shader_texture_lod_enable;
|
|
bool ARB_shader_texture_lod_warn;
|
|
bool ARB_shading_language_420pack_enable;
|
|
bool ARB_shading_language_420pack_warn;
|
|
bool ARB_shading_language_packing_enable;
|
|
bool ARB_shading_language_packing_warn;
|
|
bool ARB_tessellation_shader_enable;
|
|
bool ARB_tessellation_shader_warn;
|
|
bool ARB_texture_cube_map_array_enable;
|
|
bool ARB_texture_cube_map_array_warn;
|
|
bool ARB_texture_gather_enable;
|
|
bool ARB_texture_gather_warn;
|
|
bool ARB_texture_multisample_enable;
|
|
bool ARB_texture_multisample_warn;
|
|
bool ARB_texture_query_levels_enable;
|
|
bool ARB_texture_query_levels_warn;
|
|
bool ARB_texture_query_lod_enable;
|
|
bool ARB_texture_query_lod_warn;
|
|
bool ARB_texture_rectangle_enable;
|
|
bool ARB_texture_rectangle_warn;
|
|
bool ARB_uniform_buffer_object_enable;
|
|
bool ARB_uniform_buffer_object_warn;
|
|
bool ARB_vertex_attrib_64bit_enable;
|
|
bool ARB_vertex_attrib_64bit_warn;
|
|
bool ARB_viewport_array_enable;
|
|
bool ARB_viewport_array_warn;
|
|
|
|
/* KHR extensions go here, sorted alphabetically.
|
|
*/
|
|
|
|
/* OES extensions go here, sorted alphabetically.
|
|
*/
|
|
bool OES_EGL_image_external_enable;
|
|
bool OES_EGL_image_external_warn;
|
|
bool OES_geometry_point_size_enable;
|
|
bool OES_geometry_point_size_warn;
|
|
bool OES_geometry_shader_enable;
|
|
bool OES_geometry_shader_warn;
|
|
bool OES_gpu_shader5_enable;
|
|
bool OES_gpu_shader5_warn;
|
|
bool OES_sample_variables_enable;
|
|
bool OES_sample_variables_warn;
|
|
bool OES_shader_image_atomic_enable;
|
|
bool OES_shader_image_atomic_warn;
|
|
bool OES_shader_io_blocks_enable;
|
|
bool OES_shader_io_blocks_warn;
|
|
bool OES_shader_multisample_interpolation_enable;
|
|
bool OES_shader_multisample_interpolation_warn;
|
|
bool OES_standard_derivatives_enable;
|
|
bool OES_standard_derivatives_warn;
|
|
bool OES_texture_3D_enable;
|
|
bool OES_texture_3D_warn;
|
|
bool OES_texture_buffer_enable;
|
|
bool OES_texture_buffer_warn;
|
|
bool OES_texture_storage_multisample_2d_array_enable;
|
|
bool OES_texture_storage_multisample_2d_array_warn;
|
|
|
|
/* All other extensions go here, sorted alphabetically.
|
|
*/
|
|
bool AMD_conservative_depth_enable;
|
|
bool AMD_conservative_depth_warn;
|
|
bool AMD_shader_stencil_export_enable;
|
|
bool AMD_shader_stencil_export_warn;
|
|
bool AMD_shader_trinary_minmax_enable;
|
|
bool AMD_shader_trinary_minmax_warn;
|
|
bool AMD_vertex_shader_layer_enable;
|
|
bool AMD_vertex_shader_layer_warn;
|
|
bool AMD_vertex_shader_viewport_index_enable;
|
|
bool AMD_vertex_shader_viewport_index_warn;
|
|
bool EXT_blend_func_extended_enable;
|
|
bool EXT_blend_func_extended_warn;
|
|
bool EXT_clip_cull_distance_enable;
|
|
bool EXT_clip_cull_distance_warn;
|
|
bool EXT_draw_buffers_enable;
|
|
bool EXT_draw_buffers_warn;
|
|
bool EXT_gpu_shader5_enable;
|
|
bool EXT_gpu_shader5_warn;
|
|
bool EXT_separate_shader_objects_enable;
|
|
bool EXT_separate_shader_objects_warn;
|
|
bool EXT_shader_integer_mix_enable;
|
|
bool EXT_shader_integer_mix_warn;
|
|
bool EXT_shader_io_blocks_enable;
|
|
bool EXT_shader_io_blocks_warn;
|
|
bool EXT_shader_samples_identical_enable;
|
|
bool EXT_shader_samples_identical_warn;
|
|
bool EXT_texture_array_enable;
|
|
bool EXT_texture_array_warn;
|
|
bool EXT_texture_buffer_enable;
|
|
bool EXT_texture_buffer_warn;
|
|
/*@}*/
|
|
|
|
/** Extensions supported by the OpenGL implementation. */
|
|
const struct gl_extensions *extensions;
|
|
|
|
bool uses_builtin_functions;
|
|
bool fs_uses_gl_fragcoord;
|
|
|
|
/**
|
|
* For geometry shaders, size of the most recently seen input declaration
|
|
* that was a sized array, or 0 if no sized input array declarations have
|
|
* been seen.
|
|
*
|
|
* Unused for other shader types.
|
|
*/
|
|
unsigned gs_input_size;
|
|
|
|
bool fs_early_fragment_tests;
|
|
|
|
/**
|
|
* For tessellation control shaders, size of the most recently seen output
|
|
* declaration that was a sized array, or 0 if no sized output array
|
|
* declarations have been seen.
|
|
*
|
|
* Unused for other shader types.
|
|
*/
|
|
unsigned tcs_output_size;
|
|
|
|
/** Atomic counter offsets by binding */
|
|
unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS];
|
|
|
|
bool allow_extension_directive_midshader;
|
|
|
|
/**
|
|
* Known subroutine type declarations.
|
|
*/
|
|
int num_subroutine_types;
|
|
ir_function **subroutine_types;
|
|
|
|
/**
|
|
* Functions that are associated with
|
|
* subroutine types.
|
|
*/
|
|
int num_subroutines;
|
|
ir_function **subroutines;
|
|
|
|
/**
|
|
* field selection temporary parser storage -
|
|
* did the parser just parse a dot.
|
|
*/
|
|
bool is_field;
|
|
|
|
/**
|
|
* seen values for clip/cull distance sizes
|
|
* so we can check totals aren't too large.
|
|
*/
|
|
unsigned clip_dist_size, cull_dist_size;
|
|
};
|
|
|
|
# define YYLLOC_DEFAULT(Current, Rhs, N) \
|
|
do { \
|
|
if (N) \
|
|
{ \
|
|
(Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
|
|
(Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
|
|
(Current).last_line = YYRHSLOC(Rhs, N).last_line; \
|
|
(Current).last_column = YYRHSLOC(Rhs, N).last_column; \
|
|
} \
|
|
else \
|
|
{ \
|
|
(Current).first_line = (Current).last_line = \
|
|
YYRHSLOC(Rhs, 0).last_line; \
|
|
(Current).first_column = (Current).last_column = \
|
|
YYRHSLOC(Rhs, 0).last_column; \
|
|
} \
|
|
(Current).source = 0; \
|
|
} while (0)
|
|
|
|
/**
|
|
* Emit a warning to the shader log
|
|
*
|
|
* \sa _mesa_glsl_error
|
|
*/
|
|
extern void _mesa_glsl_warning(const YYLTYPE *locp,
|
|
_mesa_glsl_parse_state *state,
|
|
const char *fmt, ...);
|
|
|
|
extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
|
|
const char *string);
|
|
|
|
extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
|
|
|
|
union YYSTYPE;
|
|
extern int _mesa_glsl_lexer_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
|
|
void *scanner);
|
|
|
|
extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
|
|
|
|
/**
|
|
* Process elements of the #extension directive
|
|
*
|
|
* \return
|
|
* If \c name and \c behavior are valid, \c true is returned. Otherwise
|
|
* \c false is returned.
|
|
*/
|
|
extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
|
|
const char *behavior,
|
|
YYLTYPE *behavior_locp,
|
|
_mesa_glsl_parse_state *state);
|
|
|
|
#endif /* __cplusplus */
|
|
|
|
|
|
/*
|
|
* These definitions apply to C and C++
|
|
*/
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
|
|
const struct gl_extensions *extensions, struct gl_context *gl_ctx);
|
|
|
|
extern void _mesa_destroy_shader_compiler(void);
|
|
extern void _mesa_destroy_shader_compiler_caches(void);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
|
|
#endif /* GLSL_PARSER_EXTRAS_H */
|