Files
third_party_mesa3d/src/intel/vulkan/gen7_pipeline.c
Jason Ekstrand 4a48d19d93 anv/pipeline: Unify 3DSTATE_VS emission
With this commit, a few fields are now specified on gen7 which weren't
before.  However, the values specified are zero which is the default so the
final hardware packet remains the same.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
2016-11-16 10:08:48 -08:00

272 lines
12 KiB
C

/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <assert.h>
#include <stdbool.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include "anv_private.h"
#include "genxml/gen_macros.h"
#include "genxml/genX_pack.h"
#include "genX_pipeline_util.h"
VkResult
genX(graphics_pipeline_create)(
VkDevice _device,
struct anv_pipeline_cache * cache,
const VkGraphicsPipelineCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkPipeline* pPipeline)
{
ANV_FROM_HANDLE(anv_device, device, _device);
ANV_FROM_HANDLE(anv_render_pass, pass, pCreateInfo->renderPass);
const struct anv_physical_device *physical_device =
&device->instance->physicalDevice;
const struct gen_device_info *devinfo = &physical_device->info;
struct anv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
struct anv_pipeline *pipeline;
VkResult result;
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO);
pipeline = vk_alloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (pipeline == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
result = anv_pipeline_init(pipeline, device, cache,
pCreateInfo, pAllocator);
if (result != VK_SUCCESS) {
vk_free2(&device->alloc, pAllocator, pipeline);
return result;
}
assert(pCreateInfo->pVertexInputState);
emit_vertex_input(pipeline, pCreateInfo->pVertexInputState);
assert(pCreateInfo->pRasterizationState);
emit_rs_state(pipeline, pCreateInfo->pRasterizationState,
pCreateInfo->pMultisampleState, pass, subpass);
emit_ds_state(pipeline, pCreateInfo->pDepthStencilState, pass, subpass);
emit_cb_state(pipeline, pCreateInfo->pColorBlendState,
pCreateInfo->pMultisampleState);
emit_urb_setup(pipeline);
emit_3dstate_clip(pipeline, pCreateInfo->pViewportState,
pCreateInfo->pRasterizationState);
emit_3dstate_streamout(pipeline, pCreateInfo->pRasterizationState);
emit_ms_state(pipeline, pCreateInfo->pMultisampleState);
#if 0
/* From gen7_vs_state.c */
/**
* From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages >
* Geometry > Geometry Shader > State:
*
* "Note: Because of corruption in IVB:GT2, software needs to flush the
* whole fixed function pipeline when the GS enable changes value in
* the 3DSTATE_GS."
*
* The hardware architects have clarified that in this context "flush the
* whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS
* Stall" bit set.
*/
if (!brw->is_haswell && !brw->is_baytrail)
gen7_emit_vs_workaround_flush(brw);
#endif
emit_3dstate_vs(pipeline);
const struct brw_gs_prog_data *gs_prog_data = get_gs_prog_data(pipeline);
if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_GEOMETRY)) {
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs);
} else {
const struct anv_shader_bin *gs_bin =
pipeline->shaders[MESA_SHADER_GEOMETRY];
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs) {
gs.KernelStartPointer = gs_bin->kernel.offset;
gs.ScratchSpaceBasePointer = (struct anv_address) {
.bo = anv_scratch_pool_alloc(device, &device->scratch_pool,
MESA_SHADER_GEOMETRY,
gs_prog_data->base.base.total_scratch),
.offset = 0,
};
gs.PerThreadScratchSpace = scratch_space(&gs_prog_data->base.base);
gs.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1;
gs.OutputTopology = gs_prog_data->output_topology;
gs.VertexURBEntryReadLength = gs_prog_data->base.urb_read_length;
gs.IncludeVertexHandles = gs_prog_data->base.include_vue_handles;
gs.DispatchGRFStartRegisterForURBData =
gs_prog_data->base.base.dispatch_grf_start_reg;
gs.SamplerCount = get_sampler_count(gs_bin);
gs.BindingTableEntryCount = get_binding_table_entry_count(gs_bin);
gs.MaximumNumberofThreads = devinfo->max_gs_threads - 1;
/* This in the next dword on HSW. */
gs.ControlDataFormat = gs_prog_data->control_data_format;
gs.ControlDataHeaderSize = gs_prog_data->control_data_header_size_hwords;
gs.InstanceControl = MAX2(gs_prog_data->invocations, 1) - 1;
gs.DispatchMode = gs_prog_data->base.dispatch_mode;
gs.GSStatisticsEnable = true;
gs.IncludePrimitiveID = gs_prog_data->include_primitive_id;
# if (GEN_IS_HASWELL)
gs.ReorderMode = REORDER_TRAILING;
# else
gs.ReorderEnable = true;
# endif
gs.GSEnable = true;
}
}
if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) {
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SBE), sbe);
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM), wm) {
wm.StatisticsEnable = true;
wm.ThreadDispatchEnable = false;
wm.LineEndCapAntialiasingRegionWidth = 0; /* 0.5 pixels */
wm.LineAntialiasingRegionWidth = 1; /* 1.0 pixels */
wm.EarlyDepthStencilControl = EDSC_NORMAL;
wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
}
/* Even if no fragments are ever dispatched, the hardware hangs if we
* don't at least set the maximum number of threads.
*/
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS), ps) {
ps.MaximumNumberofThreads = devinfo->max_wm_threads - 1;
}
} else {
const struct anv_shader_bin *fs_bin =
pipeline->shaders[MESA_SHADER_FRAGMENT];
const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
if (wm_prog_data->urb_setup[VARYING_SLOT_BFC0] != -1 ||
wm_prog_data->urb_setup[VARYING_SLOT_BFC1] != -1)
anv_finishme("two-sided color needs sbe swizzling setup");
if (wm_prog_data->urb_setup[VARYING_SLOT_PRIMITIVE_ID] != -1)
anv_finishme("primitive_id needs sbe swizzling setup");
emit_3dstate_sbe(pipeline);
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS), ps) {
ps.KernelStartPointer0 = fs_bin->kernel.offset;
ps.KernelStartPointer1 = 0;
ps.KernelStartPointer2 = fs_bin->kernel.offset +
wm_prog_data->prog_offset_2;
ps.ScratchSpaceBasePointer = (struct anv_address) {
.bo = anv_scratch_pool_alloc(device, &device->scratch_pool,
MESA_SHADER_FRAGMENT,
wm_prog_data->base.total_scratch),
.offset = 0,
};
ps.PerThreadScratchSpace = scratch_space(&wm_prog_data->base);
ps.SamplerCount = get_sampler_count(fs_bin);
ps.BindingTableEntryCount = get_binding_table_entry_count(fs_bin);
ps.MaximumNumberofThreads = devinfo->max_wm_threads - 1;
ps.PushConstantEnable = wm_prog_data->base.nr_params > 0;
ps.AttributeEnable = wm_prog_data->num_varying_inputs > 0;
ps.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask;
ps.RenderTargetFastClearEnable = false;
ps.DualSourceBlendEnable = false;
ps.RenderTargetResolveEnable = false;
ps.PositionXYOffsetSelect = wm_prog_data->uses_pos_offset ?
POSOFFSET_SAMPLE : POSOFFSET_NONE;
ps._32PixelDispatchEnable = false;
ps._16PixelDispatchEnable = wm_prog_data->dispatch_16;
ps._8PixelDispatchEnable = wm_prog_data->dispatch_8;
ps.DispatchGRFStartRegisterforConstantSetupData0 =
wm_prog_data->base.dispatch_grf_start_reg,
ps.DispatchGRFStartRegisterforConstantSetupData1 = 0,
ps.DispatchGRFStartRegisterforConstantSetupData2 =
wm_prog_data->dispatch_grf_start_reg_2;
/* Haswell requires the sample mask to be set in this packet as well as
* in 3DSTATE_SAMPLE_MASK; the values should match. */
/* _NEW_BUFFERS, _NEW_MULTISAMPLE */
#if GEN_IS_HASWELL
ps.SampleMask = 0xff;
#endif
}
uint32_t samples = pCreateInfo->pMultisampleState ?
pCreateInfo->pMultisampleState->rasterizationSamples : 1;
/* FIXME-GEN7: This needs a lot more work, cf gen7 upload_wm_state(). */
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM), wm) {
wm.StatisticsEnable = true;
wm.ThreadDispatchEnable = true;
wm.LineEndCapAntialiasingRegionWidth = 0; /* 0.5 pixels */
wm.LineAntialiasingRegionWidth = 1; /* 1.0 pixels */
wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
wm.PixelShaderKillPixel = wm_prog_data->uses_kill;
wm.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
wm.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth;
wm.PixelShaderUsesSourceW = wm_prog_data->uses_src_w;
wm.PixelShaderUsesInputCoverageMask = wm_prog_data->uses_sample_mask;
if (wm_prog_data->early_fragment_tests) {
wm.EarlyDepthStencilControl = EDSC_PREPS;
} else if (wm_prog_data->has_side_effects) {
wm.EarlyDepthStencilControl = EDSC_PSEXEC;
} else {
wm.EarlyDepthStencilControl = EDSC_NORMAL;
}
wm.BarycentricInterpolationMode = wm_prog_data->barycentric_interp_modes;
wm.MultisampleRasterizationMode = samples > 1 ?
MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;
wm.MultisampleDispatchMode = ((samples == 1) ||
(samples > 1 && wm_prog_data->persample_dispatch)) ?
MSDISPMODE_PERSAMPLE : MSDISPMODE_PERPIXEL;
}
}
*pPipeline = anv_pipeline_to_handle(pipeline);
return VK_SUCCESS;
}