41f8ef617c6addbc69450f7259f11d4e453b070c

If a program does two blits in a row, we internally do a sequence of operations that involves binding vb0. Previously, the vb0 state after each operation would look something like: | operation | cmd->state.gfx.vb0 | hardware | save->vb0 | | ---------------------------- | ------------------ | --------- | --------- | | | user | user | | | nvk_meta_begin() | user | user | user | | BindVertexBuffers(internal0) | internal0 | internal0 | user | | nvk_meta_end() | internal0 | user | | | nvk_meta_begin() | internal0 | user | internal0 | | BindVertexBuffers(internal1) | internal1 | internal1 | internal0 | | nvk_meta_end() | internal1 | internal0 | | That is, CmdBindVertexBuffers() would update cmd->state.gfx.vb0, but nvk_meta_end() would not. This meant that the last operation would bind a driver-internal buffer instead of the original value that the user set. This change fixes the issue by tracking cmd->state.gfx.vb0 in nvk_cmd_bind_vertex_buffer(), which both CmdBindVertexBuffers() and nvk_meta_end() call into. After this commit, the state looks like: | operation | cmd->state.gfx.vb0 | hardware | save->vb0 | | ---------------------------- | ------------------ | --------- | --------- | | | user | user | | | nvk_meta_begin() | user | user | user | | BindVertexBuffers(internal0) | internal0 | internal0 | user | | nvk_meta_end() | user | user | | | nvk_meta_begin() | user | user | user | | BindVertexBuffers(internal1) | internal1 | internal1 | user | | nvk_meta_end() | user | user | | To test this commit, build gtk4 commit 87b66de1, run: GSK_RENDERER=vulkan gtk4-demo --run=image_scaling then select trilinear filtering in the dropdown and check for rendering artifacts. Fixes:e1c66501
("nvk: Use vk_meta for CmdClearAttachments") Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27559> (cherry picked from commitd98ff2cc4a
)
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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