410 lines
11 KiB
C
410 lines
11 KiB
C
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#include "pipe/p_context.h"
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#include "pipe/p_state.h"
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#include "util/u_inlines.h"
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#include "util/u_format.h"
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#include "translate/translate.h"
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#include "nvc0_context.h"
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#include "nvc0_resource.h"
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#include "nvc0_3d.xml.h"
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struct push_context {
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struct nouveau_channel *chan;
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void *idxbuf;
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uint32_t vertex_words;
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uint32_t packet_vertex_limit;
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struct translate *translate;
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boolean primitive_restart;
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boolean need_vertex_id;
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uint32_t prim;
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uint32_t restart_index;
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uint32_t instance_id;
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struct {
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int buffer;
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float value;
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uint8_t *data;
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unsigned offset;
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unsigned stride;
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} edgeflag;
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};
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static void
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init_push_context(struct nvc0_context *nvc0, struct push_context *ctx)
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{
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struct pipe_vertex_element *ve;
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ctx->chan = nvc0->screen->base.channel;
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ctx->translate = nvc0->vertex->translate;
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if (likely(nvc0->vertex->num_elements < 32))
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ctx->need_vertex_id = nvc0->vertprog->vp.need_vertex_id;
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else
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ctx->need_vertex_id = FALSE;
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ctx->edgeflag.buffer = -1;
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ctx->edgeflag.value = 0.5f;
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if (unlikely(nvc0->vertprog->vp.edgeflag < PIPE_MAX_ATTRIBS)) {
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ve = &nvc0->vertex->element[nvc0->vertprog->vp.edgeflag].pipe;
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ctx->edgeflag.buffer = ve->vertex_buffer_index;
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ctx->edgeflag.offset = ve->src_offset;
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ctx->packet_vertex_limit = 1;
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} else {
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ctx->packet_vertex_limit = nvc0->vertex->vtx_per_packet_max;
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if (unlikely(ctx->need_vertex_id))
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ctx->packet_vertex_limit = 1;
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}
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ctx->vertex_words = nvc0->vertex->vtx_size;
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}
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static INLINE void
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set_edgeflag(struct push_context *ctx, unsigned vtx_id)
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{
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float f = *(float *)(ctx->edgeflag.data + vtx_id * ctx->edgeflag.stride);
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if (ctx->edgeflag.value != f) {
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ctx->edgeflag.value = f;
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IMMED_RING(ctx->chan, RING_3D(EDGEFLAG_ENABLE), f ? 1 : 0);
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}
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}
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static INLINE void
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set_vertexid(struct push_context *ctx, uint32_t vtx_id)
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{
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#if 0
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BEGIN_RING(ctx->chan, RING_3D(VERTEX_ID), 1); /* broken on nvc0 */
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#else
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BEGIN_RING(ctx->chan, RING_3D(VERTEX_DATA), 1); /* as last attribute */
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#endif
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OUT_RING (ctx->chan, vtx_id);
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}
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static INLINE unsigned
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prim_restart_search_i08(uint8_t *elts, unsigned push, uint8_t index)
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{
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unsigned i;
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for (i = 0; i < push; ++i)
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if (elts[i] == index)
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break;
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return i;
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}
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static INLINE unsigned
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prim_restart_search_i16(uint16_t *elts, unsigned push, uint16_t index)
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{
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unsigned i;
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for (i = 0; i < push; ++i)
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if (elts[i] == index)
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break;
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return i;
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}
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static INLINE unsigned
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prim_restart_search_i32(uint32_t *elts, unsigned push, uint32_t index)
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{
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unsigned i;
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for (i = 0; i < push; ++i)
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if (elts[i] == index)
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break;
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return i;
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}
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static void
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emit_vertices_i08(struct push_context *ctx, unsigned start, unsigned count)
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{
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uint8_t *restrict elts = (uint8_t *)ctx->idxbuf + start;
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while (count) {
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unsigned push = MIN2(count, ctx->packet_vertex_limit);
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unsigned size, nr;
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nr = push;
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if (ctx->primitive_restart)
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nr = prim_restart_search_i08(elts, push, ctx->restart_index);
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if (unlikely(ctx->edgeflag.buffer >= 0) && likely(nr))
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set_edgeflag(ctx, elts[0]);
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size = ctx->vertex_words * nr;
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BEGIN_RING_NI(ctx->chan, RING_3D(VERTEX_DATA), size);
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ctx->translate->run_elts8(ctx->translate, elts, nr, ctx->instance_id,
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ctx->chan->cur);
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ctx->chan->cur += size;
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if (unlikely(ctx->need_vertex_id) && likely(size))
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set_vertexid(ctx, elts[0]);
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count -= nr;
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elts += nr;
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if (nr != push) {
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count--;
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elts++;
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BEGIN_RING(ctx->chan, RING_3D(VERTEX_END_GL), 2);
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OUT_RING (ctx->chan, 0);
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OUT_RING (ctx->chan, NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT |
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(ctx->prim & ~NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT));
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}
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}
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}
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static void
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emit_vertices_i16(struct push_context *ctx, unsigned start, unsigned count)
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{
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uint16_t *restrict elts = (uint16_t *)ctx->idxbuf + start;
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while (count) {
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unsigned push = MIN2(count, ctx->packet_vertex_limit);
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unsigned size, nr;
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nr = push;
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if (ctx->primitive_restart)
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nr = prim_restart_search_i16(elts, push, ctx->restart_index);
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if (unlikely(ctx->edgeflag.buffer >= 0) && likely(nr))
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set_edgeflag(ctx, elts[0]);
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size = ctx->vertex_words * nr;
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BEGIN_RING_NI(ctx->chan, RING_3D(VERTEX_DATA), size);
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ctx->translate->run_elts16(ctx->translate, elts, nr, ctx->instance_id,
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ctx->chan->cur);
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ctx->chan->cur += size;
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if (unlikely(ctx->need_vertex_id))
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set_vertexid(ctx, elts[0]);
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count -= nr;
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elts += nr;
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if (nr != push) {
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count--;
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elts++;
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BEGIN_RING(ctx->chan, RING_3D(VERTEX_END_GL), 2);
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OUT_RING (ctx->chan, 0);
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OUT_RING (ctx->chan, NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT |
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(ctx->prim & ~NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT));
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}
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}
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}
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static void
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emit_vertices_i32(struct push_context *ctx, unsigned start, unsigned count)
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{
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uint32_t *restrict elts = (uint32_t *)ctx->idxbuf + start;
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while (count) {
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unsigned push = MIN2(count, ctx->packet_vertex_limit);
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unsigned size, nr;
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nr = push;
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if (ctx->primitive_restart)
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nr = prim_restart_search_i32(elts, push, ctx->restart_index);
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if (unlikely(ctx->edgeflag.buffer >= 0) && likely(nr))
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set_edgeflag(ctx, elts[0]);
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size = ctx->vertex_words * nr;
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BEGIN_RING_NI(ctx->chan, RING_3D(VERTEX_DATA), size);
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ctx->translate->run_elts(ctx->translate, elts, nr, ctx->instance_id,
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ctx->chan->cur);
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ctx->chan->cur += size;
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if (unlikely(ctx->need_vertex_id))
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set_vertexid(ctx, elts[0]);
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count -= nr;
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elts += nr;
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if (nr != push) {
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count--;
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elts++;
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BEGIN_RING(ctx->chan, RING_3D(VERTEX_END_GL), 2);
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OUT_RING (ctx->chan, 0);
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OUT_RING (ctx->chan, NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT |
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(ctx->prim & ~NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT));
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}
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}
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}
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static void
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emit_vertices_seq(struct push_context *ctx, unsigned start, unsigned count)
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{
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while (count) {
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unsigned push = MIN2(count, ctx->packet_vertex_limit);
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unsigned size = ctx->vertex_words * push;
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if (unlikely(ctx->edgeflag.buffer >= 0))
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set_edgeflag(ctx, start);
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BEGIN_RING_NI(ctx->chan, RING_3D(VERTEX_DATA), size);
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ctx->translate->run(ctx->translate, start, push, ctx->instance_id,
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ctx->chan->cur);
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ctx->chan->cur += size;
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if (unlikely(ctx->need_vertex_id))
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set_vertexid(ctx, start);
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count -= push;
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start += push;
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}
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}
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#define NVC0_PRIM_GL_CASE(n) \
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case PIPE_PRIM_##n: return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n
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static INLINE unsigned
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nvc0_prim_gl(unsigned prim)
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{
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switch (prim) {
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NVC0_PRIM_GL_CASE(POINTS);
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NVC0_PRIM_GL_CASE(LINES);
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NVC0_PRIM_GL_CASE(LINE_LOOP);
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NVC0_PRIM_GL_CASE(LINE_STRIP);
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NVC0_PRIM_GL_CASE(TRIANGLES);
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NVC0_PRIM_GL_CASE(TRIANGLE_STRIP);
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NVC0_PRIM_GL_CASE(TRIANGLE_FAN);
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NVC0_PRIM_GL_CASE(QUADS);
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NVC0_PRIM_GL_CASE(QUAD_STRIP);
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NVC0_PRIM_GL_CASE(POLYGON);
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NVC0_PRIM_GL_CASE(LINES_ADJACENCY);
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NVC0_PRIM_GL_CASE(LINE_STRIP_ADJACENCY);
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NVC0_PRIM_GL_CASE(TRIANGLES_ADJACENCY);
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NVC0_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY);
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/*
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NVC0_PRIM_GL_CASE(PATCHES); */
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default:
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return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS;
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break;
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}
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}
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void
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nvc0_push_vbo(struct nvc0_context *nvc0, const struct pipe_draw_info *info)
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{
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struct push_context ctx;
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unsigned i, index_size;
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unsigned inst_count = info->instance_count;
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unsigned vert_count = info->count;
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boolean apply_bias = info->indexed && info->index_bias;
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init_push_context(nvc0, &ctx);
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for (i = 0; i < nvc0->num_vtxbufs; ++i) {
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uint8_t *data;
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struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[i];
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struct nv04_resource *res = nv04_resource(vb->buffer);
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data = nouveau_resource_map_offset(&nvc0->base, res,
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vb->buffer_offset, NOUVEAU_BO_RD);
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if (apply_bias && likely(!(nvc0->vertex->instance_bufs & (1 << i))))
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data += info->index_bias * vb->stride;
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ctx.translate->set_buffer(ctx.translate, i, data, vb->stride, ~0);
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if (unlikely(i == ctx.edgeflag.buffer)) {
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ctx.edgeflag.data = data + ctx.edgeflag.offset;
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ctx.edgeflag.stride = vb->stride;
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}
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}
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if (info->indexed) {
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ctx.idxbuf =
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nouveau_resource_map_offset(&nvc0->base,
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nv04_resource(nvc0->idxbuf.buffer),
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nvc0->idxbuf.offset, NOUVEAU_BO_RD);
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if (!ctx.idxbuf)
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return;
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index_size = nvc0->idxbuf.index_size;
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ctx.primitive_restart = info->primitive_restart;
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ctx.restart_index = info->restart_index;
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} else {
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ctx.idxbuf = NULL;
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index_size = 0;
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ctx.primitive_restart = FALSE;
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ctx.restart_index = 0;
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if (info->count_from_stream_output) {
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struct pipe_context *pipe = &nvc0->base.pipe;
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struct nvc0_so_target *targ;
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targ = nvc0_so_target(info->count_from_stream_output);
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pipe->get_query_result(pipe, targ->pq, TRUE, (void*)&vert_count);
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vert_count /= targ->stride;
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}
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}
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ctx.instance_id = info->start_instance;
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ctx.prim = nvc0_prim_gl(info->mode);
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if (unlikely(ctx.need_vertex_id)) {
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const unsigned a = nvc0->vertex->num_elements;
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BEGIN_RING(ctx.chan, RING_3D(VERTEX_ATTRIB_FORMAT(a)), 1);
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OUT_RING (ctx.chan, (a << NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT) |
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NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT |
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NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32);
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BEGIN_RING(ctx.chan, RING_3D(VERTEX_ID_REPLACE), 1);
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OUT_RING (ctx.chan, (((0x80 + a * 0x10) / 4) << 4) | 1);
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}
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while (inst_count--) {
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BEGIN_RING(ctx.chan, RING_3D(VERTEX_BEGIN_GL), 1);
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OUT_RING (ctx.chan, ctx.prim);
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switch (index_size) {
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case 0:
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emit_vertices_seq(&ctx, info->start, vert_count);
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break;
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case 1:
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emit_vertices_i08(&ctx, info->start, vert_count);
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break;
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case 2:
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emit_vertices_i16(&ctx, info->start, vert_count);
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break;
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case 4:
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emit_vertices_i32(&ctx, info->start, vert_count);
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break;
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default:
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assert(0);
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break;
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}
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IMMED_RING(ctx.chan, RING_3D(VERTEX_END_GL), 0);
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ctx.instance_id++;
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ctx.prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
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}
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if (unlikely(ctx.edgeflag.value == 0.0f))
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IMMED_RING(ctx.chan, RING_3D(EDGEFLAG_ENABLE), 1);
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if (unlikely(ctx.need_vertex_id)) {
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const unsigned a = nvc0->vertex->num_elements;
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IMMED_RING(ctx.chan, RING_3D(VERTEX_ID_REPLACE), 0);
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BEGIN_RING(ctx.chan, RING_3D(VERTEX_ATTRIB_FORMAT(a)), 1);
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OUT_RING (ctx.chan,
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NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST |
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NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT |
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NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32);
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}
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if (info->indexed)
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nouveau_resource_unmap(nv04_resource(nvc0->idxbuf.buffer));
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for (i = 0; i < nvc0->num_vtxbufs; ++i)
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nouveau_resource_unmap(nv04_resource(nvc0->vtxbuf[i].buffer));
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}
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