
When varying packing is disabled for transform feedback and a xfb declaration points to an array element or structure member, the element/member should be aligned to the start of a slot as well. If that's not the case, a new varying is created and the element/member value is copied. There might a way to further optimize the number of slots allocated or the number of copies necessary if the performance cost is problematic. For example, in cases where simply padding the top level variable might correctly align all the captured values. Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com> Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Acked-by: Daniel Stone <daniels@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2433>
299 lines
8.2 KiB
C++
299 lines
8.2 KiB
C++
/*
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* Copyright © 2012 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef GLSL_LINK_VARYINGS_H
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#define GLSL_LINK_VARYINGS_H
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/**
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* \file link_varyings.h
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*
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* Linker functions related specifically to linking varyings between shader
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* stages.
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*/
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#include "main/glheader.h"
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#include "program/prog_parameter.h"
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#include "util/bitset.h"
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struct gl_shader_program;
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struct gl_shader;
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class ir_variable;
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/**
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* Data structure describing a varying which is available for use in transform
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* feedback.
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*
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* For example, if the vertex shader contains:
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*
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* struct S {
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* vec4 foo;
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* float[3] bar;
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* };
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*
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* varying S[2] v;
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*
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* Then there would be tfeedback_candidate objects corresponding to the
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* following varyings:
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*
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* v[0].foo
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* v[0].bar
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* v[1].foo
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* v[1].bar
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*/
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struct tfeedback_candidate
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{
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/**
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* Toplevel variable containing this varying. In the above example, this
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* would point to the declaration of the varying v.
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*/
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ir_variable *toplevel_var;
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/**
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* Type of this varying. In the above example, this would point to the
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* glsl_type for "vec4" or "float[3]".
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*/
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const glsl_type *type;
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/**
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* Offset within the toplevel variable where this varying occurs (counted
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* in multiples of the size of a float).
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*/
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unsigned offset;
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};
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/**
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* Data structure tracking information about a transform feedback declaration
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* during linking.
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*/
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class tfeedback_decl
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{
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public:
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void init(struct gl_context *ctx, const void *mem_ctx, const char *input);
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static bool is_same(const tfeedback_decl &x, const tfeedback_decl &y);
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bool assign_location(struct gl_context *ctx,
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struct gl_shader_program *prog);
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unsigned get_num_outputs() const;
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bool store(struct gl_context *ctx, struct gl_shader_program *prog,
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struct gl_transform_feedback_info *info, unsigned buffer,
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unsigned buffer_index, const unsigned max_outputs,
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BITSET_WORD *used_components[MAX_FEEDBACK_BUFFERS],
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bool *explicit_stride, bool has_xfb_qualifiers,
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const void *mem_ctx) const;
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const tfeedback_candidate *find_candidate(gl_shader_program *prog,
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hash_table *tfeedback_candidates);
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void set_lowered_candidate(const tfeedback_candidate *candidate);
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bool is_next_buffer_separator() const
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{
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return this->next_buffer_separator;
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}
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bool is_varying_written() const
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{
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if (this->next_buffer_separator || this->skip_components)
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return false;
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return this->matched_candidate->toplevel_var->data.assigned;
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}
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bool is_varying() const
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{
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return !this->next_buffer_separator && !this->skip_components;
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}
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bool is_aligned(unsigned dmul, unsigned offset) const
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{
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return (dmul * (this->array_subscript + offset)) % 4 == 0;
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}
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const char *name() const
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{
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return this->orig_name;
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}
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unsigned get_stream_id() const
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{
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return this->stream_id;
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}
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unsigned get_buffer() const
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{
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return this->buffer;
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}
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unsigned get_offset() const
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{
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return this->offset;
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}
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/**
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* The total number of varying components taken up by this variable. Only
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* valid if assign_location() has been called.
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*/
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unsigned num_components() const
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{
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if (this->lowered_builtin_array_variable)
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return this->size;
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else
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return this->vector_elements * this->matrix_columns * this->size *
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(this->is_64bit() ? 2 : 1);
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}
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unsigned get_location() const {
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return this->location;
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}
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private:
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bool is_64bit() const
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{
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return _mesa_gl_datatype_is_64bit(this->type);
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}
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/**
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* The name that was supplied to glTransformFeedbackVaryings. Used for
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* error reporting and glGetTransformFeedbackVarying().
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*/
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const char *orig_name;
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/**
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* The name of the variable, parsed from orig_name.
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*/
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const char *var_name;
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/**
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* True if the declaration in orig_name represents an array.
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*/
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bool is_subscripted;
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/**
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* If is_subscripted is true, the subscript that was specified in orig_name.
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*/
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unsigned array_subscript;
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/**
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* Non-zero if the variable is gl_ClipDistance, glTessLevelOuter or
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* gl_TessLevelInner and the driver lowers it to gl_*MESA.
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*/
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enum {
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none,
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clip_distance,
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cull_distance,
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tess_level_outer,
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tess_level_inner,
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} lowered_builtin_array_variable;
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/**
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* The vertex shader output location that the linker assigned for this
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* variable. -1 if a location hasn't been assigned yet.
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*/
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int location;
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/**
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* Used to store the buffer assigned by xfb_buffer.
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*/
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unsigned buffer;
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/**
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* Used to store the offset assigned by xfb_offset.
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*/
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unsigned offset;
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/**
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* If non-zero, then this variable may be packed along with other variables
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* into a single varying slot, so this offset should be applied when
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* accessing components. For example, an offset of 1 means that the x
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* component of this variable is actually stored in component y of the
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* location specified by \c location.
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*
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* Only valid if location != -1.
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*/
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unsigned location_frac;
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/**
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* If location != -1, the number of vector elements in this variable, or 1
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* if this variable is a scalar.
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*/
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unsigned vector_elements;
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/**
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* If location != -1, the number of matrix columns in this variable, or 1
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* if this variable is not a matrix.
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*/
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unsigned matrix_columns;
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/** Type of the varying returned by glGetTransformFeedbackVarying() */
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GLenum type;
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/**
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* If location != -1, the size that should be returned by
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* glGetTransformFeedbackVarying().
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*/
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unsigned size;
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/**
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* How many components to skip. If non-zero, this is
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* gl_SkipComponents{1,2,3,4} from ARB_transform_feedback3.
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*/
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unsigned skip_components;
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/**
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* Whether this is gl_NextBuffer from ARB_transform_feedback3.
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*/
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bool next_buffer_separator;
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/**
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* If find_candidate() has been called, pointer to the tfeedback_candidate
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* data structure that was found. Otherwise NULL.
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*/
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const tfeedback_candidate *matched_candidate;
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/**
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* StreamId assigned to this varying (defaults to 0). Can only be set to
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* values other than 0 in geometry shaders that use the stream layout
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* modifier. Accepted values must be in the range [0, MAX_VERTEX_STREAMS-1].
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*/
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unsigned stream_id;
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};
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bool
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link_varyings(struct gl_shader_program *prog, unsigned first, unsigned last,
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struct gl_context *ctx, void *mem_ctx);
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void
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validate_first_and_last_interface_explicit_locations(struct gl_context *ctx,
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struct gl_shader_program *prog,
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gl_shader_stage first,
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gl_shader_stage last);
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void
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cross_validate_outputs_to_inputs(struct gl_context *ctx,
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struct gl_shader_program *prog,
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gl_linked_shader *producer,
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gl_linked_shader *consumer);
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#endif /* GLSL_LINK_VARYINGS_H */
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