978 lines
30 KiB
C
978 lines
30 KiB
C
/*
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* Copyright 2017 Advanced Micro Devices, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "si_shader_internal.h"
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#include "si_pipe.h"
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#include "ac_nir_to_llvm.h"
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#include "tgsi/tgsi_from_mesa.h"
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#include "compiler/nir/nir.h"
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#include "compiler/nir_types.h"
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static void scan_instruction(struct tgsi_shader_info *info,
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nir_instr *instr)
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{
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if (instr->type == nir_instr_type_alu) {
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nir_alu_instr *alu = nir_instr_as_alu(instr);
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switch (alu->op) {
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case nir_op_fddx:
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case nir_op_fddy:
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case nir_op_fddx_fine:
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case nir_op_fddy_fine:
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case nir_op_fddx_coarse:
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case nir_op_fddy_coarse:
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info->uses_derivatives = true;
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break;
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default:
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break;
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}
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} else if (instr->type == nir_instr_type_tex) {
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nir_tex_instr *tex = nir_instr_as_tex(instr);
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if (!tex->texture) {
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info->samplers_declared |=
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u_bit_consecutive(tex->sampler_index, 1);
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} else {
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if (tex->texture->var->data.bindless)
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info->uses_bindless_samplers = true;
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}
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switch (tex->op) {
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case nir_texop_tex:
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case nir_texop_txb:
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case nir_texop_lod:
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info->uses_derivatives = true;
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break;
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default:
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break;
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}
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} else if (instr->type == nir_instr_type_intrinsic) {
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nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
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switch (intr->intrinsic) {
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case nir_intrinsic_load_front_face:
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info->uses_frontface = 1;
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break;
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case nir_intrinsic_load_instance_id:
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info->uses_instanceid = 1;
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break;
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case nir_intrinsic_load_invocation_id:
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info->uses_invocationid = true;
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break;
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case nir_intrinsic_load_num_work_groups:
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info->uses_grid_size = true;
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break;
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case nir_intrinsic_load_local_group_size:
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/* The block size is translated to IMM with a fixed block size. */
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if (info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] == 0)
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info->uses_block_size = true;
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break;
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case nir_intrinsic_load_local_invocation_id:
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case nir_intrinsic_load_work_group_id: {
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unsigned mask = nir_ssa_def_components_read(&intr->dest.ssa);
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while (mask) {
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unsigned i = u_bit_scan(&mask);
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if (intr->intrinsic == nir_intrinsic_load_work_group_id)
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info->uses_block_id[i] = true;
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else
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info->uses_thread_id[i] = true;
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}
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break;
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}
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case nir_intrinsic_load_vertex_id:
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info->uses_vertexid = 1;
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break;
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case nir_intrinsic_load_vertex_id_zero_base:
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info->uses_vertexid_nobase = 1;
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break;
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case nir_intrinsic_load_base_vertex:
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info->uses_basevertex = 1;
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break;
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case nir_intrinsic_load_primitive_id:
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info->uses_primid = 1;
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break;
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case nir_intrinsic_load_sample_mask_in:
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info->reads_samplemask = true;
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break;
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case nir_intrinsic_load_tess_level_inner:
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case nir_intrinsic_load_tess_level_outer:
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info->reads_tess_factors = true;
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break;
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case nir_intrinsic_image_var_store:
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case nir_intrinsic_image_var_atomic_add:
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case nir_intrinsic_image_var_atomic_min:
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case nir_intrinsic_image_var_atomic_max:
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case nir_intrinsic_image_var_atomic_and:
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case nir_intrinsic_image_var_atomic_or:
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case nir_intrinsic_image_var_atomic_xor:
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case nir_intrinsic_image_var_atomic_exchange:
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case nir_intrinsic_image_var_atomic_comp_swap:
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case nir_intrinsic_store_ssbo:
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case nir_intrinsic_ssbo_atomic_add:
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case nir_intrinsic_ssbo_atomic_imin:
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case nir_intrinsic_ssbo_atomic_umin:
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case nir_intrinsic_ssbo_atomic_imax:
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case nir_intrinsic_ssbo_atomic_umax:
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case nir_intrinsic_ssbo_atomic_and:
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case nir_intrinsic_ssbo_atomic_or:
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case nir_intrinsic_ssbo_atomic_xor:
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case nir_intrinsic_ssbo_atomic_exchange:
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case nir_intrinsic_ssbo_atomic_comp_swap:
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info->writes_memory = true;
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break;
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case nir_intrinsic_load_var: {
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nir_variable *var = intr->variables[0]->var;
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nir_variable_mode mode = var->data.mode;
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enum glsl_base_type base_type =
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glsl_get_base_type(glsl_without_array(var->type));
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if (mode == nir_var_shader_in) {
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switch (var->data.interpolation) {
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case INTERP_MODE_NONE:
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if (glsl_base_type_is_integer(base_type))
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break;
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/* fall-through */
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case INTERP_MODE_SMOOTH:
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if (var->data.sample)
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info->uses_persp_sample = true;
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else if (var->data.centroid)
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info->uses_persp_centroid = true;
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else
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info->uses_persp_center = true;
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break;
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case INTERP_MODE_NOPERSPECTIVE:
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if (var->data.sample)
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info->uses_linear_sample = true;
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else if (var->data.centroid)
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info->uses_linear_centroid = true;
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else
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info->uses_linear_center = true;
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break;
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}
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}
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break;
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}
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case nir_intrinsic_interp_var_at_centroid:
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case nir_intrinsic_interp_var_at_sample:
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case nir_intrinsic_interp_var_at_offset: {
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enum glsl_interp_mode interp =
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intr->variables[0]->var->data.interpolation;
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switch (interp) {
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case INTERP_MODE_SMOOTH:
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case INTERP_MODE_NONE:
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if (intr->intrinsic == nir_intrinsic_interp_var_at_centroid)
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info->uses_persp_opcode_interp_centroid = true;
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else if (intr->intrinsic == nir_intrinsic_interp_var_at_sample)
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info->uses_persp_opcode_interp_sample = true;
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else
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info->uses_persp_opcode_interp_offset = true;
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break;
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case INTERP_MODE_NOPERSPECTIVE:
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if (intr->intrinsic == nir_intrinsic_interp_var_at_centroid)
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info->uses_linear_opcode_interp_centroid = true;
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else if (intr->intrinsic == nir_intrinsic_interp_var_at_sample)
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info->uses_linear_opcode_interp_sample = true;
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else
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info->uses_linear_opcode_interp_offset = true;
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break;
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case INTERP_MODE_FLAT:
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break;
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default:
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unreachable("Unsupported interpoation type");
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}
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break;
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}
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default:
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break;
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}
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}
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}
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void si_nir_scan_tess_ctrl(const struct nir_shader *nir,
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const struct tgsi_shader_info *info,
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struct tgsi_tessctrl_info *out)
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{
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memset(out, 0, sizeof(*out));
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if (nir->info.stage != MESA_SHADER_TESS_CTRL)
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return;
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/* Initial value = true. Here the pass will accumulate results from
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* multiple segments surrounded by barriers. If tess factors aren't
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* written at all, it's a shader bug and we don't care if this will be
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* true.
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*/
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out->tessfactors_are_def_in_all_invocs = true;
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/* TODO: Implement scanning of tess factors, see tgsi backend. */
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}
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void si_nir_scan_shader(const struct nir_shader *nir,
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struct tgsi_shader_info *info)
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{
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nir_function *func;
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unsigned i;
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info->processor = pipe_shader_type_from_mesa(nir->info.stage);
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info->num_tokens = 2; /* indicate that the shader is non-empty */
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info->num_instructions = 2;
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info->properties[TGSI_PROPERTY_NEXT_SHADER] =
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pipe_shader_type_from_mesa(nir->info.next_stage);
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if (nir->info.stage == MESA_SHADER_TESS_CTRL) {
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info->properties[TGSI_PROPERTY_TCS_VERTICES_OUT] =
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nir->info.tess.tcs_vertices_out;
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}
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if (nir->info.stage == MESA_SHADER_TESS_EVAL) {
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if (nir->info.tess.primitive_mode == GL_ISOLINES)
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info->properties[TGSI_PROPERTY_TES_PRIM_MODE] = PIPE_PRIM_LINES;
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else
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info->properties[TGSI_PROPERTY_TES_PRIM_MODE] = nir->info.tess.primitive_mode;
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STATIC_ASSERT((TESS_SPACING_EQUAL + 1) % 3 == PIPE_TESS_SPACING_EQUAL);
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STATIC_ASSERT((TESS_SPACING_FRACTIONAL_ODD + 1) % 3 ==
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PIPE_TESS_SPACING_FRACTIONAL_ODD);
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STATIC_ASSERT((TESS_SPACING_FRACTIONAL_EVEN + 1) % 3 ==
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PIPE_TESS_SPACING_FRACTIONAL_EVEN);
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info->properties[TGSI_PROPERTY_TES_SPACING] = (nir->info.tess.spacing + 1) % 3;
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info->properties[TGSI_PROPERTY_TES_VERTEX_ORDER_CW] = !nir->info.tess.ccw;
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info->properties[TGSI_PROPERTY_TES_POINT_MODE] = nir->info.tess.point_mode;
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}
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if (nir->info.stage == MESA_SHADER_GEOMETRY) {
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info->properties[TGSI_PROPERTY_GS_INPUT_PRIM] = nir->info.gs.input_primitive;
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info->properties[TGSI_PROPERTY_GS_OUTPUT_PRIM] = nir->info.gs.output_primitive;
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info->properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES] = nir->info.gs.vertices_out;
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info->properties[TGSI_PROPERTY_GS_INVOCATIONS] = nir->info.gs.invocations;
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}
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if (nir->info.stage == MESA_SHADER_FRAGMENT) {
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info->properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL] =
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nir->info.fs.early_fragment_tests | nir->info.fs.post_depth_coverage;
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info->properties[TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE] = nir->info.fs.post_depth_coverage;
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if (nir->info.fs.pixel_center_integer) {
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info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] =
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TGSI_FS_COORD_PIXEL_CENTER_INTEGER;
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}
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if (nir->info.fs.depth_layout != FRAG_DEPTH_LAYOUT_NONE) {
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switch (nir->info.fs.depth_layout) {
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case FRAG_DEPTH_LAYOUT_ANY:
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info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_ANY;
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break;
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case FRAG_DEPTH_LAYOUT_GREATER:
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info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_GREATER;
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break;
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case FRAG_DEPTH_LAYOUT_LESS:
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info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_LESS;
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break;
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case FRAG_DEPTH_LAYOUT_UNCHANGED:
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info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_UNCHANGED;
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break;
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default:
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unreachable("Unknow depth layout");
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}
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}
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}
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if (nir->info.stage == MESA_SHADER_COMPUTE) {
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info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] = nir->info.cs.local_size[0];
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info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT] = nir->info.cs.local_size[1];
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info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH] = nir->info.cs.local_size[2];
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}
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i = 0;
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uint64_t processed_inputs = 0;
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unsigned num_inputs = 0;
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nir_foreach_variable(variable, &nir->inputs) {
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unsigned semantic_name, semantic_index;
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const struct glsl_type *type = variable->type;
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if (nir_is_per_vertex_io(variable, nir->info.stage)) {
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assert(glsl_type_is_array(type));
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type = glsl_get_array_element(type);
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}
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unsigned attrib_count = glsl_count_attribute_slots(type,
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nir->info.stage == MESA_SHADER_VERTEX);
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i = variable->data.driver_location;
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/* Vertex shader inputs don't have semantics. The state
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* tracker has already mapped them to attributes via
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* variable->data.driver_location.
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*/
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if (nir->info.stage == MESA_SHADER_VERTEX) {
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/* TODO: gather the actual input useage and remove this. */
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info->input_usage_mask[i] = TGSI_WRITEMASK_XYZW;
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if (glsl_type_is_dual_slot(variable->type)) {
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num_inputs += 2;
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/* TODO: gather the actual input useage and remove this. */
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info->input_usage_mask[i+1] = TGSI_WRITEMASK_XYZW;
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} else
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num_inputs++;
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continue;
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}
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/* Fragment shader position is a system value. */
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if (nir->info.stage == MESA_SHADER_FRAGMENT &&
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variable->data.location == VARYING_SLOT_POS) {
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if (variable->data.pixel_center_integer)
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info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] =
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TGSI_FS_COORD_PIXEL_CENTER_INTEGER;
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num_inputs++;
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continue;
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}
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for (unsigned j = 0; j < attrib_count; j++, i++) {
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if (processed_inputs & ((uint64_t)1 << i))
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continue;
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processed_inputs |= ((uint64_t)1 << i);
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num_inputs++;
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tgsi_get_gl_varying_semantic(variable->data.location + j, true,
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&semantic_name, &semantic_index);
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info->input_semantic_name[i] = semantic_name;
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info->input_semantic_index[i] = semantic_index;
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if (semantic_name == TGSI_SEMANTIC_PRIMID)
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info->uses_primid = true;
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if (variable->data.sample)
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info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_SAMPLE;
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else if (variable->data.centroid)
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info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_CENTROID;
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else
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info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_CENTER;
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enum glsl_base_type base_type =
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glsl_get_base_type(glsl_without_array(variable->type));
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switch (variable->data.interpolation) {
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case INTERP_MODE_NONE:
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if (glsl_base_type_is_integer(base_type)) {
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info->input_interpolate[i] = TGSI_INTERPOLATE_CONSTANT;
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break;
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}
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if (semantic_name == TGSI_SEMANTIC_COLOR) {
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info->input_interpolate[i] = TGSI_INTERPOLATE_COLOR;
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break;
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}
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/* fall-through */
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case INTERP_MODE_SMOOTH:
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assert(!glsl_base_type_is_integer(base_type));
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info->input_interpolate[i] = TGSI_INTERPOLATE_PERSPECTIVE;
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break;
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case INTERP_MODE_NOPERSPECTIVE:
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assert(!glsl_base_type_is_integer(base_type));
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info->input_interpolate[i] = TGSI_INTERPOLATE_LINEAR;
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break;
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case INTERP_MODE_FLAT:
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info->input_interpolate[i] = TGSI_INTERPOLATE_CONSTANT;
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break;
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}
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/* TODO make this more precise */
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if (variable->data.location == VARYING_SLOT_COL0)
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info->colors_read |= 0x0f;
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else if (variable->data.location == VARYING_SLOT_COL1)
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info->colors_read |= 0xf0;
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}
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}
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info->num_inputs = num_inputs;
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i = 0;
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uint64_t processed_outputs = 0;
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unsigned num_outputs = 0;
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nir_foreach_variable(variable, &nir->outputs) {
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unsigned semantic_name, semantic_index;
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i = variable->data.driver_location;
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const struct glsl_type *type = variable->type;
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if (nir_is_per_vertex_io(variable, nir->info.stage)) {
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assert(glsl_type_is_array(type));
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type = glsl_get_array_element(type);
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}
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unsigned attrib_count = glsl_count_attribute_slots(type, false);
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for (unsigned k = 0; k < attrib_count; k++, i++) {
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if (nir->info.stage == MESA_SHADER_FRAGMENT) {
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tgsi_get_gl_frag_result_semantic(variable->data.location + k,
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&semantic_name, &semantic_index);
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/* Adjust for dual source blending */
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|
if (variable->data.index > 0) {
|
|
semantic_index++;
|
|
}
|
|
} else {
|
|
tgsi_get_gl_varying_semantic(variable->data.location + k, true,
|
|
&semantic_name, &semantic_index);
|
|
}
|
|
|
|
unsigned num_components = 4;
|
|
unsigned vector_elements = glsl_get_vector_elements(glsl_without_array(variable->type));
|
|
if (vector_elements)
|
|
num_components = vector_elements;
|
|
|
|
unsigned component = variable->data.location_frac;
|
|
if (glsl_type_is_64bit(glsl_without_array(variable->type))) {
|
|
if (glsl_type_is_dual_slot(glsl_without_array(variable->type)) && k % 2) {
|
|
num_components = (num_components * 2) - 4;
|
|
component = 0;
|
|
} else {
|
|
num_components = MIN2(num_components * 2, 4);
|
|
}
|
|
}
|
|
|
|
ubyte usagemask = 0;
|
|
for (unsigned j = component; j < num_components + component; j++) {
|
|
switch (j) {
|
|
case 0:
|
|
usagemask |= TGSI_WRITEMASK_X;
|
|
break;
|
|
case 1:
|
|
usagemask |= TGSI_WRITEMASK_Y;
|
|
break;
|
|
case 2:
|
|
usagemask |= TGSI_WRITEMASK_Z;
|
|
break;
|
|
case 3:
|
|
usagemask |= TGSI_WRITEMASK_W;
|
|
break;
|
|
default:
|
|
unreachable("error calculating component index");
|
|
}
|
|
}
|
|
|
|
unsigned gs_out_streams;
|
|
if (variable->data.stream & (1u << 31)) {
|
|
gs_out_streams = variable->data.stream & ~(1u << 31);
|
|
} else {
|
|
assert(variable->data.stream < 4);
|
|
gs_out_streams = 0;
|
|
for (unsigned j = 0; j < num_components; ++j)
|
|
gs_out_streams |= variable->data.stream << (2 * (component + j));
|
|
}
|
|
|
|
unsigned streamx = gs_out_streams & 3;
|
|
unsigned streamy = (gs_out_streams >> 2) & 3;
|
|
unsigned streamz = (gs_out_streams >> 4) & 3;
|
|
unsigned streamw = (gs_out_streams >> 6) & 3;
|
|
|
|
if (usagemask & TGSI_WRITEMASK_X) {
|
|
info->output_usagemask[i] |= TGSI_WRITEMASK_X;
|
|
info->output_streams[i] |= streamx;
|
|
info->num_stream_output_components[streamx]++;
|
|
}
|
|
if (usagemask & TGSI_WRITEMASK_Y) {
|
|
info->output_usagemask[i] |= TGSI_WRITEMASK_Y;
|
|
info->output_streams[i] |= streamy << 2;
|
|
info->num_stream_output_components[streamy]++;
|
|
}
|
|
if (usagemask & TGSI_WRITEMASK_Z) {
|
|
info->output_usagemask[i] |= TGSI_WRITEMASK_Z;
|
|
info->output_streams[i] |= streamz << 4;
|
|
info->num_stream_output_components[streamz]++;
|
|
}
|
|
if (usagemask & TGSI_WRITEMASK_W) {
|
|
info->output_usagemask[i] |= TGSI_WRITEMASK_W;
|
|
info->output_streams[i] |= streamw << 6;
|
|
info->num_stream_output_components[streamw]++;
|
|
}
|
|
|
|
/* make sure we only count this location once against
|
|
* the num_outputs counter.
|
|
*/
|
|
if (processed_outputs & ((uint64_t)1 << i))
|
|
continue;
|
|
|
|
processed_outputs |= ((uint64_t)1 << i);
|
|
num_outputs++;
|
|
|
|
info->output_semantic_name[i] = semantic_name;
|
|
info->output_semantic_index[i] = semantic_index;
|
|
|
|
switch (semantic_name) {
|
|
case TGSI_SEMANTIC_PRIMID:
|
|
info->writes_primid = true;
|
|
break;
|
|
case TGSI_SEMANTIC_VIEWPORT_INDEX:
|
|
info->writes_viewport_index = true;
|
|
break;
|
|
case TGSI_SEMANTIC_LAYER:
|
|
info->writes_layer = true;
|
|
break;
|
|
case TGSI_SEMANTIC_PSIZE:
|
|
info->writes_psize = true;
|
|
break;
|
|
case TGSI_SEMANTIC_CLIPVERTEX:
|
|
info->writes_clipvertex = true;
|
|
break;
|
|
case TGSI_SEMANTIC_COLOR:
|
|
info->colors_written |= 1 << semantic_index;
|
|
break;
|
|
case TGSI_SEMANTIC_STENCIL:
|
|
info->writes_stencil = true;
|
|
break;
|
|
case TGSI_SEMANTIC_SAMPLEMASK:
|
|
info->writes_samplemask = true;
|
|
break;
|
|
case TGSI_SEMANTIC_EDGEFLAG:
|
|
info->writes_edgeflag = true;
|
|
break;
|
|
case TGSI_SEMANTIC_POSITION:
|
|
if (info->processor == PIPE_SHADER_FRAGMENT)
|
|
info->writes_z = true;
|
|
else
|
|
info->writes_position = true;
|
|
break;
|
|
}
|
|
|
|
if (nir->info.stage == MESA_SHADER_TESS_CTRL) {
|
|
switch (semantic_name) {
|
|
case TGSI_SEMANTIC_PATCH:
|
|
info->reads_perpatch_outputs = true;
|
|
break;
|
|
case TGSI_SEMANTIC_TESSINNER:
|
|
case TGSI_SEMANTIC_TESSOUTER:
|
|
info->reads_tessfactor_outputs = true;
|
|
break;
|
|
default:
|
|
info->reads_pervertex_outputs = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
unsigned loc = variable->data.location;
|
|
if (loc == FRAG_RESULT_COLOR &&
|
|
nir->info.outputs_written & (1ull << loc)) {
|
|
assert(attrib_count == 1);
|
|
info->properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS] = true;
|
|
}
|
|
}
|
|
|
|
info->num_outputs = num_outputs;
|
|
|
|
struct set *ubo_set = _mesa_set_create(NULL, _mesa_hash_pointer,
|
|
_mesa_key_pointer_equal);
|
|
|
|
/* Intialise const_file_max[0] */
|
|
info->const_file_max[0] = -1;
|
|
|
|
unsigned ubo_idx = 1;
|
|
nir_foreach_variable(variable, &nir->uniforms) {
|
|
const struct glsl_type *type = variable->type;
|
|
enum glsl_base_type base_type =
|
|
glsl_get_base_type(glsl_without_array(type));
|
|
unsigned aoa_size = MAX2(1, glsl_get_aoa_size(type));
|
|
|
|
/* Gather buffers declared bitmasks. Note: radeonsi doesn't
|
|
* really use the mask (other than ubo_idx == 1 for regular
|
|
* uniforms) its really only used for getting the buffer count
|
|
* so we don't need to worry about the ordering.
|
|
*/
|
|
if (variable->interface_type != NULL) {
|
|
if (variable->data.mode == nir_var_uniform) {
|
|
|
|
unsigned block_count;
|
|
if (base_type != GLSL_TYPE_INTERFACE) {
|
|
struct set_entry *entry =
|
|
_mesa_set_search(ubo_set, variable->interface_type);
|
|
|
|
/* Check if we have already processed
|
|
* a member from this ubo.
|
|
*/
|
|
if (entry)
|
|
continue;
|
|
|
|
block_count = 1;
|
|
} else {
|
|
block_count = aoa_size;
|
|
}
|
|
|
|
info->const_buffers_declared |= u_bit_consecutive(ubo_idx, block_count);
|
|
ubo_idx += block_count;
|
|
|
|
_mesa_set_add(ubo_set, variable->interface_type);
|
|
}
|
|
|
|
if (variable->data.mode == nir_var_shader_storage) {
|
|
/* TODO: make this more accurate */
|
|
info->shader_buffers_declared =
|
|
u_bit_consecutive(0, SI_NUM_SHADER_BUFFERS);
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
/* We rely on the fact that nir_lower_samplers_as_deref has
|
|
* eliminated struct dereferences.
|
|
*/
|
|
if (base_type == GLSL_TYPE_SAMPLER) {
|
|
info->samplers_declared |=
|
|
u_bit_consecutive(variable->data.binding, aoa_size);
|
|
|
|
if (variable->data.bindless) {
|
|
info->const_buffers_declared |= 1;
|
|
info->const_file_max[0] +=
|
|
glsl_count_attribute_slots(type, false);
|
|
}
|
|
} else if (base_type == GLSL_TYPE_IMAGE) {
|
|
info->images_declared |=
|
|
u_bit_consecutive(variable->data.binding, aoa_size);
|
|
|
|
if (variable->data.bindless) {
|
|
info->const_buffers_declared |= 1;
|
|
info->const_file_max[0] +=
|
|
glsl_count_attribute_slots(type, false);
|
|
}
|
|
} else if (base_type != GLSL_TYPE_ATOMIC_UINT) {
|
|
if (strncmp(variable->name, "state.", 6) == 0 ||
|
|
strncmp(variable->name, "gl_", 3) == 0) {
|
|
/* FIXME: figure out why piglit tests with builtin
|
|
* uniforms are failing without this.
|
|
*/
|
|
info->const_buffers_declared =
|
|
u_bit_consecutive(0, SI_NUM_CONST_BUFFERS);
|
|
} else {
|
|
info->const_buffers_declared |= 1;
|
|
info->const_file_max[0] +=
|
|
glsl_count_attribute_slots(type, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
_mesa_set_destroy(ubo_set, NULL);
|
|
|
|
info->num_written_clipdistance = nir->info.clip_distance_array_size;
|
|
info->num_written_culldistance = nir->info.cull_distance_array_size;
|
|
info->clipdist_writemask = u_bit_consecutive(0, info->num_written_clipdistance);
|
|
info->culldist_writemask = u_bit_consecutive(0, info->num_written_culldistance);
|
|
|
|
if (info->processor == PIPE_SHADER_FRAGMENT)
|
|
info->uses_kill = nir->info.fs.uses_discard;
|
|
|
|
func = (struct nir_function *)exec_list_get_head_const(&nir->functions);
|
|
nir_foreach_block(block, func->impl) {
|
|
nir_foreach_instr(instr, block)
|
|
scan_instruction(info, instr);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Perform "lowering" operations on the NIR that are run once when the shader
|
|
* selector is created.
|
|
*/
|
|
void
|
|
si_lower_nir(struct si_shader_selector* sel)
|
|
{
|
|
/* Disable const buffer fast path for old LLVM versions */
|
|
if (sel->screen->info.chip_class == SI && HAVE_LLVM < 0x0600 &&
|
|
sel->info.const_buffers_declared == 1 &&
|
|
sel->info.shader_buffers_declared == 0) {
|
|
sel->info.const_buffers_declared |= 0x2;
|
|
}
|
|
|
|
/* Adjust the driver location of inputs and outputs. The state tracker
|
|
* interprets them as slots, while the ac/nir backend interprets them
|
|
* as individual components.
|
|
*/
|
|
nir_foreach_variable(variable, &sel->nir->inputs)
|
|
variable->data.driver_location *= 4;
|
|
|
|
nir_foreach_variable(variable, &sel->nir->outputs) {
|
|
variable->data.driver_location *= 4;
|
|
|
|
if (sel->nir->info.stage == MESA_SHADER_FRAGMENT) {
|
|
if (variable->data.location == FRAG_RESULT_DEPTH)
|
|
variable->data.driver_location += 2;
|
|
else if (variable->data.location == FRAG_RESULT_STENCIL)
|
|
variable->data.driver_location += 1;
|
|
}
|
|
}
|
|
|
|
/* Perform lowerings (and optimizations) of code.
|
|
*
|
|
* Performance considerations aside, we must:
|
|
* - lower certain ALU operations
|
|
* - ensure constant offsets for texture instructions are folded
|
|
* and copy-propagated
|
|
*/
|
|
NIR_PASS_V(sel->nir, nir_lower_returns);
|
|
NIR_PASS_V(sel->nir, nir_lower_vars_to_ssa);
|
|
NIR_PASS_V(sel->nir, nir_lower_alu_to_scalar);
|
|
NIR_PASS_V(sel->nir, nir_lower_phis_to_scalar);
|
|
|
|
static const struct nir_lower_tex_options lower_tex_options = {
|
|
.lower_txp = ~0u,
|
|
};
|
|
NIR_PASS_V(sel->nir, nir_lower_tex, &lower_tex_options);
|
|
|
|
const nir_lower_subgroups_options subgroups_options = {
|
|
.subgroup_size = 64,
|
|
.ballot_bit_size = 64,
|
|
.lower_to_scalar = true,
|
|
.lower_subgroup_masks = true,
|
|
.lower_vote_trivial = false,
|
|
.lower_vote_eq_to_ballot = true,
|
|
};
|
|
NIR_PASS_V(sel->nir, nir_lower_subgroups, &subgroups_options);
|
|
|
|
ac_lower_indirect_derefs(sel->nir, sel->screen->info.chip_class);
|
|
|
|
bool progress;
|
|
do {
|
|
progress = false;
|
|
|
|
/* (Constant) copy propagation is needed for txf with offsets. */
|
|
NIR_PASS(progress, sel->nir, nir_copy_prop);
|
|
NIR_PASS(progress, sel->nir, nir_opt_remove_phis);
|
|
NIR_PASS(progress, sel->nir, nir_opt_dce);
|
|
if (nir_opt_trivial_continues(sel->nir)) {
|
|
progress = true;
|
|
NIR_PASS(progress, sel->nir, nir_copy_prop);
|
|
NIR_PASS(progress, sel->nir, nir_opt_dce);
|
|
}
|
|
NIR_PASS(progress, sel->nir, nir_opt_if);
|
|
NIR_PASS(progress, sel->nir, nir_opt_dead_cf);
|
|
NIR_PASS(progress, sel->nir, nir_opt_cse);
|
|
NIR_PASS(progress, sel->nir, nir_opt_peephole_select, 8);
|
|
|
|
/* Needed for algebraic lowering */
|
|
NIR_PASS(progress, sel->nir, nir_opt_algebraic);
|
|
NIR_PASS(progress, sel->nir, nir_opt_constant_folding);
|
|
|
|
NIR_PASS(progress, sel->nir, nir_opt_undef);
|
|
NIR_PASS(progress, sel->nir, nir_opt_conditional_discard);
|
|
if (sel->nir->options->max_unroll_iterations) {
|
|
NIR_PASS(progress, sel->nir, nir_opt_loop_unroll, 0);
|
|
}
|
|
} while (progress);
|
|
}
|
|
|
|
static void declare_nir_input_vs(struct si_shader_context *ctx,
|
|
struct nir_variable *variable,
|
|
unsigned input_index,
|
|
LLVMValueRef out[4])
|
|
{
|
|
si_llvm_load_input_vs(ctx, input_index, out);
|
|
}
|
|
|
|
static void declare_nir_input_fs(struct si_shader_context *ctx,
|
|
struct nir_variable *variable,
|
|
unsigned input_index,
|
|
LLVMValueRef out[4])
|
|
{
|
|
unsigned slot = variable->data.location;
|
|
if (slot == VARYING_SLOT_POS) {
|
|
out[0] = LLVMGetParam(ctx->main_fn, SI_PARAM_POS_X_FLOAT);
|
|
out[1] = LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Y_FLOAT);
|
|
out[2] = LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Z_FLOAT);
|
|
out[3] = ac_build_fdiv(&ctx->ac, ctx->ac.f32_1,
|
|
LLVMGetParam(ctx->main_fn, SI_PARAM_POS_W_FLOAT));
|
|
return;
|
|
}
|
|
|
|
si_llvm_load_input_fs(ctx, input_index, out);
|
|
}
|
|
|
|
LLVMValueRef
|
|
si_nir_lookup_interp_param(struct ac_shader_abi *abi,
|
|
enum glsl_interp_mode interp, unsigned location)
|
|
{
|
|
struct si_shader_context *ctx = si_shader_context_from_abi(abi);
|
|
int interp_param_idx = -1;
|
|
|
|
switch (interp) {
|
|
case INTERP_MODE_FLAT:
|
|
return NULL;
|
|
case INTERP_MODE_SMOOTH:
|
|
case INTERP_MODE_NONE:
|
|
if (location == INTERP_CENTER)
|
|
interp_param_idx = SI_PARAM_PERSP_CENTER;
|
|
else if (location == INTERP_CENTROID)
|
|
interp_param_idx = SI_PARAM_PERSP_CENTROID;
|
|
else if (location == INTERP_SAMPLE)
|
|
interp_param_idx = SI_PARAM_PERSP_SAMPLE;
|
|
break;
|
|
case INTERP_MODE_NOPERSPECTIVE:
|
|
if (location == INTERP_CENTER)
|
|
interp_param_idx = SI_PARAM_LINEAR_CENTER;
|
|
else if (location == INTERP_CENTROID)
|
|
interp_param_idx = SI_PARAM_LINEAR_CENTROID;
|
|
else if (location == INTERP_SAMPLE)
|
|
interp_param_idx = SI_PARAM_LINEAR_SAMPLE;
|
|
break;
|
|
default:
|
|
assert(!"Unhandled interpolation mode.");
|
|
return NULL;
|
|
}
|
|
|
|
return interp_param_idx != -1 ?
|
|
LLVMGetParam(ctx->main_fn, interp_param_idx) : NULL;
|
|
}
|
|
|
|
static LLVMValueRef
|
|
si_nir_load_sampler_desc(struct ac_shader_abi *abi,
|
|
unsigned descriptor_set, unsigned base_index,
|
|
unsigned constant_index, LLVMValueRef dynamic_index,
|
|
enum ac_descriptor_type desc_type, bool image,
|
|
bool write, bool bindless)
|
|
{
|
|
struct si_shader_context *ctx = si_shader_context_from_abi(abi);
|
|
LLVMBuilderRef builder = ctx->ac.builder;
|
|
LLVMValueRef list = LLVMGetParam(ctx->main_fn, ctx->param_samplers_and_images);
|
|
LLVMValueRef index = dynamic_index;
|
|
|
|
assert(!descriptor_set);
|
|
|
|
if (!index)
|
|
index = ctx->ac.i32_0;
|
|
|
|
index = LLVMBuildAdd(builder, index,
|
|
LLVMConstInt(ctx->ac.i32, base_index + constant_index, false),
|
|
"");
|
|
|
|
if (image) {
|
|
assert(desc_type == AC_DESC_IMAGE || desc_type == AC_DESC_BUFFER);
|
|
assert(base_index + constant_index < ctx->num_images);
|
|
|
|
if (dynamic_index)
|
|
index = si_llvm_bound_index(ctx, index, ctx->num_images);
|
|
|
|
index = LLVMBuildSub(ctx->gallivm.builder,
|
|
LLVMConstInt(ctx->i32, SI_NUM_IMAGES - 1, 0),
|
|
index, "");
|
|
|
|
/* TODO: be smarter about when we use dcc_off */
|
|
return si_load_image_desc(ctx, list, index, desc_type, write);
|
|
}
|
|
|
|
assert(base_index + constant_index < ctx->num_samplers);
|
|
|
|
if (dynamic_index)
|
|
index = si_llvm_bound_index(ctx, index, ctx->num_samplers);
|
|
|
|
index = LLVMBuildAdd(ctx->gallivm.builder, index,
|
|
LLVMConstInt(ctx->i32, SI_NUM_IMAGES / 2, 0), "");
|
|
|
|
return si_load_sampler_desc(ctx, list, index, desc_type);
|
|
}
|
|
|
|
static void bitcast_inputs(struct si_shader_context *ctx,
|
|
LLVMValueRef data[4],
|
|
unsigned input_idx)
|
|
{
|
|
for (unsigned chan = 0; chan < 4; chan++) {
|
|
ctx->inputs[input_idx + chan] =
|
|
LLVMBuildBitCast(ctx->ac.builder, data[chan], ctx->ac.i32, "");
|
|
}
|
|
}
|
|
|
|
bool si_nir_build_llvm(struct si_shader_context *ctx, struct nir_shader *nir)
|
|
{
|
|
struct tgsi_shader_info *info = &ctx->shader->selector->info;
|
|
|
|
if (nir->info.stage == MESA_SHADER_VERTEX ||
|
|
nir->info.stage == MESA_SHADER_FRAGMENT) {
|
|
uint64_t processed_inputs = 0;
|
|
nir_foreach_variable(variable, &nir->inputs) {
|
|
unsigned attrib_count = glsl_count_attribute_slots(variable->type,
|
|
nir->info.stage == MESA_SHADER_VERTEX);
|
|
unsigned input_idx = variable->data.driver_location;
|
|
|
|
LLVMValueRef data[4];
|
|
unsigned loc = variable->data.location;
|
|
|
|
for (unsigned i = 0; i < attrib_count; i++) {
|
|
/* Packed components share the same location so skip
|
|
* them if we have already processed the location.
|
|
*/
|
|
if (processed_inputs & ((uint64_t)1 << (loc + i))) {
|
|
input_idx += 4;
|
|
continue;
|
|
}
|
|
|
|
if (nir->info.stage == MESA_SHADER_VERTEX) {
|
|
declare_nir_input_vs(ctx, variable, input_idx / 4, data);
|
|
bitcast_inputs(ctx, data, input_idx);
|
|
if (glsl_type_is_dual_slot(variable->type)) {
|
|
input_idx += 4;
|
|
declare_nir_input_vs(ctx, variable, input_idx / 4, data);
|
|
bitcast_inputs(ctx, data, input_idx);
|
|
}
|
|
} else if (nir->info.stage == MESA_SHADER_FRAGMENT) {
|
|
declare_nir_input_fs(ctx, variable, input_idx / 4, data);
|
|
bitcast_inputs(ctx, data, input_idx);
|
|
}
|
|
|
|
processed_inputs |= ((uint64_t)1 << (loc + i));
|
|
input_idx += 4;
|
|
}
|
|
}
|
|
}
|
|
|
|
ctx->abi.inputs = &ctx->inputs[0];
|
|
ctx->abi.load_sampler_desc = si_nir_load_sampler_desc;
|
|
ctx->abi.clamp_shadow_reference = true;
|
|
|
|
ctx->num_samplers = util_last_bit(info->samplers_declared);
|
|
ctx->num_images = util_last_bit(info->images_declared);
|
|
|
|
if (ctx->shader->selector->local_size) {
|
|
assert(nir->info.stage == MESA_SHADER_COMPUTE);
|
|
si_declare_compute_memory(ctx);
|
|
}
|
|
ac_nir_translate(&ctx->ac, &ctx->abi, nir);
|
|
|
|
return true;
|
|
}
|