4ba12e8c54d530a0034ba714bb0b95dbf3940b40

When we map a PPGTT buffer into a continous address space of aubinator to be able to inspect it, we currently add it to the list of BOs to unmap once we're finished. An optimization we can apply it to look up that list before trying to remap PPGTT buffers again (we already do this for GGTT buffers). We need to take some care before doing this because the list also contains GGTT BOs. As GGTT & PPGTT are 2 different address spaces, we can have matching addresses in both that point to different physical locations. This changes adds a flag on the elements of the list of mapped BOs to differenciate between GGTT & PPGTT, which allows use to reuse that list when looking up both address spaces. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build status ------------ Travis: .. image:: https://travis-ci.org/mesa3d/mesa.svg?branch=master :target: https://travis-ci.org/mesa3d/mesa Appveyor: .. image:: https://img.shields.io/appveyor/ci/mesa3d/mesa.svg :target: https://ci.appveyor.com/project/mesa3d/mesa Coverity: .. image:: https://scan.coverity.com/projects/139/badge.svg?flat=1 :target: https://scan.coverity.com/projects/mesa Build & install --------------- You can find more information in our documentation (`docs/install.html <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.html <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.html <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses email mailing-lists for patches submission, review and discussions.
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