
no ralloc_free occurences Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
295 lines
9.0 KiB
C++
295 lines
9.0 KiB
C++
/* -*- c++ -*- */
|
|
/*
|
|
* Copyright © 2010 Intel Corporation
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice (including the next
|
|
* paragraph) shall be included in all copies or substantial portions of the
|
|
* Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
* DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
|
|
#include "glsl_symbol_table.h"
|
|
#include "ast.h"
|
|
|
|
class symbol_table_entry {
|
|
public:
|
|
DECLARE_LINEAR_ALLOC_CXX_OPERATORS(symbol_table_entry);
|
|
|
|
bool add_interface(const glsl_type *i, enum ir_variable_mode mode)
|
|
{
|
|
const glsl_type **dest;
|
|
|
|
switch (mode) {
|
|
case ir_var_uniform:
|
|
dest = &ibu;
|
|
break;
|
|
case ir_var_shader_storage:
|
|
dest = &iss;
|
|
break;
|
|
case ir_var_shader_in:
|
|
dest = &ibi;
|
|
break;
|
|
case ir_var_shader_out:
|
|
dest = &ibo;
|
|
break;
|
|
default:
|
|
assert(!"Unsupported interface variable mode!");
|
|
return false;
|
|
}
|
|
|
|
if (*dest != NULL) {
|
|
return false;
|
|
} else {
|
|
*dest = i;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
const glsl_type *get_interface(enum ir_variable_mode mode)
|
|
{
|
|
switch (mode) {
|
|
case ir_var_uniform:
|
|
return ibu;
|
|
case ir_var_shader_storage:
|
|
return iss;
|
|
case ir_var_shader_in:
|
|
return ibi;
|
|
case ir_var_shader_out:
|
|
return ibo;
|
|
default:
|
|
assert(!"Unsupported interface variable mode!");
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
symbol_table_entry(ir_variable *v) :
|
|
v(v), f(0), t(0), ibu(0), iss(0), ibi(0), ibo(0), a(0) {}
|
|
symbol_table_entry(ir_function *f) :
|
|
v(0), f(f), t(0), ibu(0), iss(0), ibi(0), ibo(0), a(0) {}
|
|
symbol_table_entry(const glsl_type *t) :
|
|
v(0), f(0), t(t), ibu(0), iss(0), ibi(0), ibo(0), a(0) {}
|
|
symbol_table_entry(const glsl_type *t, enum ir_variable_mode mode) :
|
|
v(0), f(0), t(0), ibu(0), iss(0), ibi(0), ibo(0), a(0)
|
|
{
|
|
assert(t->is_interface());
|
|
add_interface(t, mode);
|
|
}
|
|
symbol_table_entry(const class ast_type_specifier *a):
|
|
v(0), f(0), t(0), ibu(0), iss(0), ibi(0), ibo(0), a(a) {}
|
|
|
|
ir_variable *v;
|
|
ir_function *f;
|
|
const glsl_type *t;
|
|
const glsl_type *ibu;
|
|
const glsl_type *iss;
|
|
const glsl_type *ibi;
|
|
const glsl_type *ibo;
|
|
const class ast_type_specifier *a;
|
|
};
|
|
|
|
glsl_symbol_table::glsl_symbol_table()
|
|
{
|
|
this->separate_function_namespace = false;
|
|
this->table = _mesa_symbol_table_ctor();
|
|
this->mem_ctx = ralloc_context(NULL);
|
|
this->linalloc = linear_alloc_parent(this->mem_ctx, 0);
|
|
}
|
|
|
|
glsl_symbol_table::~glsl_symbol_table()
|
|
{
|
|
_mesa_symbol_table_dtor(table);
|
|
ralloc_free(mem_ctx);
|
|
}
|
|
|
|
void glsl_symbol_table::push_scope()
|
|
{
|
|
_mesa_symbol_table_push_scope(table);
|
|
}
|
|
|
|
void glsl_symbol_table::pop_scope()
|
|
{
|
|
_mesa_symbol_table_pop_scope(table);
|
|
}
|
|
|
|
bool glsl_symbol_table::name_declared_this_scope(const char *name)
|
|
{
|
|
return _mesa_symbol_table_symbol_scope(table, name) == 0;
|
|
}
|
|
|
|
bool glsl_symbol_table::add_variable(ir_variable *v)
|
|
{
|
|
assert(v->data.mode != ir_var_temporary);
|
|
|
|
if (this->separate_function_namespace) {
|
|
/* In 1.10, functions and variables have separate namespaces. */
|
|
symbol_table_entry *existing = get_entry(v->name);
|
|
if (name_declared_this_scope(v->name)) {
|
|
/* If there's already an existing function (not a constructor!) in
|
|
* the current scope, just update the existing entry to include 'v'.
|
|
*/
|
|
if (existing->v == NULL && existing->t == NULL) {
|
|
existing->v = v;
|
|
return true;
|
|
}
|
|
} else {
|
|
/* If not declared at this scope, add a new entry. But if an existing
|
|
* entry includes a function, propagate that to this block - otherwise
|
|
* the new variable declaration would shadow the function.
|
|
*/
|
|
symbol_table_entry *entry = new(linalloc) symbol_table_entry(v);
|
|
if (existing != NULL)
|
|
entry->f = existing->f;
|
|
int added = _mesa_symbol_table_add_symbol(table, v->name, entry);
|
|
assert(added == 0);
|
|
(void)added;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/* 1.20+ rules: */
|
|
symbol_table_entry *entry = new(linalloc) symbol_table_entry(v);
|
|
return _mesa_symbol_table_add_symbol(table, v->name, entry) == 0;
|
|
}
|
|
|
|
bool glsl_symbol_table::add_type(const char *name, const glsl_type *t)
|
|
{
|
|
symbol_table_entry *entry = new(linalloc) symbol_table_entry(t);
|
|
return _mesa_symbol_table_add_symbol(table, name, entry) == 0;
|
|
}
|
|
|
|
bool glsl_symbol_table::add_interface(const char *name, const glsl_type *i,
|
|
enum ir_variable_mode mode)
|
|
{
|
|
assert(i->is_interface());
|
|
symbol_table_entry *entry = get_entry(name);
|
|
if (entry == NULL) {
|
|
symbol_table_entry *entry =
|
|
new(linalloc) symbol_table_entry(i, mode);
|
|
bool add_interface_symbol_result =
|
|
_mesa_symbol_table_add_symbol(table, name, entry) == 0;
|
|
assert(add_interface_symbol_result);
|
|
return add_interface_symbol_result;
|
|
} else {
|
|
return entry->add_interface(i, mode);
|
|
}
|
|
}
|
|
|
|
bool glsl_symbol_table::add_function(ir_function *f)
|
|
{
|
|
if (this->separate_function_namespace && name_declared_this_scope(f->name)) {
|
|
/* In 1.10, functions and variables have separate namespaces. */
|
|
symbol_table_entry *existing = get_entry(f->name);
|
|
if ((existing->f == NULL) && (existing->t == NULL)) {
|
|
existing->f = f;
|
|
return true;
|
|
}
|
|
}
|
|
symbol_table_entry *entry = new(linalloc) symbol_table_entry(f);
|
|
return _mesa_symbol_table_add_symbol(table, f->name, entry) == 0;
|
|
}
|
|
|
|
bool glsl_symbol_table::add_default_precision_qualifier(const char *type_name,
|
|
int precision)
|
|
{
|
|
char *name = ralloc_asprintf(mem_ctx, "#default_precision_%s", type_name);
|
|
|
|
ast_type_specifier *default_specifier = new(linalloc) ast_type_specifier(name);
|
|
default_specifier->default_precision = precision;
|
|
|
|
symbol_table_entry *entry =
|
|
new(linalloc) symbol_table_entry(default_specifier);
|
|
|
|
if (!get_entry(name))
|
|
return _mesa_symbol_table_add_symbol(table, name, entry) == 0;
|
|
|
|
return _mesa_symbol_table_replace_symbol(table, name, entry) == 0;
|
|
}
|
|
|
|
void glsl_symbol_table::add_global_function(ir_function *f)
|
|
{
|
|
symbol_table_entry *entry = new(linalloc) symbol_table_entry(f);
|
|
int added = _mesa_symbol_table_add_global_symbol(table, f->name, entry);
|
|
assert(added == 0);
|
|
(void)added;
|
|
}
|
|
|
|
ir_variable *glsl_symbol_table::get_variable(const char *name)
|
|
{
|
|
symbol_table_entry *entry = get_entry(name);
|
|
return entry != NULL ? entry->v : NULL;
|
|
}
|
|
|
|
const glsl_type *glsl_symbol_table::get_type(const char *name)
|
|
{
|
|
symbol_table_entry *entry = get_entry(name);
|
|
return entry != NULL ? entry->t : NULL;
|
|
}
|
|
|
|
const glsl_type *glsl_symbol_table::get_interface(const char *name,
|
|
enum ir_variable_mode mode)
|
|
{
|
|
symbol_table_entry *entry = get_entry(name);
|
|
return entry != NULL ? entry->get_interface(mode) : NULL;
|
|
}
|
|
|
|
ir_function *glsl_symbol_table::get_function(const char *name)
|
|
{
|
|
symbol_table_entry *entry = get_entry(name);
|
|
return entry != NULL ? entry->f : NULL;
|
|
}
|
|
|
|
int glsl_symbol_table::get_default_precision_qualifier(const char *type_name)
|
|
{
|
|
char *name = ralloc_asprintf(mem_ctx, "#default_precision_%s", type_name);
|
|
symbol_table_entry *entry = get_entry(name);
|
|
if (!entry)
|
|
return ast_precision_none;
|
|
return entry->a->default_precision;
|
|
}
|
|
|
|
symbol_table_entry *glsl_symbol_table::get_entry(const char *name)
|
|
{
|
|
return (symbol_table_entry *)
|
|
_mesa_symbol_table_find_symbol(table, name);
|
|
}
|
|
|
|
void
|
|
glsl_symbol_table::disable_variable(const char *name)
|
|
{
|
|
/* Ideally we would remove the variable's entry from the symbol table, but
|
|
* that would be difficult. Fortunately, since this is only used for
|
|
* built-in variables, it won't be possible for the shader to re-introduce
|
|
* the variable later, so all we really need to do is to make sure that
|
|
* further attempts to access it using get_variable() will return NULL.
|
|
*/
|
|
symbol_table_entry *entry = get_entry(name);
|
|
if (entry != NULL) {
|
|
entry->v = NULL;
|
|
}
|
|
}
|
|
|
|
void
|
|
glsl_symbol_table::replace_variable(const char *name,
|
|
ir_variable *v)
|
|
{
|
|
symbol_table_entry *entry = get_entry(name);
|
|
if (entry != NULL) {
|
|
entry->v = v;
|
|
}
|
|
}
|