
In trying to track down the new failure in #2670, I found that I could get the flaky test set down to 4 tests, and dropping any remaining test wouldn't trigger the failure (a bad 8x4 block in the middle of dEQP-GLES3.functional.fbo.msaa.4_samples.r16f's render target). Disabling gmem or bypass didn't help, and adding lots of CCU flushing didn't help. What did help was disabling blitting, or this memset to initialize the UBWC area after we (presumably) pull a BO out of the BO cache. My guess is that the 2D blitter can't handle some rare set of state in the flags buffer and emits some garbage. I've run 8 gles3 and 7 gles31 runs with this branch now so hopefully I've got the4 right set of flakes marked for removal. Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2670 Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4290> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4290>
64 lines
2.8 KiB
Plaintext
64 lines
2.8 KiB
Plaintext
# Note: skips lists for CI are just a list of lines that, when
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# non-zero-length and not starting with '#', will regex match to
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# delete lines from the test list. Be careful.
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# Skip the perf/stress tests to keep runtime manageable
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dEQP-GLES[0-9]*.performance.*
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dEQP-GLES[0-9]*.stress.*
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# These are really slow on tiling architectures (including llvmpipe).
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dEQP-GLES[0-9]*.functional.flush_finish.*
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# Unstable test results
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#dEQP-GLES3.functional.fragment_out.random.*
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dEQP-GLES3.functional.transform_feedback.*points.*
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dEQP-GLES3.functional.transform_feedback.*lines.*
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dEQP-GLES31.functional.primitive_bounding_box.*
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#dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array.*
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# Intermittent timeout
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dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.23
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dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.48
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# Flakes reported more than once during Jan-Feb 2020
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dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array
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dEQP-GLES3.functional.fragment_out.random.0
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dEQP-GLES3.functional.fragment_out.random.1
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dEQP-GLES3.functional.fragment_out.random.12
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dEQP-GLES3.functional.fragment_out.random.13
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dEQP-GLES3.functional.fragment_out.random.17
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dEQP-GLES3.functional.fragment_out.random.24
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dEQP-GLES3.functional.fragment_out.random.27
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dEQP-GLES3.functional.fragment_out.random.28
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dEQP-GLES3.functional.fragment_out.random.32
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dEQP-GLES3.functional.fragment_out.random.34
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dEQP-GLES3.functional.fragment_out.random.35
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dEQP-GLES3.functional.fragment_out.random.36
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dEQP-GLES3.functional.fragment_out.random.40
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dEQP-GLES3.functional.fragment_out.random.44
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dEQP-GLES3.functional.fragment_out.random.47
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dEQP-GLES3.functional.fragment_out.random.5
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dEQP-GLES3.functional.fragment_out.random.50
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dEQP-GLES3.functional.fragment_out.random.51
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dEQP-GLES3.functional.fragment_out.random.55
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dEQP-GLES3.functional.fragment_out.random.58
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dEQP-GLES3.functional.fragment_out.random.59
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dEQP-GLES3.functional.fragment_out.random.61
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dEQP-GLES3.functional.fragment_out.random.63
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dEQP-GLES3.functional.fragment_out.random.66
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dEQP-GLES3.functional.fragment_out.random.67
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dEQP-GLES3.functional.fragment_out.random.69
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dEQP-GLES3.functional.fragment_out.random.70
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dEQP-GLES3.functional.fragment_out.random.71
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dEQP-GLES3.functional.fragment_out.random.80
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dEQP-GLES3.functional.fragment_out.random.82
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dEQP-GLES3.functional.fragment_out.random.86
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dEQP-GLES3.functional.fragment_out.random.88
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dEQP-GLES3.functional.fragment_out.random.91
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dEQP-GLES3.functional.fragment_out.random.93
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dEQP-GLES3.functional.fragment_out.random.95
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dEQP-GLES3.functional.fragment_out.random.96
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dEQP-GLES3.functional.transform_feedback.array_element.interleaved.triangles.highp_mat2x3
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dEQP-GLES3.functional.transform_feedback.array_element.interleaved.triangles.lowp_mat2x4
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dEQP-GLES3.functional.transform_feedback.array_element.separate.triangles.lowp_mat2x4
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