Files
third_party_mesa3d/src/compiler/glsl/gl_nir_linker.h
Timothy Arceri 43a8454ea8 glsl: add new build program resource helpers
These will be used by a new nir based glsl varying linker that will
add varyings directly to the list before the are packed and we lose
the information.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
2022-05-16 03:33:18 +00:00

93 lines
3.6 KiB
C

/*
* Copyright © 2017 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef GL_NIR_LINKER_H
#define GL_NIR_LINKER_H
#include "main/glheader.h"
#ifdef __cplusplus
extern "C" {
#endif
struct gl_constants;
struct gl_extensions;
struct gl_shader_program;
struct gl_nir_linker_options {
bool fill_parameters;
};
#define nir_foreach_gl_uniform_variable(var, shader) \
nir_foreach_variable_with_modes(var, shader, nir_var_uniform | \
nir_var_mem_ubo | \
nir_var_mem_ssbo | \
nir_var_image)
void gl_nir_opts(nir_shader *nir);
bool gl_nir_link_spirv(const struct gl_constants *consts,
struct gl_shader_program *prog,
const struct gl_nir_linker_options *options);
bool gl_nir_link_glsl(const struct gl_constants *consts,
const struct gl_extensions *exts,
struct gl_shader_program *prog);
bool gl_nir_link_uniforms(const struct gl_constants *consts,
struct gl_shader_program *prog,
bool fill_parameters);
void gl_nir_set_uniform_initializers(const struct gl_constants *consts,
struct gl_shader_program *prog);
bool nir_add_packed_var_to_resource_list(const struct gl_constants *consts,
struct gl_shader_program *shProg,
struct set *resource_set,
nir_variable *var,
unsigned stage, GLenum type);
void
init_program_resource_list(struct gl_shader_program *prog);
void nir_build_program_resource_list(const struct gl_constants *consts,
struct gl_shader_program *prog,
bool rebuild_resourse_list);
void gl_nir_link_assign_atomic_counter_resources(const struct gl_constants *consts,
struct gl_shader_program *prog);
void gl_nir_link_check_atomic_counter_resources(const struct gl_constants *consts,
struct gl_shader_program *prog);
void gl_nir_link_assign_xfb_resources(const struct gl_constants *consts,
struct gl_shader_program *prog);
bool gl_nir_link_uniform_blocks(struct gl_shader_program *prog);
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* GL_NIR_LINKER_H */