Caio Marcelo de Oliveira Filho 45164fc8c5 intel/fs: Don't emit control barrier if only one thread is used
When there's only one hardware thread (i.e. the dispatch width greater
or equal to the workgroup size), there's no need to use a barrier to
ensure all the invocations reach the same point in the shader, because
they are already running lock-step.

Results for SKL running Iris for shader-db tests with compute shaders

    total sends in shared programs: 18361 -> 18339 (-0.12%)
    sends in affected programs: 904 -> 882 (-2.43%)
    helped: 9
    HURT: 0
    helped stats (abs) min: 1 max: 5 x̄: 2.44 x̃: 2
    helped stats (rel) min: 0.84% max: 21.43% x̄: 7.82% x̃: 2.67%
    95% mean confidence interval for sends value: -3.31 -1.58
    95% mean confidence interval for sends %-change: -14.67% -0.97%
    Sends are helped.

Shaders from Aztec Ruins, Car Chase, Manhattan and DeusEx are helped.

Results for ICL and TGL are similar to SKL.

Results for BDW are similar to SKL except for DeusEx shader that has a
workgroup size 16 but in BDW picks the SIMD8.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3226>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3226>
2020-01-21 23:41:35 +00:00
2020-01-18 11:39:32 +01:00
2019-12-21 17:50:01 +00:00
2019-10-18 16:42:40 +00:00
2019-10-26 08:23:48 +01:00
2019-10-30 14:56:02 -07:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.html
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.html <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.html
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
Description
No description provided
Readme 545 MiB
Languages
C 75.3%
C++ 18.2%
Python 2.7%
Assembly 1.5%
Rust 1.2%
Other 0.9%