
This causes our TGSI to use far more temps, since NTT is currently not releasing temps from registers. On the other hand, this interpreter is already spectacularly slow, and if we wanted to go fast we should probably write a scalar NIR intrepeter. For now, using NTT means that we test that codepath in preparation for switching TGSI-consuming HW drivers over, so that we can eventually garbage collect st_glsl_to_tgsi. As this is a major restructuring, there are some impacts on piglit: - Several tests start assert failing about 64-bit NIR registers for temp arrays not getting split to vec2s: - fs-frexp-dvec4-variable-index.shader_test - arb_gpu_shader_fp64/uniform_buffers/{vs,fs,gs}-array-copy.shader_test - arb_gpu_shader_int64/execution/indirect-array-two-accesses.shader_test - dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_geometry_fragment.fbo_bbox_larger starts crashing depending on various bits of state (previous tests run before it, presence of valgrind, presence of glib's memcheck). Doesn't seem really NTT-specific, added to flakes list with other GS flakes. - Almost 200 fp64/int64-related tests start passing, mostly around i/o loayout. shader-db: total instructions in shared programs: 3492656 -> 3081674 (-11.77%) total loops in shared programs: 1418 -> 1387 (-2.19%) total temps in shared programs: 340041 -> 615527 (81.02%) total const in shared programs: 3158970 -> 1528630 (-51.61%) total imm in shared programs: 117586 -> 101349 (-13.81%) Total CPU time (seconds): 430.36 -> 900.94 (109.35%) FPS results: glmark2 texture +7.32484% +/- 3.76528% (n=10) glmark2 desktop:effect=shadow +20% +/- 0% (n=10) glmark2 shadow +6.49351% +/- 3.65335% (n=7) glmark2 conditionals +18.75% +/- 2.74658% (n=9) Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3395>
File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see https://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.