Iván Briano 4eddeea7bf intel/fs: handle URB setup for fast linked mesh pipelines
Up until now, the mesh pipeline assumed it would be always linked to the
fragment shader, and so the calculated MUE map would always be
available.
That is not the case for fast linked pipeline libraries, so the URB
setup needs to account for this. We do this by replicating what's done
for non-mesh pipelines, defining the URB based on the FS inputs, and
always assuming they will be laid out in order of varying number, except
that we also account for per-primitive attributes.

Fixes all GPL using tests under dEQP-VK.mesh_shader.ext.smoke.*

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25047>
2023-09-12 02:51:31 +00:00
2022-11-22 19:04:13 +00:00
2022-01-19 15:17:17 +00:00
2022-11-21 23:09:30 +00:00
2023-09-11 14:10:23 +00:00
2023-07-12 11:13:17 -07:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
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