887 lines
26 KiB
C
887 lines
26 KiB
C
/**************************************************************************
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*
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* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include "main/glheader.h"
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#include "main/context.h"
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#include "main/extensions.h"
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#include "main/framebuffer.h"
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#include "main/imports.h"
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#include "main/points.h"
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#include "swrast/swrast.h"
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#include "swrast_setup/swrast_setup.h"
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#include "tnl/tnl.h"
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#include "drivers/common/driverfuncs.h"
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#include "drivers/common/meta.h"
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#include "i830_dri.h"
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#include "intel_chipset.h"
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#include "intel_buffers.h"
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#include "intel_tex.h"
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#include "intel_batchbuffer.h"
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#include "intel_clear.h"
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#include "intel_extensions.h"
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#include "intel_pixel.h"
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#include "intel_regions.h"
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#include "intel_buffer_objects.h"
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#include "intel_fbo.h"
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#include "intel_bufmgr.h"
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#include "intel_screen.h"
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#include "drirenderbuffer.h"
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#include "utils.h"
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#ifndef INTEL_DEBUG
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int INTEL_DEBUG = (0);
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#endif
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#define DRIVER_DATE "20100330 DEVELOPMENT"
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#define DRIVER_DATE_GEM "GEM " DRIVER_DATE
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static const GLubyte *
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intelGetString(GLcontext * ctx, GLenum name)
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{
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const struct intel_context *const intel = intel_context(ctx);
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const char *chipset;
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static char buffer[128];
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switch (name) {
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case GL_VENDOR:
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return (GLubyte *) "Tungsten Graphics, Inc";
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break;
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case GL_RENDERER:
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switch (intel->intelScreen->deviceID) {
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case PCI_CHIP_845_G:
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chipset = "Intel(R) 845G";
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break;
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case PCI_CHIP_I830_M:
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chipset = "Intel(R) 830M";
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break;
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case PCI_CHIP_I855_GM:
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chipset = "Intel(R) 852GM/855GM";
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break;
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case PCI_CHIP_I865_G:
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chipset = "Intel(R) 865G";
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break;
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case PCI_CHIP_I915_G:
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chipset = "Intel(R) 915G";
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break;
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case PCI_CHIP_E7221_G:
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chipset = "Intel (R) E7221G (i915)";
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break;
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case PCI_CHIP_I915_GM:
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chipset = "Intel(R) 915GM";
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break;
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case PCI_CHIP_I945_G:
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chipset = "Intel(R) 945G";
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break;
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case PCI_CHIP_I945_GM:
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chipset = "Intel(R) 945GM";
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break;
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case PCI_CHIP_I945_GME:
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chipset = "Intel(R) 945GME";
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break;
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case PCI_CHIP_G33_G:
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chipset = "Intel(R) G33";
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break;
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case PCI_CHIP_Q35_G:
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chipset = "Intel(R) Q35";
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break;
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case PCI_CHIP_Q33_G:
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chipset = "Intel(R) Q33";
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break;
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case PCI_CHIP_IGD_GM:
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case PCI_CHIP_IGD_G:
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chipset = "Intel(R) IGD";
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break;
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case PCI_CHIP_I965_Q:
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chipset = "Intel(R) 965Q";
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break;
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case PCI_CHIP_I965_G:
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case PCI_CHIP_I965_G_1:
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chipset = "Intel(R) 965G";
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break;
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case PCI_CHIP_I946_GZ:
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chipset = "Intel(R) 946GZ";
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break;
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case PCI_CHIP_I965_GM:
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chipset = "Intel(R) 965GM";
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break;
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case PCI_CHIP_I965_GME:
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chipset = "Intel(R) 965GME/GLE";
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break;
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case PCI_CHIP_GM45_GM:
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chipset = "Mobile Intel® GM45 Express Chipset";
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break;
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case PCI_CHIP_IGD_E_G:
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chipset = "Intel(R) Integrated Graphics Device";
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break;
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case PCI_CHIP_G45_G:
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chipset = "Intel(R) G45/G43";
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break;
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case PCI_CHIP_Q45_G:
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chipset = "Intel(R) Q45/Q43";
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break;
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case PCI_CHIP_G41_G:
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chipset = "Intel(R) G41";
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break;
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case PCI_CHIP_B43_G:
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chipset = "Intel(R) B43";
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break;
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case PCI_CHIP_ILD_G:
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chipset = "Intel(R) Ironlake Desktop";
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break;
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case PCI_CHIP_ILM_G:
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chipset = "Intel(R) Ironlake Mobile";
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break;
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default:
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chipset = "Unknown Intel Chipset";
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break;
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}
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(void) driGetRendererString(buffer, chipset, DRIVER_DATE_GEM, 0);
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return (GLubyte *) buffer;
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default:
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return NULL;
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}
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}
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static unsigned
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intel_bits_per_pixel(const struct intel_renderbuffer *rb)
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{
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return _mesa_get_format_bytes(rb->Base.Format) * 8;
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}
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void
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intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
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{
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struct gl_framebuffer *fb = drawable->driverPrivate;
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struct intel_renderbuffer *rb;
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struct intel_region *region, *depth_region;
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struct intel_context *intel = context->driverPrivate;
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struct intel_renderbuffer *front_rb, *back_rb, *depth_rb, *stencil_rb;
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__DRIbuffer *buffers = NULL;
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__DRIscreen *screen;
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int i, count;
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unsigned int attachments[10];
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const char *region_name;
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/* If we're rendering to the fake front buffer, make sure all the
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* pending drawing has landed on the real front buffer. Otherwise
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* when we eventually get to DRI2GetBuffersWithFormat the stale
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* real front buffer contents will get copied to the new fake front
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* buffer.
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*/
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if (intel->is_front_buffer_rendering)
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intel_flush(&intel->ctx, GL_FALSE);
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/* Set this up front, so that in case our buffers get invalidated
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* while we're getting new buffers, we don't clobber the stamp and
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* thus ignore the invalidate. */
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drawable->lastStamp = drawable->dri2.stamp;
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if (INTEL_DEBUG & DEBUG_DRI)
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fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
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screen = intel->intelScreen->driScrnPriv;
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if (screen->dri2.loader
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&& (screen->dri2.loader->base.version > 2)
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&& (screen->dri2.loader->getBuffersWithFormat != NULL)) {
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front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
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back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
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depth_rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
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stencil_rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
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i = 0;
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if ((intel->is_front_buffer_rendering ||
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intel->is_front_buffer_reading ||
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!back_rb) && front_rb) {
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attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
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attachments[i++] = intel_bits_per_pixel(front_rb);
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}
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if (back_rb) {
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attachments[i++] = __DRI_BUFFER_BACK_LEFT;
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attachments[i++] = intel_bits_per_pixel(back_rb);
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}
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if ((depth_rb != NULL) && (stencil_rb != NULL)) {
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attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
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attachments[i++] = intel_bits_per_pixel(depth_rb);
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} else if (depth_rb != NULL) {
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attachments[i++] = __DRI_BUFFER_DEPTH;
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attachments[i++] = intel_bits_per_pixel(depth_rb);
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} else if (stencil_rb != NULL) {
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attachments[i++] = __DRI_BUFFER_STENCIL;
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attachments[i++] = intel_bits_per_pixel(stencil_rb);
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}
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buffers =
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(*screen->dri2.loader->getBuffersWithFormat)(drawable,
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&drawable->w,
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&drawable->h,
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attachments, i / 2,
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&count,
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drawable->loaderPrivate);
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} else if (screen->dri2.loader) {
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i = 0;
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if (intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT))
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attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
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if (intel_get_renderbuffer(fb, BUFFER_BACK_LEFT))
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attachments[i++] = __DRI_BUFFER_BACK_LEFT;
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if (intel_get_renderbuffer(fb, BUFFER_DEPTH))
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attachments[i++] = __DRI_BUFFER_DEPTH;
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if (intel_get_renderbuffer(fb, BUFFER_STENCIL))
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attachments[i++] = __DRI_BUFFER_STENCIL;
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buffers = (*screen->dri2.loader->getBuffers)(drawable,
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&drawable->w,
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&drawable->h,
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attachments, i,
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&count,
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drawable->loaderPrivate);
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}
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if (buffers == NULL)
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return;
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drawable->x = 0;
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drawable->y = 0;
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drawable->backX = 0;
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drawable->backY = 0;
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drawable->numClipRects = 1;
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drawable->pClipRects[0].x1 = 0;
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drawable->pClipRects[0].y1 = 0;
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drawable->pClipRects[0].x2 = drawable->w;
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drawable->pClipRects[0].y2 = drawable->h;
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drawable->numBackClipRects = 1;
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drawable->pBackClipRects[0].x1 = 0;
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drawable->pBackClipRects[0].y1 = 0;
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drawable->pBackClipRects[0].x2 = drawable->w;
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drawable->pBackClipRects[0].y2 = drawable->h;
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depth_region = NULL;
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for (i = 0; i < count; i++) {
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switch (buffers[i].attachment) {
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case __DRI_BUFFER_FRONT_LEFT:
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rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
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region_name = "dri2 front buffer";
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break;
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case __DRI_BUFFER_FAKE_FRONT_LEFT:
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rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
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region_name = "dri2 fake front buffer";
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break;
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case __DRI_BUFFER_BACK_LEFT:
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rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
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region_name = "dri2 back buffer";
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break;
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case __DRI_BUFFER_DEPTH:
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rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
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region_name = "dri2 depth buffer";
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break;
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case __DRI_BUFFER_DEPTH_STENCIL:
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rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
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region_name = "dri2 depth / stencil buffer";
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break;
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case __DRI_BUFFER_STENCIL:
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rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
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region_name = "dri2 stencil buffer";
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break;
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case __DRI_BUFFER_ACCUM:
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default:
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fprintf(stderr,
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"unhandled buffer attach event, attacment type %d\n",
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buffers[i].attachment);
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return;
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}
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if (rb == NULL)
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continue;
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if (rb->region && rb->region->name == buffers[i].name)
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continue;
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if (INTEL_DEBUG & DEBUG_DRI)
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fprintf(stderr,
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"attaching buffer %d, at %d, cpp %d, pitch %d\n",
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buffers[i].name, buffers[i].attachment,
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buffers[i].cpp, buffers[i].pitch);
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if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_region) {
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if (INTEL_DEBUG & DEBUG_DRI)
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fprintf(stderr, "(reusing depth buffer as stencil)\n");
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intel_region_reference(®ion, depth_region);
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}
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else
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region = intel_region_alloc_for_handle(intel, buffers[i].cpp,
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drawable->w,
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drawable->h,
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buffers[i].pitch / buffers[i].cpp,
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buffers[i].name,
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region_name);
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if (buffers[i].attachment == __DRI_BUFFER_DEPTH)
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depth_region = region;
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intel_renderbuffer_set_region(rb, region);
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intel_region_release(®ion);
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if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) {
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rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
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if (rb != NULL) {
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struct intel_region *stencil_region = NULL;
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if (rb->region && rb->region->name == buffers[i].name)
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continue;
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intel_region_reference(&stencil_region, region);
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intel_renderbuffer_set_region(rb, stencil_region);
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intel_region_release(&stencil_region);
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}
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}
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}
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driUpdateFramebufferSize(&intel->ctx, drawable);
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}
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void
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intel_prepare_render(struct intel_context *intel)
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{
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__DRIcontext *driContext = intel->driContext;
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__DRIdrawable *drawable;
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drawable = driContext->driDrawablePriv;
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if (drawable->dri2.stamp != driContext->dri2.draw_stamp) {
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if (drawable->lastStamp != drawable->dri2.stamp)
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intel_update_renderbuffers(driContext, drawable);
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intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
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driContext->dri2.draw_stamp = drawable->dri2.stamp;
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}
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drawable = driContext->driReadablePriv;
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if (drawable->dri2.stamp != driContext->dri2.read_stamp) {
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if (drawable->lastStamp != drawable->dri2.stamp)
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intel_update_renderbuffers(driContext, drawable);
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driContext->dri2.read_stamp = drawable->dri2.stamp;
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}
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}
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void
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intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
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{
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struct intel_context *intel = intel_context(ctx);
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__DRIcontext *driContext = intel->driContext;
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if (!intel->using_dri2_swapbuffers &&
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!intel->meta.internal_viewport_call && ctx->DrawBuffer->Name == 0) {
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dri2InvalidateDrawable(driContext->driDrawablePriv);
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dri2InvalidateDrawable(driContext->driReadablePriv);
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}
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}
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static const struct dri_debug_control debug_control[] = {
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{ "tex", DEBUG_TEXTURE},
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{ "state", DEBUG_STATE},
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{ "ioctl", DEBUG_IOCTL},
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{ "blit", DEBUG_BLIT},
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{ "mip", DEBUG_MIPTREE},
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{ "fall", DEBUG_FALLBACKS},
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{ "verb", DEBUG_VERBOSE},
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{ "bat", DEBUG_BATCH},
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{ "pix", DEBUG_PIXEL},
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{ "buf", DEBUG_BUFMGR},
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{ "reg", DEBUG_REGION},
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{ "fbo", DEBUG_FBO},
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{ "lock", DEBUG_LOCK},
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{ "sync", DEBUG_SYNC},
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{ "prim", DEBUG_PRIMS },
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{ "vert", DEBUG_VERTS },
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{ "dri", DEBUG_DRI },
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{ "dma", DEBUG_DMA },
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{ "san", DEBUG_SANITY },
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{ "sleep", DEBUG_SLEEP },
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{ "stats", DEBUG_STATS },
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{ "tile", DEBUG_TILE },
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{ "sing", DEBUG_SINGLE_THREAD },
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{ "thre", DEBUG_SINGLE_THREAD },
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{ "wm", DEBUG_WM },
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{ "glsl_force", DEBUG_GLSL_FORCE },
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{ "urb", DEBUG_URB },
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{ "vs", DEBUG_VS },
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{ NULL, 0 }
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};
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static void
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intelInvalidateState(GLcontext * ctx, GLuint new_state)
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{
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struct intel_context *intel = intel_context(ctx);
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_swrast_InvalidateState(ctx, new_state);
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_swsetup_InvalidateState(ctx, new_state);
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_vbo_InvalidateState(ctx, new_state);
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_tnl_InvalidateState(ctx, new_state);
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_tnl_invalidate_vertex_state(ctx, new_state);
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intel->NewGLState |= new_state;
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if (intel->vtbl.invalidate_state)
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intel->vtbl.invalidate_state( intel, new_state );
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}
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void
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intel_flush(GLcontext *ctx, GLboolean needs_mi_flush)
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{
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struct intel_context *intel = intel_context(ctx);
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__DRIcontext *driContext = intel->driContext;
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if (intel->Fallback)
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_swrast_flush(ctx);
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if (intel->gen < 4)
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INTEL_FIREVERTICES(intel);
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if (intel->batch->map != intel->batch->ptr)
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intel_batchbuffer_flush(intel->batch);
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if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) {
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__DRIscreen *const screen = intel->intelScreen->driScrnPriv;
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if (screen->dri2.loader &&
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(screen->dri2.loader->base.version >= 2)
|
|
&& (screen->dri2.loader->flushFrontBuffer != NULL) &&
|
|
driContext->driDrawablePriv &&
|
|
driContext->driDrawablePriv->loaderPrivate) {
|
|
(*screen->dri2.loader->flushFrontBuffer)(driContext->driDrawablePriv,
|
|
driContext->driDrawablePriv->loaderPrivate);
|
|
|
|
/* Only clear the dirty bit if front-buffer rendering is no longer
|
|
* enabled. This is done so that the dirty bit can only be set in
|
|
* glDrawBuffer. Otherwise the dirty bit would have to be set at
|
|
* each of N places that do rendering. This has worse performances,
|
|
* but it is much easier to get correct.
|
|
*/
|
|
if (!intel->is_front_buffer_rendering) {
|
|
intel->front_buffer_dirty = GL_FALSE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
intelFlush(GLcontext * ctx)
|
|
{
|
|
intel_flush(ctx, GL_FALSE);
|
|
}
|
|
|
|
static void
|
|
intel_glFlush(GLcontext *ctx)
|
|
{
|
|
struct intel_context *intel = intel_context(ctx);
|
|
|
|
intel_flush(ctx, GL_TRUE);
|
|
|
|
/* We're using glFlush as an indicator that a frame is done, which is
|
|
* what DRI2 does before calling SwapBuffers (and means we should catch
|
|
* people doing front-buffer rendering, as well)..
|
|
*
|
|
* Wait for the swapbuffers before the one we just emitted, so we don't
|
|
* get too many swaps outstanding for apps that are GPU-heavy but not
|
|
* CPU-heavy.
|
|
*
|
|
* Unfortunately, we don't have a handle to the batch containing the swap,
|
|
* and getting our hands on that doesn't seem worth it, so we just us the
|
|
* first batch we emitted after the last swap.
|
|
*/
|
|
if (!intel->using_dri2_swapbuffers &&
|
|
intel->first_post_swapbuffers_batch != NULL) {
|
|
drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
|
|
drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
|
|
intel->first_post_swapbuffers_batch = NULL;
|
|
}
|
|
}
|
|
|
|
void
|
|
intelFinish(GLcontext * ctx)
|
|
{
|
|
struct gl_framebuffer *fb = ctx->DrawBuffer;
|
|
int i;
|
|
|
|
intelFlush(ctx);
|
|
|
|
for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
|
|
struct intel_renderbuffer *irb;
|
|
|
|
irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
|
|
|
|
if (irb && irb->region)
|
|
dri_bo_wait_rendering(irb->region->buffer);
|
|
}
|
|
if (fb->_DepthBuffer) {
|
|
/* XXX: Wait on buffer idle */
|
|
}
|
|
}
|
|
|
|
void
|
|
intelInitDriverFunctions(struct dd_function_table *functions)
|
|
{
|
|
_mesa_init_driver_functions(functions);
|
|
|
|
functions->Flush = intel_glFlush;
|
|
functions->Finish = intelFinish;
|
|
functions->GetString = intelGetString;
|
|
functions->UpdateState = intelInvalidateState;
|
|
|
|
intelInitTextureFuncs(functions);
|
|
intelInitTextureImageFuncs(functions);
|
|
intelInitTextureSubImageFuncs(functions);
|
|
intelInitTextureCopyImageFuncs(functions);
|
|
intelInitStateFuncs(functions);
|
|
intelInitClearFuncs(functions);
|
|
intelInitBufferFuncs(functions);
|
|
intelInitPixelFuncs(functions);
|
|
intelInitBufferObjectFuncs(functions);
|
|
intel_init_syncobj_functions(functions);
|
|
}
|
|
|
|
|
|
GLboolean
|
|
intelInitContext(struct intel_context *intel,
|
|
int api,
|
|
const __GLcontextModes * mesaVis,
|
|
__DRIcontext * driContextPriv,
|
|
void *sharedContextPrivate,
|
|
struct dd_function_table *functions)
|
|
{
|
|
GLcontext *ctx = &intel->ctx;
|
|
GLcontext *shareCtx = (GLcontext *) sharedContextPrivate;
|
|
__DRIscreen *sPriv = driContextPriv->driScreenPriv;
|
|
struct intel_screen *intelScreen = sPriv->private;
|
|
int bo_reuse_mode;
|
|
|
|
/* we can't do anything without a connection to the device */
|
|
if (intelScreen->bufmgr == NULL)
|
|
return GL_FALSE;
|
|
|
|
if (!_mesa_initialize_context_for_api(&intel->ctx, api, mesaVis, shareCtx,
|
|
functions, (void *) intel)) {
|
|
printf("%s: failed to init mesa context\n", __FUNCTION__);
|
|
return GL_FALSE;
|
|
}
|
|
|
|
driContextPriv->driverPrivate = intel;
|
|
intel->intelScreen = intelScreen;
|
|
intel->driContext = driContextPriv;
|
|
intel->driFd = sPriv->fd;
|
|
|
|
if (IS_GEN6(intel->intelScreen->deviceID)) {
|
|
intel->gen = 6;
|
|
intel->needs_ff_sync = GL_TRUE;
|
|
intel->has_luminance_srgb = GL_TRUE;
|
|
} else if (IS_GEN5(intel->intelScreen->deviceID)) {
|
|
intel->gen = 5;
|
|
intel->needs_ff_sync = GL_TRUE;
|
|
intel->has_luminance_srgb = GL_TRUE;
|
|
} else if (IS_965(intel->intelScreen->deviceID)) {
|
|
intel->gen = 4;
|
|
if (IS_G4X(intel->intelScreen->deviceID)) {
|
|
intel->has_luminance_srgb = GL_TRUE;
|
|
intel->is_g4x = GL_TRUE;
|
|
}
|
|
} else if (IS_9XX(intel->intelScreen->deviceID)) {
|
|
intel->gen = 3;
|
|
if (IS_945(intel->intelScreen->deviceID)) {
|
|
intel->is_945 = GL_TRUE;
|
|
}
|
|
} else {
|
|
intel->gen = 2;
|
|
}
|
|
|
|
driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
|
|
sPriv->myNum, (intel->gen >= 4) ? "i965" : "i915");
|
|
if (intelScreen->deviceID == PCI_CHIP_I865_G)
|
|
intel->maxBatchSize = 4096;
|
|
else
|
|
intel->maxBatchSize = BATCH_SZ;
|
|
|
|
intel->bufmgr = intelScreen->bufmgr;
|
|
|
|
bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
|
|
switch (bo_reuse_mode) {
|
|
case DRI_CONF_BO_REUSE_DISABLED:
|
|
break;
|
|
case DRI_CONF_BO_REUSE_ALL:
|
|
intel_bufmgr_gem_enable_reuse(intel->bufmgr);
|
|
break;
|
|
}
|
|
|
|
/* This doesn't yet catch all non-conformant rendering, but it's a
|
|
* start.
|
|
*/
|
|
if (getenv("INTEL_STRICT_CONFORMANCE")) {
|
|
unsigned int value = atoi(getenv("INTEL_STRICT_CONFORMANCE"));
|
|
if (value > 0) {
|
|
intel->conformance_mode = value;
|
|
}
|
|
else {
|
|
intel->conformance_mode = 1;
|
|
}
|
|
}
|
|
|
|
if (intel->conformance_mode > 0) {
|
|
ctx->Const.MinLineWidth = 1.0;
|
|
ctx->Const.MinLineWidthAA = 1.0;
|
|
ctx->Const.MaxLineWidth = 1.0;
|
|
ctx->Const.MaxLineWidthAA = 1.0;
|
|
ctx->Const.LineWidthGranularity = 1.0;
|
|
}
|
|
else {
|
|
ctx->Const.MinLineWidth = 1.0;
|
|
ctx->Const.MinLineWidthAA = 1.0;
|
|
ctx->Const.MaxLineWidth = 5.0;
|
|
ctx->Const.MaxLineWidthAA = 5.0;
|
|
ctx->Const.LineWidthGranularity = 0.5;
|
|
}
|
|
|
|
ctx->Const.MinPointSize = 1.0;
|
|
ctx->Const.MinPointSizeAA = 1.0;
|
|
ctx->Const.MaxPointSize = 255.0;
|
|
ctx->Const.MaxPointSizeAA = 3.0;
|
|
ctx->Const.PointSizeGranularity = 1.0;
|
|
|
|
/* reinitialize the context point state.
|
|
* It depend on constants in __GLcontextRec::Const
|
|
*/
|
|
_mesa_init_point(ctx);
|
|
|
|
meta_init_metaops(ctx, &intel->meta);
|
|
ctx->Const.MaxColorAttachments = 4; /* XXX FBO: review this */
|
|
if (intel->gen >= 4) {
|
|
if (MAX_WIDTH > 8192)
|
|
ctx->Const.MaxRenderbufferSize = 8192;
|
|
} else {
|
|
if (MAX_WIDTH > 2048)
|
|
ctx->Const.MaxRenderbufferSize = 2048;
|
|
}
|
|
|
|
/* Initialize the software rasterizer and helper modules. */
|
|
_swrast_CreateContext(ctx);
|
|
_vbo_CreateContext(ctx);
|
|
_tnl_CreateContext(ctx);
|
|
_swsetup_CreateContext(ctx);
|
|
|
|
/* Configure swrast to match hardware characteristics: */
|
|
_swrast_allow_pixel_fog(ctx, GL_FALSE);
|
|
_swrast_allow_vertex_fog(ctx, GL_TRUE);
|
|
|
|
_mesa_meta_init(ctx);
|
|
|
|
intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
|
|
intel->hw_stipple = 1;
|
|
|
|
/* XXX FBO: this doesn't seem to be used anywhere */
|
|
switch (mesaVis->depthBits) {
|
|
case 0: /* what to do in this case? */
|
|
case 16:
|
|
intel->polygon_offset_scale = 1.0;
|
|
break;
|
|
case 24:
|
|
intel->polygon_offset_scale = 2.0; /* req'd to pass glean */
|
|
break;
|
|
default:
|
|
assert(0);
|
|
break;
|
|
}
|
|
|
|
if (intel->gen >= 4)
|
|
intel->polygon_offset_scale /= 0xffff;
|
|
|
|
intel->RenderIndex = ~0;
|
|
|
|
intelInitExtensions(ctx);
|
|
|
|
INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
|
|
if (INTEL_DEBUG & DEBUG_BUFMGR)
|
|
dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE);
|
|
|
|
intel->batch = intel_batchbuffer_alloc(intel);
|
|
|
|
intel_fbo_init(intel);
|
|
|
|
if (intel->ctx.Mesa_DXTn) {
|
|
_mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
|
|
_mesa_enable_extension(ctx, "GL_S3_s3tc");
|
|
}
|
|
else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
|
|
_mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
|
|
}
|
|
intel->use_texture_tiling = driQueryOptionb(&intel->optionCache,
|
|
"texture_tiling");
|
|
intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
|
|
|
|
intel->prim.primitive = ~0;
|
|
|
|
/* Force all software fallbacks */
|
|
if (driQueryOptionb(&intel->optionCache, "no_rast")) {
|
|
fprintf(stderr, "disabling 3D rasterization\n");
|
|
intel->no_rast = 1;
|
|
}
|
|
|
|
if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
|
|
fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
|
|
intel->always_flush_batch = 1;
|
|
}
|
|
|
|
if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
|
|
fprintf(stderr, "flushing GPU caches before/after each draw call\n");
|
|
intel->always_flush_cache = 1;
|
|
}
|
|
|
|
/* Disable all hardware rendering (skip emitting batches and fences/waits
|
|
* to the kernel)
|
|
*/
|
|
intel->no_hw = getenv("INTEL_NO_HW") != NULL;
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
void
|
|
intelDestroyContext(__DRIcontext * driContextPriv)
|
|
{
|
|
struct intel_context *intel =
|
|
(struct intel_context *) driContextPriv->driverPrivate;
|
|
|
|
assert(intel); /* should never be null */
|
|
if (intel) {
|
|
GLboolean release_texture_heaps;
|
|
|
|
INTEL_FIREVERTICES(intel);
|
|
|
|
_mesa_meta_free(&intel->ctx);
|
|
|
|
meta_destroy_metaops(&intel->meta);
|
|
|
|
intel->vtbl.destroy(intel);
|
|
|
|
release_texture_heaps = (intel->ctx.Shared->RefCount == 1);
|
|
_swsetup_DestroyContext(&intel->ctx);
|
|
_tnl_DestroyContext(&intel->ctx);
|
|
_vbo_DestroyContext(&intel->ctx);
|
|
|
|
_swrast_DestroyContext(&intel->ctx);
|
|
intel->Fallback = 0x0; /* don't call _swrast_Flush later */
|
|
|
|
intel_batchbuffer_free(intel->batch);
|
|
intel->batch = NULL;
|
|
|
|
free(intel->prim.vb);
|
|
intel->prim.vb = NULL;
|
|
dri_bo_unreference(intel->prim.vb_bo);
|
|
intel->prim.vb_bo = NULL;
|
|
dri_bo_unreference(intel->first_post_swapbuffers_batch);
|
|
intel->first_post_swapbuffers_batch = NULL;
|
|
|
|
if (release_texture_heaps) {
|
|
/* Nothing is currently done here to free texture heaps;
|
|
* but we're not using the texture heap utilities, so I
|
|
* rather think we shouldn't. I've taken a look, and can't
|
|
* find any private texture data hanging around anywhere, but
|
|
* I'm not yet certain there isn't any at all...
|
|
*/
|
|
/* if (INTEL_DEBUG & DEBUG_TEXTURE)
|
|
fprintf(stderr, "do something to free texture heaps\n");
|
|
*/
|
|
}
|
|
|
|
driDestroyOptionCache(&intel->optionCache);
|
|
|
|
/* free the Mesa context */
|
|
_mesa_free_context_data(&intel->ctx);
|
|
|
|
FREE(intel);
|
|
driContextPriv->driverPrivate = NULL;
|
|
}
|
|
}
|
|
|
|
GLboolean
|
|
intelUnbindContext(__DRIcontext * driContextPriv)
|
|
{
|
|
return GL_TRUE;
|
|
}
|
|
|
|
GLboolean
|
|
intelMakeCurrent(__DRIcontext * driContextPriv,
|
|
__DRIdrawable * driDrawPriv,
|
|
__DRIdrawable * driReadPriv)
|
|
{
|
|
struct intel_context *intel;
|
|
GET_CURRENT_CONTEXT(curCtx);
|
|
|
|
if (driContextPriv)
|
|
intel = (struct intel_context *) driContextPriv->driverPrivate;
|
|
else
|
|
intel = NULL;
|
|
|
|
/* According to the glXMakeCurrent() man page: "Pending commands to
|
|
* the previous context, if any, are flushed before it is released."
|
|
* But only flush if we're actually changing contexts.
|
|
*/
|
|
if (intel_context(curCtx) && intel_context(curCtx) != intel) {
|
|
_mesa_flush(curCtx);
|
|
}
|
|
|
|
if (driContextPriv) {
|
|
struct gl_framebuffer *fb = driDrawPriv->driverPrivate;
|
|
struct gl_framebuffer *readFb = driReadPriv->driverPrivate;
|
|
|
|
driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
|
|
driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
|
|
intel_prepare_render(intel);
|
|
_mesa_make_current(&intel->ctx, fb, readFb);
|
|
}
|
|
else {
|
|
_mesa_make_current(NULL, NULL, NULL);
|
|
}
|
|
|
|
return GL_TRUE;
|
|
}
|