Jason Ekstrand 48e4fa7dd8 glsl/link,i965: Make ImageAccess four-state
The GLSL spec allows you to set both the "readonly" and "writeonly"
qualifiers on images to indicate that it can only be used with
imageSize.  However, we had no way of representing this int he linked
shader and flagged it as GL_READ_ONLY.  This is good from a "does it use
this buffer?" perspective but not from a format and access lowering
perspective.  By using GL_NONE for if "readonly" and "writeonly" are
both set, we can detect this case in the driver and handle it correctly.

Nothing currently relies on the type of surface in the "readonly" +
"writeonly" case but that's about to change.  i965 is the only drier
which uses the ImageAccess field and gl_bindless_image::access is
currently unused.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-29 14:04:02 -05:00
2018-08-14 15:46:56 -07:00
2018-08-16 13:53:10 -07:00
2016-08-30 16:44:00 -04:00
2017-09-06 17:48:50 +01:00
2018-08-22 18:02:11 +01:00
2018-08-16 13:52:56 -07:00
2018-08-02 18:00:15 +03:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build status
------------

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Build & install
---------------

You can find more information in our documentation (`docs/install.html
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
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Remember that not everyone is in the same timezone as you, so it might
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To figure out who you're talking to, or which nick to ping for your
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The next best option is to ask your question in an email to the
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Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.html <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.html
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses email mailing-lists for patches submission, review and
discussions.
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