Mark Janes 48bf7ad3b8 iris: use device info sha in device renderer string
For iris, use the intel device info hash function instead of PCI ID in
the renderer name.  The renderer is incorporated into the gallium disk
cache for programs, as part of the key for looking up cache entries.

PCI ID can vary between on devices which are comparable from the
perspective of the shader compiler.  A more precise key eliminates
redundant entries in a multiplatform shader cache.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26844>
2024-02-15 16:58:18 -08:00
2022-11-22 19:04:13 +00:00
2024-02-15 18:34:35 +00:00
2024-01-24 10:02:10 +00:00
2023-11-02 11:37:46 +00:00
2024-01-24 10:53:14 +00:00
2024-02-14 13:08:55 +00:00
2024-01-11 11:05:47 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


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Bug reports
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------------

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documentation (`docs/submittingpatches.rst
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