
This fixes a bunch of new CTS tests which look for exactly this. Even in the cases where we just call vk_free to free a CPU data structure, we still handle NULL explicitly. This way we're less likely to forget to handle NULL later should we actually do something less trivial. Cc: "13.0" <mesa-stable@lists.freedesktop.org> Reviewed-by: Dave Airlie <airlied@redhat.com>
559 lines
18 KiB
C
559 lines
18 KiB
C
/*
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "util/mesa-sha1.h"
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#include "util/hash_table.h"
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#include "util/debug.h"
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#include "anv_private.h"
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static size_t
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anv_shader_bin_size(uint32_t prog_data_size, uint32_t nr_params,
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uint32_t key_size,
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uint32_t surface_count, uint32_t sampler_count)
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{
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const uint32_t binding_data_size =
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(surface_count + sampler_count) * sizeof(struct anv_pipeline_binding);
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return align_u32(sizeof(struct anv_shader_bin), 8) +
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align_u32(prog_data_size, 8) +
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align_u32(nr_params * sizeof(void *), 8) +
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align_u32(sizeof(uint32_t) + key_size, 8) +
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align_u32(binding_data_size, 8);
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}
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struct anv_shader_bin *
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anv_shader_bin_create(struct anv_device *device,
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const void *key_data, uint32_t key_size,
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const void *kernel_data, uint32_t kernel_size,
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const struct brw_stage_prog_data *prog_data,
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uint32_t prog_data_size, const void *prog_data_param,
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const struct anv_pipeline_bind_map *bind_map)
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{
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const size_t size =
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anv_shader_bin_size(prog_data_size, prog_data->nr_params, key_size,
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bind_map->surface_count, bind_map->sampler_count);
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struct anv_shader_bin *shader =
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vk_alloc(&device->alloc, size, 8, VK_SYSTEM_ALLOCATION_SCOPE_DEVICE);
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if (!shader)
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return NULL;
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shader->ref_cnt = 1;
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shader->kernel =
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anv_state_pool_alloc(&device->instruction_state_pool, kernel_size, 64);
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memcpy(shader->kernel.map, kernel_data, kernel_size);
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shader->kernel_size = kernel_size;
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shader->bind_map = *bind_map;
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shader->prog_data_size = prog_data_size;
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/* Now we fill out the floating data at the end */
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void *data = shader;
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data += align_u32(sizeof(struct anv_shader_bin), 8);
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shader->prog_data = data;
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struct brw_stage_prog_data *new_prog_data = data;
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memcpy(data, prog_data, prog_data_size);
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data += align_u32(prog_data_size, 8);
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assert(prog_data->nr_pull_params == 0);
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assert(prog_data->nr_image_params == 0);
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new_prog_data->param = data;
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uint32_t param_size = prog_data->nr_params * sizeof(void *);
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memcpy(data, prog_data_param, param_size);
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data += align_u32(param_size, 8);
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shader->key = data;
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struct anv_shader_bin_key *key = data;
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key->size = key_size;
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memcpy(key->data, key_data, key_size);
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data += align_u32(sizeof(*key) + key_size, 8);
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shader->bind_map.surface_to_descriptor = data;
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memcpy(data, bind_map->surface_to_descriptor,
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bind_map->surface_count * sizeof(struct anv_pipeline_binding));
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data += bind_map->surface_count * sizeof(struct anv_pipeline_binding);
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shader->bind_map.sampler_to_descriptor = data;
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memcpy(data, bind_map->sampler_to_descriptor,
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bind_map->sampler_count * sizeof(struct anv_pipeline_binding));
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return shader;
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}
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void
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anv_shader_bin_destroy(struct anv_device *device,
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struct anv_shader_bin *shader)
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{
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assert(shader->ref_cnt == 0);
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anv_state_pool_free(&device->instruction_state_pool, shader->kernel);
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vk_free(&device->alloc, shader);
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}
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static size_t
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anv_shader_bin_data_size(const struct anv_shader_bin *shader)
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{
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return anv_shader_bin_size(shader->prog_data_size,
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shader->prog_data->nr_params, shader->key->size,
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shader->bind_map.surface_count,
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shader->bind_map.sampler_count) +
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align_u32(shader->kernel_size, 8);
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}
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static void
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anv_shader_bin_write_data(const struct anv_shader_bin *shader, void *data)
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{
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size_t struct_size =
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anv_shader_bin_size(shader->prog_data_size,
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shader->prog_data->nr_params, shader->key->size,
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shader->bind_map.surface_count,
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shader->bind_map.sampler_count);
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memcpy(data, shader, struct_size);
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data += struct_size;
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memcpy(data, shader->kernel.map, shader->kernel_size);
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}
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/* Remaining work:
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*
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* - Compact binding table layout so it's tight and not dependent on
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* descriptor set layout.
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*
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* - Review prog_data struct for size and cacheability: struct
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* brw_stage_prog_data has binding_table which uses a lot of uint32_t for 8
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* bit quantities etc; param, pull_param, and image_params are pointers, we
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* just need the compation map. use bit fields for all bools, eg
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* dual_src_blend.
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*/
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static uint32_t
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shader_bin_key_hash_func(const void *void_key)
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{
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const struct anv_shader_bin_key *key = void_key;
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return _mesa_hash_data(key->data, key->size);
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}
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static bool
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shader_bin_key_compare_func(const void *void_a, const void *void_b)
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{
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const struct anv_shader_bin_key *a = void_a, *b = void_b;
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if (a->size != b->size)
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return false;
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return memcmp(a->data, b->data, a->size) == 0;
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}
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void
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anv_pipeline_cache_init(struct anv_pipeline_cache *cache,
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struct anv_device *device,
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bool cache_enabled)
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{
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cache->device = device;
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pthread_mutex_init(&cache->mutex, NULL);
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if (cache_enabled) {
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cache->cache = _mesa_hash_table_create(NULL, shader_bin_key_hash_func,
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shader_bin_key_compare_func);
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} else {
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cache->cache = NULL;
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}
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}
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void
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anv_pipeline_cache_finish(struct anv_pipeline_cache *cache)
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{
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pthread_mutex_destroy(&cache->mutex);
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if (cache->cache) {
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/* This is a bit unfortunate. In order to keep things from randomly
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* going away, the shader cache has to hold a reference to all shader
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* binaries it contains. We unref them when we destroy the cache.
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*/
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struct hash_entry *entry;
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hash_table_foreach(cache->cache, entry)
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anv_shader_bin_unref(cache->device, entry->data);
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_mesa_hash_table_destroy(cache->cache, NULL);
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}
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}
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void
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anv_hash_shader(unsigned char *hash, const void *key, size_t key_size,
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struct anv_shader_module *module,
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const char *entrypoint,
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const struct anv_pipeline_layout *pipeline_layout,
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const VkSpecializationInfo *spec_info)
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{
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struct mesa_sha1 *ctx;
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ctx = _mesa_sha1_init();
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_mesa_sha1_update(ctx, key, key_size);
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_mesa_sha1_update(ctx, module->sha1, sizeof(module->sha1));
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_mesa_sha1_update(ctx, entrypoint, strlen(entrypoint));
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if (pipeline_layout) {
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_mesa_sha1_update(ctx, pipeline_layout->sha1,
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sizeof(pipeline_layout->sha1));
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}
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/* hash in shader stage, pipeline layout? */
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if (spec_info) {
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_mesa_sha1_update(ctx, spec_info->pMapEntries,
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spec_info->mapEntryCount * sizeof spec_info->pMapEntries[0]);
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_mesa_sha1_update(ctx, spec_info->pData, spec_info->dataSize);
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}
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_mesa_sha1_final(ctx, hash);
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}
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static struct anv_shader_bin *
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anv_pipeline_cache_search_locked(struct anv_pipeline_cache *cache,
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const void *key_data, uint32_t key_size)
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{
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uint32_t vla[1 + DIV_ROUND_UP(key_size, sizeof(uint32_t))];
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struct anv_shader_bin_key *key = (void *)vla;
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key->size = key_size;
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memcpy(key->data, key_data, key_size);
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struct hash_entry *entry = _mesa_hash_table_search(cache->cache, key);
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if (entry)
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return entry->data;
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else
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return NULL;
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}
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struct anv_shader_bin *
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anv_pipeline_cache_search(struct anv_pipeline_cache *cache,
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const void *key_data, uint32_t key_size)
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{
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if (!cache->cache)
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return NULL;
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pthread_mutex_lock(&cache->mutex);
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struct anv_shader_bin *shader =
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anv_pipeline_cache_search_locked(cache, key_data, key_size);
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pthread_mutex_unlock(&cache->mutex);
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/* We increment refcount before handing it to the caller */
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if (shader)
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anv_shader_bin_ref(shader);
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return shader;
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}
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static struct anv_shader_bin *
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anv_pipeline_cache_add_shader(struct anv_pipeline_cache *cache,
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const void *key_data, uint32_t key_size,
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const void *kernel_data, uint32_t kernel_size,
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const struct brw_stage_prog_data *prog_data,
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uint32_t prog_data_size,
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const void *prog_data_param,
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const struct anv_pipeline_bind_map *bind_map)
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{
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struct anv_shader_bin *shader =
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anv_pipeline_cache_search_locked(cache, key_data, key_size);
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if (shader)
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return shader;
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struct anv_shader_bin *bin =
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anv_shader_bin_create(cache->device, key_data, key_size,
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kernel_data, kernel_size,
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prog_data, prog_data_size, prog_data_param,
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bind_map);
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if (!bin)
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return NULL;
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_mesa_hash_table_insert(cache->cache, bin->key, bin);
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return bin;
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}
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struct anv_shader_bin *
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anv_pipeline_cache_upload_kernel(struct anv_pipeline_cache *cache,
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const void *key_data, uint32_t key_size,
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const void *kernel_data, uint32_t kernel_size,
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const struct brw_stage_prog_data *prog_data,
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uint32_t prog_data_size,
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const struct anv_pipeline_bind_map *bind_map)
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{
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if (cache->cache) {
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pthread_mutex_lock(&cache->mutex);
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struct anv_shader_bin *bin =
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anv_pipeline_cache_add_shader(cache, key_data, key_size,
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kernel_data, kernel_size,
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prog_data, prog_data_size,
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prog_data->param, bind_map);
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pthread_mutex_unlock(&cache->mutex);
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/* We increment refcount before handing it to the caller */
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anv_shader_bin_ref(bin);
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return bin;
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} else {
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/* In this case, we're not caching it so the caller owns it entirely */
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return anv_shader_bin_create(cache->device, key_data, key_size,
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kernel_data, kernel_size,
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prog_data, prog_data_size,
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prog_data->param, bind_map);
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}
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}
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struct cache_header {
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uint32_t header_size;
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uint32_t header_version;
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uint32_t vendor_id;
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uint32_t device_id;
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uint8_t uuid[VK_UUID_SIZE];
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};
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static void
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anv_pipeline_cache_load(struct anv_pipeline_cache *cache,
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const void *data, size_t size)
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{
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struct anv_device *device = cache->device;
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struct cache_header header;
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uint8_t uuid[VK_UUID_SIZE];
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if (cache->cache == NULL)
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return;
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if (size < sizeof(header))
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return;
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memcpy(&header, data, sizeof(header));
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if (header.header_size < sizeof(header))
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return;
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if (header.header_version != VK_PIPELINE_CACHE_HEADER_VERSION_ONE)
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return;
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if (header.vendor_id != 0x8086)
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return;
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if (header.device_id != device->chipset_id)
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return;
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anv_device_get_cache_uuid(uuid);
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if (memcmp(header.uuid, uuid, VK_UUID_SIZE) != 0)
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return;
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const void *end = data + size;
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const void *p = data + header.header_size;
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/* Count is the total number of valid entries */
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uint32_t count;
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if (p + sizeof(count) >= end)
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return;
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memcpy(&count, p, sizeof(count));
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p += align_u32(sizeof(count), 8);
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for (uint32_t i = 0; i < count; i++) {
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struct anv_shader_bin bin;
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if (p + sizeof(bin) > end)
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break;
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memcpy(&bin, p, sizeof(bin));
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p += align_u32(sizeof(struct anv_shader_bin), 8);
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const struct brw_stage_prog_data *prog_data = p;
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p += align_u32(bin.prog_data_size, 8);
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if (p > end)
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break;
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uint32_t param_size = prog_data->nr_params * sizeof(void *);
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const void *prog_data_param = p;
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p += align_u32(param_size, 8);
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struct anv_shader_bin_key key;
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if (p + sizeof(key) > end)
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break;
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memcpy(&key, p, sizeof(key));
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const void *key_data = p + sizeof(key);
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p += align_u32(sizeof(key) + key.size, 8);
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/* We're going to memcpy this so getting rid of const is fine */
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struct anv_pipeline_binding *bindings = (void *)p;
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p += align_u32((bin.bind_map.surface_count + bin.bind_map.sampler_count) *
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sizeof(struct anv_pipeline_binding), 8);
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bin.bind_map.surface_to_descriptor = bindings;
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bin.bind_map.sampler_to_descriptor = bindings + bin.bind_map.surface_count;
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const void *kernel_data = p;
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p += align_u32(bin.kernel_size, 8);
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if (p > end)
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break;
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anv_pipeline_cache_add_shader(cache, key_data, key.size,
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kernel_data, bin.kernel_size,
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prog_data, bin.prog_data_size,
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prog_data_param, &bin.bind_map);
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}
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}
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static bool
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pipeline_cache_enabled()
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{
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static int enabled = -1;
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if (enabled < 0)
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enabled = env_var_as_boolean("ANV_ENABLE_PIPELINE_CACHE", true);
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return enabled;
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}
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VkResult anv_CreatePipelineCache(
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VkDevice _device,
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const VkPipelineCacheCreateInfo* pCreateInfo,
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const VkAllocationCallbacks* pAllocator,
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VkPipelineCache* pPipelineCache)
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{
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ANV_FROM_HANDLE(anv_device, device, _device);
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struct anv_pipeline_cache *cache;
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assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO);
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assert(pCreateInfo->flags == 0);
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cache = vk_alloc2(&device->alloc, pAllocator,
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sizeof(*cache), 8,
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VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
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if (cache == NULL)
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return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
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anv_pipeline_cache_init(cache, device, pipeline_cache_enabled());
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if (pCreateInfo->initialDataSize > 0)
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anv_pipeline_cache_load(cache,
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pCreateInfo->pInitialData,
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pCreateInfo->initialDataSize);
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*pPipelineCache = anv_pipeline_cache_to_handle(cache);
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return VK_SUCCESS;
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}
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void anv_DestroyPipelineCache(
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VkDevice _device,
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VkPipelineCache _cache,
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const VkAllocationCallbacks* pAllocator)
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{
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ANV_FROM_HANDLE(anv_device, device, _device);
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ANV_FROM_HANDLE(anv_pipeline_cache, cache, _cache);
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if (!cache)
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return;
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anv_pipeline_cache_finish(cache);
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vk_free2(&device->alloc, pAllocator, cache);
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}
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VkResult anv_GetPipelineCacheData(
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VkDevice _device,
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VkPipelineCache _cache,
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size_t* pDataSize,
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void* pData)
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{
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ANV_FROM_HANDLE(anv_device, device, _device);
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ANV_FROM_HANDLE(anv_pipeline_cache, cache, _cache);
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struct cache_header *header;
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if (pData == NULL) {
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size_t size = align_u32(sizeof(*header), 8) +
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align_u32(sizeof(uint32_t), 8);
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if (cache->cache) {
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struct hash_entry *entry;
|
|
hash_table_foreach(cache->cache, entry)
|
|
size += anv_shader_bin_data_size(entry->data);
|
|
}
|
|
|
|
*pDataSize = size;
|
|
return VK_SUCCESS;
|
|
}
|
|
|
|
if (*pDataSize < sizeof(*header)) {
|
|
*pDataSize = 0;
|
|
return VK_INCOMPLETE;
|
|
}
|
|
|
|
void *p = pData, *end = pData + *pDataSize;
|
|
header = p;
|
|
header->header_size = sizeof(*header);
|
|
header->header_version = VK_PIPELINE_CACHE_HEADER_VERSION_ONE;
|
|
header->vendor_id = 0x8086;
|
|
header->device_id = device->chipset_id;
|
|
anv_device_get_cache_uuid(header->uuid);
|
|
p += align_u32(header->header_size, 8);
|
|
|
|
uint32_t *count = p;
|
|
p += align_u32(sizeof(*count), 8);
|
|
*count = 0;
|
|
|
|
VkResult result = VK_SUCCESS;
|
|
if (cache->cache) {
|
|
struct hash_entry *entry;
|
|
hash_table_foreach(cache->cache, entry) {
|
|
struct anv_shader_bin *shader = entry->data;
|
|
size_t data_size = anv_shader_bin_data_size(entry->data);
|
|
if (p + data_size > end) {
|
|
result = VK_INCOMPLETE;
|
|
break;
|
|
}
|
|
|
|
anv_shader_bin_write_data(shader, p);
|
|
p += data_size;
|
|
|
|
(*count)++;
|
|
}
|
|
}
|
|
|
|
*pDataSize = p - pData;
|
|
|
|
return result;
|
|
}
|
|
|
|
VkResult anv_MergePipelineCaches(
|
|
VkDevice _device,
|
|
VkPipelineCache destCache,
|
|
uint32_t srcCacheCount,
|
|
const VkPipelineCache* pSrcCaches)
|
|
{
|
|
ANV_FROM_HANDLE(anv_pipeline_cache, dst, destCache);
|
|
|
|
if (!dst->cache)
|
|
return VK_SUCCESS;
|
|
|
|
for (uint32_t i = 0; i < srcCacheCount; i++) {
|
|
ANV_FROM_HANDLE(anv_pipeline_cache, src, pSrcCaches[i]);
|
|
if (!src->cache)
|
|
continue;
|
|
|
|
struct hash_entry *entry;
|
|
hash_table_foreach(src->cache, entry) {
|
|
struct anv_shader_bin *bin = entry->data;
|
|
if (_mesa_hash_table_search(dst->cache, bin->key))
|
|
continue;
|
|
|
|
anv_shader_bin_ref(bin);
|
|
_mesa_hash_table_insert(dst->cache, bin->key, bin);
|
|
}
|
|
}
|
|
|
|
return VK_SUCCESS;
|
|
}
|