3196 lines
106 KiB
C
3196 lines
106 KiB
C
/**
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* \file teximage.c
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* Texture images manipulation functions.
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*
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* \note Mesa's native texture data type is GLchan. Native formats are
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* GL_ALPHA, GL_LUMINANCE, GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, GL_RGBA, and
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* GL_COLOR_INDEX.
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*
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* \note Device drivers are free to implement any internal format they want.
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*/
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/*
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* Mesa 3-D graphics library
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* Version: 5.1
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*
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* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "glheader.h"
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#include "context.h"
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#include "convolve.h"
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#include "image.h"
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#include "imports.h"
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#include "macros.h"
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#include "state.h"
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#include "texcompress.h"
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#include "texformat.h"
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#include "teximage.h"
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#include "texstate.h"
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#include "texstore.h"
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#include "mtypes.h"
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#if 0
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static void PrintTexture(GLcontext *ctx, const struct gl_texture_image *img)
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{
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#if CHAN_TYPE == GL_FLOAT
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_mesa_problem(NULL, "PrintTexture doesn't support float channels");
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#else
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GLuint i, j, c;
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const GLchan *data = (const GLchan *) img->Data;
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if (!data) {
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_mesa_printf("No texture data\n");
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return;
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}
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switch (img->Format) {
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case GL_ALPHA:
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case GL_LUMINANCE:
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case GL_INTENSITY:
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case GL_COLOR_INDEX:
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c = 1;
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break;
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case GL_LUMINANCE_ALPHA:
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c = 2;
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break;
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case GL_RGB:
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c = 3;
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break;
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case GL_RGBA:
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c = 4;
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break;
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default:
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_mesa_problem(NULL, "error in PrintTexture\n");
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return;
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}
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for (i = 0; i < img->Height; i++) {
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for (j = 0; j < img->Width; j++) {
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if (c==1)
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_mesa_printf("%02x ", data[0]);
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else if (c==2)
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_mesa_printf("%02x%02x ", data[0], data[1]);
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else if (c==3)
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_mesa_printf("%02x%02x%02x ", data[0], data[1], data[2]);
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else if (c==4)
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_mesa_printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]);
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data += (img->RowStride - img->Width) * c;
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}
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_mesa_printf("\n");
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}
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#endif
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}
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#endif
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/*
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* Compute floor(log_base_2(n)).
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* If n < 0 return -1.
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*/
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static int
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logbase2( int n )
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{
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GLint i = 1;
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GLint log2 = 0;
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if (n < 0)
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return -1;
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if (n == 0)
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return 0;
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while ( n > i ) {
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i *= 2;
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log2++;
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}
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if (i != n) {
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return log2 - 1;
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}
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else {
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return log2;
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}
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}
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/**
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* Get base internal format.
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*
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* \param ctx GL context.
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* \param format internal texture format enum or 1, 2, 3, 4.
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*
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* \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
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* GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
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*
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* This is the format which is used during texture application (i.e. the
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* texture format and env mode determine the arithmetic used.
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*/
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GLint
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_mesa_base_tex_format( GLcontext *ctx, GLint format )
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{
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/*
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* Ask the driver for the base format, if it doesn't
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* know, it will return -1;
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*/
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switch (format) {
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case GL_ALPHA:
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case GL_ALPHA4:
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case GL_ALPHA8:
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case GL_ALPHA12:
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case GL_ALPHA16:
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return GL_ALPHA;
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case 1:
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case GL_LUMINANCE:
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case GL_LUMINANCE4:
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case GL_LUMINANCE8:
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case GL_LUMINANCE12:
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case GL_LUMINANCE16:
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return GL_LUMINANCE;
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case 2:
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case GL_LUMINANCE_ALPHA:
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case GL_LUMINANCE4_ALPHA4:
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case GL_LUMINANCE6_ALPHA2:
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case GL_LUMINANCE8_ALPHA8:
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case GL_LUMINANCE12_ALPHA4:
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case GL_LUMINANCE12_ALPHA12:
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case GL_LUMINANCE16_ALPHA16:
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return GL_LUMINANCE_ALPHA;
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case GL_INTENSITY:
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case GL_INTENSITY4:
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case GL_INTENSITY8:
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case GL_INTENSITY12:
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case GL_INTENSITY16:
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return GL_INTENSITY;
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case 3:
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case GL_RGB:
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case GL_R3_G3_B2:
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case GL_RGB4:
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case GL_RGB5:
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case GL_RGB8:
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case GL_RGB10:
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case GL_RGB12:
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case GL_RGB16:
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return GL_RGB;
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case 4:
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case GL_RGBA:
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case GL_RGBA2:
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case GL_RGBA4:
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case GL_RGB5_A1:
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case GL_RGBA8:
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case GL_RGB10_A2:
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case GL_RGBA12:
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case GL_RGBA16:
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return GL_RGBA;
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case GL_COLOR_INDEX:
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case GL_COLOR_INDEX1_EXT:
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case GL_COLOR_INDEX2_EXT:
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case GL_COLOR_INDEX4_EXT:
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case GL_COLOR_INDEX8_EXT:
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case GL_COLOR_INDEX12_EXT:
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case GL_COLOR_INDEX16_EXT:
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if (ctx->Extensions.EXT_paletted_texture)
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return GL_COLOR_INDEX;
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else
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return -1;
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case GL_DEPTH_COMPONENT:
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case GL_DEPTH_COMPONENT16_SGIX:
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case GL_DEPTH_COMPONENT24_SGIX:
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case GL_DEPTH_COMPONENT32_SGIX:
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if (ctx->Extensions.SGIX_depth_texture)
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return GL_DEPTH_COMPONENT;
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else
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return -1;
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/* GL_ARB_texture_compression */
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case GL_COMPRESSED_ALPHA:
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if (ctx->Extensions.ARB_texture_compression)
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return GL_ALPHA;
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else
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return -1;
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case GL_COMPRESSED_LUMINANCE:
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if (ctx->Extensions.ARB_texture_compression)
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return GL_LUMINANCE;
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else
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return -1;
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case GL_COMPRESSED_LUMINANCE_ALPHA:
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if (ctx->Extensions.ARB_texture_compression)
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return GL_LUMINANCE_ALPHA;
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else
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return -1;
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case GL_COMPRESSED_INTENSITY:
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if (ctx->Extensions.ARB_texture_compression)
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return GL_INTENSITY;
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else
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return -1;
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case GL_COMPRESSED_RGB:
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if (ctx->Extensions.ARB_texture_compression)
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return GL_RGB;
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else
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return -1;
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case GL_COMPRESSED_RGBA:
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if (ctx->Extensions.ARB_texture_compression)
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return GL_RGBA;
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else
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return -1;
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case GL_COMPRESSED_RGB_FXT1_3DFX:
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if (ctx->Extensions.TDFX_texture_compression_FXT1)
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return GL_RGB;
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else
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return -1;
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case GL_COMPRESSED_RGBA_FXT1_3DFX:
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if (ctx->Extensions.TDFX_texture_compression_FXT1)
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return GL_RGBA;
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else
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return -1;
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case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
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if (ctx->Extensions.EXT_texture_compression_s3tc)
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return GL_RGB;
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else
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return -1;
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case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
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case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
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case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
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if (ctx->Extensions.EXT_texture_compression_s3tc)
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return GL_RGBA;
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else
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return -1;
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case GL_YCBCR_MESA:
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if (ctx->Extensions.MESA_ycbcr_texture)
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return GL_YCBCR_MESA;
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else
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return -1;
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default:
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return -1; /* error */
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}
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}
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/**
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* Test if the given image format is a color/RGBA format, i.e., not
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* color index, depth, stencil, etc.
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*/
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static GLboolean
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is_color_format(GLenum format)
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{
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switch (format) {
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case GL_ALPHA:
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case GL_ALPHA4:
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case GL_ALPHA8:
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case GL_ALPHA12:
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case GL_ALPHA16:
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case 1:
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case GL_LUMINANCE:
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case GL_LUMINANCE4:
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case GL_LUMINANCE8:
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case GL_LUMINANCE12:
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case GL_LUMINANCE16:
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case 2:
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case GL_LUMINANCE_ALPHA:
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case GL_LUMINANCE4_ALPHA4:
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case GL_LUMINANCE6_ALPHA2:
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case GL_LUMINANCE8_ALPHA8:
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case GL_LUMINANCE12_ALPHA4:
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case GL_LUMINANCE12_ALPHA12:
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case GL_LUMINANCE16_ALPHA16:
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case GL_INTENSITY:
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case GL_INTENSITY4:
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case GL_INTENSITY8:
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case GL_INTENSITY12:
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case GL_INTENSITY16:
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case 3:
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case GL_RGB:
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case GL_R3_G3_B2:
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case GL_RGB4:
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case GL_RGB5:
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case GL_RGB8:
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case GL_RGB10:
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case GL_RGB12:
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case GL_RGB16:
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case 4:
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case GL_RGBA:
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case GL_RGBA2:
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case GL_RGBA4:
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case GL_RGB5_A1:
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case GL_RGBA8:
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case GL_RGB10_A2:
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case GL_RGBA12:
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case GL_RGBA16:
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return GL_TRUE;
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case GL_YCBCR_MESA: /* not considered to be RGB */
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default:
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return GL_FALSE;
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}
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}
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/**
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* Test if the given image format is a color index format.
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*/
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static GLboolean
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is_index_format(GLenum format)
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{
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switch (format) {
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case GL_COLOR_INDEX:
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case GL_COLOR_INDEX1_EXT:
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case GL_COLOR_INDEX2_EXT:
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case GL_COLOR_INDEX4_EXT:
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case GL_COLOR_INDEX8_EXT:
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case GL_COLOR_INDEX12_EXT:
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case GL_COLOR_INDEX16_EXT:
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return GL_TRUE;
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default:
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return GL_FALSE;
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}
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}
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/**
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* Test if it is a supported compressed format.
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*
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* \param internalFormat the internal format token provided by the user.
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*
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* \ret GL_TRUE if \p internalFormat is a supported compressed format, or
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* GL_FALSE otherwise.
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*
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* Currently only GL_COMPRESSED_RGB_FXT1_3DFX and GL_COMPRESSED_RGBA_FXT1_3DFX
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* are supported.
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*/
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static GLboolean
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is_compressed_format(GLcontext *ctx, GLenum internalFormat)
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{
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switch (internalFormat) {
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case GL_COMPRESSED_RGB_FXT1_3DFX:
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case GL_COMPRESSED_RGBA_FXT1_3DFX:
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case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
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case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
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case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
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case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
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return GL_TRUE;
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default:
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if (ctx->Driver.IsCompressedFormat) {
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return ctx->Driver.IsCompressedFormat(ctx, internalFormat);
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}
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return GL_FALSE;
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}
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}
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/**
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* Store a gl_texture_image pointer in a gl_texture_object structure
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* according to the target and level parameters.
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*
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* \param tObj texture object.
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* \param target texture target.
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* \param level image level.
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* \param texImage texture image.
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*
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* This was basically prompted by the introduction of cube maps.
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*/
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void
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_mesa_set_tex_image(struct gl_texture_object *tObj,
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GLenum target, GLint level,
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struct gl_texture_image *texImage)
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{
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ASSERT(tObj);
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ASSERT(texImage);
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switch (target) {
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case GL_TEXTURE_1D:
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case GL_TEXTURE_2D:
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case GL_TEXTURE_3D:
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tObj->Image[level] = texImage;
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return;
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case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
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tObj->Image[level] = texImage;
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return;
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
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tObj->NegX[level] = texImage;
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return;
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
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tObj->PosY[level] = texImage;
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return;
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
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tObj->NegY[level] = texImage;
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return;
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
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tObj->PosZ[level] = texImage;
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return;
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
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tObj->NegZ[level] = texImage;
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return;
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case GL_TEXTURE_RECTANGLE_NV:
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ASSERT(level == 0);
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tObj->Image[level] = texImage;
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return;
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default:
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_mesa_problem(NULL, "bad target in _mesa_set_tex_image()");
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return;
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}
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}
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|
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/**
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* Allocate a texture image structure.
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*
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* Called via ctx->Driver.NewTextureImage() unless overriden by a device
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* driver.
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*
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* \return a pointer to gl_texture_image struct with all fields initialized to
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* zero.
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*/
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struct gl_texture_image *
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_mesa_new_texture_image( GLcontext *ctx )
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{
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(void) ctx;
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return CALLOC_STRUCT(gl_texture_image);
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}
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/**
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* Free texture image.
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*
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* \param teximage texture image.
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*
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* Free the texture image structure and the associated image data if it's not
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* marked as client data.
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*/
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void
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_mesa_delete_texture_image( struct gl_texture_image *teximage )
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{
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if (teximage->Data && !teximage->IsClientData) {
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MESA_PBUFFER_FREE( teximage->Data );
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teximage->Data = NULL;
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}
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FREE( teximage );
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}
|
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|
|
|
|
/**
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|
* Test if a target is a proxy target.
|
|
*
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* \param target texture target.
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|
*
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* \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
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*/
|
|
static GLboolean
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is_proxy_target(GLenum target)
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{
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return (target == GL_PROXY_TEXTURE_1D ||
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target == GL_PROXY_TEXTURE_2D ||
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target == GL_PROXY_TEXTURE_3D ||
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target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
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target == GL_PROXY_TEXTURE_RECTANGLE_NV);
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}
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|
|
|
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/**
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* Get the texture object that corresponds to the target of the given texture unit.
|
|
*
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* \param ctx GL context.
|
|
* \param texUnit texture unit.
|
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* \param target texture target.
|
|
*
|
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* \return pointer to the texture object on success, or NULL on failure.
|
|
*
|
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* \sa gl_texture_unit.
|
|
*/
|
|
struct gl_texture_object *
|
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_mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit,
|
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GLenum target)
|
|
{
|
|
switch (target) {
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case GL_TEXTURE_1D:
|
|
return texUnit->Current1D;
|
|
case GL_PROXY_TEXTURE_1D:
|
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return ctx->Texture.Proxy1D;
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|
case GL_TEXTURE_2D:
|
|
return texUnit->Current2D;
|
|
case GL_PROXY_TEXTURE_2D:
|
|
return ctx->Texture.Proxy2D;
|
|
case GL_TEXTURE_3D:
|
|
return texUnit->Current3D;
|
|
case GL_PROXY_TEXTURE_3D:
|
|
return ctx->Texture.Proxy3D;
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|
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
|
|
case GL_TEXTURE_CUBE_MAP_ARB:
|
|
return ctx->Extensions.ARB_texture_cube_map
|
|
? texUnit->CurrentCubeMap : NULL;
|
|
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
|
|
return ctx->Extensions.ARB_texture_cube_map
|
|
? ctx->Texture.ProxyCubeMap : NULL;
|
|
case GL_TEXTURE_RECTANGLE_NV:
|
|
return ctx->Extensions.NV_texture_rectangle
|
|
? texUnit->CurrentRect : NULL;
|
|
case GL_PROXY_TEXTURE_RECTANGLE_NV:
|
|
return ctx->Extensions.NV_texture_rectangle
|
|
? ctx->Texture.ProxyRect : NULL;
|
|
default:
|
|
_mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Get the texture image struct which corresponds to target and level
|
|
* of the given texture unit.
|
|
*
|
|
* \param ctx GL context.
|
|
* \param texUnit texture unit.
|
|
* \param target texture target.
|
|
* \param level image level.
|
|
*
|
|
* \return pointer to the texture image structure on success, or NULL on failure.
|
|
*
|
|
* \sa gl_texture_unit.
|
|
*/
|
|
struct gl_texture_image *
|
|
_mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_unit *texUnit,
|
|
GLenum target, GLint level)
|
|
{
|
|
ASSERT(texUnit);
|
|
ASSERT(level < MAX_TEXTURE_LEVELS);
|
|
switch (target) {
|
|
case GL_TEXTURE_1D:
|
|
return texUnit->Current1D->Image[level];
|
|
case GL_PROXY_TEXTURE_1D:
|
|
return ctx->Texture.Proxy1D->Image[level];
|
|
case GL_TEXTURE_2D:
|
|
return texUnit->Current2D->Image[level];
|
|
case GL_PROXY_TEXTURE_2D:
|
|
return ctx->Texture.Proxy2D->Image[level];
|
|
case GL_TEXTURE_3D:
|
|
return texUnit->Current3D->Image[level];
|
|
case GL_PROXY_TEXTURE_3D:
|
|
return ctx->Texture.Proxy3D->Image[level];
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
|
|
if (ctx->Extensions.ARB_texture_cube_map)
|
|
return texUnit->CurrentCubeMap->Image[level];
|
|
else
|
|
return NULL;
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
|
|
if (ctx->Extensions.ARB_texture_cube_map)
|
|
return texUnit->CurrentCubeMap->NegX[level];
|
|
else
|
|
return NULL;
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
|
|
if (ctx->Extensions.ARB_texture_cube_map)
|
|
return texUnit->CurrentCubeMap->PosY[level];
|
|
else
|
|
return NULL;
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
|
|
if (ctx->Extensions.ARB_texture_cube_map)
|
|
return texUnit->CurrentCubeMap->NegY[level];
|
|
else
|
|
return NULL;
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
|
|
if (ctx->Extensions.ARB_texture_cube_map)
|
|
return texUnit->CurrentCubeMap->PosZ[level];
|
|
else
|
|
return NULL;
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
|
|
if (ctx->Extensions.ARB_texture_cube_map)
|
|
return texUnit->CurrentCubeMap->NegZ[level];
|
|
else
|
|
return NULL;
|
|
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
|
|
if (ctx->Extensions.ARB_texture_cube_map)
|
|
return ctx->Texture.ProxyCubeMap->Image[level];
|
|
else
|
|
return NULL;
|
|
case GL_TEXTURE_RECTANGLE_NV:
|
|
if (ctx->Extensions.NV_texture_rectangle) {
|
|
ASSERT(level == 0);
|
|
return texUnit->CurrentRect->Image[level];
|
|
}
|
|
else {
|
|
return NULL;
|
|
}
|
|
case GL_PROXY_TEXTURE_RECTANGLE_NV:
|
|
if (ctx->Extensions.NV_texture_rectangle) {
|
|
ASSERT(level == 0);
|
|
return ctx->Texture.ProxyRect->Image[level];
|
|
}
|
|
else {
|
|
return NULL;
|
|
}
|
|
default:
|
|
_mesa_problem(ctx, "bad target in _mesa_select_tex_image()");
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Like _mesa_select_tex_image() but if the image doesn't exist, allocate
|
|
* it and install it. Only return NULL if passed a bad parameter or run
|
|
* out of memory.
|
|
*/
|
|
struct gl_texture_image *
|
|
_mesa_get_tex_image(GLcontext *ctx, const struct gl_texture_unit *texUnit,
|
|
GLenum target, GLint level)
|
|
{
|
|
struct gl_texture_image *texImage;
|
|
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
|
|
if (!texImage) {
|
|
struct gl_texture_object *texObj;
|
|
texImage = ctx->Driver.NewTextureImage(ctx);
|
|
if (!texImage) {
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
|
|
return NULL;
|
|
}
|
|
texObj = _mesa_select_tex_object(ctx, texUnit, target);
|
|
ASSERT(texObj);
|
|
_mesa_set_tex_image(texObj, target, level, texImage);
|
|
}
|
|
return texImage;
|
|
}
|
|
|
|
|
|
/**
|
|
* Return pointer to the specified proxy texture image.
|
|
* Note that proxy textures are per-context, not per-texture unit.
|
|
* \return pointer to texture image or NULL if invalid target, invalid
|
|
* level, or out of memory.
|
|
*/
|
|
struct gl_texture_image *
|
|
_mesa_get_proxy_tex_image(GLcontext *ctx, GLenum target, GLint level)
|
|
{
|
|
struct gl_texture_image *texImage;
|
|
|
|
if (level < 0 )
|
|
return NULL;
|
|
|
|
switch (target) {
|
|
case GL_PROXY_TEXTURE_1D:
|
|
if (level >= ctx->Const.MaxTextureLevels)
|
|
return NULL;
|
|
texImage = ctx->Texture.Proxy1D->Image[level];
|
|
if (!texImage) {
|
|
texImage = ctx->Driver.NewTextureImage(ctx);
|
|
if (!texImage) {
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
|
|
return NULL;
|
|
}
|
|
ctx->Texture.Proxy1D->Image[level] = texImage;
|
|
}
|
|
return texImage;
|
|
case GL_PROXY_TEXTURE_2D:
|
|
if (level >= ctx->Const.MaxTextureLevels)
|
|
return NULL;
|
|
texImage = ctx->Texture.Proxy2D->Image[level];
|
|
if (!texImage) {
|
|
texImage = ctx->Driver.NewTextureImage(ctx);
|
|
if (!texImage) {
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
|
|
return NULL;
|
|
}
|
|
ctx->Texture.Proxy2D->Image[level] = texImage;
|
|
}
|
|
return texImage;
|
|
case GL_PROXY_TEXTURE_3D:
|
|
if (level >= ctx->Const.Max3DTextureLevels)
|
|
return NULL;
|
|
texImage = ctx->Texture.Proxy3D->Image[level];
|
|
if (!texImage) {
|
|
texImage = ctx->Driver.NewTextureImage(ctx);
|
|
if (!texImage) {
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
|
|
return NULL;
|
|
}
|
|
ctx->Texture.Proxy3D->Image[level] = texImage;
|
|
}
|
|
return texImage;
|
|
case GL_PROXY_TEXTURE_CUBE_MAP:
|
|
if (level >= ctx->Const.MaxCubeTextureLevels)
|
|
return NULL;
|
|
texImage = ctx->Texture.ProxyCubeMap->Image[level];
|
|
if (!texImage) {
|
|
texImage = ctx->Driver.NewTextureImage(ctx);
|
|
if (!texImage) {
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
|
|
return NULL;
|
|
}
|
|
ctx->Texture.ProxyCubeMap->Image[level] = texImage;
|
|
}
|
|
return texImage;
|
|
case GL_PROXY_TEXTURE_RECTANGLE_NV:
|
|
if (level > 0)
|
|
return NULL;
|
|
texImage = ctx->Texture.ProxyRect->Image[level];
|
|
if (!texImage) {
|
|
texImage = ctx->Driver.NewTextureImage(ctx);
|
|
if (!texImage) {
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
|
|
return NULL;
|
|
}
|
|
ctx->Texture.ProxyRect->Image[level] = texImage;
|
|
}
|
|
return texImage;
|
|
default:
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Get the maximum number of allowed mipmap levels.
|
|
*
|
|
* \param ctx GL context.
|
|
* \param target texture target.
|
|
*
|
|
* \return the maximum number of allowed mipmap levels for the given
|
|
* texture target, or zero if passed a bad target.
|
|
*
|
|
* \sa gl_constants.
|
|
*/
|
|
GLint
|
|
_mesa_max_texture_levels(GLcontext *ctx, GLenum target)
|
|
{
|
|
switch (target) {
|
|
case GL_TEXTURE_1D:
|
|
case GL_PROXY_TEXTURE_1D:
|
|
case GL_TEXTURE_2D:
|
|
case GL_PROXY_TEXTURE_2D:
|
|
return ctx->Const.MaxTextureLevels;
|
|
case GL_TEXTURE_3D:
|
|
case GL_PROXY_TEXTURE_3D:
|
|
return ctx->Const.Max3DTextureLevels;
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
|
|
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
|
|
return ctx->Const.MaxCubeTextureLevels;
|
|
break;
|
|
case GL_TEXTURE_RECTANGLE_NV:
|
|
case GL_PROXY_TEXTURE_RECTANGLE_NV:
|
|
return 1;
|
|
break;
|
|
default:
|
|
return 0; /* bad target */
|
|
}
|
|
}
|
|
|
|
|
|
|
|
#if 000 /* not used anymore */
|
|
/*
|
|
* glTexImage[123]D can accept a NULL image pointer. In this case we
|
|
* create a texture image with unspecified image contents per the OpenGL
|
|
* spec.
|
|
*/
|
|
static GLubyte *
|
|
make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
|
|
{
|
|
const GLint components = _mesa_components_in_format(format);
|
|
const GLint numPixels = width * height * depth;
|
|
GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
|
|
|
|
#ifdef DEBUG
|
|
/*
|
|
* Let's see if anyone finds this. If glTexImage2D() is called with
|
|
* a NULL image pointer then load the texture image with something
|
|
* interesting instead of leaving it indeterminate.
|
|
*/
|
|
if (data) {
|
|
static const char message[8][32] = {
|
|
" X X XXXXX XXX X ",
|
|
" XX XX X X X X X ",
|
|
" X X X X X X X ",
|
|
" X X XXXX XXX XXXXX ",
|
|
" X X X X X X ",
|
|
" X X X X X X X ",
|
|
" X X XXXXX XXX X X ",
|
|
" "
|
|
};
|
|
|
|
GLubyte *imgPtr = data;
|
|
GLint h, i, j, k;
|
|
for (h = 0; h < depth; h++) {
|
|
for (i = 0; i < height; i++) {
|
|
GLint srcRow = 7 - (i % 8);
|
|
for (j = 0; j < width; j++) {
|
|
GLint srcCol = j % 32;
|
|
GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
|
|
for (k = 0; k < components; k++) {
|
|
*imgPtr++ = texel;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return data;
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
/**
|
|
* Reset the fields of a gl_texture_image struct to zero.
|
|
*
|
|
* \param img texture image structure.
|
|
*
|
|
* This is called when a proxy texture test fails, we set all the
|
|
* image members (except DriverData) to zero.
|
|
* It's also used in glTexImage[123]D as a safeguard to be sure all
|
|
* required fields get initialized properly by the Driver.TexImage[123]D
|
|
* functions.
|
|
*/
|
|
static void
|
|
clear_teximage_fields(struct gl_texture_image *img)
|
|
{
|
|
ASSERT(img);
|
|
img->Format = 0;
|
|
img->IntFormat = 0;
|
|
img->Border = 0;
|
|
img->Width = 0;
|
|
img->Height = 0;
|
|
img->Depth = 0;
|
|
img->RowStride = 0;
|
|
img->Width2 = 0;
|
|
img->Height2 = 0;
|
|
img->Depth2 = 0;
|
|
img->WidthLog2 = 0;
|
|
img->HeightLog2 = 0;
|
|
img->DepthLog2 = 0;
|
|
img->Data = NULL;
|
|
img->TexFormat = &_mesa_null_texformat;
|
|
img->FetchTexel = NULL;
|
|
img->IsCompressed = 0;
|
|
img->CompressedSize = 0;
|
|
}
|
|
|
|
|
|
/**
|
|
* Initialize basic fields of the gl_texture_image struct.
|
|
*
|
|
* \param ctx GL context.
|
|
* \param target texture target.
|
|
* \param img texture image structure to be initialized.
|
|
* \param width image width.
|
|
* \param height image height.
|
|
* \param depth image depth.
|
|
* \param border image border.
|
|
* \param internalFormat internal format.
|
|
*
|
|
* Fills in the fields of \p img with the given information.
|
|
* Note: width, height and depth include the border.
|
|
*/
|
|
void
|
|
_mesa_init_teximage_fields(GLcontext *ctx, GLenum target,
|
|
struct gl_texture_image *img,
|
|
GLsizei width, GLsizei height, GLsizei depth,
|
|
GLint border, GLenum internalFormat)
|
|
{
|
|
ASSERT(img);
|
|
img->Format = _mesa_base_tex_format( ctx, internalFormat );
|
|
ASSERT(img->Format > 0);
|
|
img->IntFormat = internalFormat;
|
|
img->Border = border;
|
|
img->Width = width;
|
|
img->Height = height;
|
|
img->Depth = depth;
|
|
img->RowStride = width;
|
|
img->WidthLog2 = logbase2(width - 2 * border);
|
|
if (height == 1) /* 1-D texture */
|
|
img->HeightLog2 = 0;
|
|
else
|
|
img->HeightLog2 = logbase2(height - 2 * border);
|
|
if (depth == 1) /* 2-D texture */
|
|
img->DepthLog2 = 0;
|
|
else
|
|
img->DepthLog2 = logbase2(depth - 2 * border);
|
|
img->Width2 = width - 2 * border; /*1 << img->WidthLog2;*/
|
|
img->Height2 = height - 2 * border; /*1 << img->HeightLog2;*/
|
|
img->Depth2 = depth - 2 * border; /*1 << img->DepthLog2;*/
|
|
img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
|
|
img->IsCompressed = is_compressed_format(ctx, internalFormat);
|
|
if (img->IsCompressed)
|
|
img->CompressedSize = _mesa_compressed_texture_size(ctx, width, height,
|
|
depth, internalFormat);
|
|
else
|
|
img->CompressedSize = 0;
|
|
|
|
if ((width == 1 || _mesa_bitcount(width - 2 * border) == 1) &&
|
|
(height == 1 || _mesa_bitcount(height - 2 * border) == 1) &&
|
|
(depth == 1 || _mesa_bitcount(depth - 2 * border) == 1))
|
|
img->_IsPowerOfTwo = GL_TRUE;
|
|
else
|
|
img->_IsPowerOfTwo = GL_FALSE;
|
|
|
|
/* Compute Width/Height/DepthScale for mipmap lod computation */
|
|
if (target == GL_TEXTURE_RECTANGLE_NV) {
|
|
/* scale = 1.0 since texture coords directly map to texels */
|
|
img->WidthScale = 1.0;
|
|
img->HeightScale = 1.0;
|
|
img->DepthScale = 1.0;
|
|
}
|
|
else {
|
|
img->WidthScale = (GLfloat) img->Width;
|
|
img->HeightScale = (GLfloat) img->Height;
|
|
img->DepthScale = (GLfloat) img->Depth;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* This is the fallback for Driver.TestProxyTexImage(). Test the texture
|
|
* level, width, height and depth against the ctx->Const limits for textures.
|
|
*
|
|
* A hardware driver might override this function if, for example, the
|
|
* max 3D texture size is 512x512x64 (i.e. not a cube).
|
|
*
|
|
* \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
|
|
* GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
|
|
* GL_PROXY_TEXTURE_CUBE_MAP_ARB.
|
|
* \param level as passed to glTexImage
|
|
* \param internalFormat as passed to glTexImage
|
|
* \param format as passed to glTexImage
|
|
* \param type as passed to glTexImage
|
|
* \param width as passed to glTexImage
|
|
* \param height as passed to glTexImage
|
|
* \param depth as passed to glTexImage
|
|
* \param border as passed to glTexImage
|
|
* \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
|
|
*/
|
|
GLboolean
|
|
_mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
|
|
GLint internalFormat, GLenum format, GLenum type,
|
|
GLint width, GLint height, GLint depth, GLint border)
|
|
{
|
|
GLint maxSize;
|
|
|
|
(void) internalFormat;
|
|
(void) format;
|
|
(void) type;
|
|
|
|
switch (target) {
|
|
case GL_PROXY_TEXTURE_1D:
|
|
maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
|
|
if (width < 2 * border || width > 2 + maxSize ||
|
|
(!ctx->Extensions.ARB_texture_non_power_of_two &&
|
|
_mesa_bitcount(width - 2 * border) != 1) ||
|
|
level >= ctx->Const.MaxTextureLevels) {
|
|
/* bad width or level */
|
|
return GL_FALSE;
|
|
}
|
|
return GL_TRUE;
|
|
case GL_PROXY_TEXTURE_2D:
|
|
maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
|
|
if (width < 2 * border || width > 2 + maxSize ||
|
|
(!ctx->Extensions.ARB_texture_non_power_of_two &&
|
|
_mesa_bitcount(width - 2 * border) != 1) ||
|
|
height < 2 * border || height > 2 + maxSize ||
|
|
(!ctx->Extensions.ARB_texture_non_power_of_two &&
|
|
_mesa_bitcount(height - 2 * border) != 1) ||
|
|
level >= ctx->Const.MaxTextureLevels) {
|
|
/* bad width or height or level */
|
|
return GL_FALSE;
|
|
}
|
|
return GL_TRUE;
|
|
case GL_PROXY_TEXTURE_3D:
|
|
maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
|
|
if (width < 2 * border || width > 2 + maxSize ||
|
|
(!ctx->Extensions.ARB_texture_non_power_of_two &&
|
|
_mesa_bitcount(width - 2 * border) != 1) ||
|
|
height < 2 * border || height > 2 + maxSize ||
|
|
(!ctx->Extensions.ARB_texture_non_power_of_two &&
|
|
_mesa_bitcount(height - 2 * border) != 1) ||
|
|
depth < 2 * border || depth > 2 + maxSize ||
|
|
(!ctx->Extensions.ARB_texture_non_power_of_two &&
|
|
_mesa_bitcount(depth - 2 * border) != 1) ||
|
|
level >= ctx->Const.Max3DTextureLevels) {
|
|
/* bad width or height or depth or level */
|
|
return GL_FALSE;
|
|
}
|
|
return GL_TRUE;
|
|
case GL_PROXY_TEXTURE_RECTANGLE_NV:
|
|
if (width < 1 || width > ctx->Const.MaxTextureRectSize ||
|
|
height < 1 || height > ctx->Const.MaxTextureRectSize ||
|
|
level != 0) {
|
|
/* bad width or height or level */
|
|
return GL_FALSE;
|
|
}
|
|
return GL_TRUE;
|
|
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
|
|
maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
|
|
if (width < 2 * border || width > 2 + maxSize ||
|
|
(!ctx->Extensions.ARB_texture_non_power_of_two &&
|
|
_mesa_bitcount(width - 2 * border) != 1) ||
|
|
height < 2 * border || height > 2 + maxSize ||
|
|
(!ctx->Extensions.ARB_texture_non_power_of_two &&
|
|
_mesa_bitcount(height - 2 * border) != 1) ||
|
|
level >= ctx->Const.MaxCubeTextureLevels) {
|
|
/* bad width or height */
|
|
return GL_FALSE;
|
|
}
|
|
return GL_TRUE;
|
|
default:
|
|
_mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
|
|
return GL_FALSE;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Test the glTexImage[123]D() parameters for errors.
|
|
*
|
|
* \param ctx GL context.
|
|
* \param target texture target given by the user.
|
|
* \param level image level given by the user.
|
|
* \param internalFormat internal format given by the user.
|
|
* \param format pixel data format given by the user.
|
|
* \param type pixel data type given by the user.
|
|
* \param dimensions texture image dimensions (must be 1, 2 or 3).
|
|
* \param width image width given by the user.
|
|
* \param height image height given by the user.
|
|
* \param depth image depth given by the user.
|
|
* \param border image border given by the user.
|
|
*
|
|
* \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
|
|
*
|
|
* Verifies each of the parameters against the constants specified in
|
|
* __GLcontextRec::Const and the supported extensions, and according to the
|
|
* OpenGL specification.
|
|
*/
|
|
static GLboolean
|
|
texture_error_check( GLcontext *ctx, GLenum target,
|
|
GLint level, GLint internalFormat,
|
|
GLenum format, GLenum type,
|
|
GLuint dimensions,
|
|
GLint width, GLint height,
|
|
GLint depth, GLint border )
|
|
{
|
|
const GLboolean isProxy = is_proxy_target(target);
|
|
GLboolean sizeOK;
|
|
|
|
/* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
|
|
if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
|
|
if (!isProxy) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glTexImage%dD(level=%d)", dimensions, level);
|
|
}
|
|
return GL_TRUE;
|
|
}
|
|
|
|
/* Check border */
|
|
if (border < 0 || border > 1 ||
|
|
((target == GL_TEXTURE_RECTANGLE_NV ||
|
|
target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
|
|
if (!isProxy) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glTexImage%dD(border=%d)", dimensions, border);
|
|
}
|
|
return GL_TRUE;
|
|
}
|
|
|
|
if (width < 0 || height < 0 || depth < 0) {
|
|
if (!isProxy) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glTexImage%dD(width, height or depth < 0)", dimensions);
|
|
}
|
|
return GL_TRUE;
|
|
}
|
|
|
|
/* Check target and call ctx->Driver.TestProxyTexImage() to check the
|
|
* level, width, height and depth.
|
|
*/
|
|
if (dimensions == 1) {
|
|
if (target == GL_PROXY_TEXTURE_1D || target == GL_TEXTURE_1D) {
|
|
sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_1D,
|
|
level, internalFormat,
|
|
format, type,
|
|
width, 1, 1, border);
|
|
}
|
|
else {
|
|
_mesa_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
else if (dimensions == 2) {
|
|
if (target == GL_PROXY_TEXTURE_2D || target == GL_TEXTURE_2D) {
|
|
sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_2D,
|
|
level, internalFormat,
|
|
format, type,
|
|
width, height, 1, border);
|
|
}
|
|
else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
|
|
(target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
|
|
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
|
|
if (!ctx->Extensions.ARB_texture_cube_map) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
|
|
return GL_TRUE;
|
|
}
|
|
sizeOK = (width == height) &&
|
|
ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_CUBE_MAP_ARB,
|
|
level, internalFormat, format, type,
|
|
width, height, 1, border);
|
|
}
|
|
else if (target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
|
|
target == GL_TEXTURE_RECTANGLE_NV) {
|
|
if (!ctx->Extensions.NV_texture_rectangle) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
|
|
return GL_TRUE;
|
|
}
|
|
sizeOK = ctx->Driver.TestProxyTexImage(ctx,
|
|
GL_PROXY_TEXTURE_RECTANGLE_NV,
|
|
level, internalFormat,
|
|
format, type,
|
|
width, height, 1, border);
|
|
}
|
|
else {
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
else if (dimensions == 3) {
|
|
if (target == GL_PROXY_TEXTURE_3D || target == GL_TEXTURE_3D) {
|
|
sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_3D,
|
|
level, internalFormat,
|
|
format, type,
|
|
width, height, depth, border);
|
|
}
|
|
else {
|
|
_mesa_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
else {
|
|
_mesa_problem( ctx, "bad dims in texture_error_check" );
|
|
return GL_TRUE;
|
|
}
|
|
|
|
if (!sizeOK) {
|
|
if (!isProxy) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
|
|
dimensions, level, width, height, depth);
|
|
}
|
|
return GL_TRUE;
|
|
}
|
|
|
|
/* Check internalFormat */
|
|
if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
|
|
if (!isProxy) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glTexImage%dD(internalFormat=0x%x)",
|
|
dimensions, internalFormat);
|
|
}
|
|
return GL_TRUE;
|
|
}
|
|
|
|
/* Check incoming image format and type */
|
|
if (!_mesa_is_legal_format_and_type(format, type)) {
|
|
/* Yes, generate GL_INVALID_OPERATION, not GL_INVALID_ENUM, if there
|
|
* is a type/format mismatch. See 1.2 spec page 94, sec 3.6.4.
|
|
*/
|
|
if (!isProxy) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glTexImage%dD(format or type)", dimensions);
|
|
}
|
|
return GL_TRUE;
|
|
}
|
|
|
|
if (format == GL_YCBCR_MESA || internalFormat == GL_YCBCR_MESA) {
|
|
ASSERT(ctx->Extensions.MESA_ycbcr_texture);
|
|
if (format != GL_YCBCR_MESA ||
|
|
internalFormat != GL_YCBCR_MESA ||
|
|
(type != GL_UNSIGNED_SHORT_8_8_MESA &&
|
|
type != GL_UNSIGNED_SHORT_8_8_REV_MESA)) {
|
|
char message[100];
|
|
_mesa_sprintf(message,
|
|
"glTexImage%d(format/type/internalFormat YCBCR mismatch",
|
|
dimensions);
|
|
_mesa_error(ctx, GL_INVALID_ENUM, message);
|
|
return GL_TRUE; /* error */
|
|
}
|
|
if (target != GL_TEXTURE_2D &&
|
|
target != GL_PROXY_TEXTURE_2D &&
|
|
target != GL_TEXTURE_RECTANGLE_NV &&
|
|
target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
|
|
if (!isProxy)
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)");
|
|
return GL_TRUE;
|
|
}
|
|
if (border != 0) {
|
|
if (!isProxy) {
|
|
char message[100];
|
|
_mesa_sprintf(message,
|
|
"glTexImage%d(format=GL_YCBCR_MESA and border=%d)",
|
|
dimensions, border);
|
|
_mesa_error(ctx, GL_INVALID_VALUE, message);
|
|
}
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
if (is_compressed_format(ctx, internalFormat)) {
|
|
if (target == GL_TEXTURE_2D || target == GL_PROXY_TEXTURE_2D) {
|
|
/* OK */
|
|
}
|
|
else if (ctx->Extensions.ARB_texture_cube_map &&
|
|
(target == GL_PROXY_TEXTURE_CUBE_MAP ||
|
|
(target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
|
|
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))) {
|
|
/* OK */
|
|
}
|
|
else {
|
|
if (!isProxy) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM,
|
|
"glTexImage%d(target)", dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
if (border != 0) {
|
|
if (!isProxy) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glTexImage%D(border!=0)", dimensions);
|
|
}
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
/* if we get here, the parameters are OK */
|
|
return GL_FALSE;
|
|
}
|
|
|
|
|
|
/**
|
|
* Test glTexSubImage[123]D() parameters for errors.
|
|
*
|
|
* \param ctx GL context.
|
|
* \param dimensions texture image dimensions (must be 1, 2 or 3).
|
|
* \param target texture target given by the user.
|
|
* \param level image level given by the user.
|
|
* \param xoffset sub-image x offset given by the user.
|
|
* \param yoffset sub-image y offset given by the user.
|
|
* \param zoffset sub-image z offset given by the user.
|
|
* \param format pixel data format given by the user.
|
|
* \param type pixel data type given by the user.
|
|
* \param width image width given by the user.
|
|
* \param height image height given by the user.
|
|
* \param depth image depth given by the user.
|
|
*
|
|
* \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
|
|
*
|
|
* Verifies each of the parameters against the constants specified in
|
|
* __GLcontextRec::Const and the supported extensions, and according to the
|
|
* OpenGL specification.
|
|
*/
|
|
static GLboolean
|
|
subtexture_error_check( GLcontext *ctx, GLuint dimensions,
|
|
GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLint width, GLint height, GLint depth,
|
|
GLenum format, GLenum type )
|
|
{
|
|
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
|
struct gl_texture_image *destTex;
|
|
|
|
/* Check target */
|
|
if (dimensions == 1) {
|
|
if (target != GL_TEXTURE_1D) {
|
|
_mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(target)" );
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
else if (dimensions == 2) {
|
|
if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
|
|
target <=GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
|
|
if (!ctx->Extensions.ARB_texture_cube_map) {
|
|
_mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
else if (ctx->Extensions.NV_texture_rectangle &&
|
|
target == GL_TEXTURE_RECTANGLE_NV) {
|
|
if (!ctx->Extensions.NV_texture_rectangle) {
|
|
_mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
else if (target != GL_TEXTURE_2D) {
|
|
_mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
else if (dimensions == 3) {
|
|
if (target != GL_TEXTURE_3D) {
|
|
_mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage3D(target)" );
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
else {
|
|
_mesa_problem( ctx, "invalid dims in texture_error_check" );
|
|
return GL_TRUE;
|
|
}
|
|
|
|
/* Basic level check */
|
|
if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
|
|
return GL_TRUE;
|
|
}
|
|
|
|
if (width < 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glTexSubImage%dD(width=%d)", dimensions, width);
|
|
return GL_TRUE;
|
|
}
|
|
if (height < 0 && dimensions > 1) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glTexSubImage%dD(height=%d)", dimensions, height);
|
|
return GL_TRUE;
|
|
}
|
|
if (depth < 0 && dimensions > 2) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glTexSubImage%dD(depth=%d)", dimensions, depth);
|
|
return GL_TRUE;
|
|
}
|
|
|
|
destTex = _mesa_select_tex_image(ctx, texUnit, target, level);
|
|
|
|
if (!destTex) {
|
|
/* undefined image level */
|
|
_mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
|
|
if (xoffset < -((GLint)destTex->Border)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
|
|
dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
|
|
dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
if (dimensions > 1) {
|
|
if (yoffset < -((GLint)destTex->Border)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
|
|
dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
|
|
dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
if (dimensions > 2) {
|
|
if (zoffset < -((GLint)destTex->Border)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
|
|
return GL_TRUE;
|
|
}
|
|
if (zoffset + depth > (GLint) (destTex->Depth + destTex->Border)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
if (!_mesa_is_legal_format_and_type(format, type)) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM,
|
|
"glTexSubImage%dD(format or type)", dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
|
|
if (destTex->IsCompressed) {
|
|
const struct gl_texture_unit *texUnit;
|
|
const struct gl_texture_image *texImage;
|
|
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
|
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
|
|
|
|
if (target == GL_TEXTURE_2D || target == GL_PROXY_TEXTURE_2D) {
|
|
/* OK */
|
|
}
|
|
else if (ctx->Extensions.ARB_texture_cube_map &&
|
|
(target == GL_PROXY_TEXTURE_CUBE_MAP ||
|
|
(target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
|
|
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))) {
|
|
/* OK */
|
|
}
|
|
else {
|
|
_mesa_error(ctx, GL_INVALID_ENUM,
|
|
"glTexSubImage%D(target)", dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
/* offset must be multiple of 4 */
|
|
if ((xoffset & 3) || (yoffset & 3)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glTexSubImage%D(xoffset or yoffset)", dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
/* size must be multiple of 4 or equal to whole texture size */
|
|
if ((width & 3) && (GLuint) width != texImage->Width) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glTexSubImage%D(width)", dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
if ((height & 3) && (GLuint) height != texImage->Height) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glTexSubImage%D(width)", dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
|
|
/**
|
|
* Test glCopyTexImage[12]D() parameters for errors.
|
|
*
|
|
* \param ctx GL context.
|
|
* \param dimensions texture image dimensions (must be 1, 2 or 3).
|
|
* \param target texture target given by the user.
|
|
* \param level image level given by the user.
|
|
* \param internalFormat internal format given by the user.
|
|
* \param width image width given by the user.
|
|
* \param height image height given by the user.
|
|
* \param depth image depth given by the user.
|
|
* \param border texture border.
|
|
*
|
|
* \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
|
|
*
|
|
* Verifies each of the parameters against the constants specified in
|
|
* __GLcontextRec::Const and the supported extensions, and according to the
|
|
* OpenGL specification.
|
|
*/
|
|
static GLboolean
|
|
copytexture_error_check( GLcontext *ctx, GLuint dimensions,
|
|
GLenum target, GLint level, GLint internalFormat,
|
|
GLint width, GLint height, GLint border )
|
|
{
|
|
GLenum format, type;
|
|
GLboolean sizeOK;
|
|
|
|
/* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
|
|
if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glCopyTexImage%dD(level=%d)", dimensions, level);
|
|
return GL_TRUE;
|
|
}
|
|
|
|
/* Check border */
|
|
if (border < 0 || border > 1 ||
|
|
((target == GL_TEXTURE_RECTANGLE_NV ||
|
|
target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
|
|
return GL_TRUE;
|
|
}
|
|
|
|
/* The format and type aren't really significant here, but we need to pass
|
|
* something to TestProxyTexImage().
|
|
*/
|
|
format = _mesa_base_tex_format(ctx, internalFormat);
|
|
type = GL_FLOAT;
|
|
|
|
/* Check target and call ctx->Driver.TestProxyTexImage() to check the
|
|
* level, width, height and depth.
|
|
*/
|
|
if (dimensions == 1) {
|
|
if (target == GL_TEXTURE_1D) {
|
|
sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_1D,
|
|
level, internalFormat,
|
|
format, type,
|
|
width, 1, 1, border);
|
|
}
|
|
else {
|
|
_mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1D(target)" );
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
else if (dimensions == 2) {
|
|
if (target == GL_TEXTURE_2D) {
|
|
sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_2D,
|
|
level, internalFormat,
|
|
format, type,
|
|
width, height, 1, border);
|
|
}
|
|
else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
|
|
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
|
|
if (!ctx->Extensions.ARB_texture_cube_map) {
|
|
_mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
|
|
return GL_TRUE;
|
|
}
|
|
sizeOK = (width == height) &&
|
|
ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_CUBE_MAP_ARB,
|
|
level, internalFormat, format, type,
|
|
width, height, 1, border);
|
|
}
|
|
else if (target == GL_TEXTURE_RECTANGLE_NV) {
|
|
if (!ctx->Extensions.NV_texture_rectangle) {
|
|
_mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
|
|
return GL_TRUE;
|
|
}
|
|
sizeOK = ctx->Driver.TestProxyTexImage(ctx,
|
|
GL_PROXY_TEXTURE_RECTANGLE_NV,
|
|
level, internalFormat,
|
|
format, type,
|
|
width, height, 1, border);
|
|
}
|
|
else {
|
|
_mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
else {
|
|
_mesa_problem(ctx, "invalid dimensions in copytexture_error_check");
|
|
return GL_TRUE;
|
|
}
|
|
|
|
if (!sizeOK) {
|
|
if (dimensions == 1) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glCopyTexImage1D(width=%d)", width);
|
|
}
|
|
else {
|
|
ASSERT(dimensions == 2);
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glCopyTexImage2D(width=%d, height=%d)", width, height);
|
|
}
|
|
return GL_TRUE;
|
|
}
|
|
|
|
if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glCopyTexImage%dD(internalFormat)", dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
|
|
if (is_compressed_format(ctx, internalFormat)) {
|
|
if (target != GL_TEXTURE_2D) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM,
|
|
"glCopyTexImage%d(target)", dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
if (border != 0) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glCopyTexImage%D(border!=0)", dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
/* if we get here, the parameters are OK */
|
|
return GL_FALSE;
|
|
}
|
|
|
|
|
|
/**
|
|
* Test glCopyTexImage[12]D() parameters for errors.
|
|
*
|
|
* \param ctx GL context.
|
|
* \param dimensions texture image dimensions (must be 1, 2 or 3).
|
|
* \param target texture target given by the user.
|
|
* \param level image level given by the user.
|
|
* \param xoffset sub-image x offset given by the user.
|
|
* \param yoffset sub-image y offset given by the user.
|
|
* \param zoffset sub-image z offset given by the user.
|
|
* \param width image width given by the user.
|
|
* \param height image height given by the user.
|
|
*
|
|
* \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
|
|
*
|
|
* Verifies each of the parameters against the constants specified in
|
|
* __GLcontextRec::Const and the supported extensions, and according to the
|
|
* OpenGL specification.
|
|
*/
|
|
static GLboolean
|
|
copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions,
|
|
GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLsizei width, GLsizei height )
|
|
{
|
|
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
|
struct gl_texture_image *teximage;
|
|
|
|
/* Check target */
|
|
if (dimensions == 1) {
|
|
if (target != GL_TEXTURE_1D) {
|
|
_mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage1D(target)" );
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
else if (dimensions == 2) {
|
|
if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
|
|
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
|
|
if (!ctx->Extensions.ARB_texture_cube_map) {
|
|
_mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
else if (target == GL_TEXTURE_RECTANGLE_NV) {
|
|
if (!ctx->Extensions.NV_texture_rectangle) {
|
|
_mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
else if (target != GL_TEXTURE_2D) {
|
|
_mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
else if (dimensions == 3) {
|
|
if (target != GL_TEXTURE_3D) {
|
|
_mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3D(target)" );
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
/* Check level */
|
|
if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glCopyTexSubImage%dD(level=%d)", dimensions, level);
|
|
return GL_TRUE;
|
|
}
|
|
|
|
/* Check size */
|
|
if (width < 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glCopyTexSubImage%dD(width=%d)", dimensions, width);
|
|
return GL_TRUE;
|
|
}
|
|
if (dimensions > 1 && height < 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glCopyTexSubImage%dD(height=%d)", dimensions, height);
|
|
return GL_TRUE;
|
|
}
|
|
|
|
teximage = _mesa_select_tex_image(ctx, texUnit, target, level);
|
|
if (!teximage) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glCopyTexSubImage%dD(undefined texture level: %d)",
|
|
dimensions, level);
|
|
return GL_TRUE;
|
|
}
|
|
|
|
if (xoffset < -((GLint)teximage->Border)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
|
|
return GL_TRUE;
|
|
}
|
|
if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glCopyTexSubImage%dD(xoffset+width)", dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
if (dimensions > 1) {
|
|
if (yoffset < -((GLint)teximage->Border)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
|
|
return GL_TRUE;
|
|
}
|
|
/* NOTE: we're adding the border here, not subtracting! */
|
|
if (yoffset + height > (GLint) (teximage->Height + teximage->Border)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glCopyTexSubImage%dD(yoffset+height)", dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
if (dimensions > 2) {
|
|
if (zoffset < -((GLint)teximage->Border)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glCopyTexSubImage%dD(zoffset)", dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
if (zoffset > (GLint) (teximage->Depth + teximage->Border)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glCopyTexSubImage%dD(zoffset+depth)", dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
if (teximage->IsCompressed) {
|
|
if (target != GL_TEXTURE_2D) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM,
|
|
"glCopyTexSubImage%d(target)", dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
/* offset must be multiple of 4 */
|
|
if ((xoffset & 3) || (yoffset & 3)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glCopyTexSubImage%D(xoffset or yoffset)", dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
/* size must be multiple of 4 */
|
|
if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glCopyTexSubImage%D(width)", dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glCopyTexSubImage%D(height)", dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
if (teximage->IntFormat == GL_YCBCR_MESA) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
|
|
return GL_TRUE;
|
|
}
|
|
|
|
/* if we get here, the parameters are OK */
|
|
return GL_FALSE;
|
|
}
|
|
|
|
|
|
/**
|
|
* Get texture image.
|
|
*
|
|
* \param target texture target.
|
|
* \param level image level.
|
|
* \param format pixel data format.
|
|
* \param type pixel data type.
|
|
* \param pixels pixel data.
|
|
*/
|
|
void GLAPIENTRY
|
|
_mesa_GetTexImage( GLenum target, GLint level, GLenum format,
|
|
GLenum type, GLvoid *pixels )
|
|
{
|
|
const struct gl_texture_unit *texUnit;
|
|
const struct gl_texture_object *texObj;
|
|
const struct gl_texture_image *texImage;
|
|
GLint maxLevels = 0;
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
|
|
|
texUnit = &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
|
|
texObj = _mesa_select_tex_object(ctx, texUnit, target);
|
|
if (!texObj || is_proxy_target(target)) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
|
|
return;
|
|
}
|
|
|
|
maxLevels = _mesa_max_texture_levels(ctx, target);
|
|
ASSERT(maxLevels > 0); /* 0 indicates bad target, caught above */
|
|
|
|
if (level < 0 || level >= maxLevels) {
|
|
_mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
|
|
return;
|
|
}
|
|
|
|
if (_mesa_sizeof_packed_type(type) <= 0) {
|
|
_mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" );
|
|
return;
|
|
}
|
|
|
|
if (_mesa_components_in_format(format) <= 0 ||
|
|
format == GL_STENCIL_INDEX) {
|
|
_mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" );
|
|
return;
|
|
}
|
|
|
|
if (!ctx->Extensions.EXT_paletted_texture && is_index_format(format)) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
|
|
}
|
|
|
|
if (!ctx->Extensions.SGIX_depth_texture && format == GL_DEPTH_COMPONENT) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
|
|
}
|
|
|
|
if (!ctx->Extensions.MESA_ycbcr_texture && format == GL_YCBCR_MESA) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
|
|
}
|
|
|
|
/* XXX what if format/type doesn't match texture format/type? */
|
|
|
|
if (!pixels)
|
|
return;
|
|
|
|
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
|
|
if (!texImage) {
|
|
/* invalid mipmap level, not an error */
|
|
return;
|
|
}
|
|
|
|
if (!texImage->Data) {
|
|
/* no image data, not an error */
|
|
return;
|
|
}
|
|
|
|
{
|
|
const GLint width = texImage->Width;
|
|
const GLint height = texImage->Height;
|
|
const GLint depth = texImage->Depth;
|
|
GLint img, row;
|
|
for (img = 0; img < depth; img++) {
|
|
for (row = 0; row < height; row++) {
|
|
/* compute destination address in client memory */
|
|
GLvoid *dest = _mesa_image_address( &ctx->Pack, pixels,
|
|
width, height, format, type,
|
|
img, row, 0);
|
|
assert(dest);
|
|
|
|
if (format == GL_COLOR_INDEX) {
|
|
GLuint indexRow[MAX_WIDTH];
|
|
GLint col;
|
|
for (col = 0; col < width; col++) {
|
|
(*texImage->FetchTexel)(texImage, col, row, img,
|
|
(GLvoid *) &indexRow[col]);
|
|
}
|
|
_mesa_pack_index_span(ctx, width, type, dest,
|
|
indexRow, &ctx->Pack,
|
|
0 /* no image transfer */);
|
|
}
|
|
else if (format == GL_DEPTH_COMPONENT) {
|
|
GLfloat depthRow[MAX_WIDTH];
|
|
GLint col;
|
|
for (col = 0; col < width; col++) {
|
|
(*texImage->FetchTexel)(texImage, col, row, img,
|
|
(GLvoid *) &depthRow[col]);
|
|
}
|
|
_mesa_pack_depth_span(ctx, width, dest, type,
|
|
depthRow, &ctx->Pack);
|
|
}
|
|
else if (format == GL_YCBCR_MESA) {
|
|
/* No pixel transfer */
|
|
const GLint rowstride = texImage->RowStride;
|
|
MEMCPY(dest,
|
|
(const GLushort *) texImage->Data + row * rowstride,
|
|
width * sizeof(GLushort));
|
|
/* check for byte swapping */
|
|
if ((texImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR
|
|
&& type == GL_UNSIGNED_SHORT_8_8_REV_MESA) ||
|
|
(texImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR_REV
|
|
&& type == GL_UNSIGNED_SHORT_8_8_MESA)) {
|
|
if (!ctx->Pack.SwapBytes)
|
|
_mesa_swap2((GLushort *) dest, width);
|
|
}
|
|
else if (ctx->Pack.SwapBytes) {
|
|
_mesa_swap2((GLushort *) dest, width);
|
|
}
|
|
}
|
|
else {
|
|
/* general case: convert row to RGBA format */
|
|
GLchan rgba[MAX_WIDTH][4];
|
|
GLint col;
|
|
for (col = 0; col < width; col++) {
|
|
(*texImage->FetchTexel)(texImage, col, row, img,
|
|
(GLvoid *) rgba[col]);
|
|
}
|
|
_mesa_pack_rgba_span(ctx, width, (const GLchan (*)[4])rgba,
|
|
format, type, dest, &ctx->Pack,
|
|
0 /* no image transfer */);
|
|
} /* format */
|
|
} /* row */
|
|
} /* img */
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
* Called from the API. Note that width includes the border.
|
|
*/
|
|
void GLAPIENTRY
|
|
_mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
|
|
GLsizei width, GLint border, GLenum format,
|
|
GLenum type, const GLvoid *pixels )
|
|
{
|
|
GLsizei postConvWidth = width;
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
|
|
|
if (is_color_format(internalFormat)) {
|
|
_mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
|
|
}
|
|
|
|
if (target == GL_TEXTURE_1D) {
|
|
struct gl_texture_unit *texUnit;
|
|
struct gl_texture_object *texObj;
|
|
struct gl_texture_image *texImage;
|
|
|
|
if (texture_error_check(ctx, target, level, internalFormat,
|
|
format, type, 1, postConvWidth, 1, 1, border)) {
|
|
return; /* error was recorded */
|
|
}
|
|
|
|
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
|
texObj = _mesa_select_tex_object(ctx, texUnit, target);
|
|
texImage = _mesa_get_tex_image(ctx, texUnit, target, level);
|
|
|
|
if (!texImage) {
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
|
|
return;
|
|
}
|
|
else if (texImage->Data && !texImage->IsClientData) {
|
|
/* free the old texture data */
|
|
MESA_PBUFFER_FREE(texImage->Data);
|
|
}
|
|
texImage->Data = NULL;
|
|
clear_teximage_fields(texImage); /* not really needed, but helpful */
|
|
_mesa_init_teximage_fields(ctx, target, texImage,
|
|
postConvWidth, 1, 1,
|
|
border, internalFormat);
|
|
|
|
if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
|
|
_mesa_update_state(ctx);
|
|
|
|
ASSERT(ctx->Driver.TexImage1D);
|
|
|
|
/* Give the texture to the driver! <pixels> may be null! */
|
|
(*ctx->Driver.TexImage1D)(ctx, target, level, internalFormat,
|
|
width, border, format, type, pixels,
|
|
&ctx->Unpack, texObj, texImage);
|
|
|
|
ASSERT(texImage->TexFormat);
|
|
if (!texImage->FetchTexel) {
|
|
/* If driver didn't explicitly set this, use the default */
|
|
texImage->FetchTexel = texImage->TexFormat->FetchTexel1D;
|
|
}
|
|
ASSERT(texImage->FetchTexel);
|
|
|
|
/* state update */
|
|
texObj->Complete = GL_FALSE;
|
|
ctx->NewState |= _NEW_TEXTURE;
|
|
}
|
|
else if (target == GL_PROXY_TEXTURE_1D) {
|
|
/* Proxy texture: check for errors and update proxy state */
|
|
struct gl_texture_image *texImage;
|
|
texImage = _mesa_get_proxy_tex_image(ctx, target, level);
|
|
if (texture_error_check(ctx, target, level, internalFormat,
|
|
format, type, 1, postConvWidth, 1, 1, border)) {
|
|
/* when error, clear all proxy texture image parameters */
|
|
if (texImage)
|
|
clear_teximage_fields(texImage);
|
|
}
|
|
else {
|
|
/* no error, set the tex image parameters */
|
|
ASSERT(texImage);
|
|
_mesa_init_teximage_fields(ctx, target, texImage,
|
|
postConvWidth, 1, 1,
|
|
border, internalFormat);
|
|
texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
|
|
internalFormat, format, type);
|
|
}
|
|
}
|
|
else {
|
|
_mesa_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
|
|
GLsizei width, GLsizei height, GLint border,
|
|
GLenum format, GLenum type,
|
|
const GLvoid *pixels )
|
|
{
|
|
GLsizei postConvWidth = width, postConvHeight = height;
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
|
|
|
if (is_color_format(internalFormat)) {
|
|
_mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
|
|
&postConvHeight);
|
|
}
|
|
|
|
if (target == GL_TEXTURE_2D ||
|
|
(ctx->Extensions.ARB_texture_cube_map &&
|
|
target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
|
|
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) ||
|
|
(ctx->Extensions.NV_texture_rectangle &&
|
|
target == GL_TEXTURE_RECTANGLE_NV)) {
|
|
/* non-proxy target */
|
|
struct gl_texture_unit *texUnit;
|
|
struct gl_texture_object *texObj;
|
|
struct gl_texture_image *texImage;
|
|
|
|
if (texture_error_check(ctx, target, level, internalFormat,
|
|
format, type, 2, postConvWidth, postConvHeight,
|
|
1, border)) {
|
|
return; /* error was recorded */
|
|
}
|
|
|
|
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
|
texObj = _mesa_select_tex_object(ctx, texUnit, target);
|
|
texImage = _mesa_get_tex_image(ctx, texUnit, target, level);
|
|
if (!texImage) {
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
|
|
return;
|
|
}
|
|
else if (texImage->Data && !texImage->IsClientData) {
|
|
/* free the old texture data */
|
|
MESA_PBUFFER_FREE(texImage->Data);
|
|
}
|
|
texImage->Data = NULL;
|
|
clear_teximage_fields(texImage); /* not really needed, but helpful */
|
|
_mesa_init_teximage_fields(ctx, target, texImage,
|
|
postConvWidth, postConvHeight, 1,
|
|
border, internalFormat);
|
|
|
|
if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
|
|
_mesa_update_state(ctx);
|
|
|
|
ASSERT(ctx->Driver.TexImage2D);
|
|
|
|
/* Give the texture to the driver! <pixels> may be null! */
|
|
(*ctx->Driver.TexImage2D)(ctx, target, level, internalFormat,
|
|
width, height, border, format, type, pixels,
|
|
&ctx->Unpack, texObj, texImage);
|
|
|
|
ASSERT(texImage->TexFormat);
|
|
if (!texImage->FetchTexel) {
|
|
/* If driver didn't explicitly set this, use the default */
|
|
texImage->FetchTexel = texImage->TexFormat->FetchTexel2D;
|
|
}
|
|
ASSERT(texImage->FetchTexel);
|
|
|
|
/* state update */
|
|
texObj->Complete = GL_FALSE;
|
|
ctx->NewState |= _NEW_TEXTURE;
|
|
}
|
|
else if (target == GL_PROXY_TEXTURE_2D ||
|
|
(target == GL_PROXY_TEXTURE_CUBE_MAP_ARB &&
|
|
ctx->Extensions.ARB_texture_cube_map) ||
|
|
(target == GL_PROXY_TEXTURE_RECTANGLE_NV &&
|
|
ctx->Extensions.NV_texture_rectangle)) {
|
|
/* Proxy texture: check for errors and update proxy state */
|
|
struct gl_texture_image *texImage;
|
|
texImage = _mesa_get_proxy_tex_image(ctx, target, level);
|
|
if (texture_error_check(ctx, target, level, internalFormat,
|
|
format, type, 2, postConvWidth, postConvHeight,
|
|
1, border)) {
|
|
/* when error, clear all proxy texture image parameters */
|
|
if (texImage)
|
|
clear_teximage_fields(ctx->Texture.Proxy2D->Image[level]);
|
|
}
|
|
else {
|
|
/* no error, set the tex image parameters */
|
|
_mesa_init_teximage_fields(ctx, target, texImage,
|
|
postConvWidth, postConvHeight, 1,
|
|
border, internalFormat);
|
|
texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
|
|
internalFormat, format, type);
|
|
}
|
|
}
|
|
else {
|
|
_mesa_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" );
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* Called by the API or display list executor.
|
|
* Note that width and height include the border.
|
|
*/
|
|
void GLAPIENTRY
|
|
_mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
|
|
GLsizei width, GLsizei height, GLsizei depth,
|
|
GLint border, GLenum format, GLenum type,
|
|
const GLvoid *pixels )
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
|
|
|
if (target == GL_TEXTURE_3D) {
|
|
struct gl_texture_unit *texUnit;
|
|
struct gl_texture_object *texObj;
|
|
struct gl_texture_image *texImage;
|
|
|
|
if (texture_error_check(ctx, target, level, (GLint) internalFormat,
|
|
format, type, 3, width, height, depth, border)) {
|
|
return; /* error was recorded */
|
|
}
|
|
|
|
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
|
texObj = _mesa_select_tex_object(ctx, texUnit, target);
|
|
texImage = _mesa_get_tex_image(ctx, texUnit, target, level);
|
|
if (!texImage) {
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
|
|
return;
|
|
}
|
|
else if (texImage->Data && !texImage->IsClientData) {
|
|
MESA_PBUFFER_FREE(texImage->Data);
|
|
}
|
|
texImage->Data = NULL;
|
|
clear_teximage_fields(texImage); /* not really needed, but helpful */
|
|
_mesa_init_teximage_fields(ctx, target, texImage,
|
|
width, height, depth,
|
|
border, internalFormat);
|
|
|
|
if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
|
|
_mesa_update_state(ctx);
|
|
|
|
ASSERT(ctx->Driver.TexImage3D);
|
|
|
|
/* Give the texture to the driver! <pixels> may be null! */
|
|
(*ctx->Driver.TexImage3D)(ctx, target, level, internalFormat,
|
|
width, height, depth, border, format, type,
|
|
pixels, &ctx->Unpack, texObj, texImage);
|
|
|
|
ASSERT(texImage->TexFormat);
|
|
if (!texImage->FetchTexel) {
|
|
/* If driver didn't explicitly set this, use the default */
|
|
texImage->FetchTexel = texImage->TexFormat->FetchTexel3D;
|
|
}
|
|
ASSERT(texImage->FetchTexel);
|
|
|
|
/* state update */
|
|
texObj->Complete = GL_FALSE;
|
|
ctx->NewState |= _NEW_TEXTURE;
|
|
}
|
|
else if (target == GL_PROXY_TEXTURE_3D) {
|
|
/* Proxy texture: check for errors and update proxy state */
|
|
struct gl_texture_image *texImage;
|
|
texImage = _mesa_get_proxy_tex_image(ctx, target, level);
|
|
if (texture_error_check(ctx, target, level, internalFormat,
|
|
format, type, 3, width, height, depth, border)) {
|
|
/* when error, clear all proxy texture image parameters */
|
|
if (texImage)
|
|
clear_teximage_fields(texImage);
|
|
}
|
|
else {
|
|
/* no error, set the tex image parameters */
|
|
_mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
|
|
border, internalFormat);
|
|
texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
|
|
internalFormat, format, type);
|
|
}
|
|
}
|
|
else {
|
|
_mesa_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
|
|
GLsizei width, GLsizei height, GLsizei depth,
|
|
GLint border, GLenum format, GLenum type,
|
|
const GLvoid *pixels )
|
|
{
|
|
_mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
|
|
depth, border, format, type, pixels);
|
|
}
|
|
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_TexSubImage1D( GLenum target, GLint level,
|
|
GLint xoffset, GLsizei width,
|
|
GLenum format, GLenum type,
|
|
const GLvoid *pixels )
|
|
{
|
|
GLsizei postConvWidth = width;
|
|
struct gl_texture_unit *texUnit;
|
|
struct gl_texture_object *texObj;
|
|
struct gl_texture_image *texImage;
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
|
|
|
if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
|
|
_mesa_update_state(ctx);
|
|
|
|
/* XXX should test internal format */
|
|
if (is_color_format(format)) {
|
|
_mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
|
|
}
|
|
|
|
if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0,
|
|
postConvWidth, 1, 1, format, type)) {
|
|
return; /* error was detected */
|
|
}
|
|
|
|
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
|
texObj = _mesa_select_tex_object(ctx, texUnit, target);
|
|
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
|
|
assert(texImage);
|
|
|
|
if (width == 0 || !pixels)
|
|
return; /* no-op, not an error */
|
|
|
|
/* If we have a border, xoffset=-1 is legal. Bias by border width */
|
|
xoffset += texImage->Border;
|
|
|
|
ASSERT(ctx->Driver.TexSubImage1D);
|
|
(*ctx->Driver.TexSubImage1D)(ctx, target, level, xoffset, width,
|
|
format, type, pixels, &ctx->Unpack,
|
|
texObj, texImage);
|
|
ctx->NewState |= _NEW_TEXTURE;
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_TexSubImage2D( GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset,
|
|
GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type,
|
|
const GLvoid *pixels )
|
|
{
|
|
GLsizei postConvWidth = width, postConvHeight = height;
|
|
struct gl_texture_unit *texUnit;
|
|
struct gl_texture_object *texObj;
|
|
struct gl_texture_image *texImage;
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
|
|
|
if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
|
|
_mesa_update_state(ctx);
|
|
|
|
/* XXX should test internal format */
|
|
if (is_color_format(format)) {
|
|
_mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
|
|
&postConvHeight);
|
|
}
|
|
|
|
if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
|
|
postConvWidth, postConvHeight, 1, format, type)) {
|
|
return; /* error was detected */
|
|
}
|
|
|
|
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
|
texObj = _mesa_select_tex_object(ctx, texUnit, target);
|
|
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
|
|
assert(texImage);
|
|
|
|
if (width == 0 || height == 0 || !pixels)
|
|
return; /* no-op, not an error */
|
|
|
|
/* If we have a border, xoffset=-1 is legal. Bias by border width */
|
|
xoffset += texImage->Border;
|
|
yoffset += texImage->Border;
|
|
|
|
ASSERT(ctx->Driver.TexSubImage2D);
|
|
(*ctx->Driver.TexSubImage2D)(ctx, target, level, xoffset, yoffset,
|
|
width, height, format, type, pixels,
|
|
&ctx->Unpack, texObj, texImage);
|
|
ctx->NewState |= _NEW_TEXTURE;
|
|
}
|
|
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_TexSubImage3D( GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLsizei width, GLsizei height, GLsizei depth,
|
|
GLenum format, GLenum type,
|
|
const GLvoid *pixels )
|
|
{
|
|
struct gl_texture_unit *texUnit;
|
|
struct gl_texture_object *texObj;
|
|
struct gl_texture_image *texImage;
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
|
|
|
if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
|
|
_mesa_update_state(ctx);
|
|
|
|
if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset,
|
|
width, height, depth, format, type)) {
|
|
return; /* error was detected */
|
|
}
|
|
|
|
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
|
texObj = _mesa_select_tex_object(ctx, texUnit, target);
|
|
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
|
|
assert(texImage);
|
|
|
|
if (width == 0 || height == 0 || height == 0 || !pixels)
|
|
return; /* no-op, not an error */
|
|
|
|
/* If we have a border, xoffset=-1 is legal. Bias by border width */
|
|
xoffset += texImage->Border;
|
|
yoffset += texImage->Border;
|
|
zoffset += texImage->Border;
|
|
|
|
ASSERT(ctx->Driver.TexSubImage3D);
|
|
(*ctx->Driver.TexSubImage3D)(ctx, target, level,
|
|
xoffset, yoffset, zoffset,
|
|
width, height, depth,
|
|
format, type, pixels,
|
|
&ctx->Unpack, texObj, texImage );
|
|
ctx->NewState |= _NEW_TEXTURE;
|
|
}
|
|
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_CopyTexImage1D( GLenum target, GLint level,
|
|
GLenum internalFormat,
|
|
GLint x, GLint y,
|
|
GLsizei width, GLint border )
|
|
{
|
|
struct gl_texture_unit *texUnit;
|
|
struct gl_texture_object *texObj;
|
|
struct gl_texture_image *texImage;
|
|
GLsizei postConvWidth = width;
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
|
|
|
if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
|
|
_mesa_update_state(ctx);
|
|
|
|
if (is_color_format(internalFormat)) {
|
|
_mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
|
|
}
|
|
|
|
if (copytexture_error_check(ctx, 1, target, level, internalFormat,
|
|
postConvWidth, 1, border))
|
|
return;
|
|
|
|
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
|
texObj = _mesa_select_tex_object(ctx, texUnit, target);
|
|
texImage = _mesa_get_tex_image(ctx, texUnit, target, level);
|
|
if (!texImage) {
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D");
|
|
return;
|
|
}
|
|
else if (texImage->Data && !texImage->IsClientData) {
|
|
/* free the old texture data */
|
|
MESA_PBUFFER_FREE(texImage->Data);
|
|
}
|
|
texImage->Data = NULL;
|
|
|
|
clear_teximage_fields(texImage); /* not really needed, but helpful */
|
|
_mesa_init_teximage_fields(ctx, target, texImage, postConvWidth, 1, 1,
|
|
border, internalFormat);
|
|
|
|
|
|
ASSERT(ctx->Driver.CopyTexImage1D);
|
|
(*ctx->Driver.CopyTexImage1D)(ctx, target, level, internalFormat,
|
|
x, y, width, border);
|
|
|
|
ASSERT(texImage->TexFormat);
|
|
if (!texImage->FetchTexel) {
|
|
/* If driver didn't explicitly set this, use the default */
|
|
texImage->FetchTexel = texImage->TexFormat->FetchTexel1D;
|
|
}
|
|
ASSERT(texImage->FetchTexel);
|
|
|
|
/* state update */
|
|
texObj->Complete = GL_FALSE;
|
|
ctx->NewState |= _NEW_TEXTURE;
|
|
}
|
|
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
|
|
GLint x, GLint y, GLsizei width, GLsizei height,
|
|
GLint border )
|
|
{
|
|
struct gl_texture_unit *texUnit;
|
|
struct gl_texture_object *texObj;
|
|
struct gl_texture_image *texImage;
|
|
GLsizei postConvWidth = width, postConvHeight = height;
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
|
|
|
if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
|
|
_mesa_update_state(ctx);
|
|
|
|
if (is_color_format(internalFormat)) {
|
|
_mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
|
|
&postConvHeight);
|
|
}
|
|
|
|
if (copytexture_error_check(ctx, 2, target, level, internalFormat,
|
|
postConvWidth, postConvHeight, border))
|
|
return;
|
|
|
|
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
|
texObj = _mesa_select_tex_object(ctx, texUnit, target);
|
|
texImage = _mesa_get_tex_image(ctx, texUnit, target, level);
|
|
if (!texImage) {
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D");
|
|
return;
|
|
}
|
|
else if (texImage->Data && !texImage->IsClientData) {
|
|
/* free the old texture data */
|
|
MESA_PBUFFER_FREE(texImage->Data);
|
|
}
|
|
texImage->Data = NULL;
|
|
|
|
clear_teximage_fields(texImage); /* not really needed, but helpful */
|
|
_mesa_init_teximage_fields(ctx, target, texImage,
|
|
postConvWidth, postConvHeight, 1,
|
|
border, internalFormat);
|
|
|
|
ASSERT(ctx->Driver.CopyTexImage2D);
|
|
(*ctx->Driver.CopyTexImage2D)(ctx, target, level, internalFormat,
|
|
x, y, width, height, border);
|
|
|
|
ASSERT(texImage->TexFormat);
|
|
if (!texImage->FetchTexel) {
|
|
/* If driver didn't explicitly set this, use the default */
|
|
texImage->FetchTexel = texImage->TexFormat->FetchTexel2D;
|
|
}
|
|
ASSERT(texImage->FetchTexel);
|
|
|
|
/* state update */
|
|
texObj->Complete = GL_FALSE;
|
|
ctx->NewState |= _NEW_TEXTURE;
|
|
}
|
|
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_CopyTexSubImage1D( GLenum target, GLint level,
|
|
GLint xoffset, GLint x, GLint y, GLsizei width )
|
|
{
|
|
struct gl_texture_unit *texUnit;
|
|
struct gl_texture_object *texObj;
|
|
struct gl_texture_image *texImage;
|
|
GLsizei postConvWidth = width;
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
|
|
|
if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
|
|
_mesa_update_state(ctx);
|
|
|
|
/* XXX should test internal format */
|
|
_mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
|
|
|
|
if (copytexsubimage_error_check(ctx, 1, target, level,
|
|
xoffset, 0, 0, postConvWidth, 1))
|
|
return;
|
|
|
|
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
|
texObj = _mesa_select_tex_object(ctx, texUnit, target);
|
|
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
|
|
ASSERT(texImage);
|
|
|
|
/* If we have a border, xoffset=-1 is legal. Bias by border width */
|
|
xoffset += texImage->Border;
|
|
|
|
ASSERT(ctx->Driver.CopyTexSubImage1D);
|
|
(*ctx->Driver.CopyTexSubImage1D)(ctx, target, level, xoffset, x, y, width);
|
|
ctx->NewState |= _NEW_TEXTURE;
|
|
}
|
|
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_CopyTexSubImage2D( GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset,
|
|
GLint x, GLint y, GLsizei width, GLsizei height )
|
|
{
|
|
struct gl_texture_unit *texUnit;
|
|
struct gl_texture_object *texObj;
|
|
struct gl_texture_image *texImage;
|
|
GLsizei postConvWidth = width, postConvHeight = height;
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
|
|
|
if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
|
|
_mesa_update_state(ctx);
|
|
|
|
/* XXX should test internal format */
|
|
_mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, &postConvHeight);
|
|
|
|
if (copytexsubimage_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
|
|
postConvWidth, postConvHeight))
|
|
return;
|
|
|
|
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
|
texObj = _mesa_select_tex_object(ctx, texUnit, target);
|
|
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
|
|
ASSERT(texImage);
|
|
|
|
/* If we have a border, xoffset=-1 is legal. Bias by border width */
|
|
xoffset += texImage->Border;
|
|
yoffset += texImage->Border;
|
|
|
|
ASSERT(ctx->Driver.CopyTexSubImage2D);
|
|
(*ctx->Driver.CopyTexSubImage2D)(ctx, target, level,
|
|
xoffset, yoffset, x, y, width, height);
|
|
ctx->NewState |= _NEW_TEXTURE;
|
|
}
|
|
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_CopyTexSubImage3D( GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLint x, GLint y, GLsizei width, GLsizei height )
|
|
{
|
|
struct gl_texture_unit *texUnit;
|
|
struct gl_texture_object *texObj;
|
|
struct gl_texture_image *texImage;
|
|
GLsizei postConvWidth = width, postConvHeight = height;
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
|
|
|
if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
|
|
_mesa_update_state(ctx);
|
|
|
|
/* XXX should test internal format */
|
|
_mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, &postConvHeight);
|
|
|
|
if (copytexsubimage_error_check(ctx, 3, target, level, xoffset, yoffset,
|
|
zoffset, postConvWidth, postConvHeight))
|
|
return;
|
|
|
|
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
|
texObj = _mesa_select_tex_object(ctx, texUnit, target);
|
|
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
|
|
ASSERT(texImage);
|
|
|
|
/* If we have a border, xoffset=-1 is legal. Bias by border width */
|
|
xoffset += texImage->Border;
|
|
yoffset += texImage->Border;
|
|
zoffset += texImage->Border;
|
|
|
|
ASSERT(ctx->Driver.CopyTexSubImage3D);
|
|
(*ctx->Driver.CopyTexSubImage3D)(ctx, target, level,
|
|
xoffset, yoffset, zoffset,
|
|
x, y, width, height);
|
|
ctx->NewState |= _NEW_TEXTURE;
|
|
}
|
|
|
|
|
|
|
|
|
|
/**********************************************************************/
|
|
/****** Compressed Textures ******/
|
|
/**********************************************************************/
|
|
|
|
|
|
/**
|
|
* Error checking for glCompressedTexImage[123]D().
|
|
* \return error code or GL_NO_ERROR.
|
|
*/
|
|
static GLenum
|
|
compressed_texture_error_check(GLcontext *ctx, GLint dimensions,
|
|
GLenum target, GLint level,
|
|
GLenum internalFormat, GLsizei width,
|
|
GLsizei height, GLsizei depth, GLint border,
|
|
GLsizei imageSize)
|
|
{
|
|
GLboolean isProxy = GL_FALSE;
|
|
GLint expectedSize, maxLevels = 0, maxTextureSize;
|
|
|
|
if (dimensions == 1) {
|
|
/* 1D compressed textures not allowed */
|
|
return GL_INVALID_ENUM;
|
|
}
|
|
else if (dimensions == 2) {
|
|
if (target == GL_PROXY_TEXTURE_2D) {
|
|
maxLevels = ctx->Const.MaxTextureLevels;
|
|
isProxy = GL_TRUE;
|
|
}
|
|
else if (target == GL_TEXTURE_2D) {
|
|
maxLevels = ctx->Const.MaxTextureLevels;
|
|
}
|
|
else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
|
|
if (!ctx->Extensions.ARB_texture_cube_map)
|
|
return GL_INVALID_ENUM; /*target*/
|
|
maxLevels = ctx->Const.MaxCubeTextureLevels;
|
|
isProxy = GL_TRUE;
|
|
}
|
|
else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
|
|
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
|
|
if (!ctx->Extensions.ARB_texture_cube_map)
|
|
return GL_INVALID_ENUM; /*target*/
|
|
maxLevels = ctx->Const.MaxCubeTextureLevels;
|
|
}
|
|
else {
|
|
return GL_INVALID_ENUM; /*target*/
|
|
}
|
|
}
|
|
else if (dimensions == 3) {
|
|
/* 3D compressed textures not allowed */
|
|
return GL_INVALID_ENUM;
|
|
}
|
|
|
|
maxTextureSize = 1 << (maxLevels - 1);
|
|
|
|
if (!is_compressed_format(ctx, internalFormat))
|
|
return GL_INVALID_ENUM;
|
|
|
|
if (border != 0)
|
|
return GL_INVALID_VALUE;
|
|
|
|
/*
|
|
* XXX We should probably use the proxy texture error check function here.
|
|
*/
|
|
if (width < 1 || width > maxTextureSize ||
|
|
(!ctx->Extensions.ARB_texture_non_power_of_two && logbase2(width) < 0))
|
|
return GL_INVALID_VALUE;
|
|
|
|
if ((height < 1 || height > maxTextureSize ||
|
|
(!ctx->Extensions.ARB_texture_non_power_of_two && logbase2(height) < 0))
|
|
&& dimensions > 1)
|
|
return GL_INVALID_VALUE;
|
|
|
|
if ((depth < 1 || depth > maxTextureSize ||
|
|
(!ctx->Extensions.ARB_texture_non_power_of_two && logbase2(depth) < 0))
|
|
&& dimensions > 2)
|
|
return GL_INVALID_VALUE;
|
|
|
|
/* For cube map, width must equal height */
|
|
if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
|
|
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB && width != height)
|
|
return GL_INVALID_VALUE;
|
|
|
|
if (level < 0 || level >= maxLevels)
|
|
return GL_INVALID_VALUE;
|
|
|
|
expectedSize = _mesa_compressed_texture_size(ctx, width, height, depth,
|
|
internalFormat);
|
|
if (expectedSize != imageSize)
|
|
return GL_INVALID_VALUE;
|
|
|
|
return GL_NO_ERROR;
|
|
}
|
|
|
|
|
|
/**
|
|
* Error checking for glCompressedTexSubImage[123]D().
|
|
* \return error code or GL_NO_ERROR.
|
|
*/
|
|
static GLenum
|
|
compressed_subtexture_error_check(GLcontext *ctx, GLint dimensions,
|
|
GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLsizei width, GLsizei height, GLsizei depth,
|
|
GLenum format, GLsizei imageSize)
|
|
{
|
|
GLboolean isProxy = GL_FALSE;
|
|
GLint expectedSize, maxLevels = 0, maxTextureSize;
|
|
|
|
if (dimensions == 1) {
|
|
/* 1D compressed textures not allowed */
|
|
return GL_INVALID_ENUM;
|
|
}
|
|
else if (dimensions == 2) {
|
|
if (target == GL_PROXY_TEXTURE_2D) {
|
|
maxLevels = ctx->Const.MaxTextureLevels;
|
|
isProxy = GL_TRUE;
|
|
}
|
|
else if (target == GL_TEXTURE_2D) {
|
|
maxLevels = ctx->Const.MaxTextureLevels;
|
|
}
|
|
else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
|
|
if (!ctx->Extensions.ARB_texture_cube_map)
|
|
return GL_INVALID_ENUM; /*target*/
|
|
maxLevels = ctx->Const.MaxCubeTextureLevels;
|
|
isProxy = GL_TRUE;
|
|
}
|
|
else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
|
|
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
|
|
if (!ctx->Extensions.ARB_texture_cube_map)
|
|
return GL_INVALID_ENUM; /*target*/
|
|
maxLevels = ctx->Const.MaxCubeTextureLevels;
|
|
}
|
|
else {
|
|
return GL_INVALID_ENUM; /*target*/
|
|
}
|
|
}
|
|
else if (dimensions == 3) {
|
|
/* 3D compressed textures not allowed */
|
|
return GL_INVALID_ENUM;
|
|
}
|
|
|
|
maxTextureSize = 1 << (maxLevels - 1);
|
|
|
|
if (!is_compressed_format(ctx, format))
|
|
return GL_INVALID_ENUM;
|
|
|
|
if (width < 1 || width > maxTextureSize)
|
|
return GL_INVALID_VALUE;
|
|
|
|
if ((height < 1 || height > maxTextureSize)
|
|
&& dimensions > 1)
|
|
return GL_INVALID_VALUE;
|
|
|
|
if (level < 0 || level >= maxLevels)
|
|
return GL_INVALID_VALUE;
|
|
|
|
if ((xoffset & 3) != 0 || (yoffset & 3) != 0)
|
|
return GL_INVALID_VALUE;
|
|
|
|
if ((width & 3) != 0 && width != 2 && width != 1)
|
|
return GL_INVALID_VALUE;
|
|
|
|
if ((height & 3) != 0 && height != 2 && height != 1)
|
|
return GL_INVALID_VALUE;
|
|
|
|
expectedSize = _mesa_compressed_texture_size(ctx, width, height, depth,
|
|
format);
|
|
if (expectedSize != imageSize)
|
|
return GL_INVALID_VALUE;
|
|
|
|
return GL_NO_ERROR;
|
|
}
|
|
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_CompressedTexImage1DARB(GLenum target, GLint level,
|
|
GLenum internalFormat, GLsizei width,
|
|
GLint border, GLsizei imageSize,
|
|
const GLvoid *data)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
|
|
|
if (target == GL_TEXTURE_1D) {
|
|
struct gl_texture_unit *texUnit;
|
|
struct gl_texture_object *texObj;
|
|
struct gl_texture_image *texImage;
|
|
GLenum error = compressed_texture_error_check(ctx, 1, target, level,
|
|
internalFormat, width, 1, 1, border, imageSize);
|
|
if (error) {
|
|
_mesa_error(ctx, error, "glCompressedTexImage1D");
|
|
return;
|
|
}
|
|
|
|
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
|
texObj = _mesa_select_tex_object(ctx, texUnit, target);
|
|
texImage = _mesa_get_tex_image(ctx, texUnit, target, level);
|
|
if (!texImage) {
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1D");
|
|
return;
|
|
}
|
|
else if (texImage->Data && !texImage->IsClientData) {
|
|
MESA_PBUFFER_FREE(texImage->Data);
|
|
}
|
|
texImage->Data = NULL;
|
|
|
|
_mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1,
|
|
border, internalFormat);
|
|
|
|
ASSERT(ctx->Driver.CompressedTexImage1D);
|
|
(*ctx->Driver.CompressedTexImage1D)(ctx, target, level,
|
|
internalFormat, width, border,
|
|
imageSize, data,
|
|
texObj, texImage);
|
|
|
|
/* state update */
|
|
texObj->Complete = GL_FALSE;
|
|
ctx->NewState |= _NEW_TEXTURE;
|
|
}
|
|
else if (target == GL_PROXY_TEXTURE_1D) {
|
|
/* Proxy texture: check for errors and update proxy state */
|
|
GLenum error = compressed_texture_error_check(ctx, 1, target, level,
|
|
internalFormat, width, 1, 1, border, imageSize);
|
|
if (!error) {
|
|
ASSERT(ctx->Driver.TestProxyTexImage);
|
|
error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
|
|
internalFormat, GL_NONE, GL_NONE,
|
|
width, 1, 1, border);
|
|
}
|
|
if (error) {
|
|
/* if error, clear all proxy texture image parameters */
|
|
struct gl_texture_image *texImage;
|
|
texImage = _mesa_get_proxy_tex_image(ctx, target, level);
|
|
if (texImage)
|
|
clear_teximage_fields(texImage);
|
|
}
|
|
else {
|
|
/* store the teximage parameters */
|
|
struct gl_texture_unit *texUnit;
|
|
struct gl_texture_image *texImage;
|
|
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
|
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
|
|
_mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1,
|
|
border, internalFormat);
|
|
}
|
|
}
|
|
else {
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage1D(target)");
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_CompressedTexImage2DARB(GLenum target, GLint level,
|
|
GLenum internalFormat, GLsizei width,
|
|
GLsizei height, GLint border, GLsizei imageSize,
|
|
const GLvoid *data)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
|
|
|
if (target == GL_TEXTURE_2D ||
|
|
(ctx->Extensions.ARB_texture_cube_map &&
|
|
target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
|
|
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
|
|
struct gl_texture_unit *texUnit;
|
|
struct gl_texture_object *texObj;
|
|
struct gl_texture_image *texImage;
|
|
GLenum error = compressed_texture_error_check(ctx, 2, target, level,
|
|
internalFormat, width, height, 1, border, imageSize);
|
|
if (error) {
|
|
_mesa_error(ctx, error, "glCompressedTexImage2D");
|
|
return;
|
|
}
|
|
|
|
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
|
texObj = _mesa_select_tex_object(ctx, texUnit, target);
|
|
texImage = _mesa_get_tex_image(ctx, texUnit, target, level);
|
|
if (!texImage) {
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
|
|
return;
|
|
}
|
|
else if (texImage->Data && !texImage->IsClientData) {
|
|
MESA_PBUFFER_FREE(texImage->Data);
|
|
}
|
|
texImage->Data = NULL;
|
|
|
|
_mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
|
|
border, internalFormat);
|
|
|
|
ASSERT(ctx->Driver.CompressedTexImage2D);
|
|
(*ctx->Driver.CompressedTexImage2D)(ctx, target, level,
|
|
internalFormat, width, height,
|
|
border, imageSize, data,
|
|
texObj, texImage);
|
|
|
|
/* state update */
|
|
texObj->Complete = GL_FALSE;
|
|
ctx->NewState |= _NEW_TEXTURE;
|
|
}
|
|
else if (target == GL_PROXY_TEXTURE_2D ||
|
|
(target == GL_PROXY_TEXTURE_CUBE_MAP_ARB &&
|
|
ctx->Extensions.ARB_texture_cube_map)) {
|
|
/* Proxy texture: check for errors and update proxy state */
|
|
GLenum error = compressed_texture_error_check(ctx, 2, target, level,
|
|
internalFormat, width, height, 1, border, imageSize);
|
|
if (!error) {
|
|
ASSERT(ctx->Driver.TestProxyTexImage);
|
|
error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
|
|
internalFormat, GL_NONE, GL_NONE,
|
|
width, height, 1, border);
|
|
}
|
|
if (error) {
|
|
/* if error, clear all proxy texture image parameters */
|
|
struct gl_texture_image *texImage;
|
|
texImage = _mesa_get_proxy_tex_image(ctx, target, level);
|
|
if (texImage)
|
|
clear_teximage_fields(texImage);
|
|
}
|
|
else {
|
|
/* store the teximage parameters */
|
|
struct gl_texture_unit *texUnit;
|
|
struct gl_texture_image *texImage;
|
|
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
|
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
|
|
_mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
|
|
border, internalFormat);
|
|
}
|
|
}
|
|
else {
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage2D(target)");
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_CompressedTexImage3DARB(GLenum target, GLint level,
|
|
GLenum internalFormat, GLsizei width,
|
|
GLsizei height, GLsizei depth, GLint border,
|
|
GLsizei imageSize, const GLvoid *data)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
|
|
|
if (target == GL_TEXTURE_3D) {
|
|
struct gl_texture_unit *texUnit;
|
|
struct gl_texture_object *texObj;
|
|
struct gl_texture_image *texImage;
|
|
GLenum error = compressed_texture_error_check(ctx, 3, target, level,
|
|
internalFormat, width, height, depth, border, imageSize);
|
|
if (error) {
|
|
_mesa_error(ctx, error, "glCompressedTexImage3D");
|
|
return;
|
|
}
|
|
|
|
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
|
texObj = _mesa_select_tex_object(ctx, texUnit, target);
|
|
texImage = _mesa_get_tex_image(ctx, texUnit, target, level);
|
|
if (!texImage) {
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3D");
|
|
return;
|
|
}
|
|
else if (texImage->Data && !texImage->IsClientData) {
|
|
MESA_PBUFFER_FREE(texImage->Data);
|
|
}
|
|
texImage->Data = NULL;
|
|
|
|
_mesa_init_teximage_fields(ctx, target, texImage, width, height, depth,
|
|
border, internalFormat);
|
|
|
|
ASSERT(ctx->Driver.CompressedTexImage3D);
|
|
(*ctx->Driver.CompressedTexImage3D)(ctx, target, level,
|
|
internalFormat,
|
|
width, height, depth,
|
|
border, imageSize, data,
|
|
texObj, texImage);
|
|
|
|
/* state update */
|
|
texObj->Complete = GL_FALSE;
|
|
ctx->NewState |= _NEW_TEXTURE;
|
|
}
|
|
else if (target == GL_PROXY_TEXTURE_3D) {
|
|
/* Proxy texture: check for errors and update proxy state */
|
|
GLenum error = compressed_texture_error_check(ctx, 3, target, level,
|
|
internalFormat, width, height, depth, border, imageSize);
|
|
if (!error) {
|
|
ASSERT(ctx->Driver.TestProxyTexImage);
|
|
error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
|
|
internalFormat, GL_NONE, GL_NONE,
|
|
width, height, depth, border);
|
|
}
|
|
if (error) {
|
|
/* if error, clear all proxy texture image parameters */
|
|
struct gl_texture_image *texImage;
|
|
texImage = _mesa_get_proxy_tex_image(ctx, target, level);
|
|
if (texImage)
|
|
clear_teximage_fields(texImage);
|
|
}
|
|
else {
|
|
/* store the teximage parameters */
|
|
struct gl_texture_unit *texUnit;
|
|
struct gl_texture_image *texImage;
|
|
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
|
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
|
|
_mesa_init_teximage_fields(ctx, target, texImage, width, height,
|
|
depth, border, internalFormat);
|
|
}
|
|
}
|
|
else {
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage3D(target)");
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
|
|
GLsizei width, GLenum format,
|
|
GLsizei imageSize, const GLvoid *data)
|
|
{
|
|
struct gl_texture_unit *texUnit;
|
|
struct gl_texture_object *texObj;
|
|
struct gl_texture_image *texImage;
|
|
GLenum error;
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
|
|
|
error = compressed_subtexture_error_check(ctx, 1, target, level,
|
|
xoffset, 0, 0, width, 1, 1, format, imageSize);
|
|
if (error) {
|
|
_mesa_error(ctx, error, "glCompressedTexSubImage1D");
|
|
return;
|
|
}
|
|
|
|
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
|
texObj = _mesa_select_tex_object(ctx, texUnit, target);
|
|
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
|
|
assert(texImage);
|
|
|
|
if ((GLint) format != texImage->IntFormat) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glCompressedTexSubImage1D(format)");
|
|
return;
|
|
}
|
|
|
|
if ((width == 1 || width == 2) && (GLuint) width != texImage->Width) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage1D(width)");
|
|
return;
|
|
}
|
|
|
|
if (width == 0 || !data)
|
|
return; /* no-op, not an error */
|
|
|
|
if (ctx->Driver.CompressedTexSubImage1D) {
|
|
(*ctx->Driver.CompressedTexSubImage1D)(ctx, target, level,
|
|
xoffset, width,
|
|
format, imageSize, data,
|
|
texObj, texImage);
|
|
}
|
|
ctx->NewState |= _NEW_TEXTURE;
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
|
|
GLint yoffset, GLsizei width, GLsizei height,
|
|
GLenum format, GLsizei imageSize,
|
|
const GLvoid *data)
|
|
{
|
|
struct gl_texture_unit *texUnit;
|
|
struct gl_texture_object *texObj;
|
|
struct gl_texture_image *texImage;
|
|
GLenum error;
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
|
|
|
error = compressed_subtexture_error_check(ctx, 2, target, level,
|
|
xoffset, yoffset, 0, width, height, 1, format, imageSize);
|
|
if (error) {
|
|
_mesa_error(ctx, error, "glCompressedTexSubImage2D");
|
|
return;
|
|
}
|
|
|
|
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
|
texObj = _mesa_select_tex_object(ctx, texUnit, target);
|
|
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
|
|
assert(texImage);
|
|
|
|
if ((GLint) format != texImage->IntFormat) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glCompressedTexSubImage2D(format)");
|
|
return;
|
|
}
|
|
|
|
if (((width == 1 || width == 2) && (GLuint) width != texImage->Width) ||
|
|
((height == 1 || height == 2) && (GLuint) height != texImage->Height)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage2D(size)");
|
|
return;
|
|
}
|
|
|
|
if (width == 0 || height == 0 || !data)
|
|
return; /* no-op, not an error */
|
|
|
|
if (ctx->Driver.CompressedTexSubImage2D) {
|
|
(*ctx->Driver.CompressedTexSubImage2D)(ctx, target, level,
|
|
xoffset, yoffset, width, height,
|
|
format, imageSize, data,
|
|
texObj, texImage);
|
|
}
|
|
ctx->NewState |= _NEW_TEXTURE;
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
|
|
GLint yoffset, GLint zoffset, GLsizei width,
|
|
GLsizei height, GLsizei depth, GLenum format,
|
|
GLsizei imageSize, const GLvoid *data)
|
|
{
|
|
struct gl_texture_unit *texUnit;
|
|
struct gl_texture_object *texObj;
|
|
struct gl_texture_image *texImage;
|
|
GLenum error;
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
|
|
|
error = compressed_subtexture_error_check(ctx, 3, target, level,
|
|
xoffset, yoffset, zoffset, width, height, depth, format, imageSize);
|
|
if (error) {
|
|
_mesa_error(ctx, error, "glCompressedTexSubImage2D");
|
|
return;
|
|
}
|
|
|
|
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
|
texObj = _mesa_select_tex_object(ctx, texUnit, target);
|
|
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
|
|
assert(texImage);
|
|
|
|
if ((GLint) format != texImage->IntFormat) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glCompressedTexSubImage3D(format)");
|
|
return;
|
|
}
|
|
|
|
if (((width == 1 || width == 2) && (GLuint) width != texImage->Width) ||
|
|
((height == 1 || height == 2) && (GLuint) height != texImage->Height) ||
|
|
((depth == 1 || depth == 2) && (GLuint) depth != texImage->Depth)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage3D(size)");
|
|
return;
|
|
}
|
|
|
|
if (width == 0 || height == 0 || depth == 0 || !data)
|
|
return; /* no-op, not an error */
|
|
|
|
if (ctx->Driver.CompressedTexSubImage3D) {
|
|
(*ctx->Driver.CompressedTexSubImage3D)(ctx, target, level,
|
|
xoffset, yoffset, zoffset,
|
|
width, height, depth,
|
|
format, imageSize, data,
|
|
texObj, texImage);
|
|
}
|
|
ctx->NewState |= _NEW_TEXTURE;
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
|
|
{
|
|
const struct gl_texture_unit *texUnit;
|
|
const struct gl_texture_object *texObj;
|
|
struct gl_texture_image *texImage;
|
|
GLint maxLevels;
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
|
|
|
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
|
texObj = _mesa_select_tex_object(ctx, texUnit, target);
|
|
if (!texObj) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB");
|
|
return;
|
|
}
|
|
|
|
maxLevels = _mesa_max_texture_levels(ctx, target);
|
|
ASSERT(maxLevels > 0); /* 0 indicates bad target, caught above */
|
|
|
|
if (level < 0 || level >= maxLevels) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)");
|
|
return;
|
|
}
|
|
|
|
if (is_proxy_target(target)) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)");
|
|
return;
|
|
}
|
|
|
|
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
|
|
if (!texImage) {
|
|
/* probably invalid mipmap level */
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)");
|
|
return;
|
|
}
|
|
|
|
if (!texImage->IsCompressed) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetCompressedTexImageARB");
|
|
return;
|
|
}
|
|
|
|
if (!img)
|
|
return;
|
|
|
|
/* just memcpy, no pixelstore or pixel transfer */
|
|
MEMCPY(img, texImage->Data, texImage->CompressedSize);
|
|
}
|