
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
121 lines
3.6 KiB
C
121 lines
3.6 KiB
C
/*
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* Mesa 3-D graphics library
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*
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* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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* (C) Copyright IBM Corporation 2006
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* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef ARRAYOBJ_H
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#define ARRAYOBJ_H
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#include "glheader.h"
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#include "mtypes.h"
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#include "glformats.h"
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struct gl_context;
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/**
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* \file arrayobj.h
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* Functions for the GL_ARB_vertex_array_object extension.
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*
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* \author Ian Romanick <idr@us.ibm.com>
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* \author Brian Paul
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*/
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/*
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* Internal functions
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*/
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extern struct gl_vertex_array_object *
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_mesa_lookup_vao(struct gl_context *ctx, GLuint id);
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extern struct gl_vertex_array_object *
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_mesa_lookup_vao_err(struct gl_context *ctx, GLuint id, const char *caller);
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extern struct gl_vertex_array_object *
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_mesa_new_vao(struct gl_context *ctx, GLuint name);
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extern void
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_mesa_delete_vao(struct gl_context *ctx, struct gl_vertex_array_object *obj);
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extern void
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_mesa_reference_vao_(struct gl_context *ctx,
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struct gl_vertex_array_object **ptr,
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struct gl_vertex_array_object *vao);
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static inline void
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_mesa_reference_vao(struct gl_context *ctx,
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struct gl_vertex_array_object **ptr,
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struct gl_vertex_array_object *vao)
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{
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if (*ptr != vao)
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_mesa_reference_vao_(ctx, ptr, vao);
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}
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extern void
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_mesa_initialize_vao(struct gl_context *ctx,
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struct gl_vertex_array_object *obj, GLuint name);
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extern void
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_mesa_update_vao_client_arrays(struct gl_context *ctx,
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struct gl_vertex_array_object *vao);
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/* Returns true if all varying arrays reside in vbos */
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extern bool
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_mesa_all_varyings_in_vbos(const struct gl_vertex_array_object *vao);
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/* Returns true if all vbos are unmapped */
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extern bool
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_mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao);
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/*
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* API functions
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*/
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void GLAPIENTRY
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_mesa_BindVertexArray_no_error(GLuint id);
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void GLAPIENTRY _mesa_BindVertexArray( GLuint id );
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void GLAPIENTRY _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids);
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void GLAPIENTRY
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_mesa_GenVertexArrays_no_error(GLsizei n, GLuint *arrays);
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void GLAPIENTRY _mesa_GenVertexArrays(GLsizei n, GLuint *arrays);
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void GLAPIENTRY
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_mesa_CreateVertexArrays_no_error(GLsizei n, GLuint *arrays);
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void GLAPIENTRY _mesa_CreateVertexArrays(GLsizei n, GLuint *arrays);
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GLboolean GLAPIENTRY _mesa_IsVertexArray( GLuint id );
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void GLAPIENTRY _mesa_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer);
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void GLAPIENTRY _mesa_GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param);
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#endif /* ARRAYOBJ_H */
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