4a2e7306dd007a9564f9194c52d181ef24271c4e

This avoids a violation of the Vulkan memory model that was leading to intermittent failures of at least 8k test-cases of the Vulkan CTS (within the group dEQP-VK.memory_model.*) on TGL and DG2 platforms. In theory the issue may be reproducible on earlier platforms like IVB and ICL, but the SYNC.ALLWR instruction is not available on those platforms so a different (likely costlier) fix will be needed. The issue occurs within the sequence we emit for a NIR memory barrier with acquire semantics requiring the synchronization of multiple caches, e.g. in pseudocode for a barrier involving the TGM and UGM caches on DG2: x <- load.ugm // Atomic read sequenced-before the barrier y <- fence.ugm z <- fence.tgm wait(y, z) w <- load.tgm // Read sequenced-after the barrier In the example we must provide the guarantee that the memory load for x is completed before the one for w, however this ordering can be reversed with the intervention of a concurrent thread, since the UGM fence will block on the prior UGM load and potentially take a long time, while the TGM fence may complete and invalidate the TGM cache immediately, so a concurrent thread could pollute the TGM cache with stale contents for the w location *before* the UGM load has completed, leading to an inversion of the expected memory ordering. v2: Apply the workaround regardless of whether the NIR barrier intrinsic specifies multiple storage classes or a single one, since an acquire barrier is required to order subsequent requests relative to previous atomic requests of unknown storage class not necessarily specified by the memory scope information of the intrinsic. Cc: mesa-stable Reviewed-by: Ivan Briano <ivan.briano@intel.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20690>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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