Files
third_party_mesa3d/src/gallium/include/frontend/api.h
Yonggang Luo 3f15ba7d68 st: Remove st_api::destroy
It's a global variable and have no need destroy

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19197>
2022-10-24 11:31:20 +00:00

560 lines
16 KiB
C

/**********************************************************
* Copyright 2010 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
#ifndef _API_H_
#define _API_H_
#include "pipe/p_format.h"
/**
* \file API for communication between gallium frontends and supporting
* frontends such as DRI.
*
* This file defines an API to be implemented by both gallium frontends and
* their managers.
*/
/**
* The profile of a context.
*/
enum st_profile_type
{
ST_PROFILE_DEFAULT, /**< OpenGL compatibility profile */
ST_PROFILE_OPENGL_CORE, /**< OpenGL 3.2+ core profile */
ST_PROFILE_OPENGL_ES1, /**< OpenGL ES 1.x */
ST_PROFILE_OPENGL_ES2 /**< OpenGL ES 2.0 */
};
/* for profile_mask in st_api */
#define ST_PROFILE_DEFAULT_MASK (1 << ST_PROFILE_DEFAULT)
#define ST_PROFILE_OPENGL_CORE_MASK (1 << ST_PROFILE_OPENGL_CORE)
#define ST_PROFILE_OPENGL_ES1_MASK (1 << ST_PROFILE_OPENGL_ES1)
#define ST_PROFILE_OPENGL_ES2_MASK (1 << ST_PROFILE_OPENGL_ES2)
#define ST_PROFILE_ALL_MASK (ST_PROFILE_DEFAULT_MASK | \
ST_PROFILE_OPENGL_CORE_MASK | \
ST_PROFILE_OPENGL_ES1_MASK | \
ST_PROFILE_OPENGL_ES2_MASK)
/**
* New context flags for GL 3.0 and beyond.
*
* Profile information (core vs. compatibilty for OpenGL 3.2+) is communicated
* through the \c st_profile_type, not through flags.
*/
#define ST_CONTEXT_FLAG_DEBUG (1 << 0)
#define ST_CONTEXT_FLAG_FORWARD_COMPATIBLE (1 << 1)
#define ST_CONTEXT_FLAG_ROBUST_ACCESS (1 << 2)
#define ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED (1 << 3)
#define ST_CONTEXT_FLAG_NO_ERROR (1 << 4)
#define ST_CONTEXT_FLAG_RELEASE_NONE (1 << 5)
#define ST_CONTEXT_FLAG_HIGH_PRIORITY (1 << 6)
#define ST_CONTEXT_FLAG_LOW_PRIORITY (1 << 7)
/**
* Reasons that context creation might fail.
*/
enum st_context_error {
ST_CONTEXT_SUCCESS = 0,
ST_CONTEXT_ERROR_NO_MEMORY,
ST_CONTEXT_ERROR_BAD_API,
ST_CONTEXT_ERROR_BAD_VERSION,
ST_CONTEXT_ERROR_BAD_FLAG,
ST_CONTEXT_ERROR_UNKNOWN_ATTRIBUTE,
ST_CONTEXT_ERROR_UNKNOWN_FLAG
};
/**
* Used in st_context_iface->teximage.
*/
enum st_texture_type {
ST_TEXTURE_1D,
ST_TEXTURE_2D,
ST_TEXTURE_3D,
ST_TEXTURE_RECT
};
/**
* Available attachments of framebuffer.
*/
enum st_attachment_type {
ST_ATTACHMENT_FRONT_LEFT,
ST_ATTACHMENT_BACK_LEFT,
ST_ATTACHMENT_FRONT_RIGHT,
ST_ATTACHMENT_BACK_RIGHT,
ST_ATTACHMENT_DEPTH_STENCIL,
ST_ATTACHMENT_ACCUM,
ST_ATTACHMENT_COUNT,
ST_ATTACHMENT_INVALID = -1
};
/* for buffer_mask in st_visual */
#define ST_ATTACHMENT_FRONT_LEFT_MASK (1 << ST_ATTACHMENT_FRONT_LEFT)
#define ST_ATTACHMENT_BACK_LEFT_MASK (1 << ST_ATTACHMENT_BACK_LEFT)
#define ST_ATTACHMENT_FRONT_RIGHT_MASK (1 << ST_ATTACHMENT_FRONT_RIGHT)
#define ST_ATTACHMENT_BACK_RIGHT_MASK (1 << ST_ATTACHMENT_BACK_RIGHT)
#define ST_ATTACHMENT_DEPTH_STENCIL_MASK (1 << ST_ATTACHMENT_DEPTH_STENCIL)
#define ST_ATTACHMENT_ACCUM_MASK (1 << ST_ATTACHMENT_ACCUM)
/**
* Flush flags.
*/
#define ST_FLUSH_FRONT (1 << 0)
#define ST_FLUSH_END_OF_FRAME (1 << 1)
#define ST_FLUSH_WAIT (1 << 2)
#define ST_FLUSH_FENCE_FD (1 << 3)
/**
* State invalidation flags to notify frontends that states have been changed
* behind their back.
*/
#define ST_INVALIDATE_FS_SAMPLER_VIEWS (1 << 0)
#define ST_INVALIDATE_FS_CONSTBUF0 (1 << 1)
#define ST_INVALIDATE_VS_CONSTBUF0 (1 << 2)
#define ST_INVALIDATE_VERTEX_BUFFERS (1 << 3)
/**
* Value to st_manager->get_param function.
*/
enum st_manager_param {
/**
* The DRI frontend on old libGL's doesn't do the right thing
* with regards to invalidating the framebuffers.
*
* For the GL gallium frontend that means that it needs to invalidate
* the framebuffer in glViewport itself.
*/
ST_MANAGER_BROKEN_INVALIDATE
};
struct pipe_context;
struct pipe_resource;
struct pipe_fence_handle;
struct util_queue_monitoring;
/**
* Used in st_manager_iface->get_egl_image.
*/
struct st_egl_image
{
/* this is owned by the caller */
struct pipe_resource *texture;
/* format only differs from texture->format for multi-planar (YUV): */
enum pipe_format format;
unsigned level;
unsigned layer;
/* GL internal format. */
unsigned internalformat;
/* one of __DRI_YUV_COLOR_SPACE_* */
unsigned yuv_color_space;
/* one of __DRI_YUV_RANGE_* */
unsigned yuv_range;
bool imported_dmabuf;
};
/**
* Represent the visual of a framebuffer.
*/
struct st_visual
{
/**
* Available buffers. Bitfield of ST_ATTACHMENT_*_MASK bits.
*/
unsigned buffer_mask;
/**
* Buffer formats. The formats are always set even when the buffer is
* not available.
*/
enum pipe_format color_format;
enum pipe_format depth_stencil_format;
enum pipe_format accum_format;
unsigned samples;
};
/**
* Configuration options from driconf
*/
struct st_config_options
{
bool disable_blend_func_extended;
bool disable_glsl_line_continuations;
bool disable_arb_gpu_shader5;
bool force_compat_shaders;
bool force_glsl_extensions_warn;
unsigned force_glsl_version;
bool allow_extra_pp_tokens;
bool allow_glsl_extension_directive_midshader;
bool allow_glsl_120_subset_in_110;
bool allow_glsl_builtin_const_expression;
bool allow_glsl_relaxed_es;
bool allow_glsl_builtin_variable_redeclaration;
bool allow_higher_compat_version;
bool allow_glsl_compat_shaders;
bool glsl_ignore_write_to_readonly_var;
bool glsl_zero_init;
bool vs_position_always_invariant;
bool vs_position_always_precise;
bool force_glsl_abs_sqrt;
bool allow_glsl_cross_stage_interpolation_mismatch;
bool do_dce_before_clip_cull_analysis;
bool allow_draw_out_of_order;
bool glthread_nop_check_framebuffer_status;
bool ignore_map_unsynchronized;
bool force_integer_tex_nearest;
bool force_gl_names_reuse;
bool force_gl_map_buffer_synchronized;
bool transcode_etc;
bool transcode_astc;
char *force_gl_vendor;
char *force_gl_renderer;
char *mesa_extension_override;
unsigned char config_options_sha1[20];
};
/**
* Represent the attributes of a context.
*/
struct st_context_attribs
{
/**
* The profile and minimal version to support.
*
* The valid profiles and versions are rendering API dependent. The latest
* version satisfying the request should be returned.
*/
enum st_profile_type profile;
int major, minor;
/** Mask of ST_CONTEXT_FLAG_x bits */
unsigned flags;
/**
* The visual of the framebuffers the context will be bound to.
*/
struct st_visual visual;
/**
* Configuration options.
*/
struct st_config_options options;
};
struct st_context_iface;
struct st_manager;
/**
* Represent a windowing system drawable.
*
* The framebuffer is implemented by the frontend manager and
* used by gallium frontends.
*
* Instead of the winsys poking into the frontend context to figure
* out what buffers that might be needed in the future by the frontend
* context, it calls into the framebuffer to get the textures.
*
* This structure along with the notify_invalid_framebuffer
* allows framebuffers to be shared between different threads
* but at the same make the API context free from thread
* synchronization primitves, with the exception of a small
* atomic flag used for notification of framebuffer dirty status.
*
* The thread synchronization is put inside the framebuffer
* and only called once the framebuffer has become dirty.
*/
struct st_framebuffer_iface
{
/**
* Atomic stamp which changes when framebuffers need to be updated.
*/
int32_t stamp;
/**
* Identifier that uniquely identifies the framebuffer interface object.
*/
uint32_t ID;
/**
* The frontend manager that manages this object.
*/
struct st_manager *state_manager;
/**
* Available for the frontend manager to use.
*/
void *st_manager_private;
/**
* The visual of a framebuffer.
*/
const struct st_visual *visual;
/**
* Flush the front buffer.
*
* On some window systems, changes to the front buffers are not immediately
* visible. They need to be flushed.
*
* @att is one of the front buffer attachments.
*/
bool (*flush_front)(struct st_context_iface *stctx,
struct st_framebuffer_iface *stfbi,
enum st_attachment_type statt);
/**
* the gallium frontend asks for the textures it needs.
*
* It should try to only ask for attachments that it currently renders
* to, thus allowing the winsys to delay the allocation of textures not
* needed. For example front buffer attachments are not needed if you
* only do back buffer rendering.
*
* The implementor of this function needs to also ensure
* thread safty as this call might be done from multiple threads.
*
* The returned textures are owned by the caller. They should be
* unreferenced when no longer used. If this function is called multiple
* times with different sets of attachments, those buffers not included in
* the last call might be destroyed. This behavior might change in the
* future.
*/
bool (*validate)(struct st_context_iface *stctx,
struct st_framebuffer_iface *stfbi,
const enum st_attachment_type *statts,
unsigned count,
struct pipe_resource **out);
bool (*flush_swapbuffers) (struct st_context_iface *stctx,
struct st_framebuffer_iface *stfbi);
};
/**
* Represent a rendering context.
*
* This entity is created from st_api and used by the frontend manager.
*/
struct st_context_iface
{
/**
* Available for the gallium frontend and the manager to use.
*/
void *st_context_private;
void *st_manager_private;
/**
* The frontend manager that manages this object.
*/
struct st_manager *state_manager;
/**
* The CSO context associated with this context in case we need to draw
* something before swap buffers.
*/
struct cso_context *cso_context;
/**
* The gallium context.
*/
struct pipe_context *pipe;
/**
* Destroy the context.
*/
void (*destroy)(struct st_context_iface *stctxi);
/**
* Flush all drawing from context to the pipe also flushes the pipe.
*/
void (*flush)(struct st_context_iface *stctxi, unsigned flags,
struct pipe_fence_handle **fence,
void (*notify_before_flush_cb) (void*),
void* notify_before_flush_cb_args);
/**
* Replace the texture image of a texture object at the specified level.
*
* This function is optional.
*/
bool (*teximage)(struct st_context_iface *stctxi,
enum st_texture_type target,
int level, enum pipe_format internal_format,
struct pipe_resource *tex, bool mipmap);
/**
* Used to implement glXCopyContext.
*/
void (*copy)(struct st_context_iface *stctxi,
struct st_context_iface *stsrci, unsigned mask);
/**
* Used to implement wglShareLists.
*/
bool (*share)(struct st_context_iface *stctxi,
struct st_context_iface *stsrci);
/**
* Start the thread if the API has a worker thread.
* Called after the context has been created and fully initialized on both
* sides (e.g. st/mesa and st/dri).
*/
void (*start_thread)(struct st_context_iface *stctxi);
/**
* If the API is multithreaded, wait for all queued commands to complete.
* Called from the main thread.
*/
void (*thread_finish)(struct st_context_iface *stctxi);
/**
* Invalidate states to notify the frontend that states have been changed
* behind its back.
*/
void (*invalidate_state)(struct st_context_iface *stctxi, unsigned flags);
};
/**
* Represent a frontend manager.
*
* This interface is implemented by the frontend manager. It corresponds
* to a "display" in the window system.
*/
struct st_manager
{
struct pipe_screen *screen;
/**
* Look up and return the info of an EGLImage.
*
* This is used to implement for example EGLImageTargetTexture2DOES.
* The GLeglImageOES agrument of that call is passed directly to this
* function call and the information needed to access this is returned
* in the given struct out.
*
* @smapi: manager owning the caller context
* @stctx: caller context
* @egl_image: EGLImage that caller recived
* @out: return struct filled out with access information.
*
* This function is optional.
*/
bool (*get_egl_image)(struct st_manager *smapi,
void *egl_image,
struct st_egl_image *out);
/**
* Validate EGLImage passed to get_egl_image.
*/
bool (*validate_egl_image)(struct st_manager *smapi,
void *egl_image);
/**
* Query an manager param.
*/
int (*get_param)(struct st_manager *smapi,
enum st_manager_param param);
/**
* Call the loader function setBackgroundContext. Called from the worker
* thread.
*/
void (*set_background_context)(struct st_context_iface *stctxi,
struct util_queue_monitoring *queue_info);
/**
* Destroy any private data used by the frontend manager.
*/
void (*destroy)(struct st_manager *smapi);
/**
* Available for the frontend manager to use.
*/
void *st_manager_private;
};
/**
* Represent the OpenGL rendering API.
*
* Implemented by the gallium frontend and used by the frontend manager.
*/
struct st_api
{
/**
* The name of the rendering API. This is informative.
*/
const char *name;
/**
* Query supported OpenGL versions. (if applicable)
* The format is (major*10+minor).
*/
void (*query_versions)(struct st_api *stapi, struct st_manager *sm,
struct st_config_options *options,
int *gl_core_version,
int *gl_compat_version,
int *gl_es1_version,
int *gl_es2_version);
/**
* Create a rendering context.
*/
struct st_context_iface *(*create_context)(struct st_api *stapi,
struct st_manager *smapi,
const struct st_context_attribs *attribs,
enum st_context_error *error,
struct st_context_iface *stsharei);
/**
* Bind the context to the calling thread with draw and read as drawables.
*
* The framebuffers might be NULL, or might have different visuals than the
* context does.
*/
bool (*make_current)(struct st_api *stapi,
struct st_context_iface *stctxi,
struct st_framebuffer_iface *stdrawi,
struct st_framebuffer_iface *streadi);
/**
* Get the currently bound context in the calling thread.
*/
struct st_context_iface *(*get_current)(struct st_api *stapi);
/**
* Notify the st manager the framebuffer interface object
* is no longer valid.
*/
void (*destroy_drawable)(struct st_api *stapi,
struct st_framebuffer_iface *stfbi);
};
#endif /* _API_H_ */