
Added _mesa_printf() Updated SetDrawBuffer() function in all drivers (ala 4.0.3) Import 4.0.3/DRI changes.
931 lines
26 KiB
C
931 lines
26 KiB
C
/*
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* Mesa 3-D graphics library
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* Version: 4.0
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*
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* Copyright (C) 1999 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* DOS/DJGPP device driver v1.0 for Mesa 4.0
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*
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* Copyright (C) 2002 - Borca Daniel
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* Email : dborca@yahoo.com
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* Web : http://www.geocities.com/dborca
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*/
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#ifdef PC_HEADER
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#include "all.h"
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#else
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#include "glheader.h"
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#include "context.h"
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#include "GL/dmesa.h"
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#include "extensions.h"
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#inlcude "imports.h"
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#include "macros.h"
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#include "matrix.h"
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#include "mmath.h"
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#include "texformat.h"
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#include "texstore.h"
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#include "array_cache/acache.h"
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#include "swrast/s_context.h"
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#include "swrast/s_depth.h"
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#include "swrast/s_lines.h"
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#include "swrast/s_triangle.h"
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#include "swrast/s_trispan.h"
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#include "swrast/swrast.h"
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#include "swrast_setup/swrast_setup.h"
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#include "tnl/tnl.h"
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#include "tnl/t_context.h"
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#include "tnl/t_pipeline.h"
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#endif
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#include "video.h"
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/*
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* In C++ terms, this class derives from the GLvisual class.
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* Add system-specific fields to it.
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*/
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struct dmesa_visual {
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GLvisual *gl_visual;
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GLboolean db_flag; /* double buffered? */
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GLboolean rgb_flag; /* RGB mode? */
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GLuint depth; /* bits per pixel (1, 8, 24, etc) */
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};
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/*
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* In C++ terms, this class derives from the GLframebuffer class.
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* Add system-specific fields to it.
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*/
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struct dmesa_buffer {
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GLframebuffer gl_buffer; /* The depth, stencil, accum, etc buffers */
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void *the_window; /* your window handle, etc */
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int bypp; /* bytes per pixel */
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int xpos, ypos; /* position */
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int width, height; /* size in pixels */
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int bwidth, len; /* bytes in a line, then total */
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};
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/*
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* In C++ terms, this class derives from the GLcontext class.
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* Add system-specific fields to it.
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*/
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struct dmesa_context {
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GLcontext *gl_ctx; /* the core library context */
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DMesaVisual visual;
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DMesaBuffer Buffer;
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GLuint ClearColor;
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/* etc... */
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};
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static void dmesa_update_state (GLcontext *ctx, GLuint new_state);
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/**********************************************************************/
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/***** Read/Write pixels *****/
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/**********************************************************************/
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#define FLIP(y) (c->Buffer->height - (y) - 1)
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#define FLIP2(y) (h - (y) - 1)
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static void write_rgba_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
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const GLubyte rgba[][4], const GLubyte mask[])
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{
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DMesaContext c = (DMesaContext)ctx->DriverCtx;
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void *b = c->Buffer->the_window;
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GLuint i, offset;
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offset = c->Buffer->width * FLIP(y) + x;
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if (mask) {
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/* draw some pixels */
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for (i=0; i<n; i++, offset++) {
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if (mask[i]) {
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vl_putpixel(b, offset, vl_mixrgba(rgba[i]));
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}
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}
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} else {
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/* draw all pixels */
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for (i=0; i<n; i++, offset++) {
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vl_putpixel(b, offset, vl_mixrgba(rgba[i]));
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}
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}
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}
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static void write_rgb_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
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const GLubyte rgb[][3], const GLubyte mask[])
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{
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DMesaContext c = (DMesaContext)ctx->DriverCtx;
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void *b = c->Buffer->the_window;
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GLuint i, offset;
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offset = c->Buffer->width * FLIP(y) + x;
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if (mask) {
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/* draw some pixels */
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for (i=0; i<n; i++, offset++) {
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if (mask[i]) {
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vl_putpixel(b, offset, vl_mixrgb(rgb[i]));
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}
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}
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} else {
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/* draw all pixels */
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for (i=0; i<n; i++, offset++) {
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vl_putpixel(b, offset, vl_mixrgb(rgb[i]));
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}
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}
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}
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static void write_mono_rgba_span (const GLcontext *ctx,
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GLuint n, GLint x, GLint y,
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const GLchan color[4], const GLubyte mask[])
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{
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DMesaContext c = (DMesaContext)ctx->DriverCtx;
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void *b = c->Buffer->the_window;
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GLuint i, offset, rgba = vl_mixrgba(color);
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offset = c->Buffer->width * FLIP(y) + x;
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if (mask) {
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/* draw some pixels */
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for (i=0; i<n; i++, offset++) {
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if (mask[i]) {
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vl_putpixel(b, offset, rgba);
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}
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}
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} else {
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/* draw all pixels */
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for (i=0; i<n; i++, offset++) {
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vl_putpixel(b, offset, rgba);
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}
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}
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}
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static void read_rgba_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
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GLubyte rgba[][4])
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{
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DMesaContext c = (DMesaContext)ctx->DriverCtx;
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void *b = c->Buffer->the_window;
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GLuint i, offset;
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offset = c->Buffer->width * FLIP(y) + x;
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/* read all pixels */
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for (i=0; i<n; i++, offset++) {
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vl_getrgba(b, offset, rgba[i]);
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}
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}
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static void write_rgba_pixels (const GLcontext *ctx,
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GLuint n, const GLint x[], const GLint y[],
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const GLubyte rgba[][4], const GLubyte mask[])
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{
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DMesaContext c = (DMesaContext)ctx->DriverCtx;
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void *b = c->Buffer->the_window;
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GLuint i, w = c->Buffer->width, h = c->Buffer->height;
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if (mask) {
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/* draw some pixels */
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for (i=0; i<n; i++) {
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if (mask[i]) {
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vl_putpixel(b, FLIP2(y[i])*w + x[i], vl_mixrgba(rgba[i]));
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}
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}
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} else {
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/* draw all pixels */
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for (i=0; i<n; i++) {
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vl_putpixel(b, FLIP2(y[i])*w + x[i], vl_mixrgba(rgba[i]));
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}
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}
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}
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static void write_mono_rgba_pixels (const GLcontext *ctx,
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GLuint n, const GLint x[], const GLint y[],
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const GLchan color[4], const GLubyte mask[])
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{
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DMesaContext c = (DMesaContext)ctx->DriverCtx;
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void *b = c->Buffer->the_window;
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GLuint i, w = c->Buffer->width, h = c->Buffer->height, rgba = vl_mixrgba(color);
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if (mask) {
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/* draw some pixels */
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for (i=0; i<n; i++) {
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if (mask[i]) {
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vl_putpixel(b, FLIP2(y[i])*w + x[i], rgba);
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}
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}
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} else {
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/* draw all pixels */
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for (i=0; i<n; i++) {
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vl_putpixel(b, FLIP2(y[i])*w + x[i], rgba);
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}
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}
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}
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static void read_rgba_pixels (const GLcontext *ctx,
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GLuint n, const GLint x[], const GLint y[],
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GLubyte rgba[][4], const GLubyte mask[])
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{
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DMesaContext c = (DMesaContext)ctx->DriverCtx;
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void *b = c->Buffer->the_window;
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GLuint i, w = c->Buffer->width, h = c->Buffer->height;
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if (mask) {
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/* read some pixels */
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for (i=0; i<n; i++) {
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if (mask[i]) {
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vl_getrgba(b, FLIP2(y[i])*w + x[i], rgba[i]);
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}
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}
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} else {
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/* read all pixels */
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for (i=0; i<n; i++) {
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vl_getrgba(b, FLIP2(y[i])*w + x[i], rgba[i]);
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}
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}
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}
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/**********************************************************************/
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/***** Optimized triangle rendering *****/
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/**********************************************************************/
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/*
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* flat, NON-depth-buffered, triangle.
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*/
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static void tri_rgb_flat (GLcontext *ctx,
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const SWvertex *v0,
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const SWvertex *v1,
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const SWvertex *v2)
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{
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DMesaContext c = (DMesaContext)ctx->DriverCtx;
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void *b = c->Buffer->the_window;
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GLuint w = c->Buffer->width, h = c->Buffer->height;
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#define SETUP_CODE GLuint rgb = vl_mixrgb(v2->color);
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#define RENDER_SPAN(span) \
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GLuint i, offset = FLIP2(span.y)*w + span.x; \
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for (i = 0; i < span.count; i++, offset++) { \
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vl_putpixel(b, offset, rgb); \
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}
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#include "swrast/s_tritemp.h"
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}
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/*
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* flat, depth-buffered, triangle.
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*/
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static void tri_rgb_flat_z (GLcontext *ctx,
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const SWvertex *v0,
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const SWvertex *v1,
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const SWvertex *v2)
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{
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DMesaContext c = (DMesaContext)ctx->DriverCtx;
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void *b = c->Buffer->the_window;
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GLuint w = c->Buffer->width, h = c->Buffer->height;
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#define INTERP_Z 1
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#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
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#define SETUP_CODE GLuint rgb = vl_mixrgb(v2->color);
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#define RENDER_SPAN(span) \
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GLuint i, offset = FLIP2(span.y)*w + span.x; \
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for (i = 0; i < span.count; i++, offset++) { \
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const DEPTH_TYPE z = FixedToDepth(span.z); \
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if (z < zRow[i]) { \
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vl_putpixel(b, offset, rgb); \
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zRow[i] = z; \
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} \
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span.z += span.zStep; \
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}
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#include "swrast/s_tritemp.h"
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}
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/*
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* smooth, NON-depth-buffered, triangle.
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*/
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static void tri_rgb_smooth (GLcontext *ctx,
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const SWvertex *v0,
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const SWvertex *v1,
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const SWvertex *v2)
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{
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DMesaContext c = (DMesaContext)ctx->DriverCtx;
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void *b = c->Buffer->the_window;
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GLuint w = c->Buffer->width, h = c->Buffer->height;
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#define INTERP_RGB 1
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#define RENDER_SPAN(span) \
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GLuint i, offset = FLIP2(span.y)*w + span.x; \
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for (i = 0; i < span.count; i++, offset++) { \
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unsigned char rgb[3]; \
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rgb[0] = FixedToInt(span.red); \
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rgb[1] = FixedToInt(span.green); \
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rgb[2] = FixedToInt(span.blue); \
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vl_putpixel(b, offset, vl_mixrgb(rgb)); \
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span.red += span.redStep; \
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span.green += span.greenStep; \
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span.blue += span.blueStep; \
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}
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#include "swrast/s_tritemp.h"
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}
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/*
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* smooth, depth-buffered, triangle.
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*/
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static void tri_rgb_smooth_z (GLcontext *ctx,
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const SWvertex *v0,
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const SWvertex *v1,
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const SWvertex *v2)
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{
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DMesaContext c = (DMesaContext)ctx->DriverCtx;
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void *b = c->Buffer->the_window;
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GLuint w = c->Buffer->width, h = c->Buffer->height;
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#define INTERP_Z 1
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#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
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#define INTERP_RGB 1
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#define RENDER_SPAN(span) \
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GLuint i, offset = FLIP2(span.y)*w + span.x; \
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for (i = 0; i < span.count; i++, offset++) { \
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const DEPTH_TYPE z = FixedToDepth(span.z); \
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if (z < zRow[i]) { \
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unsigned char rgb[3]; \
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rgb[0] = FixedToInt(span.red); \
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rgb[1] = FixedToInt(span.green); \
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rgb[2] = FixedToInt(span.blue); \
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vl_putpixel(b, offset, vl_mixrgb(rgb)); \
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zRow[i] = z; \
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} \
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span.red += span.redStep; \
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span.green += span.greenStep; \
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span.blue += span.blueStep; \
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span.z += span.zStep; \
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}
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#include "swrast/s_tritemp.h"
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}
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/*
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* Analyze context state to see if we can provide a fast triangle function
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* Otherwise, return NULL.
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*/
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static swrast_tri_func dmesa_choose_tri_function (GLcontext *ctx)
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{
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const SWcontext *swrast = SWRAST_CONTEXT(ctx);
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if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL;
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if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL;
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if (ctx->Texture._ReallyEnabled) return (swrast_tri_func) NULL;
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if (ctx->Light.ShadeModel==GL_SMOOTH
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&& swrast->_RasterMask==DEPTH_BIT
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&& ctx->Depth.Func==GL_LESS
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&& ctx->Depth.Mask==GL_TRUE
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&& ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
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&& ctx->Polygon.StippleFlag==GL_FALSE) {
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return tri_rgb_smooth_z;
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}
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if (ctx->Light.ShadeModel==GL_FLAT
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&& swrast->_RasterMask==DEPTH_BIT
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&& ctx->Depth.Func==GL_LESS
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&& ctx->Depth.Mask==GL_TRUE
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&& ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
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&& ctx->Polygon.StippleFlag==GL_FALSE) {
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return tri_rgb_flat_z;
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}
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if (swrast->_RasterMask==0 /* no depth test */
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&& ctx->Light.ShadeModel==GL_SMOOTH
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&& ctx->Polygon.StippleFlag==GL_FALSE) {
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return tri_rgb_smooth;
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}
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if (swrast->_RasterMask==0 /* no depth test */
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&& ctx->Light.ShadeModel==GL_FLAT
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&& ctx->Polygon.StippleFlag==GL_FALSE) {
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return tri_rgb_flat;
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}
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return (swrast_tri_func)NULL;
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}
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/* Override for the swrast triangle-selection function. Try to use one
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* of our internal line functions, otherwise fall back to the
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* standard swrast functions.
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*/
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static void dmesa_choose_tri (GLcontext *ctx)
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{
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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if (!(swrast->Triangle=dmesa_choose_tri_function(ctx)))
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_swrast_choose_triangle(ctx);
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}
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/**********************************************************************/
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/***** Miscellaneous device driver funcs *****/
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/**********************************************************************/
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static void clear_color (GLcontext *ctx, const GLchan color[4])
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{
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DMesaContext c = (DMesaContext)ctx->DriverCtx;
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c->ClearColor = vl_mixrgba(color);
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}
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static void clear (GLcontext *ctx, GLbitfield mask, GLboolean all,
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GLint x, GLint y, GLint width, GLint height)
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{
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DMesaContext c = (DMesaContext)ctx->DriverCtx;
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const GLuint *colorMask = (GLuint *)&ctx->Color.ColorMask;
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DMesaBuffer b = c->Buffer;
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/*
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* Clear the specified region of the buffers indicated by 'mask'
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* using the clear color or index as specified by one of the two
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* functions above.
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* If all==GL_TRUE, clear whole buffer, else just clear region defined
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* by x,y,width,height
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*/
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/* we can't handle color or index masking */
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if (*colorMask==0xffffffff) {
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if (mask & DD_BACK_LEFT_BIT) {
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if (all) {
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vl_clear(b->the_window, b->len, c->ClearColor);
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} else {
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vl_rect(b->the_window, x, y, width, height, c->ClearColor);
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}
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mask &= ~DD_BACK_LEFT_BIT;
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}
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}
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if (mask) {
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_swrast_Clear(ctx, mask, all, x, y, width, height);
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}
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}
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/*
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* Set the current reading buffer.
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*/
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static void set_read_buffer (GLcontext *ctx, GLframebuffer *buffer,
|
|
GLenum mode)
|
|
{
|
|
/*
|
|
DMesaContext c = (DMesaContext)ctx->DriverCtx;
|
|
dmesa_update_state(ctx);
|
|
*/
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
* Set the destination/draw buffer.
|
|
*/
|
|
static void set_draw_buffer (GLcontext *ctx, GLenum mode)
|
|
{
|
|
/*
|
|
XXX this has to be fixed
|
|
*/
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
* Return the width and height of the current buffer.
|
|
* If anything special has to been done when the buffer/window is
|
|
* resized, do it now.
|
|
*/
|
|
static void get_buffer_size (GLframebuffer *buffer, GLuint *width, GLuint *height)
|
|
{
|
|
DMesaBuffer b = (DMesaBuffer)buffer;
|
|
|
|
*width = b->width;
|
|
*height = b->height;
|
|
}
|
|
|
|
|
|
|
|
static const GLubyte* get_string (GLcontext *ctx, GLenum name)
|
|
{
|
|
switch (name) {
|
|
case GL_RENDERER:
|
|
return (const GLubyte *)"Mesa DOS\0DJGPP port (c) Borca Daniel 31-mar-2002";
|
|
default:
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/**********************************************************************/
|
|
/***** Miscellaneous device driver funcs *****/
|
|
/***** Note that these functions are mandatory *****/
|
|
/**********************************************************************/
|
|
|
|
|
|
|
|
/* OPTIONAL FUNCTION: implements glFinish if possible */
|
|
static void finish (GLcontext *ctx)
|
|
{
|
|
/*
|
|
DMesaContext c = (DMesaContext)ctx->DriverCtx;
|
|
*/
|
|
}
|
|
|
|
|
|
|
|
/* OPTIONAL FUNCTION: implements glFlush if possible */
|
|
static void flush (GLcontext *ctx)
|
|
{
|
|
/*
|
|
DMesaContext c = (DMesaContext)ctx->DriverCtx;
|
|
*/
|
|
}
|
|
|
|
|
|
|
|
/**********************************************************************/
|
|
/**********************************************************************/
|
|
|
|
|
|
|
|
#define DMESA_NEW_TRIANGLE (_NEW_POLYGON | \
|
|
_NEW_TEXTURE | \
|
|
_NEW_LIGHT | \
|
|
_NEW_DEPTH | \
|
|
_NEW_RENDERMODE | \
|
|
_SWRAST_NEW_RASTERMASK)
|
|
|
|
|
|
|
|
/* Extend the software rasterizer with our line and triangle
|
|
* functions.
|
|
*/
|
|
static void dmesa_register_swrast_functions (GLcontext *ctx)
|
|
{
|
|
SWcontext *swrast = SWRAST_CONTEXT(ctx);
|
|
|
|
swrast->choose_triangle = dmesa_choose_tri;
|
|
|
|
swrast->invalidate_triangle |= DMESA_NEW_TRIANGLE;
|
|
}
|
|
|
|
|
|
|
|
/* Setup pointers and other driver state that is constant for the life
|
|
* of a context.
|
|
*/
|
|
void dmesa_init_pointers (GLcontext *ctx)
|
|
{
|
|
TNLcontext *tnl;
|
|
|
|
ctx->Driver.UpdateState = dmesa_update_state;
|
|
|
|
ctx->Driver.GetString = get_string;
|
|
ctx->Driver.GetBufferSize = get_buffer_size;
|
|
ctx->Driver.Flush = flush;
|
|
ctx->Driver.Finish = finish;
|
|
|
|
/* Software rasterizer pixel paths:
|
|
*/
|
|
ctx->Driver.Accum = _swrast_Accum;
|
|
ctx->Driver.Bitmap = _swrast_Bitmap;
|
|
ctx->Driver.Clear = clear;
|
|
ctx->Driver.ResizeBuffers = _swrast_alloc_buffers;
|
|
ctx->Driver.CopyPixels = _swrast_CopyPixels;
|
|
ctx->Driver.DrawPixels = _swrast_DrawPixels;
|
|
ctx->Driver.ReadPixels = _swrast_ReadPixels;
|
|
|
|
/* Software texture functions:
|
|
*/
|
|
ctx->Driver.ChooseTextureFormat = _mesa_choose_tex_format;
|
|
ctx->Driver.TexImage1D = _mesa_store_teximage1d;
|
|
ctx->Driver.TexImage2D = _mesa_store_teximage2d;
|
|
ctx->Driver.TexImage3D = _mesa_store_teximage3d;
|
|
ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d;
|
|
ctx->Driver.TexSubImage2D = _mesa_store_texsubimage2d;
|
|
ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
|
|
ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
|
|
|
|
ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d;
|
|
ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d;
|
|
ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d;
|
|
ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d;
|
|
ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d;
|
|
|
|
ctx->Driver.BaseCompressedTexFormat = _mesa_base_compressed_texformat;
|
|
ctx->Driver.CompressedTextureSize = _mesa_compressed_texture_size;
|
|
ctx->Driver.GetCompressedTexImage = _mesa_get_compressed_teximage;
|
|
|
|
/* Swrast hooks for imaging extensions:
|
|
*/
|
|
ctx->Driver.CopyColorTable = _swrast_CopyColorTable;
|
|
ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable;
|
|
ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
|
|
ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
|
|
|
|
/* Statechange callbacks:
|
|
*/
|
|
ctx->Driver.SetDrawBuffer = set_draw_buffer;
|
|
ctx->Driver.ClearColor = clear_color;
|
|
|
|
/* Initialize the TNL driver interface:
|
|
*/
|
|
tnl = TNL_CONTEXT(ctx);
|
|
tnl->Driver.RunPipeline = _tnl_run_pipeline;
|
|
|
|
/* Install swsetup for tnl->Driver.Render.*:
|
|
*/
|
|
_swsetup_Wakeup(ctx);
|
|
}
|
|
|
|
|
|
|
|
static void dmesa_update_state (GLcontext *ctx, GLuint new_state)
|
|
{
|
|
DMesaContext c = (DMesaContext)ctx->DriverCtx;
|
|
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
|
|
|
|
/* Initialize all the pointers in the DD struct. Do this whenever */
|
|
/* a new context is made current or we change buffers via set_buffer! */
|
|
|
|
_swrast_InvalidateState(ctx, new_state);
|
|
_swsetup_InvalidateState(ctx, new_state);
|
|
_ac_InvalidateState(ctx, new_state);
|
|
_tnl_InvalidateState(ctx, new_state);
|
|
|
|
swdd->SetReadBuffer = set_read_buffer;
|
|
|
|
/* RGB(A) span/pixel functions */
|
|
swdd->WriteRGBASpan = write_rgba_span;
|
|
swdd->WriteRGBSpan = write_rgb_span;
|
|
swdd->WriteMonoRGBASpan = write_mono_rgba_span;
|
|
swdd->WriteRGBAPixels = write_rgba_pixels;
|
|
swdd->WriteMonoRGBAPixels = write_mono_rgba_pixels;
|
|
swdd->ReadRGBASpan = read_rgba_span;
|
|
swdd->ReadRGBAPixels = read_rgba_pixels;
|
|
}
|
|
|
|
|
|
|
|
/**********************************************************************/
|
|
/***** DMesa Public API Functions *****/
|
|
/**********************************************************************/
|
|
|
|
|
|
|
|
/*
|
|
* The exact arguments to this function will depend on your window system
|
|
*/
|
|
DMesaVisual DMesaCreateVisual (GLint width, GLint height, GLint colDepth,
|
|
GLboolean dbFlag, GLint depthSize,
|
|
GLint stencilSize,
|
|
GLint accumSize)
|
|
{
|
|
DMesaVisual v;
|
|
GLint redBits, greenBits, blueBits, alphaBits;
|
|
|
|
if (!dbFlag) {
|
|
return NULL;
|
|
}
|
|
alphaBits = 0;
|
|
switch (colDepth) {
|
|
case 15:
|
|
redBits = 5;
|
|
greenBits = 5;
|
|
blueBits = 5;
|
|
break;
|
|
case 16:
|
|
redBits = 5;
|
|
greenBits = 6;
|
|
blueBits = 5;
|
|
break;
|
|
case 32:
|
|
alphaBits = 8;
|
|
case 24:
|
|
redBits = 8;
|
|
greenBits = 8;
|
|
blueBits = 8;
|
|
break;
|
|
default:
|
|
return NULL;
|
|
}
|
|
|
|
if (vl_video_init(width, height, colDepth)!=0) {
|
|
return NULL;
|
|
}
|
|
|
|
if ((v=(DMesaVisual)calloc(1, sizeof(struct dmesa_visual)))!=NULL) {
|
|
/* Create core visual */
|
|
v->gl_visual = _mesa_create_visual(colDepth>8, /* rgb */
|
|
dbFlag,
|
|
GL_FALSE, /* stereo */
|
|
redBits,
|
|
greenBits,
|
|
blueBits,
|
|
alphaBits,
|
|
0, /* indexBits */
|
|
depthSize,
|
|
stencilSize,
|
|
accumSize, /* accumRed */
|
|
accumSize, /* accumGreen */
|
|
accumSize, /* accumBlue */
|
|
alphaBits?accumSize:0, /* accumAlpha */
|
|
1); /* numSamples */
|
|
|
|
v->depth = colDepth;
|
|
v->db_flag = dbFlag;
|
|
}
|
|
|
|
return v;
|
|
}
|
|
|
|
|
|
|
|
void DMesaDestroyVisual (DMesaVisual v)
|
|
{
|
|
vl_video_exit(!0);
|
|
_mesa_destroy_visual(v->gl_visual);
|
|
free(v);
|
|
}
|
|
|
|
|
|
|
|
DMesaBuffer DMesaCreateBuffer (DMesaVisual visual,
|
|
GLint xpos, GLint ypos,
|
|
GLint width, GLint height)
|
|
{
|
|
DMesaBuffer b;
|
|
|
|
if ((b=(DMesaBuffer)calloc(1, sizeof(struct dmesa_buffer)))!=NULL) {
|
|
|
|
_mesa_initialize_framebuffer(&b->gl_buffer,
|
|
visual->gl_visual,
|
|
visual->gl_visual->depthBits > 0,
|
|
visual->gl_visual->stencilBits > 0,
|
|
visual->gl_visual->accumRedBits > 0,
|
|
visual->gl_visual->alphaBits > 0);
|
|
b->xpos = xpos;
|
|
b->ypos = ypos;
|
|
b->width = width;
|
|
b->height = height;
|
|
b->bypp = (visual->depth+7)/8;
|
|
}
|
|
|
|
return b;
|
|
}
|
|
|
|
|
|
|
|
void DMesaDestroyBuffer (DMesaBuffer b)
|
|
{
|
|
free(b->the_window);
|
|
_mesa_free_framebuffer_data(&b->gl_buffer);
|
|
free(b);
|
|
}
|
|
|
|
|
|
|
|
DMesaContext DMesaCreateContext (DMesaVisual visual,
|
|
DMesaContext share)
|
|
{
|
|
DMesaContext c;
|
|
GLboolean direct = GL_FALSE;
|
|
|
|
if ((c=(DMesaContext)calloc(1, sizeof(struct dmesa_context)))!=NULL) {
|
|
__GLimports imports;
|
|
_mesa_init_default_imports( &imports, (void *) c);
|
|
c->gl_ctx = _mesa_create_context(visual->gl_visual,
|
|
share ? share->gl_ctx : NULL,
|
|
&imports);
|
|
|
|
_mesa_enable_sw_extensions(c->gl_ctx);
|
|
_mesa_enable_1_3_extensions(c->gl_ctx);
|
|
|
|
/* you probably have to do a bunch of other initializations here. */
|
|
c->visual = visual;
|
|
|
|
/* Initialize the software rasterizer and helper modules.
|
|
*/
|
|
_swrast_CreateContext(c->gl_ctx);
|
|
_ac_CreateContext(c->gl_ctx);
|
|
_tnl_CreateContext(c->gl_ctx);
|
|
_swsetup_CreateContext(c->gl_ctx);
|
|
dmesa_init_pointers(c->gl_ctx);
|
|
dmesa_register_swrast_functions(c->gl_ctx);
|
|
}
|
|
|
|
return c;
|
|
}
|
|
|
|
|
|
|
|
void DMesaDestroyContext (DMesaContext c)
|
|
{
|
|
_mesa_destroy_context(c->gl_ctx);
|
|
free(c);
|
|
}
|
|
|
|
|
|
|
|
GLboolean DMesaViewport (DMesaBuffer b,
|
|
GLint xpos, GLint ypos,
|
|
GLint width, GLint height)
|
|
{
|
|
void *new_window;
|
|
|
|
if ((new_window=vl_sync_buffer(b->the_window, xpos, ypos, width, height))==NULL) {
|
|
return GL_FALSE;
|
|
} else {
|
|
b->the_window = new_window;
|
|
b->xpos = xpos;
|
|
b->ypos = ypos;
|
|
b->width = width;
|
|
b->height = height;
|
|
b->bwidth = width * b->bypp;
|
|
b->len = b->bwidth * height;
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
* Make the specified context and buffer the current one.
|
|
*/
|
|
GLboolean DMesaMakeCurrent (DMesaContext c, DMesaBuffer b)
|
|
{
|
|
if (c&&b) {
|
|
if (!DMesaViewport(b, b->xpos, b->ypos, b->width, b->height)) {
|
|
return GL_FALSE;
|
|
}
|
|
|
|
c->Buffer = b;
|
|
|
|
dmesa_update_state(c->gl_ctx, 0);
|
|
_mesa_make_current(c->gl_ctx, &b->gl_buffer);
|
|
if (c->gl_ctx->Viewport.Width==0) {
|
|
/* initialize viewport to window size */
|
|
_mesa_Viewport(0, 0, b->width, b->height);
|
|
}
|
|
} else {
|
|
/* Detach */
|
|
_mesa_make_current(NULL, NULL);
|
|
}
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
|
|
|
|
void DMesaSwapBuffers (DMesaBuffer b)
|
|
{
|
|
/* copy/swap back buffer to front if applicable */
|
|
vl_flip(b->the_window, b->bwidth, b->height);
|
|
}
|