
Remove all the glDraw* functions from the GLvertexformat structure. The point of that dispatch struct is to handle all the functions which dispatch differently depending on whether we're inside glBegin/End. glDraw* are never allowed inside glBegin/End so we can remove those entries. This simplifies the code paths and gets rid of quite a bit of code. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
1479 lines
46 KiB
C
1479 lines
46 KiB
C
/**************************************************************************
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*
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* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
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* Copyright 2009 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include "main/glheader.h"
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#include "main/context.h"
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#include "main/state.h"
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#include "main/api_validate.h"
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#include "main/dispatch.h"
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#include "main/varray.h"
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#include "main/bufferobj.h"
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#include "main/enums.h"
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#include "main/macros.h"
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#include "main/transformfeedback.h"
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#include "vbo_context.h"
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/**
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* All vertex buffers should be in an unmapped state when we're about
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* to draw. This debug function checks that.
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*/
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static void
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check_buffers_are_unmapped(const struct gl_client_array **inputs)
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{
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#ifdef DEBUG
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GLuint i;
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for (i = 0; i < VERT_ATTRIB_MAX; i++) {
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if (inputs[i]) {
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struct gl_buffer_object *obj = inputs[i]->BufferObj;
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assert(!_mesa_bufferobj_mapped(obj));
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(void) obj;
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}
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}
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#endif
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}
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/**
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* A debug function that may be called from other parts of Mesa as
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* needed during debugging.
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*/
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void
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vbo_check_buffers_are_unmapped(struct gl_context *ctx)
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{
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struct vbo_context *vbo = vbo_context(ctx);
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struct vbo_exec_context *exec = &vbo->exec;
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/* check the current vertex arrays */
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check_buffers_are_unmapped(exec->array.inputs);
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/* check the current glBegin/glVertex/glEnd-style VBO */
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assert(!_mesa_bufferobj_mapped(exec->vtx.bufferobj));
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}
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/**
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* Compute min and max elements by scanning the index buffer for
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* glDraw[Range]Elements() calls.
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* If primitive restart is enabled, we need to ignore restart
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* indexes when computing min/max.
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*/
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static void
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vbo_get_minmax_index(struct gl_context *ctx,
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const struct _mesa_prim *prim,
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const struct _mesa_index_buffer *ib,
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GLuint *min_index, GLuint *max_index,
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const GLuint count)
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{
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const GLboolean restart = ctx->Array._PrimitiveRestart;
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const GLuint restartIndex = ctx->Array._RestartIndex;
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const int index_size = vbo_sizeof_ib_type(ib->type);
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const char *indices;
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GLuint i;
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indices = (char *) ib->ptr + prim->start * index_size;
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if (_mesa_is_bufferobj(ib->obj)) {
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GLsizeiptr size = MIN2(count * index_size, ib->obj->Size);
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indices = ctx->Driver.MapBufferRange(ctx, (GLintptr) indices, size,
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GL_MAP_READ_BIT, ib->obj);
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}
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switch (ib->type) {
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case GL_UNSIGNED_INT: {
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const GLuint *ui_indices = (const GLuint *)indices;
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GLuint max_ui = 0;
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GLuint min_ui = ~0U;
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if (restart) {
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for (i = 0; i < count; i++) {
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if (ui_indices[i] != restartIndex) {
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if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
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if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
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}
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}
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}
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else {
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for (i = 0; i < count; i++) {
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if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
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if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
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}
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}
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*min_index = min_ui;
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*max_index = max_ui;
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break;
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}
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case GL_UNSIGNED_SHORT: {
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const GLushort *us_indices = (const GLushort *)indices;
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GLuint max_us = 0;
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GLuint min_us = ~0U;
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if (restart) {
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for (i = 0; i < count; i++) {
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if (us_indices[i] != restartIndex) {
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if (us_indices[i] > max_us) max_us = us_indices[i];
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if (us_indices[i] < min_us) min_us = us_indices[i];
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}
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}
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}
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else {
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for (i = 0; i < count; i++) {
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if (us_indices[i] > max_us) max_us = us_indices[i];
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if (us_indices[i] < min_us) min_us = us_indices[i];
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}
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}
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*min_index = min_us;
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*max_index = max_us;
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break;
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}
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case GL_UNSIGNED_BYTE: {
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const GLubyte *ub_indices = (const GLubyte *)indices;
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GLuint max_ub = 0;
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GLuint min_ub = ~0U;
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if (restart) {
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for (i = 0; i < count; i++) {
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if (ub_indices[i] != restartIndex) {
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if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
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if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
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}
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}
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}
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else {
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for (i = 0; i < count; i++) {
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if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
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if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
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}
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}
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*min_index = min_ub;
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*max_index = max_ub;
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break;
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}
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default:
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assert(0);
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break;
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}
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if (_mesa_is_bufferobj(ib->obj)) {
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ctx->Driver.UnmapBuffer(ctx, ib->obj);
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}
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}
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/**
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* Compute min and max elements for nr_prims
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*/
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void
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vbo_get_minmax_indices(struct gl_context *ctx,
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const struct _mesa_prim *prims,
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const struct _mesa_index_buffer *ib,
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GLuint *min_index,
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GLuint *max_index,
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GLuint nr_prims)
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{
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GLuint tmp_min, tmp_max;
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GLuint i;
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GLuint count;
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*min_index = ~0;
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*max_index = 0;
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for (i = 0; i < nr_prims; i++) {
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const struct _mesa_prim *start_prim;
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start_prim = &prims[i];
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count = start_prim->count;
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/* Do combination if possible to reduce map/unmap count */
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while ((i + 1 < nr_prims) &&
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(prims[i].start + prims[i].count == prims[i+1].start)) {
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count += prims[i+1].count;
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i++;
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}
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vbo_get_minmax_index(ctx, start_prim, ib, &tmp_min, &tmp_max, count);
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*min_index = MIN2(*min_index, tmp_min);
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*max_index = MAX2(*max_index, tmp_max);
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}
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}
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/**
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* Check that element 'j' of the array has reasonable data.
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* Map VBO if needed.
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* For debugging purposes; not normally used.
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*/
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static void
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check_array_data(struct gl_context *ctx, struct gl_client_array *array,
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GLuint attrib, GLuint j)
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{
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if (array->Enabled) {
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const void *data = array->Ptr;
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if (_mesa_is_bufferobj(array->BufferObj)) {
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if (!array->BufferObj->Pointer) {
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/* need to map now */
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array->BufferObj->Pointer =
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ctx->Driver.MapBufferRange(ctx, 0, array->BufferObj->Size,
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GL_MAP_READ_BIT, array->BufferObj);
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}
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data = ADD_POINTERS(data, array->BufferObj->Pointer);
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}
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switch (array->Type) {
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case GL_FLOAT:
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{
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GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j);
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GLint k;
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for (k = 0; k < array->Size; k++) {
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if (IS_INF_OR_NAN(f[k]) ||
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f[k] >= 1.0e20 || f[k] <= -1.0e10) {
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printf("Bad array data:\n");
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printf(" Element[%u].%u = %f\n", j, k, f[k]);
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printf(" Array %u at %p\n", attrib, (void* ) array);
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printf(" Type 0x%x, Size %d, Stride %d\n",
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array->Type, array->Size, array->Stride);
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printf(" Address/offset %p in Buffer Object %u\n",
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array->Ptr, array->BufferObj->Name);
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f[k] = 1.0; /* XXX replace the bad value! */
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}
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/*assert(!IS_INF_OR_NAN(f[k]));*/
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}
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}
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break;
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default:
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;
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}
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}
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}
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/**
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* Unmap the buffer object referenced by given array, if mapped.
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*/
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static void
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unmap_array_buffer(struct gl_context *ctx, struct gl_client_array *array)
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{
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if (array->Enabled &&
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_mesa_is_bufferobj(array->BufferObj) &&
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_mesa_bufferobj_mapped(array->BufferObj)) {
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ctx->Driver.UnmapBuffer(ctx, array->BufferObj);
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}
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}
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/**
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* Examine the array's data for NaNs, etc.
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* For debug purposes; not normally used.
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*/
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static void
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check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType,
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const void *elements, GLint basevertex)
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{
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struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
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const void *elemMap;
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GLint i, k;
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if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
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elemMap = ctx->Driver.MapBufferRange(ctx, 0,
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ctx->Array.ArrayObj->ElementArrayBufferObj->Size,
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GL_MAP_READ_BIT,
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ctx->Array.ArrayObj->ElementArrayBufferObj);
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elements = ADD_POINTERS(elements, elemMap);
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}
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for (i = 0; i < count; i++) {
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GLuint j;
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/* j = element[i] */
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switch (elemType) {
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case GL_UNSIGNED_BYTE:
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j = ((const GLubyte *) elements)[i];
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break;
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case GL_UNSIGNED_SHORT:
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j = ((const GLushort *) elements)[i];
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break;
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case GL_UNSIGNED_INT:
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j = ((const GLuint *) elements)[i];
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break;
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default:
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assert(0);
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}
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/* check element j of each enabled array */
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for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
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check_array_data(ctx, &arrayObj->VertexAttrib[k], k, j);
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}
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}
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if (_mesa_is_bufferobj(arrayObj->ElementArrayBufferObj)) {
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ctx->Driver.UnmapBuffer(ctx, ctx->Array.ArrayObj->ElementArrayBufferObj);
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}
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for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
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unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]);
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}
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}
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/**
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* Check array data, looking for NaNs, etc.
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*/
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static void
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check_draw_arrays_data(struct gl_context *ctx, GLint start, GLsizei count)
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{
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/* TO DO */
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}
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/**
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* Print info/data for glDrawArrays(), for debugging.
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*/
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static void
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print_draw_arrays(struct gl_context *ctx,
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GLenum mode, GLint start, GLsizei count)
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{
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struct vbo_context *vbo = vbo_context(ctx);
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struct vbo_exec_context *exec = &vbo->exec;
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struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
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int i;
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printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
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mode, start, count);
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for (i = 0; i < 32; i++) {
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struct gl_buffer_object *bufObj = exec->array.inputs[i]->BufferObj;
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GLuint bufName = bufObj->Name;
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GLint stride = exec->array.inputs[i]->Stride;
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printf("attr %2d: size %d stride %d enabled %d "
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"ptr %p Bufobj %u\n",
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i,
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exec->array.inputs[i]->Size,
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stride,
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/*exec->array.inputs[i]->Enabled,*/
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arrayObj->VertexAttrib[VERT_ATTRIB_FF(i)].Enabled,
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exec->array.inputs[i]->Ptr,
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bufName);
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if (bufName) {
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GLubyte *p = ctx->Driver.MapBufferRange(ctx, 0, bufObj->Size,
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GL_MAP_READ_BIT, bufObj);
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int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr;
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float *f = (float *) (p + offset);
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int *k = (int *) f;
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int i;
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int n = (count * stride) / 4;
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if (n > 32)
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n = 32;
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printf(" Data at offset %d:\n", offset);
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for (i = 0; i < n; i++) {
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printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]);
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}
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ctx->Driver.UnmapBuffer(ctx, bufObj);
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}
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}
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}
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|
|
|
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/**
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* Set the vbo->exec->inputs[] pointers to point to the enabled
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* vertex arrays. This depends on the current vertex program/shader
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* being executed because of whether or not generic vertex arrays
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* alias the conventional vertex arrays.
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* For arrays that aren't enabled, we set the input[attrib] pointer
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* to point at a zero-stride current value "array".
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*/
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static void
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recalculate_input_bindings(struct gl_context *ctx)
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{
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struct vbo_context *vbo = vbo_context(ctx);
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struct vbo_exec_context *exec = &vbo->exec;
|
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struct gl_client_array *vertexAttrib = ctx->Array.ArrayObj->VertexAttrib;
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const struct gl_client_array **inputs = &exec->array.inputs[0];
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GLbitfield64 const_inputs = 0x0;
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GLuint i;
|
|
|
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switch (get_program_mode(ctx)) {
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case VP_NONE:
|
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/* When no vertex program is active (or the vertex program is generated
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* from fixed-function state). We put the material values into the
|
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* generic slots. This is the only situation where material values
|
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* are available as per-vertex attributes.
|
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*/
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for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
|
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if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled)
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inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
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else {
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inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i];
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const_inputs |= VERT_BIT(i);
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}
|
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}
|
|
|
|
for (i = 0; i < MAT_ATTRIB_MAX; i++) {
|
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inputs[VERT_ATTRIB_GENERIC(i)] =
|
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&vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+i];
|
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const_inputs |= VERT_BIT_GENERIC(i);
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}
|
|
|
|
/* Could use just about anything, just to fill in the empty
|
|
* slots:
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*/
|
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for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_GENERIC_MAX; i++) {
|
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inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->currval[VBO_ATTRIB_GENERIC0+i];
|
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const_inputs |= VERT_BIT_GENERIC(i);
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}
|
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break;
|
|
|
|
case VP_ARB:
|
|
/* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0]
|
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* attribute array aliases and overrides the legacy position array.
|
|
*
|
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* Otherwise, legacy attributes available in the legacy slots,
|
|
* generic attributes in the generic slots and materials are not
|
|
* available as per-vertex attributes.
|
|
*/
|
|
if (vertexAttrib[VERT_ATTRIB_GENERIC0].Enabled)
|
|
inputs[0] = &vertexAttrib[VERT_ATTRIB_GENERIC0];
|
|
else if (vertexAttrib[VERT_ATTRIB_POS].Enabled)
|
|
inputs[0] = &vertexAttrib[VERT_ATTRIB_POS];
|
|
else {
|
|
inputs[0] = &vbo->currval[VBO_ATTRIB_POS];
|
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const_inputs |= VERT_BIT_POS;
|
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}
|
|
|
|
for (i = 1; i < VERT_ATTRIB_FF_MAX; i++) {
|
|
if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled)
|
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inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
|
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else {
|
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inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i];
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const_inputs |= VERT_BIT_FF(i);
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|
}
|
|
}
|
|
|
|
for (i = 1; i < VERT_ATTRIB_GENERIC_MAX; i++) {
|
|
if (vertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled)
|
|
inputs[VERT_ATTRIB_GENERIC(i)] = &vertexAttrib[VERT_ATTRIB_GENERIC(i)];
|
|
else {
|
|
inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->currval[VBO_ATTRIB_GENERIC0+i];
|
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const_inputs |= VERT_BIT_GENERIC(i);
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}
|
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}
|
|
|
|
inputs[VERT_ATTRIB_GENERIC0] = inputs[0];
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break;
|
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}
|
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|
|
_mesa_set_varying_vp_inputs( ctx, VERT_BIT_ALL & (~const_inputs) );
|
|
ctx->NewDriverState |= ctx->DriverFlags.NewArray;
|
|
}
|
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|
|
|
|
/**
|
|
* Examine the enabled vertex arrays to set the exec->array.inputs[] values.
|
|
* These will point to the arrays to actually use for drawing. Some will
|
|
* be user-provided arrays, other will be zero-stride const-valued arrays.
|
|
* Note that this might set the _NEW_VARYING_VP_INPUTS dirty flag so state
|
|
* validation must be done after this call.
|
|
*/
|
|
void
|
|
vbo_bind_arrays(struct gl_context *ctx)
|
|
{
|
|
struct vbo_context *vbo = vbo_context(ctx);
|
|
struct vbo_exec_context *exec = &vbo->exec;
|
|
|
|
vbo_draw_method(vbo, DRAW_ARRAYS);
|
|
|
|
if (exec->array.recalculate_inputs) {
|
|
recalculate_input_bindings(ctx);
|
|
exec->array.recalculate_inputs = GL_FALSE;
|
|
|
|
/* Again... because we may have changed the bitmask of per-vertex varying
|
|
* attributes. If we regenerate the fixed-function vertex program now
|
|
* we may be able to prune down the number of vertex attributes which we
|
|
* need in the shader.
|
|
*/
|
|
if (ctx->NewState) {
|
|
/* Setting "validating" to TRUE prevents _mesa_update_state from
|
|
* invalidating what we just did.
|
|
*/
|
|
exec->validating = GL_TRUE;
|
|
_mesa_update_state(ctx);
|
|
exec->validating = GL_FALSE;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Handle a draw case that potentially has primitive restart enabled.
|
|
*
|
|
* If primitive restart is enabled, and PrimitiveRestartInSoftware is
|
|
* set, then vbo_sw_primitive_restart is used to handle the primitive
|
|
* restart case in software.
|
|
*/
|
|
static void
|
|
vbo_handle_primitive_restart(struct gl_context *ctx,
|
|
const struct _mesa_prim *prim,
|
|
GLuint nr_prims,
|
|
const struct _mesa_index_buffer *ib,
|
|
GLboolean index_bounds_valid,
|
|
GLuint min_index,
|
|
GLuint max_index)
|
|
{
|
|
struct vbo_context *vbo = vbo_context(ctx);
|
|
|
|
if ((ib != NULL) &&
|
|
ctx->Const.PrimitiveRestartInSoftware &&
|
|
ctx->Array._PrimitiveRestart) {
|
|
/* Handle primitive restart in software */
|
|
vbo_sw_primitive_restart(ctx, prim, nr_prims, ib);
|
|
} else {
|
|
/* Call driver directly for draw_prims */
|
|
vbo->draw_prims(ctx, prim, nr_prims, ib,
|
|
index_bounds_valid, min_index, max_index, NULL);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Helper function called by the other DrawArrays() functions below.
|
|
* This is where we handle primitive restart for drawing non-indexed
|
|
* arrays. If primitive restart is enabled, it typically means
|
|
* splitting one DrawArrays() into two.
|
|
*/
|
|
static void
|
|
vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
|
|
GLsizei count, GLuint numInstances, GLuint baseInstance)
|
|
{
|
|
struct vbo_context *vbo = vbo_context(ctx);
|
|
struct vbo_exec_context *exec = &vbo->exec;
|
|
struct _mesa_prim prim[2];
|
|
|
|
vbo_bind_arrays(ctx);
|
|
|
|
/* init most fields to zero */
|
|
memset(prim, 0, sizeof(prim));
|
|
prim[0].begin = 1;
|
|
prim[0].end = 1;
|
|
prim[0].mode = mode;
|
|
prim[0].num_instances = numInstances;
|
|
prim[0].base_instance = baseInstance;
|
|
|
|
/* Implement the primitive restart index */
|
|
if (ctx->Array._PrimitiveRestart && ctx->Array._RestartIndex < count) {
|
|
GLuint primCount = 0;
|
|
|
|
if (ctx->Array._RestartIndex == start) {
|
|
/* special case: RestartIndex at beginning */
|
|
if (count > 1) {
|
|
prim[0].start = start + 1;
|
|
prim[0].count = count - 1;
|
|
primCount = 1;
|
|
}
|
|
}
|
|
else if (ctx->Array._RestartIndex == start + count - 1) {
|
|
/* special case: RestartIndex at end */
|
|
if (count > 1) {
|
|
prim[0].start = start;
|
|
prim[0].count = count - 1;
|
|
primCount = 1;
|
|
}
|
|
}
|
|
else {
|
|
/* general case: RestartIndex in middle, split into two prims */
|
|
prim[0].start = start;
|
|
prim[0].count = ctx->Array._RestartIndex - start;
|
|
|
|
prim[1] = prim[0];
|
|
prim[1].start = ctx->Array._RestartIndex + 1;
|
|
prim[1].count = count - prim[1].start;
|
|
|
|
primCount = 2;
|
|
}
|
|
|
|
if (primCount > 0) {
|
|
/* draw one or two prims */
|
|
check_buffers_are_unmapped(exec->array.inputs);
|
|
vbo->draw_prims(ctx, prim, primCount, NULL,
|
|
GL_TRUE, start, start + count - 1, NULL);
|
|
}
|
|
}
|
|
else {
|
|
/* no prim restart */
|
|
prim[0].start = start;
|
|
prim[0].count = count;
|
|
|
|
check_buffers_are_unmapped(exec->array.inputs);
|
|
vbo->draw_prims(ctx, prim, 1, NULL,
|
|
GL_TRUE, start, start + count - 1,
|
|
NULL);
|
|
}
|
|
|
|
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
|
|
_mesa_flush(ctx);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* Called from glDrawArrays when in immediate mode (not display list mode).
|
|
*/
|
|
static void GLAPIENTRY
|
|
vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
|
|
if (MESA_VERBOSE & VERBOSE_DRAW)
|
|
_mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n",
|
|
_mesa_lookup_enum_by_nr(mode), start, count);
|
|
|
|
if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
|
|
return;
|
|
|
|
if (0)
|
|
check_draw_arrays_data(ctx, start, count);
|
|
|
|
vbo_draw_arrays(ctx, mode, start, count, 1, 0);
|
|
|
|
if (0)
|
|
print_draw_arrays(ctx, mode, start, count);
|
|
}
|
|
|
|
|
|
/**
|
|
* Called from glDrawArraysInstanced when in immediate mode (not
|
|
* display list mode).
|
|
*/
|
|
static void GLAPIENTRY
|
|
vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count,
|
|
GLsizei numInstances)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
|
|
if (MESA_VERBOSE & VERBOSE_DRAW)
|
|
_mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n",
|
|
_mesa_lookup_enum_by_nr(mode), start, count, numInstances);
|
|
|
|
if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count, numInstances))
|
|
return;
|
|
|
|
if (0)
|
|
check_draw_arrays_data(ctx, start, count);
|
|
|
|
vbo_draw_arrays(ctx, mode, start, count, numInstances, 0);
|
|
|
|
if (0)
|
|
print_draw_arrays(ctx, mode, start, count);
|
|
}
|
|
|
|
|
|
/**
|
|
* Called from glDrawArraysInstancedBaseInstance when in immediate mode.
|
|
*/
|
|
static void GLAPIENTRY
|
|
vbo_exec_DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count,
|
|
GLsizei numInstances, GLuint baseInstance)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
|
|
if (MESA_VERBOSE & VERBOSE_DRAW)
|
|
_mesa_debug(ctx, "glDrawArraysInstancedBaseInstance(%s, %d, %d, %d, %d)\n",
|
|
_mesa_lookup_enum_by_nr(mode), first, count,
|
|
numInstances, baseInstance);
|
|
|
|
if (!_mesa_validate_DrawArraysInstanced(ctx, mode, first, count,
|
|
numInstances))
|
|
return;
|
|
|
|
if (0)
|
|
check_draw_arrays_data(ctx, first, count);
|
|
|
|
vbo_draw_arrays(ctx, mode, first, count, numInstances, baseInstance);
|
|
|
|
if (0)
|
|
print_draw_arrays(ctx, mode, first, count);
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* Map GL_ELEMENT_ARRAY_BUFFER and print contents.
|
|
* For debugging.
|
|
*/
|
|
#if 0
|
|
static void
|
|
dump_element_buffer(struct gl_context *ctx, GLenum type)
|
|
{
|
|
const GLvoid *map =
|
|
ctx->Driver.MapBufferRange(ctx, 0,
|
|
ctx->Array.ArrayObj->ElementArrayBufferObj->Size,
|
|
GL_MAP_READ_BIT,
|
|
ctx->Array.ArrayObj->ElementArrayBufferObj);
|
|
switch (type) {
|
|
case GL_UNSIGNED_BYTE:
|
|
{
|
|
const GLubyte *us = (const GLubyte *) map;
|
|
GLint i;
|
|
for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size; i++) {
|
|
printf("%02x ", us[i]);
|
|
if (i % 32 == 31)
|
|
printf("\n");
|
|
}
|
|
printf("\n");
|
|
}
|
|
break;
|
|
case GL_UNSIGNED_SHORT:
|
|
{
|
|
const GLushort *us = (const GLushort *) map;
|
|
GLint i;
|
|
for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size / 2; i++) {
|
|
printf("%04x ", us[i]);
|
|
if (i % 16 == 15)
|
|
printf("\n");
|
|
}
|
|
printf("\n");
|
|
}
|
|
break;
|
|
case GL_UNSIGNED_INT:
|
|
{
|
|
const GLuint *us = (const GLuint *) map;
|
|
GLint i;
|
|
for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size / 4; i++) {
|
|
printf("%08x ", us[i]);
|
|
if (i % 8 == 7)
|
|
printf("\n");
|
|
}
|
|
printf("\n");
|
|
}
|
|
break;
|
|
default:
|
|
;
|
|
}
|
|
|
|
ctx->Driver.UnmapBuffer(ctx, ctx->Array.ArrayObj->ElementArrayBufferObj);
|
|
}
|
|
#endif
|
|
|
|
|
|
/**
|
|
* Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements.
|
|
* Do the rendering for a glDrawElements or glDrawRangeElements call after
|
|
* we've validated buffer bounds, etc.
|
|
*/
|
|
static void
|
|
vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
|
|
GLboolean index_bounds_valid,
|
|
GLuint start, GLuint end,
|
|
GLsizei count, GLenum type,
|
|
const GLvoid *indices,
|
|
GLint basevertex, GLuint numInstances,
|
|
GLuint baseInstance)
|
|
{
|
|
struct vbo_context *vbo = vbo_context(ctx);
|
|
struct vbo_exec_context *exec = &vbo->exec;
|
|
struct _mesa_index_buffer ib;
|
|
struct _mesa_prim prim[1];
|
|
|
|
vbo_bind_arrays(ctx);
|
|
|
|
ib.count = count;
|
|
ib.type = type;
|
|
ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
|
|
ib.ptr = indices;
|
|
|
|
prim[0].begin = 1;
|
|
prim[0].end = 1;
|
|
prim[0].weak = 0;
|
|
prim[0].pad = 0;
|
|
prim[0].mode = mode;
|
|
prim[0].start = 0;
|
|
prim[0].count = count;
|
|
prim[0].indexed = 1;
|
|
prim[0].basevertex = basevertex;
|
|
prim[0].num_instances = numInstances;
|
|
prim[0].base_instance = baseInstance;
|
|
|
|
/* Need to give special consideration to rendering a range of
|
|
* indices starting somewhere above zero. Typically the
|
|
* application is issuing multiple DrawRangeElements() to draw
|
|
* successive primitives layed out linearly in the vertex arrays.
|
|
* Unless the vertex arrays are all in a VBO (or locked as with
|
|
* CVA), the OpenGL semantics imply that we need to re-read or
|
|
* re-upload the vertex data on each draw call.
|
|
*
|
|
* In the case of hardware tnl, we want to avoid starting the
|
|
* upload at zero, as it will mean every draw call uploads an
|
|
* increasing amount of not-used vertex data. Worse - in the
|
|
* software tnl module, all those vertices might be transformed and
|
|
* lit but never rendered.
|
|
*
|
|
* If we just upload or transform the vertices in start..end,
|
|
* however, the indices will be incorrect.
|
|
*
|
|
* At this level, we don't know exactly what the requirements of
|
|
* the backend are going to be, though it will likely boil down to
|
|
* either:
|
|
*
|
|
* 1) Do nothing, everything is in a VBO and is processed once
|
|
* only.
|
|
*
|
|
* 2) Adjust the indices and vertex arrays so that start becomes
|
|
* zero.
|
|
*
|
|
* Rather than doing anything here, I'll provide a helper function
|
|
* for the latter case elsewhere.
|
|
*/
|
|
|
|
check_buffers_are_unmapped(exec->array.inputs);
|
|
vbo_handle_primitive_restart(ctx, prim, 1, &ib,
|
|
index_bounds_valid, start, end);
|
|
|
|
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
|
|
_mesa_flush(ctx);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Called by glDrawRangeElementsBaseVertex() in immediate mode.
|
|
*/
|
|
static void GLAPIENTRY
|
|
vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
|
|
GLuint start, GLuint end,
|
|
GLsizei count, GLenum type,
|
|
const GLvoid *indices,
|
|
GLint basevertex)
|
|
{
|
|
static GLuint warnCount = 0;
|
|
GLboolean index_bounds_valid = GL_TRUE;
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
|
|
if (MESA_VERBOSE & VERBOSE_DRAW)
|
|
_mesa_debug(ctx,
|
|
"glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n",
|
|
_mesa_lookup_enum_by_nr(mode), start, end, count,
|
|
_mesa_lookup_enum_by_nr(type), indices, basevertex);
|
|
|
|
if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
|
|
type, indices, basevertex ))
|
|
return;
|
|
|
|
if ((int) end + basevertex < 0 ||
|
|
start + basevertex >= ctx->Array.ArrayObj->_MaxElement) {
|
|
/* The application requested we draw using a range of indices that's
|
|
* outside the bounds of the current VBO. This is invalid and appears
|
|
* to give undefined results. The safest thing to do is to simply
|
|
* ignore the range, in case the application botched their range tracking
|
|
* but did provide valid indices. Also issue a warning indicating that
|
|
* the application is broken.
|
|
*/
|
|
if (warnCount++ < 10) {
|
|
_mesa_warning(ctx, "glDrawRangeElements(start %u, end %u, "
|
|
"basevertex %d, count %d, type 0x%x, indices=%p):\n"
|
|
"\trange is outside VBO bounds (max=%u); ignoring.\n"
|
|
"\tThis should be fixed in the application.",
|
|
start, end, basevertex, count, type, indices,
|
|
ctx->Array.ArrayObj->_MaxElement - 1);
|
|
}
|
|
index_bounds_valid = GL_FALSE;
|
|
}
|
|
|
|
/* NOTE: It's important that 'end' is a reasonable value.
|
|
* in _tnl_draw_prims(), we use end to determine how many vertices
|
|
* to transform. If it's too large, we can unnecessarily split prims
|
|
* or we can read/write out of memory in several different places!
|
|
*/
|
|
|
|
/* Catch/fix some potential user errors */
|
|
if (type == GL_UNSIGNED_BYTE) {
|
|
start = MIN2(start, 0xff);
|
|
end = MIN2(end, 0xff);
|
|
}
|
|
else if (type == GL_UNSIGNED_SHORT) {
|
|
start = MIN2(start, 0xffff);
|
|
end = MIN2(end, 0xffff);
|
|
}
|
|
|
|
if (0) {
|
|
printf("glDraw[Range]Elements{,BaseVertex}"
|
|
"(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
|
|
"base %d\n",
|
|
start, end, type, count,
|
|
ctx->Array.ArrayObj->ElementArrayBufferObj->Name,
|
|
basevertex);
|
|
}
|
|
|
|
if ((int) start + basevertex < 0 ||
|
|
end + basevertex >= ctx->Array.ArrayObj->_MaxElement)
|
|
index_bounds_valid = GL_FALSE;
|
|
|
|
#if 0
|
|
check_draw_elements_data(ctx, count, type, indices);
|
|
#else
|
|
(void) check_draw_elements_data;
|
|
#endif
|
|
|
|
vbo_validated_drawrangeelements(ctx, mode, index_bounds_valid, start, end,
|
|
count, type, indices, basevertex, 1, 0);
|
|
}
|
|
|
|
|
|
/**
|
|
* Called by glDrawRangeElements() in immediate mode.
|
|
*/
|
|
static void GLAPIENTRY
|
|
vbo_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
|
|
GLsizei count, GLenum type, const GLvoid *indices)
|
|
{
|
|
if (MESA_VERBOSE & VERBOSE_DRAW) {
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
_mesa_debug(ctx,
|
|
"glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n",
|
|
_mesa_lookup_enum_by_nr(mode), start, end, count,
|
|
_mesa_lookup_enum_by_nr(type), indices);
|
|
}
|
|
|
|
vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
|
|
indices, 0);
|
|
}
|
|
|
|
|
|
/**
|
|
* Called by glDrawElements() in immediate mode.
|
|
*/
|
|
static void GLAPIENTRY
|
|
vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
|
|
const GLvoid *indices)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
|
|
if (MESA_VERBOSE & VERBOSE_DRAW)
|
|
_mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n",
|
|
_mesa_lookup_enum_by_nr(mode), count,
|
|
_mesa_lookup_enum_by_nr(type), indices);
|
|
|
|
if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 ))
|
|
return;
|
|
|
|
vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
|
|
count, type, indices, 0, 1, 0);
|
|
}
|
|
|
|
|
|
/**
|
|
* Called by glDrawElementsBaseVertex() in immediate mode.
|
|
*/
|
|
static void GLAPIENTRY
|
|
vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
|
|
const GLvoid *indices, GLint basevertex)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
|
|
if (MESA_VERBOSE & VERBOSE_DRAW)
|
|
_mesa_debug(ctx, "glDrawElementsBaseVertex(%s, %d, %s, %p, %d)\n",
|
|
_mesa_lookup_enum_by_nr(mode), count,
|
|
_mesa_lookup_enum_by_nr(type), indices, basevertex);
|
|
|
|
if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices,
|
|
basevertex ))
|
|
return;
|
|
|
|
vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
|
|
count, type, indices, basevertex, 1, 0);
|
|
}
|
|
|
|
|
|
/**
|
|
* Called by glDrawElementsInstanced() in immediate mode.
|
|
*/
|
|
static void GLAPIENTRY
|
|
vbo_exec_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
|
|
const GLvoid *indices, GLsizei numInstances)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
|
|
if (MESA_VERBOSE & VERBOSE_DRAW)
|
|
_mesa_debug(ctx, "glDrawElementsInstanced(%s, %d, %s, %p, %d)\n",
|
|
_mesa_lookup_enum_by_nr(mode), count,
|
|
_mesa_lookup_enum_by_nr(type), indices, numInstances);
|
|
|
|
if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
|
|
numInstances, 0))
|
|
return;
|
|
|
|
vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
|
|
count, type, indices, 0, numInstances, 0);
|
|
}
|
|
|
|
|
|
/**
|
|
* Called by glDrawElementsInstancedBaseVertex() in immediate mode.
|
|
*/
|
|
static void GLAPIENTRY
|
|
vbo_exec_DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type,
|
|
const GLvoid *indices, GLsizei numInstances,
|
|
GLint basevertex)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
|
|
if (MESA_VERBOSE & VERBOSE_DRAW)
|
|
_mesa_debug(ctx, "glDrawElementsInstancedBaseVertex(%s, %d, %s, %p, %d; %d)\n",
|
|
_mesa_lookup_enum_by_nr(mode), count,
|
|
_mesa_lookup_enum_by_nr(type), indices,
|
|
numInstances, basevertex);
|
|
|
|
if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
|
|
numInstances, basevertex))
|
|
return;
|
|
|
|
vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
|
|
count, type, indices, basevertex, numInstances, 0);
|
|
}
|
|
|
|
|
|
/**
|
|
* Called by glDrawElementsInstancedBaseInstance() in immediate mode.
|
|
*/
|
|
static void GLAPIENTRY
|
|
vbo_exec_DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type,
|
|
const GLvoid *indices, GLsizei numInstances,
|
|
GLuint baseInstance)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
|
|
if (MESA_VERBOSE & VERBOSE_DRAW)
|
|
_mesa_debug(ctx, "glDrawElementsInstancedBaseInstance(%s, %d, %s, %p, %d, %d)\n",
|
|
_mesa_lookup_enum_by_nr(mode), count,
|
|
_mesa_lookup_enum_by_nr(type), indices,
|
|
numInstances, baseInstance);
|
|
|
|
if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
|
|
numInstances, 0))
|
|
return;
|
|
|
|
vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
|
|
count, type, indices, 0, numInstances,
|
|
baseInstance);
|
|
}
|
|
|
|
|
|
/**
|
|
* Called by glDrawElementsInstancedBaseVertexBaseInstance() in immediate mode.
|
|
*/
|
|
static void GLAPIENTRY
|
|
vbo_exec_DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type,
|
|
const GLvoid *indices, GLsizei numInstances,
|
|
GLint basevertex, GLuint baseInstance)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
|
|
if (MESA_VERBOSE & VERBOSE_DRAW)
|
|
_mesa_debug(ctx, "glDrawElementsInstancedBaseVertexBaseInstance(%s, %d, %s, %p, %d, %d, %d)\n",
|
|
_mesa_lookup_enum_by_nr(mode), count,
|
|
_mesa_lookup_enum_by_nr(type), indices,
|
|
numInstances, basevertex, baseInstance);
|
|
|
|
if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
|
|
numInstances, basevertex))
|
|
return;
|
|
|
|
vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
|
|
count, type, indices, basevertex, numInstances,
|
|
baseInstance);
|
|
}
|
|
|
|
|
|
/**
|
|
* Inner support for both _mesa_MultiDrawElements() and
|
|
* _mesa_MultiDrawRangeElements().
|
|
* This does the actual rendering after we've checked array indexes, etc.
|
|
*/
|
|
static void
|
|
vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
|
|
const GLsizei *count, GLenum type,
|
|
const GLvoid * const *indices,
|
|
GLsizei primcount,
|
|
const GLint *basevertex)
|
|
{
|
|
struct vbo_context *vbo = vbo_context(ctx);
|
|
struct vbo_exec_context *exec = &vbo->exec;
|
|
struct _mesa_index_buffer ib;
|
|
struct _mesa_prim *prim;
|
|
unsigned int index_type_size = vbo_sizeof_ib_type(type);
|
|
uintptr_t min_index_ptr, max_index_ptr;
|
|
GLboolean fallback = GL_FALSE;
|
|
int i;
|
|
|
|
if (primcount == 0)
|
|
return;
|
|
|
|
prim = calloc(1, primcount * sizeof(*prim));
|
|
if (prim == NULL) {
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements");
|
|
return;
|
|
}
|
|
|
|
vbo_bind_arrays(ctx);
|
|
|
|
min_index_ptr = (uintptr_t)indices[0];
|
|
max_index_ptr = 0;
|
|
for (i = 0; i < primcount; i++) {
|
|
min_index_ptr = MIN2(min_index_ptr, (uintptr_t)indices[i]);
|
|
max_index_ptr = MAX2(max_index_ptr, (uintptr_t)indices[i] +
|
|
index_type_size * count[i]);
|
|
}
|
|
|
|
/* Check if we can handle this thing as a bunch of index offsets from the
|
|
* same index pointer. If we can't, then we have to fall back to doing
|
|
* a draw_prims per primitive.
|
|
* Check that the difference between each prim's indexes is a multiple of
|
|
* the index/element size.
|
|
*/
|
|
if (index_type_size != 1) {
|
|
for (i = 0; i < primcount; i++) {
|
|
if ((((uintptr_t)indices[i] - min_index_ptr) % index_type_size) != 0) {
|
|
fallback = GL_TRUE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* If the index buffer isn't in a VBO, then treating the application's
|
|
* subranges of the index buffer as one large index buffer may lead to
|
|
* us reading unmapped memory.
|
|
*/
|
|
if (!_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj))
|
|
fallback = GL_TRUE;
|
|
|
|
if (!fallback) {
|
|
ib.count = (max_index_ptr - min_index_ptr) / index_type_size;
|
|
ib.type = type;
|
|
ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
|
|
ib.ptr = (void *)min_index_ptr;
|
|
|
|
for (i = 0; i < primcount; i++) {
|
|
prim[i].begin = (i == 0);
|
|
prim[i].end = (i == primcount - 1);
|
|
prim[i].weak = 0;
|
|
prim[i].pad = 0;
|
|
prim[i].mode = mode;
|
|
prim[i].start = ((uintptr_t)indices[i] - min_index_ptr) / index_type_size;
|
|
prim[i].count = count[i];
|
|
prim[i].indexed = 1;
|
|
prim[i].num_instances = 1;
|
|
prim[i].base_instance = 0;
|
|
if (basevertex != NULL)
|
|
prim[i].basevertex = basevertex[i];
|
|
else
|
|
prim[i].basevertex = 0;
|
|
}
|
|
|
|
check_buffers_are_unmapped(exec->array.inputs);
|
|
vbo_handle_primitive_restart(ctx, prim, primcount, &ib,
|
|
GL_FALSE, ~0, ~0);
|
|
} else {
|
|
/* render one prim at a time */
|
|
for (i = 0; i < primcount; i++) {
|
|
ib.count = count[i];
|
|
ib.type = type;
|
|
ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
|
|
ib.ptr = indices[i];
|
|
|
|
prim[0].begin = 1;
|
|
prim[0].end = 1;
|
|
prim[0].weak = 0;
|
|
prim[0].pad = 0;
|
|
prim[0].mode = mode;
|
|
prim[0].start = 0;
|
|
prim[0].count = count[i];
|
|
prim[0].indexed = 1;
|
|
prim[0].num_instances = 1;
|
|
prim[0].base_instance = 0;
|
|
if (basevertex != NULL)
|
|
prim[0].basevertex = basevertex[i];
|
|
else
|
|
prim[0].basevertex = 0;
|
|
|
|
check_buffers_are_unmapped(exec->array.inputs);
|
|
vbo_handle_primitive_restart(ctx, prim, 1, &ib,
|
|
GL_FALSE, ~0, ~0);
|
|
}
|
|
}
|
|
|
|
free(prim);
|
|
|
|
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
|
|
_mesa_flush(ctx);
|
|
}
|
|
}
|
|
|
|
|
|
static void GLAPIENTRY
|
|
vbo_exec_MultiDrawElements(GLenum mode,
|
|
const GLsizei *count, GLenum type,
|
|
const GLvoid **indices,
|
|
GLsizei primcount)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
|
|
if (!_mesa_validate_MultiDrawElements(ctx, mode, count, type, indices,
|
|
primcount, NULL))
|
|
return;
|
|
|
|
vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
|
|
NULL);
|
|
}
|
|
|
|
|
|
static void GLAPIENTRY
|
|
vbo_exec_MultiDrawElementsBaseVertex(GLenum mode,
|
|
const GLsizei *count, GLenum type,
|
|
const GLvoid * const *indices,
|
|
GLsizei primcount,
|
|
const GLsizei *basevertex)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
|
|
if (!_mesa_validate_MultiDrawElements(ctx, mode, count, type, indices,
|
|
primcount, basevertex))
|
|
return;
|
|
|
|
vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
|
|
basevertex);
|
|
}
|
|
|
|
static void
|
|
vbo_draw_transform_feedback(struct gl_context *ctx, GLenum mode,
|
|
struct gl_transform_feedback_object *obj,
|
|
GLuint stream, GLuint numInstances)
|
|
{
|
|
struct vbo_context *vbo = vbo_context(ctx);
|
|
struct vbo_exec_context *exec = &vbo->exec;
|
|
struct _mesa_prim prim[2];
|
|
|
|
if (!_mesa_validate_DrawTransformFeedback(ctx, mode, obj, stream,
|
|
numInstances)) {
|
|
return;
|
|
}
|
|
|
|
vbo_bind_arrays(ctx);
|
|
|
|
/* init most fields to zero */
|
|
memset(prim, 0, sizeof(prim));
|
|
prim[0].begin = 1;
|
|
prim[0].end = 1;
|
|
prim[0].mode = mode;
|
|
prim[0].num_instances = numInstances;
|
|
prim[0].base_instance = 0;
|
|
|
|
/* Maybe we should do some primitive splitting for primitive restart
|
|
* (like in DrawArrays), but we have no way to know how many vertices
|
|
* will be rendered. */
|
|
|
|
check_buffers_are_unmapped(exec->array.inputs);
|
|
vbo->draw_prims(ctx, prim, 1, NULL,
|
|
GL_TRUE, 0, 0, obj);
|
|
|
|
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
|
|
_mesa_flush(ctx);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Like DrawArrays, but take the count from a transform feedback object.
|
|
* \param mode GL_POINTS, GL_LINES, GL_TRIANGLE_STRIP, etc.
|
|
* \param name the transform feedback object
|
|
* User still has to setup of the vertex attribute info with
|
|
* glVertexPointer, glColorPointer, etc.
|
|
* Part of GL_ARB_transform_feedback2.
|
|
*/
|
|
static void GLAPIENTRY
|
|
vbo_exec_DrawTransformFeedback(GLenum mode, GLuint name)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_transform_feedback_object *obj =
|
|
_mesa_lookup_transform_feedback_object(ctx, name);
|
|
|
|
if (MESA_VERBOSE & VERBOSE_DRAW)
|
|
_mesa_debug(ctx, "glDrawTransformFeedback(%s, %d)\n",
|
|
_mesa_lookup_enum_by_nr(mode), name);
|
|
|
|
vbo_draw_transform_feedback(ctx, mode, obj, 0, 1);
|
|
}
|
|
|
|
static void GLAPIENTRY
|
|
vbo_exec_DrawTransformFeedbackStream(GLenum mode, GLuint name, GLuint stream)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_transform_feedback_object *obj =
|
|
_mesa_lookup_transform_feedback_object(ctx, name);
|
|
|
|
if (MESA_VERBOSE & VERBOSE_DRAW)
|
|
_mesa_debug(ctx, "glDrawTransformFeedbackStream(%s, %u, %u)\n",
|
|
_mesa_lookup_enum_by_nr(mode), name, stream);
|
|
|
|
vbo_draw_transform_feedback(ctx, mode, obj, stream, 1);
|
|
}
|
|
|
|
static void GLAPIENTRY
|
|
vbo_exec_DrawTransformFeedbackInstanced(GLenum mode, GLuint name,
|
|
GLsizei primcount)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_transform_feedback_object *obj =
|
|
_mesa_lookup_transform_feedback_object(ctx, name);
|
|
|
|
if (MESA_VERBOSE & VERBOSE_DRAW)
|
|
_mesa_debug(ctx, "glDrawTransformFeedbackInstanced(%s, %d)\n",
|
|
_mesa_lookup_enum_by_nr(mode), name);
|
|
|
|
vbo_draw_transform_feedback(ctx, mode, obj, 0, primcount);
|
|
}
|
|
|
|
static void GLAPIENTRY
|
|
vbo_exec_DrawTransformFeedbackStreamInstanced(GLenum mode, GLuint name,
|
|
GLuint stream, GLsizei primcount)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_transform_feedback_object *obj =
|
|
_mesa_lookup_transform_feedback_object(ctx, name);
|
|
|
|
if (MESA_VERBOSE & VERBOSE_DRAW)
|
|
_mesa_debug(ctx, "glDrawTransformFeedbackStreamInstanced"
|
|
"(%s, %u, %u, %i)\n",
|
|
_mesa_lookup_enum_by_nr(mode), name, stream, primcount);
|
|
|
|
vbo_draw_transform_feedback(ctx, mode, obj, stream, primcount);
|
|
}
|
|
|
|
|
|
/**
|
|
* Initialize the dispatch table with the VBO functions for drawing.
|
|
*/
|
|
void
|
|
vbo_initialize_exec_dispatch(const struct gl_context *ctx,
|
|
struct _glapi_table *exec)
|
|
{
|
|
SET_DrawArrays(exec, vbo_exec_DrawArrays);
|
|
SET_DrawElements(exec, vbo_exec_DrawElements);
|
|
|
|
if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
|
|
SET_DrawRangeElements(exec, vbo_exec_DrawRangeElements);
|
|
}
|
|
|
|
SET_MultiDrawElementsEXT(exec, vbo_exec_MultiDrawElements);
|
|
|
|
if (_mesa_is_desktop_gl(ctx)) {
|
|
SET_DrawElementsBaseVertex(exec, vbo_exec_DrawElementsBaseVertex);
|
|
SET_DrawRangeElementsBaseVertex(exec, vbo_exec_DrawRangeElementsBaseVertex);
|
|
SET_MultiDrawElementsBaseVertex(exec, vbo_exec_MultiDrawElementsBaseVertex);
|
|
SET_DrawArraysInstancedBaseInstance(exec, vbo_exec_DrawArraysInstancedBaseInstance);
|
|
SET_DrawElementsInstancedBaseInstance(exec, vbo_exec_DrawElementsInstancedBaseInstance);
|
|
SET_DrawElementsInstancedBaseVertex(exec, vbo_exec_DrawElementsInstancedBaseVertex);
|
|
SET_DrawElementsInstancedBaseVertexBaseInstance(exec, vbo_exec_DrawElementsInstancedBaseVertexBaseInstance);
|
|
}
|
|
|
|
if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
|
|
SET_DrawArraysInstancedARB(exec, vbo_exec_DrawArraysInstanced);
|
|
SET_DrawElementsInstancedARB(exec, vbo_exec_DrawElementsInstanced);
|
|
}
|
|
|
|
if (_mesa_is_desktop_gl(ctx)) {
|
|
SET_DrawTransformFeedback(exec, vbo_exec_DrawTransformFeedback);
|
|
SET_DrawTransformFeedbackStream(exec, vbo_exec_DrawTransformFeedbackStream);
|
|
SET_DrawTransformFeedbackInstanced(exec, vbo_exec_DrawTransformFeedbackInstanced);
|
|
SET_DrawTransformFeedbackStreamInstanced(exec, vbo_exec_DrawTransformFeedbackStreamInstanced);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* The following functions are only used for OpenGL ES 1/2 support.
|
|
* And some aren't even supported (yet) in ES 1/2.
|
|
*/
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count)
|
|
{
|
|
vbo_exec_DrawArrays(mode, first, count);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
|
|
const GLvoid *indices)
|
|
{
|
|
vbo_exec_DrawElements(mode, count, type, indices);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
|
|
const GLvoid *indices, GLint basevertex)
|
|
{
|
|
vbo_exec_DrawElementsBaseVertex(mode, count, type, indices, basevertex);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
|
|
GLenum type, const GLvoid *indices)
|
|
{
|
|
vbo_exec_DrawRangeElements(mode, start, end, count, type, indices);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
|
|
GLsizei count, GLenum type,
|
|
const GLvoid *indices, GLint basevertex)
|
|
{
|
|
vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
|
|
indices, basevertex);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type,
|
|
const GLvoid **indices, GLsizei primcount)
|
|
{
|
|
vbo_exec_MultiDrawElements(mode, count, type, indices, primcount);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_MultiDrawElementsBaseVertex(GLenum mode,
|
|
const GLsizei *count, GLenum type,
|
|
const GLvoid **indices, GLsizei primcount,
|
|
const GLint *basevertex)
|
|
{
|
|
vbo_exec_MultiDrawElementsBaseVertex(mode, count, type, indices,
|
|
primcount, basevertex);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_DrawTransformFeedback(GLenum mode, GLuint name)
|
|
{
|
|
vbo_exec_DrawTransformFeedback(mode, name);
|
|
}
|