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third_party_mesa3d/docs/postprocess.html
Lauri Kasanen 50da22ceb1 docs: Add a page on post-processing
With edits by Brian.

Signed-off-by: Lauri Kasanen <cand@gmx.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
2011-08-26 14:05:28 -06:00

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1.4 KiB
HTML

<HTML>
<TITLE>Gallium Post-processing</TITLE>
<link rel="stylesheet" type="text/css" href="mesa.css"></head>
<BODY>
<H1>Gallium Post-processing</H1>
<p>
The Gallium drivers support user-defined image post-processing.
At the end of drawing a frame a post-processing filter can be applied to
the rendered image.
Example filters include morphological antialiasing and cell shading.
</p>
<p>
The filters can be toggled per-app via driconf, or per-session via the
corresponding environment variables.
</p>
<p>
Multiple filters can be used together.
</p>
<H2>PP environment variables</H2>
<ul>
<li>PP_DEBUG - If defined debug information will be printed to stderr.
</ul>
<h2>Current filters</h2>
<ul>
<li>pp_nored, pp_nogreen, pp_noblue - set to 1 to remove the corresponding color channel.
These are basic filters for easy testing of the PP queue.
<li>pp_jimenezmlaa, pp_jimenezmlaa_color -
<a href="http://www.iryokufx.com/mlaa/" target=_blank>Jimenez's MLAA</a>
is a morphological antialiasing filter.
The two versions use depth and color data, respectively.
Which works better depends on the app - depth will not blur text, but it will
miss transparent textures for example.
Set to a number from 2 to 32, roughly corresponding to quality.
Numbers higher than 8 see minimizing gains.
<li>pp_celshade - set to 1 to enable cell shading (a more complex color filter).
</ul>
<br>
<br>
</BODY>
</HTML>