
With this commit, a few fields are now specified on gen7 which weren't before. However, the values specified are zero which is the default so the final hardware packet remains the same. Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com> Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
272 lines
12 KiB
C
272 lines
12 KiB
C
/*
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include <assert.h>
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#include <stdbool.h>
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#include <string.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include "anv_private.h"
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#include "genxml/gen_macros.h"
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#include "genxml/genX_pack.h"
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#include "genX_pipeline_util.h"
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VkResult
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genX(graphics_pipeline_create)(
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VkDevice _device,
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struct anv_pipeline_cache * cache,
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const VkGraphicsPipelineCreateInfo* pCreateInfo,
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const VkAllocationCallbacks* pAllocator,
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VkPipeline* pPipeline)
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{
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ANV_FROM_HANDLE(anv_device, device, _device);
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ANV_FROM_HANDLE(anv_render_pass, pass, pCreateInfo->renderPass);
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const struct anv_physical_device *physical_device =
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&device->instance->physicalDevice;
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const struct gen_device_info *devinfo = &physical_device->info;
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struct anv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
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struct anv_pipeline *pipeline;
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VkResult result;
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assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO);
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pipeline = vk_alloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
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VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
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if (pipeline == NULL)
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return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
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result = anv_pipeline_init(pipeline, device, cache,
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pCreateInfo, pAllocator);
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if (result != VK_SUCCESS) {
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vk_free2(&device->alloc, pAllocator, pipeline);
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return result;
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}
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assert(pCreateInfo->pVertexInputState);
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emit_vertex_input(pipeline, pCreateInfo->pVertexInputState);
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assert(pCreateInfo->pRasterizationState);
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emit_rs_state(pipeline, pCreateInfo->pRasterizationState,
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pCreateInfo->pMultisampleState, pass, subpass);
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emit_ds_state(pipeline, pCreateInfo->pDepthStencilState, pass, subpass);
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emit_cb_state(pipeline, pCreateInfo->pColorBlendState,
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pCreateInfo->pMultisampleState);
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emit_urb_setup(pipeline);
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emit_3dstate_clip(pipeline, pCreateInfo->pViewportState,
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pCreateInfo->pRasterizationState);
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emit_3dstate_streamout(pipeline, pCreateInfo->pRasterizationState);
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emit_ms_state(pipeline, pCreateInfo->pMultisampleState);
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#if 0
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/* From gen7_vs_state.c */
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/**
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* From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages >
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* Geometry > Geometry Shader > State:
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*
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* "Note: Because of corruption in IVB:GT2, software needs to flush the
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* whole fixed function pipeline when the GS enable changes value in
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* the 3DSTATE_GS."
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*
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* The hardware architects have clarified that in this context "flush the
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* whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS
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* Stall" bit set.
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*/
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if (!brw->is_haswell && !brw->is_baytrail)
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gen7_emit_vs_workaround_flush(brw);
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#endif
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emit_3dstate_vs(pipeline);
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const struct brw_gs_prog_data *gs_prog_data = get_gs_prog_data(pipeline);
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if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_GEOMETRY)) {
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs);
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} else {
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const struct anv_shader_bin *gs_bin =
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pipeline->shaders[MESA_SHADER_GEOMETRY];
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs) {
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gs.KernelStartPointer = gs_bin->kernel.offset;
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gs.ScratchSpaceBasePointer = (struct anv_address) {
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.bo = anv_scratch_pool_alloc(device, &device->scratch_pool,
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MESA_SHADER_GEOMETRY,
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gs_prog_data->base.base.total_scratch),
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.offset = 0,
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};
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gs.PerThreadScratchSpace = scratch_space(&gs_prog_data->base.base);
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gs.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1;
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gs.OutputTopology = gs_prog_data->output_topology;
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gs.VertexURBEntryReadLength = gs_prog_data->base.urb_read_length;
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gs.IncludeVertexHandles = gs_prog_data->base.include_vue_handles;
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gs.DispatchGRFStartRegisterForURBData =
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gs_prog_data->base.base.dispatch_grf_start_reg;
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gs.SamplerCount = get_sampler_count(gs_bin);
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gs.BindingTableEntryCount = get_binding_table_entry_count(gs_bin);
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gs.MaximumNumberofThreads = devinfo->max_gs_threads - 1;
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/* This in the next dword on HSW. */
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gs.ControlDataFormat = gs_prog_data->control_data_format;
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gs.ControlDataHeaderSize = gs_prog_data->control_data_header_size_hwords;
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gs.InstanceControl = MAX2(gs_prog_data->invocations, 1) - 1;
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gs.DispatchMode = gs_prog_data->base.dispatch_mode;
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gs.GSStatisticsEnable = true;
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gs.IncludePrimitiveID = gs_prog_data->include_primitive_id;
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# if (GEN_IS_HASWELL)
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gs.ReorderMode = REORDER_TRAILING;
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# else
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gs.ReorderEnable = true;
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# endif
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gs.GSEnable = true;
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}
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}
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if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) {
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SBE), sbe);
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM), wm) {
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wm.StatisticsEnable = true;
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wm.ThreadDispatchEnable = false;
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wm.LineEndCapAntialiasingRegionWidth = 0; /* 0.5 pixels */
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wm.LineAntialiasingRegionWidth = 1; /* 1.0 pixels */
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wm.EarlyDepthStencilControl = EDSC_NORMAL;
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wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
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}
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/* Even if no fragments are ever dispatched, the hardware hangs if we
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* don't at least set the maximum number of threads.
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*/
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS), ps) {
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ps.MaximumNumberofThreads = devinfo->max_wm_threads - 1;
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}
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} else {
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const struct anv_shader_bin *fs_bin =
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pipeline->shaders[MESA_SHADER_FRAGMENT];
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const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
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if (wm_prog_data->urb_setup[VARYING_SLOT_BFC0] != -1 ||
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wm_prog_data->urb_setup[VARYING_SLOT_BFC1] != -1)
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anv_finishme("two-sided color needs sbe swizzling setup");
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if (wm_prog_data->urb_setup[VARYING_SLOT_PRIMITIVE_ID] != -1)
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anv_finishme("primitive_id needs sbe swizzling setup");
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emit_3dstate_sbe(pipeline);
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS), ps) {
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ps.KernelStartPointer0 = fs_bin->kernel.offset;
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ps.KernelStartPointer1 = 0;
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ps.KernelStartPointer2 = fs_bin->kernel.offset +
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wm_prog_data->prog_offset_2;
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ps.ScratchSpaceBasePointer = (struct anv_address) {
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.bo = anv_scratch_pool_alloc(device, &device->scratch_pool,
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MESA_SHADER_FRAGMENT,
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wm_prog_data->base.total_scratch),
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.offset = 0,
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};
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ps.PerThreadScratchSpace = scratch_space(&wm_prog_data->base);
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ps.SamplerCount = get_sampler_count(fs_bin);
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ps.BindingTableEntryCount = get_binding_table_entry_count(fs_bin);
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ps.MaximumNumberofThreads = devinfo->max_wm_threads - 1;
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ps.PushConstantEnable = wm_prog_data->base.nr_params > 0;
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ps.AttributeEnable = wm_prog_data->num_varying_inputs > 0;
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ps.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask;
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ps.RenderTargetFastClearEnable = false;
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ps.DualSourceBlendEnable = false;
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ps.RenderTargetResolveEnable = false;
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ps.PositionXYOffsetSelect = wm_prog_data->uses_pos_offset ?
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POSOFFSET_SAMPLE : POSOFFSET_NONE;
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ps._32PixelDispatchEnable = false;
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ps._16PixelDispatchEnable = wm_prog_data->dispatch_16;
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ps._8PixelDispatchEnable = wm_prog_data->dispatch_8;
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ps.DispatchGRFStartRegisterforConstantSetupData0 =
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wm_prog_data->base.dispatch_grf_start_reg,
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ps.DispatchGRFStartRegisterforConstantSetupData1 = 0,
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ps.DispatchGRFStartRegisterforConstantSetupData2 =
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wm_prog_data->dispatch_grf_start_reg_2;
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/* Haswell requires the sample mask to be set in this packet as well as
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* in 3DSTATE_SAMPLE_MASK; the values should match. */
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/* _NEW_BUFFERS, _NEW_MULTISAMPLE */
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#if GEN_IS_HASWELL
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ps.SampleMask = 0xff;
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#endif
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}
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uint32_t samples = pCreateInfo->pMultisampleState ?
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pCreateInfo->pMultisampleState->rasterizationSamples : 1;
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/* FIXME-GEN7: This needs a lot more work, cf gen7 upload_wm_state(). */
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM), wm) {
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wm.StatisticsEnable = true;
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wm.ThreadDispatchEnable = true;
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wm.LineEndCapAntialiasingRegionWidth = 0; /* 0.5 pixels */
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wm.LineAntialiasingRegionWidth = 1; /* 1.0 pixels */
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wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
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wm.PixelShaderKillPixel = wm_prog_data->uses_kill;
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wm.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
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wm.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth;
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wm.PixelShaderUsesSourceW = wm_prog_data->uses_src_w;
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wm.PixelShaderUsesInputCoverageMask = wm_prog_data->uses_sample_mask;
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if (wm_prog_data->early_fragment_tests) {
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wm.EarlyDepthStencilControl = EDSC_PREPS;
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} else if (wm_prog_data->has_side_effects) {
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wm.EarlyDepthStencilControl = EDSC_PSEXEC;
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} else {
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wm.EarlyDepthStencilControl = EDSC_NORMAL;
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}
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wm.BarycentricInterpolationMode = wm_prog_data->barycentric_interp_modes;
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wm.MultisampleRasterizationMode = samples > 1 ?
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MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;
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wm.MultisampleDispatchMode = ((samples == 1) ||
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(samples > 1 && wm_prog_data->persample_dispatch)) ?
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MSDISPMODE_PERSAMPLE : MSDISPMODE_PERPIXEL;
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}
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}
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*pPipeline = anv_pipeline_to_handle(pipeline);
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return VK_SUCCESS;
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}
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