
- remove mtypes.h from most header files - add main/menums.h for often used definitions - remove main/core.h v2: fix radv build Reviewed-by: Brian Paul <brianp@vmware.com>
164 lines
5.3 KiB
C
164 lines
5.3 KiB
C
/*
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* Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
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* Copyright (C) 2008 VMware, Inc. All Rights Reserved.
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* Copyright © 2014 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include "nir.h"
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#include "nir_builder.h"
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#include "compiler/glsl/ir_uniform.h"
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#include "main/compiler.h"
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#include "main/mtypes.h"
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/* Calculate the sampler index based on array indicies and also
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* calculate the base uniform location for struct members.
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*/
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static void
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calc_sampler_offsets(nir_deref *tail, nir_tex_instr *instr,
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unsigned *array_elements, nir_ssa_def **indirect,
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nir_builder *b, unsigned *location)
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{
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if (tail->child == NULL)
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return;
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switch (tail->child->deref_type) {
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case nir_deref_type_array: {
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nir_deref_array *deref_array = nir_deref_as_array(tail->child);
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assert(deref_array->deref_array_type != nir_deref_array_type_wildcard);
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calc_sampler_offsets(tail->child, instr, array_elements,
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indirect, b, location);
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instr->texture_index += deref_array->base_offset * *array_elements;
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if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
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nir_ssa_def *mul =
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nir_imul(b, nir_imm_int(b, *array_elements),
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nir_ssa_for_src(b, deref_array->indirect, 1));
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nir_instr_rewrite_src(&instr->instr, &deref_array->indirect,
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NIR_SRC_INIT);
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if (*indirect) {
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*indirect = nir_iadd(b, *indirect, mul);
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} else {
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*indirect = mul;
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}
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}
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*array_elements *= glsl_get_length(tail->type);
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break;
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}
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case nir_deref_type_struct: {
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nir_deref_struct *deref_struct = nir_deref_as_struct(tail->child);
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*location += glsl_get_record_location_offset(tail->type, deref_struct->index);
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calc_sampler_offsets(tail->child, instr, array_elements,
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indirect, b, location);
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break;
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}
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default:
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unreachable("Invalid deref type");
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break;
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}
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}
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static bool
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lower_sampler(nir_tex_instr *instr, const struct gl_shader_program *shader_program,
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gl_shader_stage stage, nir_builder *b)
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{
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if (instr->texture == NULL)
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return false;
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/* In GLSL, we only fill out the texture field. The sampler is inferred */
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assert(instr->sampler == NULL);
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instr->texture_index = 0;
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unsigned location = instr->texture->var->data.location;
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unsigned array_elements = 1;
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nir_ssa_def *indirect = NULL;
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b->cursor = nir_before_instr(&instr->instr);
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calc_sampler_offsets(&instr->texture->deref, instr, &array_elements,
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&indirect, b, &location);
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if (indirect) {
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assert(array_elements >= 1);
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indirect = nir_umin(b, indirect, nir_imm_int(b, array_elements - 1));
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nir_tex_instr_add_src(instr, nir_tex_src_texture_offset,
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nir_src_for_ssa(indirect));
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nir_tex_instr_add_src(instr, nir_tex_src_sampler_offset,
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nir_src_for_ssa(indirect));
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instr->texture_array_size = array_elements;
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}
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assert(location < shader_program->data->NumUniformStorage &&
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shader_program->data->UniformStorage[location].opaque[stage].active);
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instr->texture_index +=
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shader_program->data->UniformStorage[location].opaque[stage].index;
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instr->sampler_index = instr->texture_index;
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instr->texture = NULL;
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return true;
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}
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static bool
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lower_impl(nir_function_impl *impl, const struct gl_shader_program *shader_program,
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gl_shader_stage stage)
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{
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nir_builder b;
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nir_builder_init(&b, impl);
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bool progress = false;
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nir_foreach_block(block, impl) {
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nir_foreach_instr(instr, block) {
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if (instr->type == nir_instr_type_tex)
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progress |= lower_sampler(nir_instr_as_tex(instr),
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shader_program, stage, &b);
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}
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}
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return progress;
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}
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bool
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nir_lower_samplers(nir_shader *shader,
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const struct gl_shader_program *shader_program)
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{
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bool progress = false;
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nir_foreach_function(function, shader) {
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if (function->impl)
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progress |= lower_impl(function->impl, shader_program,
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shader->info.stage);
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}
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return progress;
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}
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