1084 lines
35 KiB
C
1084 lines
35 KiB
C
/*
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* Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
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* Copyright 2018 Advanced Micro Devices, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "si_pipe.h"
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#include "si_public.h"
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#include "si_shader_internal.h"
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#include "sid.h"
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#include "ac_llvm_util.h"
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#include "radeon/radeon_uvd.h"
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#include "gallivm/lp_bld_misc.h"
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#include "util/disk_cache.h"
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#include "util/u_log.h"
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#include "util/u_memory.h"
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#include "util/u_suballoc.h"
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#include "util/u_tests.h"
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#include "util/u_upload_mgr.h"
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#include "util/xmlconfig.h"
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#include "vl/vl_decoder.h"
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#include "driver_ddebug/dd_util.h"
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static const struct debug_named_value debug_options[] = {
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/* Shader logging options: */
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{ "vs", DBG(VS), "Print vertex shaders" },
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{ "ps", DBG(PS), "Print pixel shaders" },
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{ "gs", DBG(GS), "Print geometry shaders" },
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{ "tcs", DBG(TCS), "Print tessellation control shaders" },
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{ "tes", DBG(TES), "Print tessellation evaluation shaders" },
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{ "cs", DBG(CS), "Print compute shaders" },
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{ "noir", DBG(NO_IR), "Don't print the LLVM IR"},
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{ "notgsi", DBG(NO_TGSI), "Don't print the TGSI"},
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{ "noasm", DBG(NO_ASM), "Don't print disassembled shaders"},
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{ "preoptir", DBG(PREOPT_IR), "Print the LLVM IR before initial optimizations" },
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/* Shader compiler options the shader cache should be aware of: */
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{ "unsafemath", DBG(UNSAFE_MATH), "Enable unsafe math shader optimizations" },
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{ "sisched", DBG(SI_SCHED), "Enable LLVM SI Machine Instruction Scheduler." },
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{ "gisel", DBG(GISEL), "Enable LLVM global instruction selector." },
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/* Shader compiler options (with no effect on the shader cache): */
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{ "checkir", DBG(CHECK_IR), "Enable additional sanity checks on shader IR" },
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{ "nir", DBG(NIR), "Enable experimental NIR shaders" },
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{ "mono", DBG(MONOLITHIC_SHADERS), "Use old-style monolithic shaders compiled on demand" },
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{ "nooptvariant", DBG(NO_OPT_VARIANT), "Disable compiling optimized shader variants." },
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/* Information logging options: */
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{ "info", DBG(INFO), "Print driver information" },
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{ "tex", DBG(TEX), "Print texture info" },
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{ "compute", DBG(COMPUTE), "Print compute info" },
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{ "vm", DBG(VM), "Print virtual addresses when creating resources" },
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/* Driver options: */
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{ "forcedma", DBG(FORCE_DMA), "Use asynchronous DMA for all operations when possible." },
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{ "nodma", DBG(NO_ASYNC_DMA), "Disable asynchronous DMA" },
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{ "nowc", DBG(NO_WC), "Disable GTT write combining" },
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{ "check_vm", DBG(CHECK_VM), "Check VM faults and dump debug info." },
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{ "reserve_vmid", DBG(RESERVE_VMID), "Force VMID reservation per context." },
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{ "zerovram", DBG(ZERO_VRAM), "Clear VRAM allocations." },
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/* 3D engine options: */
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{ "switch_on_eop", DBG(SWITCH_ON_EOP), "Program WD/IA to switch on end-of-packet." },
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{ "nooutoforder", DBG(NO_OUT_OF_ORDER), "Disable out-of-order rasterization" },
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{ "nodpbb", DBG(NO_DPBB), "Disable DPBB." },
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{ "nodfsm", DBG(NO_DFSM), "Disable DFSM." },
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{ "dpbb", DBG(DPBB), "Enable DPBB." },
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{ "dfsm", DBG(DFSM), "Enable DFSM." },
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{ "nohyperz", DBG(NO_HYPERZ), "Disable Hyper-Z" },
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{ "norbplus", DBG(NO_RB_PLUS), "Disable RB+." },
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{ "no2d", DBG(NO_2D_TILING), "Disable 2D tiling" },
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{ "notiling", DBG(NO_TILING), "Disable tiling" },
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{ "nodcc", DBG(NO_DCC), "Disable DCC." },
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{ "nodccclear", DBG(NO_DCC_CLEAR), "Disable DCC fast clear." },
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{ "nodccfb", DBG(NO_DCC_FB), "Disable separate DCC on the main framebuffer" },
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{ "nodccmsaa", DBG(NO_DCC_MSAA), "Disable DCC for MSAA" },
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{ "nofmask", DBG(NO_FMASK), "Disable MSAA compression" },
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/* Tests: */
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{ "testdma", DBG(TEST_DMA), "Invoke SDMA tests and exit." },
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{ "testvmfaultcp", DBG(TEST_VMFAULT_CP), "Invoke a CP VM fault test and exit." },
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{ "testvmfaultsdma", DBG(TEST_VMFAULT_SDMA), "Invoke a SDMA VM fault test and exit." },
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{ "testvmfaultshader", DBG(TEST_VMFAULT_SHADER), "Invoke a shader VM fault test and exit." },
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{ "testclearbufperf", DBG(TEST_CLEARBUF_PERF), "Test Clearbuffer Performance" },
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DEBUG_NAMED_VALUE_END /* must be last */
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};
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static void si_init_compiler(struct si_screen *sscreen,
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struct ac_llvm_compiler *compiler)
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{
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/* Only create the less-optimizing version of the compiler on APUs
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* predating Ryzen (Raven). */
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bool create_low_opt_compiler = !sscreen->info.has_dedicated_vram &&
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sscreen->info.chip_class <= VI;
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enum ac_target_machine_options tm_options =
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(sscreen->debug_flags & DBG(SI_SCHED) ? AC_TM_SISCHED : 0) |
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(sscreen->debug_flags & DBG(GISEL) ? AC_TM_ENABLE_GLOBAL_ISEL : 0) |
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(sscreen->info.chip_class >= GFX9 ? AC_TM_FORCE_ENABLE_XNACK : 0) |
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(sscreen->info.chip_class < GFX9 ? AC_TM_FORCE_DISABLE_XNACK : 0) |
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(!sscreen->llvm_has_working_vgpr_indexing ? AC_TM_PROMOTE_ALLOCA_TO_SCRATCH : 0) |
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(sscreen->debug_flags & DBG(CHECK_IR) ? AC_TM_CHECK_IR : 0) |
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(create_low_opt_compiler ? AC_TM_CREATE_LOW_OPT : 0);
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ac_init_llvm_once();
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ac_init_llvm_compiler(compiler, true, sscreen->info.family, tm_options);
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compiler->passes = ac_create_llvm_passes(compiler->tm);
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if (compiler->low_opt_tm)
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compiler->low_opt_passes = ac_create_llvm_passes(compiler->low_opt_tm);
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}
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static void si_destroy_compiler(struct ac_llvm_compiler *compiler)
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{
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ac_destroy_llvm_passes(compiler->passes);
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ac_destroy_llvm_passes(compiler->low_opt_passes);
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ac_destroy_llvm_compiler(compiler);
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}
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/*
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* pipe_context
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*/
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static void si_destroy_context(struct pipe_context *context)
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{
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struct si_context *sctx = (struct si_context *)context;
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int i;
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/* Unreference the framebuffer normally to disable related logic
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* properly.
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*/
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struct pipe_framebuffer_state fb = {};
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if (context->set_framebuffer_state)
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context->set_framebuffer_state(context, &fb);
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si_release_all_descriptors(sctx);
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pipe_resource_reference(&sctx->esgs_ring, NULL);
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pipe_resource_reference(&sctx->gsvs_ring, NULL);
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pipe_resource_reference(&sctx->tess_rings, NULL);
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pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
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r600_resource_reference(&sctx->border_color_buffer, NULL);
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free(sctx->border_color_table);
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r600_resource_reference(&sctx->scratch_buffer, NULL);
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r600_resource_reference(&sctx->compute_scratch_buffer, NULL);
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r600_resource_reference(&sctx->wait_mem_scratch, NULL);
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si_pm4_free_state(sctx, sctx->init_config, ~0);
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if (sctx->init_config_gs_rings)
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si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
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for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
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si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
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if (sctx->fixed_func_tcs_shader.cso)
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sctx->b.delete_tcs_state(&sctx->b, sctx->fixed_func_tcs_shader.cso);
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if (sctx->custom_dsa_flush)
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sctx->b.delete_depth_stencil_alpha_state(&sctx->b, sctx->custom_dsa_flush);
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if (sctx->custom_blend_resolve)
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sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_resolve);
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if (sctx->custom_blend_fmask_decompress)
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sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_fmask_decompress);
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if (sctx->custom_blend_eliminate_fastclear)
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sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_eliminate_fastclear);
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if (sctx->custom_blend_dcc_decompress)
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sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_dcc_decompress);
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if (sctx->vs_blit_pos)
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sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos);
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if (sctx->vs_blit_pos_layered)
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sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos_layered);
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if (sctx->vs_blit_color)
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sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color);
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if (sctx->vs_blit_color_layered)
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sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color_layered);
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if (sctx->vs_blit_texcoord)
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sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_texcoord);
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if (sctx->blitter)
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util_blitter_destroy(sctx->blitter);
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/* Release DCC stats. */
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for (int i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++) {
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assert(!sctx->dcc_stats[i].query_active);
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for (int j = 0; j < ARRAY_SIZE(sctx->dcc_stats[i].ps_stats); j++)
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if (sctx->dcc_stats[i].ps_stats[j])
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sctx->b.destroy_query(&sctx->b,
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sctx->dcc_stats[i].ps_stats[j]);
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si_texture_reference(&sctx->dcc_stats[i].tex, NULL);
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}
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if (sctx->query_result_shader)
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sctx->b.delete_compute_state(&sctx->b, sctx->query_result_shader);
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if (sctx->gfx_cs)
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sctx->ws->cs_destroy(sctx->gfx_cs);
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if (sctx->dma_cs)
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sctx->ws->cs_destroy(sctx->dma_cs);
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if (sctx->ctx)
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sctx->ws->ctx_destroy(sctx->ctx);
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if (sctx->b.stream_uploader)
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u_upload_destroy(sctx->b.stream_uploader);
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if (sctx->b.const_uploader)
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u_upload_destroy(sctx->b.const_uploader);
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if (sctx->cached_gtt_allocator)
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u_upload_destroy(sctx->cached_gtt_allocator);
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slab_destroy_child(&sctx->pool_transfers);
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slab_destroy_child(&sctx->pool_transfers_unsync);
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if (sctx->allocator_zeroed_memory)
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u_suballocator_destroy(sctx->allocator_zeroed_memory);
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sctx->ws->fence_reference(&sctx->last_gfx_fence, NULL);
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sctx->ws->fence_reference(&sctx->last_sdma_fence, NULL);
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r600_resource_reference(&sctx->eop_bug_scratch, NULL);
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si_destroy_compiler(&sctx->compiler);
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si_saved_cs_reference(&sctx->current_saved_cs, NULL);
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_mesa_hash_table_destroy(sctx->tex_handles, NULL);
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_mesa_hash_table_destroy(sctx->img_handles, NULL);
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util_dynarray_fini(&sctx->resident_tex_handles);
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util_dynarray_fini(&sctx->resident_img_handles);
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util_dynarray_fini(&sctx->resident_tex_needs_color_decompress);
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util_dynarray_fini(&sctx->resident_img_needs_color_decompress);
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util_dynarray_fini(&sctx->resident_tex_needs_depth_decompress);
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FREE(sctx);
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}
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static enum pipe_reset_status si_get_reset_status(struct pipe_context *ctx)
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{
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struct si_context *sctx = (struct si_context *)ctx;
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if (sctx->screen->info.has_gpu_reset_status_query)
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return sctx->ws->ctx_query_reset_status(sctx->ctx);
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if (sctx->screen->info.has_gpu_reset_counter_query) {
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unsigned latest = sctx->ws->query_value(sctx->ws,
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RADEON_GPU_RESET_COUNTER);
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if (sctx->gpu_reset_counter == latest)
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return PIPE_NO_RESET;
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sctx->gpu_reset_counter = latest;
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return PIPE_UNKNOWN_CONTEXT_RESET;
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}
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return PIPE_NO_RESET;
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}
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static void si_set_device_reset_callback(struct pipe_context *ctx,
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const struct pipe_device_reset_callback *cb)
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{
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struct si_context *sctx = (struct si_context *)ctx;
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if (cb)
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sctx->device_reset_callback = *cb;
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else
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memset(&sctx->device_reset_callback, 0,
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sizeof(sctx->device_reset_callback));
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}
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bool si_check_device_reset(struct si_context *sctx)
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{
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enum pipe_reset_status status;
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if (!sctx->device_reset_callback.reset)
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return false;
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if (!sctx->b.get_device_reset_status)
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return false;
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status = sctx->b.get_device_reset_status(&sctx->b);
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if (status == PIPE_NO_RESET)
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return false;
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sctx->device_reset_callback.reset(sctx->device_reset_callback.data, status);
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return true;
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}
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/* Apitrace profiling:
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* 1) qapitrace : Tools -> Profile: Measure CPU & GPU times
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* 2) In the middle panel, zoom in (mouse wheel) on some bad draw call
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* and remember its number.
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* 3) In Mesa, enable queries and performance counters around that draw
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* call and print the results.
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* 4) glretrace --benchmark --markers ..
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*/
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static void si_emit_string_marker(struct pipe_context *ctx,
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const char *string, int len)
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{
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struct si_context *sctx = (struct si_context *)ctx;
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dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
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if (sctx->log)
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u_log_printf(sctx->log, "\nString marker: %*s\n", len, string);
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}
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static void si_set_debug_callback(struct pipe_context *ctx,
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const struct pipe_debug_callback *cb)
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{
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struct si_context *sctx = (struct si_context *)ctx;
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struct si_screen *screen = sctx->screen;
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util_queue_finish(&screen->shader_compiler_queue);
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util_queue_finish(&screen->shader_compiler_queue_low_priority);
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if (cb)
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sctx->debug = *cb;
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else
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memset(&sctx->debug, 0, sizeof(sctx->debug));
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}
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static void si_set_log_context(struct pipe_context *ctx,
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struct u_log_context *log)
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{
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struct si_context *sctx = (struct si_context *)ctx;
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sctx->log = log;
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if (log)
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u_log_add_auto_logger(log, si_auto_log_cs, sctx);
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}
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static struct pipe_context *si_create_context(struct pipe_screen *screen,
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unsigned flags)
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{
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struct si_context *sctx = CALLOC_STRUCT(si_context);
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struct si_screen* sscreen = (struct si_screen *)screen;
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struct radeon_winsys *ws = sscreen->ws;
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int shader, i;
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if (!sctx)
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return NULL;
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if (flags & PIPE_CONTEXT_DEBUG)
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sscreen->record_llvm_ir = true; /* racy but not critical */
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sctx->b.screen = screen; /* this must be set first */
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sctx->b.priv = NULL;
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sctx->b.destroy = si_destroy_context;
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sctx->b.emit_string_marker = si_emit_string_marker;
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sctx->b.set_debug_callback = si_set_debug_callback;
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sctx->b.set_log_context = si_set_log_context;
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sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
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sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
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slab_create_child(&sctx->pool_transfers, &sscreen->pool_transfers);
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slab_create_child(&sctx->pool_transfers_unsync, &sscreen->pool_transfers);
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sctx->ws = sscreen->ws;
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sctx->family = sscreen->info.family;
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sctx->chip_class = sscreen->info.chip_class;
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if (sscreen->info.has_gpu_reset_counter_query) {
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sctx->gpu_reset_counter =
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sctx->ws->query_value(sctx->ws, RADEON_GPU_RESET_COUNTER);
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}
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sctx->b.get_device_reset_status = si_get_reset_status;
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sctx->b.set_device_reset_callback = si_set_device_reset_callback;
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si_init_context_texture_functions(sctx);
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si_init_query_functions(sctx);
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if (sctx->chip_class == CIK ||
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sctx->chip_class == VI ||
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sctx->chip_class == GFX9) {
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sctx->eop_bug_scratch = r600_resource(
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pipe_buffer_create(&sscreen->b, 0, PIPE_USAGE_DEFAULT,
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16 * sscreen->info.num_render_backends));
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if (!sctx->eop_bug_scratch)
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goto fail;
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}
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sctx->allocator_zeroed_memory =
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u_suballocator_create(&sctx->b, sscreen->info.gart_page_size,
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0, PIPE_USAGE_DEFAULT, 0, true);
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if (!sctx->allocator_zeroed_memory)
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goto fail;
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sctx->b.stream_uploader = u_upload_create(&sctx->b, 1024 * 1024,
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0, PIPE_USAGE_STREAM,
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SI_RESOURCE_FLAG_READ_ONLY);
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|
if (!sctx->b.stream_uploader)
|
|
goto fail;
|
|
|
|
sctx->b.const_uploader = u_upload_create(&sctx->b, 128 * 1024,
|
|
0, PIPE_USAGE_DEFAULT,
|
|
SI_RESOURCE_FLAG_32BIT |
|
|
(sscreen->cpdma_prefetch_writes_memory ?
|
|
0 : SI_RESOURCE_FLAG_READ_ONLY));
|
|
if (!sctx->b.const_uploader)
|
|
goto fail;
|
|
|
|
sctx->cached_gtt_allocator = u_upload_create(&sctx->b, 16 * 1024,
|
|
0, PIPE_USAGE_STAGING, 0);
|
|
if (!sctx->cached_gtt_allocator)
|
|
goto fail;
|
|
|
|
sctx->ctx = sctx->ws->ctx_create(sctx->ws);
|
|
if (!sctx->ctx)
|
|
goto fail;
|
|
|
|
if (sscreen->info.num_sdma_rings && !(sscreen->debug_flags & DBG(NO_ASYNC_DMA))) {
|
|
sctx->dma_cs = sctx->ws->cs_create(sctx->ctx, RING_DMA,
|
|
(void*)si_flush_dma_cs,
|
|
sctx);
|
|
}
|
|
|
|
si_init_buffer_functions(sctx);
|
|
si_init_clear_functions(sctx);
|
|
si_init_blit_functions(sctx);
|
|
si_init_compute_functions(sctx);
|
|
si_init_cp_dma_functions(sctx);
|
|
si_init_debug_functions(sctx);
|
|
si_init_msaa_functions(sctx);
|
|
si_init_streamout_functions(sctx);
|
|
|
|
if (sscreen->info.has_hw_decode) {
|
|
sctx->b.create_video_codec = si_uvd_create_decoder;
|
|
sctx->b.create_video_buffer = si_video_buffer_create;
|
|
} else {
|
|
sctx->b.create_video_codec = vl_create_decoder;
|
|
sctx->b.create_video_buffer = vl_video_buffer_create;
|
|
}
|
|
|
|
sctx->gfx_cs = ws->cs_create(sctx->ctx, RING_GFX,
|
|
(void*)si_flush_gfx_cs, sctx);
|
|
|
|
/* Border colors. */
|
|
sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS *
|
|
sizeof(*sctx->border_color_table));
|
|
if (!sctx->border_color_table)
|
|
goto fail;
|
|
|
|
sctx->border_color_buffer = r600_resource(
|
|
pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT,
|
|
SI_MAX_BORDER_COLORS *
|
|
sizeof(*sctx->border_color_table)));
|
|
if (!sctx->border_color_buffer)
|
|
goto fail;
|
|
|
|
sctx->border_color_map =
|
|
ws->buffer_map(sctx->border_color_buffer->buf,
|
|
NULL, PIPE_TRANSFER_WRITE);
|
|
if (!sctx->border_color_map)
|
|
goto fail;
|
|
|
|
si_init_all_descriptors(sctx);
|
|
si_init_fence_functions(sctx);
|
|
si_init_state_functions(sctx);
|
|
si_init_shader_functions(sctx);
|
|
si_init_viewport_functions(sctx);
|
|
si_init_ia_multi_vgt_param_table(sctx);
|
|
|
|
if (sctx->chip_class >= CIK)
|
|
cik_init_sdma_functions(sctx);
|
|
else
|
|
si_init_dma_functions(sctx);
|
|
|
|
if (sscreen->debug_flags & DBG(FORCE_DMA))
|
|
sctx->b.resource_copy_region = sctx->dma_copy;
|
|
|
|
sctx->blitter = util_blitter_create(&sctx->b);
|
|
if (sctx->blitter == NULL)
|
|
goto fail;
|
|
sctx->blitter->draw_rectangle = si_draw_rectangle;
|
|
sctx->blitter->skip_viewport_restore = true;
|
|
|
|
sctx->sample_mask = 0xffff;
|
|
|
|
if (sctx->chip_class >= GFX9) {
|
|
sctx->wait_mem_scratch = r600_resource(
|
|
pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, 4));
|
|
if (!sctx->wait_mem_scratch)
|
|
goto fail;
|
|
|
|
/* Initialize the memory. */
|
|
struct radeon_cmdbuf *cs = sctx->gfx_cs;
|
|
radeon_emit(cs, PKT3(PKT3_WRITE_DATA, 3, 0));
|
|
radeon_emit(cs, S_370_DST_SEL(V_370_MEMORY_SYNC) |
|
|
S_370_WR_CONFIRM(1) |
|
|
S_370_ENGINE_SEL(V_370_ME));
|
|
radeon_emit(cs, sctx->wait_mem_scratch->gpu_address);
|
|
radeon_emit(cs, sctx->wait_mem_scratch->gpu_address >> 32);
|
|
radeon_emit(cs, sctx->wait_mem_number);
|
|
radeon_add_to_buffer_list(sctx, cs, sctx->wait_mem_scratch,
|
|
RADEON_USAGE_WRITE, RADEON_PRIO_FENCE);
|
|
}
|
|
|
|
/* CIK cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
|
|
* if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
|
|
if (sctx->chip_class == CIK) {
|
|
sctx->null_const_buf.buffer =
|
|
pipe_aligned_buffer_create(screen,
|
|
SI_RESOURCE_FLAG_32BIT,
|
|
PIPE_USAGE_DEFAULT, 16,
|
|
sctx->screen->info.tcc_cache_line_size);
|
|
if (!sctx->null_const_buf.buffer)
|
|
goto fail;
|
|
sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
|
|
|
|
for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
|
|
for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
|
|
sctx->b.set_constant_buffer(&sctx->b, shader, i,
|
|
&sctx->null_const_buf);
|
|
}
|
|
}
|
|
|
|
si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS,
|
|
&sctx->null_const_buf);
|
|
si_set_rw_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS,
|
|
&sctx->null_const_buf);
|
|
si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES,
|
|
&sctx->null_const_buf);
|
|
si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE,
|
|
&sctx->null_const_buf);
|
|
si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS,
|
|
&sctx->null_const_buf);
|
|
|
|
/* Clear the NULL constant buffer, because loads should return zeros. */
|
|
si_clear_buffer(sctx, sctx->null_const_buf.buffer, 0,
|
|
sctx->null_const_buf.buffer->width0, 0,
|
|
SI_COHERENCY_SHADER, SI_METHOD_BEST);
|
|
}
|
|
|
|
uint64_t max_threads_per_block;
|
|
screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
|
|
PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
|
|
&max_threads_per_block);
|
|
|
|
/* The maximum number of scratch waves. Scratch space isn't divided
|
|
* evenly between CUs. The number is only a function of the number of CUs.
|
|
* We can decrease the constant to decrease the scratch buffer size.
|
|
*
|
|
* sctx->scratch_waves must be >= the maximum posible size of
|
|
* 1 threadgroup, so that the hw doesn't hang from being unable
|
|
* to start any.
|
|
*
|
|
* The recommended value is 4 per CU at most. Higher numbers don't
|
|
* bring much benefit, but they still occupy chip resources (think
|
|
* async compute). I've seen ~2% performance difference between 4 and 32.
|
|
*/
|
|
sctx->scratch_waves = MAX2(32 * sscreen->info.num_good_compute_units,
|
|
max_threads_per_block / 64);
|
|
|
|
si_init_compiler(sscreen, &sctx->compiler);
|
|
|
|
/* Bindless handles. */
|
|
sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
|
|
_mesa_key_pointer_equal);
|
|
sctx->img_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
|
|
_mesa_key_pointer_equal);
|
|
|
|
util_dynarray_init(&sctx->resident_tex_handles, NULL);
|
|
util_dynarray_init(&sctx->resident_img_handles, NULL);
|
|
util_dynarray_init(&sctx->resident_tex_needs_color_decompress, NULL);
|
|
util_dynarray_init(&sctx->resident_img_needs_color_decompress, NULL);
|
|
util_dynarray_init(&sctx->resident_tex_needs_depth_decompress, NULL);
|
|
|
|
/* this must be last */
|
|
si_begin_new_gfx_cs(sctx);
|
|
return &sctx->b;
|
|
fail:
|
|
fprintf(stderr, "radeonsi: Failed to create a context.\n");
|
|
si_destroy_context(&sctx->b);
|
|
return NULL;
|
|
}
|
|
|
|
static struct pipe_context *si_pipe_create_context(struct pipe_screen *screen,
|
|
void *priv, unsigned flags)
|
|
{
|
|
struct si_screen *sscreen = (struct si_screen *)screen;
|
|
struct pipe_context *ctx;
|
|
|
|
if (sscreen->debug_flags & DBG(CHECK_VM))
|
|
flags |= PIPE_CONTEXT_DEBUG;
|
|
|
|
ctx = si_create_context(screen, flags);
|
|
|
|
if (!(flags & PIPE_CONTEXT_PREFER_THREADED))
|
|
return ctx;
|
|
|
|
/* Clover (compute-only) is unsupported. */
|
|
if (flags & PIPE_CONTEXT_COMPUTE_ONLY)
|
|
return ctx;
|
|
|
|
/* When shaders are logged to stderr, asynchronous compilation is
|
|
* disabled too. */
|
|
if (sscreen->debug_flags & DBG_ALL_SHADERS)
|
|
return ctx;
|
|
|
|
/* Use asynchronous flushes only on amdgpu, since the radeon
|
|
* implementation for fence_server_sync is incomplete. */
|
|
return threaded_context_create(ctx, &sscreen->pool_transfers,
|
|
si_replace_buffer_storage,
|
|
sscreen->info.drm_major >= 3 ? si_create_fence : NULL,
|
|
&((struct si_context*)ctx)->tc);
|
|
}
|
|
|
|
/*
|
|
* pipe_screen
|
|
*/
|
|
static void si_destroy_screen(struct pipe_screen* pscreen)
|
|
{
|
|
struct si_screen *sscreen = (struct si_screen *)pscreen;
|
|
struct si_shader_part *parts[] = {
|
|
sscreen->vs_prologs,
|
|
sscreen->tcs_epilogs,
|
|
sscreen->gs_prologs,
|
|
sscreen->ps_prologs,
|
|
sscreen->ps_epilogs
|
|
};
|
|
unsigned i;
|
|
|
|
if (!sscreen->ws->unref(sscreen->ws))
|
|
return;
|
|
|
|
util_queue_destroy(&sscreen->shader_compiler_queue);
|
|
util_queue_destroy(&sscreen->shader_compiler_queue_low_priority);
|
|
|
|
for (i = 0; i < ARRAY_SIZE(sscreen->compiler); i++)
|
|
si_destroy_compiler(&sscreen->compiler[i]);
|
|
|
|
for (i = 0; i < ARRAY_SIZE(sscreen->compiler_lowp); i++)
|
|
si_destroy_compiler(&sscreen->compiler_lowp[i]);
|
|
|
|
/* Free shader parts. */
|
|
for (i = 0; i < ARRAY_SIZE(parts); i++) {
|
|
while (parts[i]) {
|
|
struct si_shader_part *part = parts[i];
|
|
|
|
parts[i] = part->next;
|
|
ac_shader_binary_clean(&part->binary);
|
|
FREE(part);
|
|
}
|
|
}
|
|
mtx_destroy(&sscreen->shader_parts_mutex);
|
|
si_destroy_shader_cache(sscreen);
|
|
|
|
si_perfcounters_destroy(sscreen);
|
|
si_gpu_load_kill_thread(sscreen);
|
|
|
|
mtx_destroy(&sscreen->gpu_load_mutex);
|
|
mtx_destroy(&sscreen->aux_context_lock);
|
|
sscreen->aux_context->destroy(sscreen->aux_context);
|
|
|
|
slab_destroy_parent(&sscreen->pool_transfers);
|
|
|
|
disk_cache_destroy(sscreen->disk_shader_cache);
|
|
sscreen->ws->destroy(sscreen->ws);
|
|
FREE(sscreen);
|
|
}
|
|
|
|
static void si_init_gs_info(struct si_screen *sscreen)
|
|
{
|
|
sscreen->gs_table_depth = ac_get_gs_table_depth(sscreen->info.chip_class,
|
|
sscreen->info.family);
|
|
}
|
|
|
|
static void si_handle_env_var_force_family(struct si_screen *sscreen)
|
|
{
|
|
const char *family = debug_get_option("SI_FORCE_FAMILY", NULL);
|
|
unsigned i;
|
|
|
|
if (!family)
|
|
return;
|
|
|
|
for (i = CHIP_TAHITI; i < CHIP_LAST; i++) {
|
|
if (!strcmp(family, ac_get_llvm_processor_name(i))) {
|
|
/* Override family and chip_class. */
|
|
sscreen->info.family = i;
|
|
|
|
if (i >= CHIP_VEGA10)
|
|
sscreen->info.chip_class = GFX9;
|
|
else if (i >= CHIP_TONGA)
|
|
sscreen->info.chip_class = VI;
|
|
else if (i >= CHIP_BONAIRE)
|
|
sscreen->info.chip_class = CIK;
|
|
else
|
|
sscreen->info.chip_class = SI;
|
|
|
|
/* Don't submit any IBs. */
|
|
setenv("RADEON_NOOP", "1", 1);
|
|
return;
|
|
}
|
|
}
|
|
|
|
fprintf(stderr, "radeonsi: Unknown family: %s\n", family);
|
|
exit(1);
|
|
}
|
|
|
|
static void si_test_vmfault(struct si_screen *sscreen)
|
|
{
|
|
struct pipe_context *ctx = sscreen->aux_context;
|
|
struct si_context *sctx = (struct si_context *)ctx;
|
|
struct pipe_resource *buf =
|
|
pipe_buffer_create_const0(&sscreen->b, 0, PIPE_USAGE_DEFAULT, 64);
|
|
|
|
if (!buf) {
|
|
puts("Buffer allocation failed.");
|
|
exit(1);
|
|
}
|
|
|
|
r600_resource(buf)->gpu_address = 0; /* cause a VM fault */
|
|
|
|
if (sscreen->debug_flags & DBG(TEST_VMFAULT_CP)) {
|
|
si_copy_buffer(sctx, buf, buf, 0, 4, 4, 0);
|
|
ctx->flush(ctx, NULL, 0);
|
|
puts("VM fault test: CP - done.");
|
|
}
|
|
if (sscreen->debug_flags & DBG(TEST_VMFAULT_SDMA)) {
|
|
sctx->dma_clear_buffer(sctx, buf, 0, 4, 0);
|
|
ctx->flush(ctx, NULL, 0);
|
|
puts("VM fault test: SDMA - done.");
|
|
}
|
|
if (sscreen->debug_flags & DBG(TEST_VMFAULT_SHADER)) {
|
|
util_test_constant_buffer(ctx, buf);
|
|
puts("VM fault test: Shader - done.");
|
|
}
|
|
exit(0);
|
|
}
|
|
|
|
static void si_disk_cache_create(struct si_screen *sscreen)
|
|
{
|
|
/* Don't use the cache if shader dumping is enabled. */
|
|
if (sscreen->debug_flags & DBG_ALL_SHADERS)
|
|
return;
|
|
|
|
uint32_t mesa_timestamp;
|
|
if (disk_cache_get_function_timestamp(si_disk_cache_create,
|
|
&mesa_timestamp)) {
|
|
char *timestamp_str;
|
|
int res = -1;
|
|
uint32_t llvm_timestamp;
|
|
|
|
if (disk_cache_get_function_timestamp(LLVMInitializeAMDGPUTargetInfo,
|
|
&llvm_timestamp)) {
|
|
res = asprintf(×tamp_str, "%u_%u",
|
|
mesa_timestamp, llvm_timestamp);
|
|
}
|
|
|
|
if (res != -1) {
|
|
/* These flags affect shader compilation. */
|
|
#define ALL_FLAGS (DBG(FS_CORRECT_DERIVS_AFTER_KILL) | \
|
|
DBG(SI_SCHED) | \
|
|
DBG(GISEL) | \
|
|
DBG(UNSAFE_MATH) | \
|
|
DBG(NIR))
|
|
uint64_t shader_debug_flags = sscreen->debug_flags &
|
|
ALL_FLAGS;
|
|
|
|
/* Add the high bits of 32-bit addresses, which affects
|
|
* how 32-bit addresses are expanded to 64 bits.
|
|
*/
|
|
STATIC_ASSERT(ALL_FLAGS <= UINT_MAX);
|
|
shader_debug_flags |= (uint64_t)sscreen->info.address32_hi << 32;
|
|
|
|
sscreen->disk_shader_cache =
|
|
disk_cache_create(si_get_family_name(sscreen),
|
|
timestamp_str,
|
|
shader_debug_flags);
|
|
free(timestamp_str);
|
|
}
|
|
}
|
|
}
|
|
|
|
struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
|
|
const struct pipe_screen_config *config)
|
|
{
|
|
struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
|
|
unsigned hw_threads, num_comp_hi_threads, num_comp_lo_threads, i;
|
|
|
|
if (!sscreen) {
|
|
return NULL;
|
|
}
|
|
|
|
sscreen->ws = ws;
|
|
ws->query_info(ws, &sscreen->info);
|
|
si_handle_env_var_force_family(sscreen);
|
|
|
|
sscreen->debug_flags = debug_get_flags_option("R600_DEBUG",
|
|
debug_options, 0);
|
|
|
|
/* Set functions first. */
|
|
sscreen->b.context_create = si_pipe_create_context;
|
|
sscreen->b.destroy = si_destroy_screen;
|
|
|
|
si_init_screen_get_functions(sscreen);
|
|
si_init_screen_buffer_functions(sscreen);
|
|
si_init_screen_fence_functions(sscreen);
|
|
si_init_screen_state_functions(sscreen);
|
|
si_init_screen_texture_functions(sscreen);
|
|
si_init_screen_query_functions(sscreen);
|
|
|
|
/* Set these flags in debug_flags early, so that the shader cache takes
|
|
* them into account.
|
|
*/
|
|
if (driQueryOptionb(config->options,
|
|
"glsl_correct_derivatives_after_discard"))
|
|
sscreen->debug_flags |= DBG(FS_CORRECT_DERIVS_AFTER_KILL);
|
|
if (driQueryOptionb(config->options, "radeonsi_enable_sisched"))
|
|
sscreen->debug_flags |= DBG(SI_SCHED);
|
|
|
|
|
|
if (sscreen->debug_flags & DBG(INFO))
|
|
ac_print_gpu_info(&sscreen->info);
|
|
|
|
slab_create_parent(&sscreen->pool_transfers,
|
|
sizeof(struct si_transfer), 64);
|
|
|
|
sscreen->force_aniso = MIN2(16, debug_get_num_option("R600_TEX_ANISO", -1));
|
|
if (sscreen->force_aniso >= 0) {
|
|
printf("radeonsi: Forcing anisotropy filter to %ix\n",
|
|
/* round down to a power of two */
|
|
1 << util_logbase2(sscreen->force_aniso));
|
|
}
|
|
|
|
(void) mtx_init(&sscreen->aux_context_lock, mtx_plain);
|
|
(void) mtx_init(&sscreen->gpu_load_mutex, mtx_plain);
|
|
|
|
si_init_gs_info(sscreen);
|
|
if (!si_init_shader_cache(sscreen)) {
|
|
FREE(sscreen);
|
|
return NULL;
|
|
}
|
|
|
|
si_disk_cache_create(sscreen);
|
|
|
|
/* Determine the number of shader compiler threads. */
|
|
hw_threads = sysconf(_SC_NPROCESSORS_ONLN);
|
|
|
|
if (hw_threads >= 12) {
|
|
num_comp_hi_threads = hw_threads * 3 / 4;
|
|
num_comp_lo_threads = hw_threads / 3;
|
|
} else if (hw_threads >= 6) {
|
|
num_comp_hi_threads = hw_threads - 2;
|
|
num_comp_lo_threads = hw_threads / 2;
|
|
} else if (hw_threads >= 2) {
|
|
num_comp_hi_threads = hw_threads - 1;
|
|
num_comp_lo_threads = hw_threads / 2;
|
|
} else {
|
|
num_comp_hi_threads = 1;
|
|
num_comp_lo_threads = 1;
|
|
}
|
|
|
|
num_comp_hi_threads = MIN2(num_comp_hi_threads,
|
|
ARRAY_SIZE(sscreen->compiler));
|
|
num_comp_lo_threads = MIN2(num_comp_lo_threads,
|
|
ARRAY_SIZE(sscreen->compiler_lowp));
|
|
|
|
if (!util_queue_init(&sscreen->shader_compiler_queue, "sh",
|
|
64, num_comp_hi_threads,
|
|
UTIL_QUEUE_INIT_RESIZE_IF_FULL)) {
|
|
si_destroy_shader_cache(sscreen);
|
|
FREE(sscreen);
|
|
return NULL;
|
|
}
|
|
|
|
if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority,
|
|
"shlo",
|
|
64, num_comp_lo_threads,
|
|
UTIL_QUEUE_INIT_RESIZE_IF_FULL |
|
|
UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
|
|
si_destroy_shader_cache(sscreen);
|
|
FREE(sscreen);
|
|
return NULL;
|
|
}
|
|
|
|
if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
|
|
si_init_perfcounters(sscreen);
|
|
|
|
/* Determine tessellation ring info. */
|
|
bool double_offchip_buffers = sscreen->info.chip_class >= CIK &&
|
|
sscreen->info.family != CHIP_CARRIZO &&
|
|
sscreen->info.family != CHIP_STONEY;
|
|
/* This must be one less than the maximum number due to a hw limitation.
|
|
* Various hardware bugs in SI, CIK, and GFX9 need this.
|
|
*/
|
|
unsigned max_offchip_buffers_per_se;
|
|
|
|
/* Only certain chips can use the maximum value. */
|
|
if (sscreen->info.family == CHIP_VEGA12 ||
|
|
sscreen->info.family == CHIP_VEGA20)
|
|
max_offchip_buffers_per_se = double_offchip_buffers ? 128 : 64;
|
|
else
|
|
max_offchip_buffers_per_se = double_offchip_buffers ? 127 : 63;
|
|
|
|
unsigned max_offchip_buffers = max_offchip_buffers_per_se *
|
|
sscreen->info.max_se;
|
|
unsigned offchip_granularity;
|
|
|
|
/* Hawaii has a bug with offchip buffers > 256 that can be worked
|
|
* around by setting 4K granularity.
|
|
*/
|
|
if (sscreen->info.family == CHIP_HAWAII) {
|
|
sscreen->tess_offchip_block_dw_size = 4096;
|
|
offchip_granularity = V_03093C_X_4K_DWORDS;
|
|
} else {
|
|
sscreen->tess_offchip_block_dw_size = 8192;
|
|
offchip_granularity = V_03093C_X_8K_DWORDS;
|
|
}
|
|
|
|
sscreen->tess_factor_ring_size = 32768 * sscreen->info.max_se;
|
|
assert(((sscreen->tess_factor_ring_size / 4) & C_030938_SIZE) == 0);
|
|
sscreen->tess_offchip_ring_size = max_offchip_buffers *
|
|
sscreen->tess_offchip_block_dw_size * 4;
|
|
|
|
if (sscreen->info.chip_class >= CIK) {
|
|
if (sscreen->info.chip_class >= VI)
|
|
--max_offchip_buffers;
|
|
sscreen->vgt_hs_offchip_param =
|
|
S_03093C_OFFCHIP_BUFFERING(max_offchip_buffers) |
|
|
S_03093C_OFFCHIP_GRANULARITY(offchip_granularity);
|
|
} else {
|
|
assert(offchip_granularity == V_03093C_X_8K_DWORDS);
|
|
sscreen->vgt_hs_offchip_param =
|
|
S_0089B0_OFFCHIP_BUFFERING(max_offchip_buffers);
|
|
}
|
|
|
|
/* The mere presense of CLEAR_STATE in the IB causes random GPU hangs
|
|
* on SI. */
|
|
sscreen->has_clear_state = sscreen->info.chip_class >= CIK;
|
|
|
|
sscreen->has_distributed_tess =
|
|
sscreen->info.chip_class >= VI &&
|
|
sscreen->info.max_se >= 2;
|
|
|
|
sscreen->has_draw_indirect_multi =
|
|
(sscreen->info.family >= CHIP_POLARIS10) ||
|
|
(sscreen->info.chip_class == VI &&
|
|
sscreen->info.pfp_fw_version >= 121 &&
|
|
sscreen->info.me_fw_version >= 87) ||
|
|
(sscreen->info.chip_class == CIK &&
|
|
sscreen->info.pfp_fw_version >= 211 &&
|
|
sscreen->info.me_fw_version >= 173) ||
|
|
(sscreen->info.chip_class == SI &&
|
|
sscreen->info.pfp_fw_version >= 79 &&
|
|
sscreen->info.me_fw_version >= 142);
|
|
|
|
sscreen->has_out_of_order_rast = sscreen->info.chip_class >= VI &&
|
|
sscreen->info.max_se >= 2 &&
|
|
!(sscreen->debug_flags & DBG(NO_OUT_OF_ORDER));
|
|
sscreen->assume_no_z_fights =
|
|
driQueryOptionb(config->options, "radeonsi_assume_no_z_fights");
|
|
sscreen->commutative_blend_add =
|
|
driQueryOptionb(config->options, "radeonsi_commutative_blend_add");
|
|
sscreen->clear_db_cache_before_clear =
|
|
driQueryOptionb(config->options, "radeonsi_clear_db_cache_before_clear");
|
|
sscreen->has_msaa_sample_loc_bug = (sscreen->info.family >= CHIP_POLARIS10 &&
|
|
sscreen->info.family <= CHIP_POLARIS12) ||
|
|
sscreen->info.family == CHIP_VEGA10 ||
|
|
sscreen->info.family == CHIP_RAVEN;
|
|
sscreen->has_ls_vgpr_init_bug = sscreen->info.family == CHIP_VEGA10 ||
|
|
sscreen->info.family == CHIP_RAVEN;
|
|
|
|
if (sscreen->debug_flags & DBG(DPBB)) {
|
|
sscreen->dpbb_allowed = true;
|
|
} else {
|
|
/* Only enable primitive binning on Raven by default. */
|
|
/* TODO: Investigate if binning is profitable on Vega12. */
|
|
sscreen->dpbb_allowed = sscreen->info.family == CHIP_RAVEN &&
|
|
!(sscreen->debug_flags & DBG(NO_DPBB));
|
|
}
|
|
|
|
if (sscreen->debug_flags & DBG(DFSM)) {
|
|
sscreen->dfsm_allowed = sscreen->dpbb_allowed;
|
|
} else {
|
|
sscreen->dfsm_allowed = sscreen->dpbb_allowed &&
|
|
!(sscreen->debug_flags & DBG(NO_DFSM));
|
|
}
|
|
|
|
/* While it would be nice not to have this flag, we are constrained
|
|
* by the reality that LLVM 5.0 doesn't have working VGPR indexing
|
|
* on GFX9.
|
|
*/
|
|
sscreen->llvm_has_working_vgpr_indexing = sscreen->info.chip_class <= VI;
|
|
|
|
/* Some chips have RB+ registers, but don't support RB+. Those must
|
|
* always disable it.
|
|
*/
|
|
if (sscreen->info.family == CHIP_STONEY ||
|
|
sscreen->info.chip_class >= GFX9) {
|
|
sscreen->has_rbplus = true;
|
|
|
|
sscreen->rbplus_allowed =
|
|
!(sscreen->debug_flags & DBG(NO_RB_PLUS)) &&
|
|
(sscreen->info.family == CHIP_STONEY ||
|
|
sscreen->info.family == CHIP_VEGA12 ||
|
|
sscreen->info.family == CHIP_RAVEN);
|
|
}
|
|
|
|
sscreen->dcc_msaa_allowed =
|
|
!(sscreen->debug_flags & DBG(NO_DCC_MSAA));
|
|
|
|
sscreen->cpdma_prefetch_writes_memory = sscreen->info.chip_class <= VI;
|
|
|
|
(void) mtx_init(&sscreen->shader_parts_mutex, mtx_plain);
|
|
sscreen->use_monolithic_shaders =
|
|
(sscreen->debug_flags & DBG(MONOLITHIC_SHADERS)) != 0;
|
|
|
|
sscreen->barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SMEM_L1 |
|
|
SI_CONTEXT_INV_VMEM_L1;
|
|
if (sscreen->info.chip_class <= VI) {
|
|
sscreen->barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_GLOBAL_L2;
|
|
sscreen->barrier_flags.L2_to_cp |= SI_CONTEXT_WRITEBACK_GLOBAL_L2;
|
|
}
|
|
|
|
if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
|
|
sscreen->debug_flags |= DBG_ALL_SHADERS;
|
|
|
|
/* Syntax:
|
|
* EQAA=s,z,c
|
|
* Example:
|
|
* EQAA=8,4,2
|
|
|
|
* That means 8 coverage samples, 4 Z/S samples, and 2 color samples.
|
|
* Constraints:
|
|
* s >= z >= c (ignoring this only wastes memory)
|
|
* s = [2..16]
|
|
* z = [2..8]
|
|
* c = [2..8]
|
|
*
|
|
* Only MSAA color and depth buffers are overriden.
|
|
*/
|
|
if (sscreen->info.has_eqaa_surface_allocator) {
|
|
const char *eqaa = debug_get_option("EQAA", NULL);
|
|
unsigned s,z,f;
|
|
|
|
if (eqaa && sscanf(eqaa, "%u,%u,%u", &s, &z, &f) == 3 && s && z && f) {
|
|
sscreen->eqaa_force_coverage_samples = s;
|
|
sscreen->eqaa_force_z_samples = z;
|
|
sscreen->eqaa_force_color_samples = f;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < num_comp_hi_threads; i++)
|
|
si_init_compiler(sscreen, &sscreen->compiler[i]);
|
|
for (i = 0; i < num_comp_lo_threads; i++)
|
|
si_init_compiler(sscreen, &sscreen->compiler_lowp[i]);
|
|
|
|
/* Create the auxiliary context. This must be done last. */
|
|
sscreen->aux_context = si_create_context(&sscreen->b, 0);
|
|
|
|
if (sscreen->debug_flags & DBG(TEST_DMA))
|
|
si_test_dma(sscreen);
|
|
|
|
if (sscreen->debug_flags & DBG(TEST_CLEARBUF_PERF)) {
|
|
si_test_clearbuffer_perf(sscreen);
|
|
}
|
|
|
|
if (sscreen->debug_flags & (DBG(TEST_VMFAULT_CP) |
|
|
DBG(TEST_VMFAULT_SDMA) |
|
|
DBG(TEST_VMFAULT_SHADER)))
|
|
si_test_vmfault(sscreen);
|
|
|
|
return &sscreen->b;
|
|
}
|