782 lines
22 KiB
C
782 lines
22 KiB
C
/**************************************************************************
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*
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* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include "glheader.h"
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#include "context.h"
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#include "matrix.h"
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#include "simple_list.h"
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#include "extensions.h"
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#include "framebuffer.h"
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#include "imports.h"
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#include "points.h"
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#include "swrast/swrast.h"
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#include "swrast_setup/swrast_setup.h"
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#include "tnl/tnl.h"
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#include "tnl/t_pipeline.h"
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#include "tnl/t_vertex.h"
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#include "drivers/common/driverfuncs.h"
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#include "intel_screen.h"
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#include "i830_dri.h"
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#include "intel_buffers.h"
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#include "intel_tex.h"
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#include "intel_ioctl.h"
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#include "intel_batchbuffer.h"
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#include "intel_blit.h"
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#include "intel_pixel.h"
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#include "intel_buffer_objects.h"
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#include "intel_fbo.h"
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#include "pipe/softpipe/sp_context.h"
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#include "state_tracker/st_public.h"
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#include "state_tracker/st_context.h"
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#include "drirenderbuffer.h"
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#include "vblank.h"
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#include "utils.h"
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#include "xmlpool.h" /* for symbolic values of enum-type options */
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#ifndef INTEL_DEBUG
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int INTEL_DEBUG = (0);
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#endif
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#define need_GL_ARB_multisample
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#define need_GL_ARB_point_parameters
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#define need_GL_ARB_texture_compression
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#define need_GL_ARB_vertex_buffer_object
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#define need_GL_ARB_vertex_program
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#define need_GL_ARB_window_pos
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#define need_GL_EXT_blend_color
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#define need_GL_EXT_blend_equation_separate
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#define need_GL_EXT_blend_func_separate
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#define need_GL_EXT_blend_minmax
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#define need_GL_EXT_cull_vertex
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#define need_GL_EXT_fog_coord
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#define need_GL_EXT_framebuffer_object
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#define need_GL_EXT_multi_draw_arrays
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#define need_GL_EXT_secondary_color
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#define need_GL_NV_vertex_program
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#include "extension_helper.h"
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#define DRIVER_DATE "20070731"
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_glthread_Mutex lockMutex;
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static GLboolean lockMutexInit = GL_FALSE;
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static const GLubyte *
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intelGetString(GLcontext * ctx, GLenum name)
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{
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const char *chipset;
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static char buffer[128];
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switch (name) {
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case GL_VENDOR:
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return (GLubyte *) "Tungsten Graphics, Inc";
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break;
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case GL_RENDERER:
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switch (intel_context(ctx)->intelScreen->deviceID) {
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case PCI_CHIP_845_G:
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chipset = "Intel(R) 845G";
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break;
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case PCI_CHIP_I830_M:
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chipset = "Intel(R) 830M";
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break;
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case PCI_CHIP_I855_GM:
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chipset = "Intel(R) 852GM/855GM";
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break;
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case PCI_CHIP_I865_G:
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chipset = "Intel(R) 865G";
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break;
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case PCI_CHIP_I915_G:
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chipset = "Intel(R) 915G";
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break;
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case PCI_CHIP_I915_GM:
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chipset = "Intel(R) 915GM";
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break;
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case PCI_CHIP_I945_G:
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chipset = "Intel(R) 945G";
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break;
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case PCI_CHIP_I945_GM:
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chipset = "Intel(R) 945GM";
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break;
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case PCI_CHIP_I945_GME:
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chipset = "Intel(R) 945GME";
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break;
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case PCI_CHIP_G33_G:
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chipset = "Intel(R) G33";
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break;
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case PCI_CHIP_Q35_G:
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chipset = "Intel(R) Q35";
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break;
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case PCI_CHIP_Q33_G:
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chipset = "Intel(R) Q33";
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break;
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default:
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chipset = "Unknown Intel Chipset";
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break;
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}
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(void) driGetRendererString(buffer, chipset, DRIVER_DATE, 0);
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return (GLubyte *) buffer;
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default:
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return NULL;
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}
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}
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/**
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* Extension strings exported by the intel driver.
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*
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* \note
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* It appears that ARB_texture_env_crossbar has "disappeared" compared to the
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* old i830-specific driver.
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*/
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const struct dri_extension card_extensions[] = {
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{"GL_ARB_multisample", GL_ARB_multisample_functions},
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{"GL_ARB_multitexture", NULL},
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{"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
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{"GL_ARB_texture_border_clamp", NULL},
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{"GL_ARB_texture_compression", GL_ARB_texture_compression_functions},
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{"GL_ARB_texture_cube_map", NULL},
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{"GL_ARB_texture_env_add", NULL},
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{"GL_ARB_texture_env_combine", NULL},
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{"GL_ARB_texture_env_dot3", NULL},
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{"GL_ARB_texture_mirrored_repeat", NULL},
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{"GL_ARB_texture_rectangle", NULL},
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{"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
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{"GL_ARB_pixel_buffer_object", NULL},
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{"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
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{"GL_ARB_window_pos", GL_ARB_window_pos_functions},
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{"GL_EXT_blend_color", GL_EXT_blend_color_functions},
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{"GL_EXT_blend_equation_separate",
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GL_EXT_blend_equation_separate_functions},
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{"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions},
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{"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions},
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{"GL_EXT_blend_subtract", NULL},
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{"GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions},
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{"GL_EXT_fog_coord", GL_EXT_fog_coord_functions},
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{"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions},
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{"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions},
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#if 1 /* XXX FBO temporary? */
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{"GL_EXT_packed_depth_stencil", NULL},
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#endif
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{"GL_EXT_pixel_buffer_object", NULL},
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{"GL_EXT_secondary_color", GL_EXT_secondary_color_functions},
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{"GL_EXT_stencil_wrap", NULL},
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{"GL_EXT_texture_edge_clamp", NULL},
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{"GL_EXT_texture_env_combine", NULL},
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{"GL_EXT_texture_env_dot3", NULL},
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{"GL_EXT_texture_filter_anisotropic", NULL},
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{"GL_EXT_texture_lod_bias", NULL},
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{"GL_3DFX_texture_compression_FXT1", NULL},
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{"GL_APPLE_client_storage", NULL},
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{"GL_MESA_pack_invert", NULL},
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{"GL_MESA_ycbcr_texture", NULL},
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{"GL_NV_blend_square", NULL},
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{"GL_NV_vertex_program", GL_NV_vertex_program_functions},
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{"GL_NV_vertex_program1_1", NULL},
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/* { "GL_SGIS_generate_mipmap", NULL }, */
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{NULL, NULL}
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};
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static const struct dri_debug_control debug_control[] = {
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{"tex", DEBUG_TEXTURE},
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{"state", DEBUG_STATE},
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{"ioctl", DEBUG_IOCTL},
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{"blit", DEBUG_BLIT},
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{"mip", DEBUG_MIPTREE},
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{"fall", DEBUG_FALLBACKS},
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{"verb", DEBUG_VERBOSE},
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{"bat", DEBUG_BATCH},
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{"pix", DEBUG_PIXEL},
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{"buf", DEBUG_BUFMGR},
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{"reg", DEBUG_REGION},
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{"fbo", DEBUG_FBO},
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{"lock", DEBUG_LOCK},
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{NULL, 0}
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};
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static void
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intelInvalidateState(GLcontext * ctx, GLuint new_state)
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{
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_swrast_InvalidateState(ctx, new_state);
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_swsetup_InvalidateState(ctx, new_state);
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_vbo_InvalidateState(ctx, new_state);
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_tnl_InvalidateState(ctx, new_state);
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_tnl_invalidate_vertex_state(ctx, new_state);
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st_invalidate_state( ctx, new_state );
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intel_context(ctx)->NewGLState |= new_state;
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}
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void
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intelFlush(GLcontext * ctx)
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{
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struct intel_context *intel = intel_context(ctx);
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if (intel->Fallback)
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_swrast_flush(ctx);
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INTEL_FIREVERTICES(intel);
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if (intel->batch->map != intel->batch->ptr)
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intel_batchbuffer_flush(intel->batch);
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/* XXX: Need to do an MI_FLUSH here.
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*/
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}
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/**
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* Check if we need to rotate/warp the front color buffer to the
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* rotated screen. We generally need to do this when we get a glFlush
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* or glFinish after drawing to the front color buffer.
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* If no rotation, just copy the private fake front buffer to the real one.
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*/
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static void
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intelCheckFrontUpdate(GLcontext * ctx)
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{
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struct intel_context *intel = intel_context(ctx);
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/* rely on _ColorDrawBufferMask being kept up to date by mesa
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even for window-fbos. */
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/* not sure. Might need that for all masks including
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BUFFER_BIT_FRONT_LEFT maybe? */
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if (intel->ctx.DrawBuffer->_ColorDrawBufferMask[0] ==
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BUFFER_BIT_FRONT_LEFT) {
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__DRIdrawablePrivate *dPriv = intel->driDrawable;
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intelCopyBuffer(dPriv, NULL);
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}
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}
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/**
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* Called via glFlush.
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*/
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static void
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intelglFlush(GLcontext * ctx)
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{
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intelFlush(ctx);
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intelCheckFrontUpdate(ctx);
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}
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void
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intelFinish(GLcontext * ctx)
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{
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struct intel_context *intel = intel_context(ctx);
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intelFlush(ctx);
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if (intel->batch->last_fence) {
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driFenceFinish(intel->batch->last_fence,
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0, GL_FALSE);
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driFenceUnReference(intel->batch->last_fence);
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intel->batch->last_fence = NULL;
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}
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intelCheckFrontUpdate(ctx);
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}
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void
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intelInitDriverFunctions(struct dd_function_table *functions)
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{
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_mesa_init_driver_functions(functions);
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functions->Flush = intelglFlush;
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functions->Finish = intelFinish;
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functions->GetString = intelGetString;
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functions->UpdateState = intelInvalidateState;
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functions->CopyColorTable = _swrast_CopyColorTable;
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functions->CopyColorSubTable = _swrast_CopyColorSubTable;
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functions->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
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functions->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
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intelInitTextureFuncs(functions);
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intelInitPixelFuncs(functions);
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intelInitStateFuncs(functions);
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intelInitBufferFuncs(functions);
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}
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GLboolean
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intelCreateContext(const __GLcontextModes * mesaVis,
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__DRIcontextPrivate * driContextPriv,
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void *sharedContextPrivate)
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{
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struct dd_function_table functions;
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struct intel_context *intel = CALLOC_STRUCT(intel_context);
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GLcontext *ctx = &intel->ctx;
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GLcontext *shareCtx = (GLcontext *) sharedContextPrivate;
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__DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
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intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;
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drmI830Sarea *saPriv = (drmI830Sarea *)
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(((GLubyte *) sPriv->pSAREA) + intelScreen->sarea_priv_offset);
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int fthrottle_mode;
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GLboolean havePools;
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intelInitDriverFunctions(&functions);
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if (!_mesa_initialize_context(&intel->ctx,
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mesaVis, shareCtx,
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&functions, (void *) intel))
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return GL_FALSE;
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driContextPriv->driverPrivate = intel;
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intel->intelScreen = intelScreen;
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intel->driScreen = sPriv;
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intel->sarea = saPriv;
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if (!lockMutexInit) {
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lockMutexInit = GL_TRUE;
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_glthread_INIT_MUTEX(lockMutex);
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}
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driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
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intel->driScreen->myNum, "i915");
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ctx->Const.MaxTextureMaxAnisotropy = 2.0;
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/* This doesn't yet catch all non-conformant rendering, but it's a
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* start.
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*/
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if (getenv("INTEL_STRICT_CONFORMANCE")) {
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intel->strict_conformance = 1;
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}
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ctx->Const.MinLineWidth = 1.0;
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ctx->Const.MinLineWidthAA = 1.0;
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ctx->Const.MaxLineWidth = 3.0;
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ctx->Const.MaxLineWidthAA = 3.0;
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ctx->Const.LineWidthGranularity = 1.0;
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ctx->Const.MinPointSize = 1.0;
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ctx->Const.MinPointSizeAA = 1.0;
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ctx->Const.MaxPointSize = 255.0;
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ctx->Const.MaxPointSizeAA = 3.0;
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ctx->Const.PointSizeGranularity = 1.0;
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/* reinitialize the context point state.
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* It depend on constants in __GLcontextRec::Const
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*/
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_mesa_init_point(ctx);
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ctx->Const.MaxColorAttachments = 4; /* XXX FBO: review this */
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/* Initialize the software rasterizer and helper modules. */
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_swrast_CreateContext(ctx);
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_vbo_CreateContext(ctx);
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_tnl_CreateContext(ctx);
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_swsetup_CreateContext(ctx);
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/* Configure swrast to match hardware characteristics: */
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_swrast_allow_pixel_fog(ctx, GL_FALSE);
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_swrast_allow_vertex_fog(ctx, GL_TRUE);
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/*
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* Pipe-related setup
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*/
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st_create_context( &intel->ctx,
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softpipe_create() );
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/* KW: Not sure I like this - we should only be talking to the
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* state_tracker. The pipe code will need some way of talking to
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* us, eg for batchbuffer ioctls, and there will need to be a
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* buffer manager interface. So, this is a temporary hack, right?
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*/
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intel->pipe = intel->ctx.st->pipe;
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intel->pipe->screen = intelScreen;
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intel->pipe->glctx = ctx;
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intel->pipe->clear = intelClear;
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intelScreen->pipe = intel->pipe;
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intel_init_region_functions(intel->pipe);
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/*
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* memory pools
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*/
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DRM_LIGHT_LOCK(sPriv->fd, &sPriv->pSAREA->lock, driContextPriv->hHWContext);
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havePools = intelCreatePools(intelScreen);
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DRM_UNLOCK(sPriv->fd, &sPriv->pSAREA->lock, driContextPriv->hHWContext);
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if (!havePools)
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return GL_FALSE;
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/* Dri stuff */
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intel->hHWContext = driContextPriv->hHWContext;
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intel->driFd = sPriv->fd;
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intel->driHwLock = (drmLock *) & sPriv->pSAREA->lock;
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intel->hw_stipple = 1;
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/* XXX FBO: this doesn't seem to be used anywhere */
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switch (mesaVis->depthBits) {
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case 0: /* what to do in this case? */
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case 16:
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intel->polygon_offset_scale = 1.0 / 0xffff;
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break;
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case 24:
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intel->polygon_offset_scale = 2.0 / 0xffffff; /* req'd to pass glean */
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break;
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default:
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assert(0);
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break;
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}
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TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
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intel->RenderIndex = ~0;
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fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode");
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intel->iw.irq_seq = -1;
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intel->irqsEmitted = 0;
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intel->do_irqs = (intel->intelScreen->irq_active &&
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fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS);
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intel->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS);
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_math_matrix_ctr(&intel->ViewportMatrix);
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/* Disable imaging extension until convolution is working in
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* teximage paths:
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*/
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driInitExtensions(ctx, card_extensions,
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/* GL_TRUE, */
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GL_FALSE);
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intel->batch = intel_batchbuffer_alloc(intel);
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intel->last_swap_fence = NULL;
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intel->first_swap_fence = NULL;
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intel_bufferobj_init(intel);
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intel_fbo_init(intel);
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if (intel->ctx.Mesa_DXTn) {
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_mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
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_mesa_enable_extension(ctx, "GL_S3_s3tc");
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}
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else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
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_mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
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}
|
|
|
|
intel->prim.primitive = ~0;
|
|
|
|
|
|
#if DO_DEBUG
|
|
INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
|
|
#endif
|
|
|
|
if (getenv("INTEL_NO_RAST")) {
|
|
fprintf(stderr, "disabling 3D rasterization\n");
|
|
FALLBACK(intel, INTEL_FALLBACK_USER, 1);
|
|
}
|
|
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
void
|
|
intelDestroyContext(__DRIcontextPrivate * driContextPriv)
|
|
{
|
|
struct intel_context *intel =
|
|
(struct intel_context *) driContextPriv->driverPrivate;
|
|
|
|
assert(intel); /* should never be null */
|
|
if (intel) {
|
|
GLboolean release_texture_heaps;
|
|
|
|
INTEL_FIREVERTICES(intel);
|
|
|
|
//intel->vtbl.destroy(intel);
|
|
|
|
release_texture_heaps = (intel->ctx.Shared->RefCount == 1);
|
|
_swsetup_DestroyContext(&intel->ctx);
|
|
_tnl_DestroyContext(&intel->ctx);
|
|
_vbo_DestroyContext(&intel->ctx);
|
|
|
|
_swrast_DestroyContext(&intel->ctx);
|
|
intel->Fallback = 0; /* don't call _swrast_Flush later */
|
|
|
|
intel_batchbuffer_free(intel->batch);
|
|
|
|
if (intel->last_swap_fence) {
|
|
driFenceFinish(intel->last_swap_fence, DRM_FENCE_TYPE_EXE, GL_TRUE);
|
|
driFenceUnReference(intel->last_swap_fence);
|
|
intel->last_swap_fence = NULL;
|
|
}
|
|
if (intel->first_swap_fence) {
|
|
driFenceFinish(intel->first_swap_fence, DRM_FENCE_TYPE_EXE, GL_TRUE);
|
|
driFenceUnReference(intel->first_swap_fence);
|
|
intel->first_swap_fence = NULL;
|
|
}
|
|
|
|
|
|
if (release_texture_heaps) {
|
|
/* This share group is about to go away, free our private
|
|
* texture object data.
|
|
*/
|
|
if (INTEL_DEBUG & DEBUG_TEXTURE)
|
|
fprintf(stderr, "do something to free texture heaps\n");
|
|
}
|
|
|
|
/* free the Mesa context */
|
|
_mesa_free_context_data(&intel->ctx);
|
|
}
|
|
}
|
|
|
|
GLboolean
|
|
intelUnbindContext(__DRIcontextPrivate * driContextPriv)
|
|
{
|
|
struct intel_context *intel = (struct intel_context *) driContextPriv->driverPrivate;
|
|
/* XXX UnbindContext is called AFTER the new context is made current.
|
|
Hopefully shouldn't be a problem ? */
|
|
FLUSH_VERTICES((&intel->ctx), 0);
|
|
intelFlush(&intel->ctx);
|
|
return GL_TRUE;
|
|
}
|
|
|
|
GLboolean
|
|
intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
|
|
__DRIdrawablePrivate * driDrawPriv,
|
|
__DRIdrawablePrivate * driReadPriv)
|
|
{
|
|
|
|
#if 0
|
|
if (driDrawPriv) {
|
|
fprintf(stderr, "x %d, y %d, width %d, height %d\n",
|
|
driDrawPriv->x, driDrawPriv->y, driDrawPriv->w, driDrawPriv->h);
|
|
}
|
|
#endif
|
|
|
|
if (driContextPriv) {
|
|
struct intel_context *intel =
|
|
(struct intel_context *) driContextPriv->driverPrivate;
|
|
struct intel_framebuffer *intel_fb =
|
|
(struct intel_framebuffer *) driDrawPriv->driverPrivate;
|
|
GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate;
|
|
|
|
/* this is a hack so we have a valid context when the region allocation
|
|
is done. Need a per-screen context? */
|
|
intel->intelScreen->dummyctxptr = intel;
|
|
|
|
/* update GLframebuffer size to match window if needed */
|
|
driUpdateFramebufferSize(&intel->ctx, driDrawPriv);
|
|
|
|
if (driReadPriv != driDrawPriv) {
|
|
driUpdateFramebufferSize(&intel->ctx, driReadPriv);
|
|
}
|
|
|
|
_mesa_make_current(&intel->ctx, &intel_fb->Base, readFb);
|
|
|
|
/* The drawbuffer won't always be updated by _mesa_make_current:
|
|
*/
|
|
if (intel->ctx.DrawBuffer == &intel_fb->Base) {
|
|
|
|
if (intel->driDrawable != driDrawPriv) {
|
|
if (driDrawPriv->pdraw->swap_interval == (unsigned)-1) {
|
|
int i;
|
|
|
|
intel_fb->vblank_flags = (intel->intelScreen->irq_active != 0)
|
|
? driGetDefaultVBlankFlags(&intel->optionCache)
|
|
: VBLANK_FLAG_NO_IRQ;
|
|
|
|
(*dri_interface->getUST) (&intel_fb->swap_ust);
|
|
driDrawableInitVBlank(driDrawPriv, intel_fb->vblank_flags,
|
|
&intel_fb->vbl_seq);
|
|
intel_fb->vbl_waited = intel_fb->vbl_seq;
|
|
|
|
for (i = 0; i < 2; i++) {
|
|
if (intel_fb->color_rb[i])
|
|
intel_fb->color_rb[i]->vbl_pending = intel_fb->vbl_seq;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((intel->driDrawable != driDrawPriv) ||
|
|
(intel->lastStamp != driDrawPriv->lastStamp)) {
|
|
intel->driDrawable = driDrawPriv;
|
|
intelWindowMoved(intel);
|
|
intel->lastStamp = driDrawPriv->lastStamp;
|
|
}
|
|
|
|
}
|
|
else {
|
|
_mesa_make_current(NULL, NULL, NULL);
|
|
}
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
static void
|
|
intelContendedLock(struct intel_context *intel, GLuint flags)
|
|
{
|
|
__DRIdrawablePrivate *dPriv = intel->driDrawable;
|
|
__DRIscreenPrivate *sPriv = intel->driScreen;
|
|
intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;
|
|
drmI830Sarea *sarea = intel->sarea;
|
|
|
|
drmGetLock(intel->driFd, intel->hHWContext, flags);
|
|
|
|
if (INTEL_DEBUG & DEBUG_LOCK)
|
|
_mesa_printf("%s - got contended lock\n", __progname);
|
|
|
|
/* If the window moved, may need to set a new cliprect now.
|
|
*
|
|
* NOTE: This releases and regains the hw lock, so all state
|
|
* checking must be done *after* this call:
|
|
*/
|
|
if (dPriv)
|
|
DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
|
|
|
|
if (sarea->width != intelScreen->width ||
|
|
sarea->height != intelScreen->height) {
|
|
|
|
intelUpdateScreenRotation(sPriv, sarea);
|
|
}
|
|
|
|
#if 0
|
|
if (sarea->width != intel->width ||
|
|
sarea->height != intel->height ||
|
|
sarea->rotation != intel->current_rotation) {
|
|
int numClipRects = intel->numClipRects;
|
|
|
|
/*
|
|
* FIXME: Really only need to do this when drawing to a
|
|
* common back- or front buffer.
|
|
*/
|
|
|
|
/*
|
|
* This will essentially drop the outstanding batchbuffer on the floor.
|
|
*/
|
|
intel->numClipRects = 0;
|
|
|
|
if (intel->Fallback)
|
|
_swrast_flush(&intel->ctx);
|
|
|
|
INTEL_FIREVERTICES(intel);
|
|
|
|
if (intel->batch->map != intel->batch->ptr)
|
|
intel_batchbuffer_flush(intel->batch);
|
|
|
|
intel->numClipRects = numClipRects;
|
|
|
|
/* force window update */
|
|
intel->lastStamp = 0;
|
|
|
|
intel->width = sarea->width;
|
|
intel->height = sarea->height;
|
|
intel->current_rotation = sarea->rotation;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
/* Lock the hardware and validate our state.
|
|
*/
|
|
void LOCK_HARDWARE( struct intel_context *intel )
|
|
{
|
|
char __ret=0;
|
|
struct intel_framebuffer *intel_fb = NULL;
|
|
struct intel_renderbuffer *intel_rb = NULL;
|
|
_glthread_LOCK_MUTEX(lockMutex);
|
|
assert(!intel->locked);
|
|
|
|
if (intel->driDrawable) {
|
|
intel_fb = intel->driDrawable->driverPrivate;
|
|
|
|
if (intel_fb)
|
|
intel_rb =
|
|
intel_get_renderbuffer(&intel_fb->Base,
|
|
intel_fb->Base._ColorDrawBufferMask[0] ==
|
|
BUFFER_BIT_FRONT_LEFT ? BUFFER_FRONT_LEFT :
|
|
BUFFER_BACK_LEFT);
|
|
}
|
|
|
|
if (intel_rb && intel_fb->vblank_flags &&
|
|
!(intel_fb->vblank_flags & VBLANK_FLAG_NO_IRQ) &&
|
|
(intel_fb->vbl_waited - intel_rb->vbl_pending) > (1<<23)) {
|
|
drmVBlank vbl;
|
|
|
|
vbl.request.type = DRM_VBLANK_ABSOLUTE;
|
|
|
|
if ( intel_fb->vblank_flags & VBLANK_FLAG_SECONDARY ) {
|
|
vbl.request.type |= DRM_VBLANK_SECONDARY;
|
|
}
|
|
|
|
vbl.request.sequence = intel_rb->vbl_pending;
|
|
drmWaitVBlank(intel->driFd, &vbl);
|
|
intel_fb->vbl_waited = vbl.reply.sequence;
|
|
}
|
|
|
|
DRM_CAS(intel->driHwLock, intel->hHWContext,
|
|
(DRM_LOCK_HELD|intel->hHWContext), __ret);
|
|
|
|
if (__ret)
|
|
intelContendedLock( intel, 0 );
|
|
|
|
if (INTEL_DEBUG & DEBUG_LOCK)
|
|
_mesa_printf("%s - locked\n", __progname);
|
|
|
|
intel->locked = 1;
|
|
}
|
|
|
|
|
|
/* Unlock the hardware using the global current context
|
|
*/
|
|
void UNLOCK_HARDWARE( struct intel_context *intel )
|
|
{
|
|
assert(intel->locked);
|
|
intel->locked = 0;
|
|
|
|
DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext);
|
|
|
|
_glthread_UNLOCK_MUTEX(lockMutex);
|
|
|
|
if (INTEL_DEBUG & DEBUG_LOCK)
|
|
_mesa_printf("%s - unlocked\n", __progname);
|
|
}
|
|
|