Files
third_party_mesa3d/src/gallium/drivers/softpipe/sp_texture.c
Zack Rusin 5069bfed29 gallium: remove pipe_buffer from surfaces
this change disassociates, at least from the driver perspective,
the surface from buffer. surfaces are technically now views on the
textures so make it so by hiding the buffer in the internals of
textures.
2009-02-02 23:47:16 -05:00

349 lines
9.9 KiB
C

/**************************************************************************
*
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
* Michel Dänzer <michel@tungstengraphics.com>
*/
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
#include "pipe/internal/p_winsys_screen.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "sp_context.h"
#include "sp_state.h"
#include "sp_texture.h"
#include "sp_tile_cache.h"
#include "sp_screen.h"
/* Simple, maximally packed layout.
*/
static unsigned minify( unsigned d )
{
return MAX2(1, d>>1);
}
/* Conventional allocation path for non-display textures:
*/
static boolean
softpipe_texture_layout(struct pipe_screen *screen,
struct softpipe_texture * spt)
{
struct pipe_winsys *ws = screen->winsys;
struct pipe_texture *pt = &spt->base;
unsigned level;
unsigned width = pt->width[0];
unsigned height = pt->height[0];
unsigned depth = pt->depth[0];
unsigned buffer_size = 0;
for (level = 0; level <= pt->last_level; level++) {
pt->width[level] = width;
pt->height[level] = height;
pt->depth[level] = depth;
pt->nblocksx[level] = pf_get_nblocksx(&pt->block, width);
pt->nblocksy[level] = pf_get_nblocksy(&pt->block, height);
spt->stride[level] = pt->nblocksx[level]*pt->block.size;
spt->level_offset[level] = buffer_size;
buffer_size += (pt->nblocksy[level] *
((pt->target == PIPE_TEXTURE_CUBE) ? 6 : depth) *
spt->stride[level]);
width = minify(width);
height = minify(height);
depth = minify(depth);
}
spt->buffer = ws->buffer_create(ws, 32,
PIPE_BUFFER_USAGE_PIXEL,
buffer_size);
return spt->buffer != NULL;
}
static boolean
softpipe_displaytarget_layout(struct pipe_screen *screen,
struct softpipe_texture * spt)
{
struct pipe_winsys *ws = screen->winsys;
unsigned usage = (PIPE_BUFFER_USAGE_CPU_READ_WRITE |
PIPE_BUFFER_USAGE_GPU_READ_WRITE);
spt->base.nblocksx[0] = pf_get_nblocksx(&spt->base.block, spt->base.width[0]);
spt->base.nblocksy[0] = pf_get_nblocksy(&spt->base.block, spt->base.height[0]);
spt->buffer = ws->surface_buffer_create( ws,
spt->base.width[0],
spt->base.height[0],
spt->base.format,
usage,
&spt->stride[0]);
return spt->buffer != NULL;
}
static struct pipe_texture *
softpipe_texture_create(struct pipe_screen *screen,
const struct pipe_texture *templat)
{
struct softpipe_texture *spt = CALLOC_STRUCT(softpipe_texture);
if (!spt)
return NULL;
spt->base = *templat;
spt->base.refcount = 1;
spt->base.screen = screen;
if (spt->base.tex_usage & PIPE_TEXTURE_USAGE_DISPLAY_TARGET) {
if (!softpipe_displaytarget_layout(screen, spt))
goto fail;
}
else {
if (!softpipe_texture_layout(screen, spt))
goto fail;
}
assert(spt->base.refcount == 1);
return &spt->base;
fail:
FREE(spt);
return NULL;
}
static struct pipe_texture *
softpipe_texture_blanket(struct pipe_screen * screen,
const struct pipe_texture *base,
const unsigned *stride,
struct pipe_buffer *buffer)
{
struct softpipe_texture *spt;
assert(screen);
/* Only supports one type */
if (base->target != PIPE_TEXTURE_2D ||
base->last_level != 0 ||
base->depth[0] != 1) {
return NULL;
}
spt = CALLOC_STRUCT(softpipe_texture);
if (!spt)
return NULL;
spt->base = *base;
spt->base.refcount = 1;
spt->base.screen = screen;
spt->base.nblocksx[0] = pf_get_nblocksx(&spt->base.block, spt->base.width[0]);
spt->base.nblocksy[0] = pf_get_nblocksy(&spt->base.block, spt->base.height[0]);
spt->stride[0] = stride[0];
pipe_buffer_reference(screen, &spt->buffer, buffer);
return &spt->base;
}
static void
softpipe_texture_release(struct pipe_screen *screen,
struct pipe_texture **pt)
{
if (!*pt)
return;
if (--(*pt)->refcount <= 0) {
struct softpipe_texture *spt = softpipe_texture(*pt);
pipe_buffer_reference(screen, &spt->buffer, NULL);
FREE(spt);
}
*pt = NULL;
}
static struct pipe_surface *
softpipe_get_tex_surface(struct pipe_screen *screen,
struct pipe_texture *pt,
unsigned face, unsigned level, unsigned zslice,
unsigned usage)
{
struct softpipe_texture *spt = softpipe_texture(pt);
struct pipe_surface *ps;
assert(level <= pt->last_level);
ps = CALLOC_STRUCT(pipe_surface);
if (ps) {
ps->refcount = 1;
pipe_texture_reference(&ps->texture, pt);
ps->format = pt->format;
ps->block = pt->block;
ps->width = pt->width[level];
ps->height = pt->height[level];
ps->nblocksx = pt->nblocksx[level];
ps->nblocksy = pt->nblocksy[level];
ps->stride = spt->stride[level];
ps->offset = spt->level_offset[level];
ps->usage = usage;
/* Because we are softpipe, anything that the state tracker
* thought was going to be done with the GPU will actually get
* done with the CPU. Let's adjust the flags to take that into
* account.
*/
if (ps->usage & PIPE_BUFFER_USAGE_GPU_WRITE) {
/* GPU_WRITE means "render" and that can involve reads (blending) */
ps->usage |= PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_CPU_READ;
}
if (ps->usage & PIPE_BUFFER_USAGE_GPU_READ)
ps->usage |= PIPE_BUFFER_USAGE_CPU_READ;
if (ps->usage & (PIPE_BUFFER_USAGE_CPU_WRITE |
PIPE_BUFFER_USAGE_GPU_WRITE)) {
/* Mark the surface as dirty. The tile cache will look for this. */
spt->modified = TRUE;
}
ps->face = face;
ps->level = level;
ps->zslice = zslice;
if (pt->target == PIPE_TEXTURE_CUBE || pt->target == PIPE_TEXTURE_3D) {
ps->offset += ((pt->target == PIPE_TEXTURE_CUBE) ? face : zslice) *
ps->nblocksy *
ps->stride;
}
else {
assert(face == 0);
assert(zslice == 0);
}
}
return ps;
}
static void
softpipe_tex_surface_release(struct pipe_screen *screen,
struct pipe_surface **s)
{
struct pipe_surface *surf = *s;
/* Effectively do the texture_update work here - if texture images
* needed post-processing to put them into hardware layout, this is
* where it would happen. For softpipe, nothing to do.
*/
assert ((*s)->texture);
if (--surf->refcount == 0) {
pipe_texture_reference(&surf->texture, NULL);
FREE(surf);
}
*s = NULL;
}
static void *
softpipe_surface_map( struct pipe_screen *screen,
struct pipe_surface *surface,
unsigned flags )
{
ubyte *map;
struct softpipe_texture *spt;
if (flags & ~surface->usage) {
assert(0);
return NULL;
}
assert(surface->texture);
spt = softpipe_texture(surface->texture);
map = pipe_buffer_map(screen, spt->buffer, flags);
if (map == NULL)
return NULL;
/* May want to different things here depending on read/write nature
* of the map:
*/
if (surface->texture &&
(flags & PIPE_BUFFER_USAGE_CPU_WRITE))
{
/* Do something to notify sharing contexts of a texture change.
* In softpipe, that would mean flushing the texture cache.
*/
softpipe_screen(screen)->timestamp++;
}
return map + surface->offset;
}
static void
softpipe_surface_unmap(struct pipe_screen *screen,
struct pipe_surface *surface)
{
struct softpipe_texture *spt;
assert(surface->texture);
spt = softpipe_texture(surface->texture);
pipe_buffer_unmap( screen, spt->buffer );
}
void
softpipe_init_texture_funcs(struct softpipe_context *sp)
{
}
void
softpipe_init_screen_texture_funcs(struct pipe_screen *screen)
{
screen->texture_create = softpipe_texture_create;
screen->texture_blanket = softpipe_texture_blanket;
screen->texture_release = softpipe_texture_release;
screen->get_tex_surface = softpipe_get_tex_surface;
screen->tex_surface_release = softpipe_tex_surface_release;
screen->surface_map = softpipe_surface_map;
screen->surface_unmap = softpipe_surface_unmap;
}