
Fixes GL_ARB_depth_texture/fbo-clear-formats GL_EXT_packed_depth_stencil/fbo-clear-formats
562 lines
15 KiB
C
562 lines
15 KiB
C
/**************************************************************************
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*
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* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/* Provide additional functionality on top of bufmgr buffers:
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* - 2d semantics and blit operations
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* - refcounting of buffers for multiple images in a buffer.
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* - refcounting of buffer mappings.
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* - some logic for moving the buffers to the best memory pools for
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* given operations.
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*
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* Most of this is to make it easier to implement the fixed-layout
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* mipmap tree required by intel hardware in the face of GL's
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* programming interface where each image can be specifed in random
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* order and it isn't clear what layout the tree should have until the
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* last moment.
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*/
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#include <sys/ioctl.h>
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#include <errno.h>
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#include "main/hash.h"
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#include "intel_context.h"
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#include "intel_regions.h"
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#include "intel_blit.h"
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#include "intel_buffer_objects.h"
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#include "intel_bufmgr.h"
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#include "intel_batchbuffer.h"
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#define FILE_DEBUG_FLAG DEBUG_REGION
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/* This should be set to the maximum backtrace size desired.
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* Set it to 0 to disable backtrace debugging.
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*/
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#define DEBUG_BACKTRACE_SIZE 0
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#if DEBUG_BACKTRACE_SIZE == 0
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/* Use the standard debug output */
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#define _DBG(...) DBG(__VA_ARGS__)
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#else
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/* Use backtracing debug output */
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#define _DBG(...) {debug_backtrace(); DBG(__VA_ARGS__);}
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/* Backtracing debug support */
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#include <execinfo.h>
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static void
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debug_backtrace(void)
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{
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void *trace[DEBUG_BACKTRACE_SIZE];
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char **strings = NULL;
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int traceSize;
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register int i;
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traceSize = backtrace(trace, DEBUG_BACKTRACE_SIZE);
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strings = backtrace_symbols(trace, traceSize);
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if (strings == NULL) {
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DBG("no backtrace:");
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return;
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}
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/* Spit out all the strings with a colon separator. Ignore
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* the first, since we don't really care about the call
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* to debug_backtrace() itself. Skip until the final "/" in
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* the trace to avoid really long lines.
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*/
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for (i = 1; i < traceSize; i++) {
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char *p = strings[i], *slash = strings[i];
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while (*p) {
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if (*p++ == '/') {
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slash = p;
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}
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}
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DBG("%s:", slash);
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}
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/* Free up the memory, and we're done */
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free(strings);
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}
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#endif
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/* XXX: Thread safety?
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*/
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GLubyte *
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intel_region_map(struct intel_context *intel, struct intel_region *region)
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{
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intel_flush(&intel->ctx);
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_DBG("%s %p\n", __FUNCTION__, region);
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if (!region->map_refcount++) {
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if (region->pbo)
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intel_region_cow(intel, region);
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if (region->tiling != I915_TILING_NONE)
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drm_intel_gem_bo_map_gtt(region->buffer);
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else
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drm_intel_bo_map(region->buffer, GL_TRUE);
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region->map = region->buffer->virtual;
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}
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return region->map;
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}
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void
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intel_region_unmap(struct intel_context *intel, struct intel_region *region)
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{
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_DBG("%s %p\n", __FUNCTION__, region);
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if (!--region->map_refcount) {
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if (region->tiling != I915_TILING_NONE)
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drm_intel_gem_bo_unmap_gtt(region->buffer);
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else
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drm_intel_bo_unmap(region->buffer);
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region->map = NULL;
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}
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}
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static struct intel_region *
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intel_region_alloc_internal(struct intel_screen *screen,
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GLuint cpp,
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GLuint width, GLuint height, GLuint pitch,
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uint32_t tiling, drm_intel_bo *buffer)
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{
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struct intel_region *region;
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region = calloc(sizeof(*region), 1);
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if (region == NULL)
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return region;
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region->cpp = cpp;
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region->width = width;
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region->height = height;
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region->pitch = pitch;
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region->refcount = 1;
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region->buffer = buffer;
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region->tiling = tiling;
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region->screen = screen;
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_DBG("%s <-- %p\n", __FUNCTION__, region);
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return region;
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}
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struct intel_region *
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intel_region_alloc(struct intel_screen *screen,
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uint32_t tiling,
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GLuint cpp, GLuint width, GLuint height,
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GLboolean expect_accelerated_upload)
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{
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drm_intel_bo *buffer;
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unsigned long flags = 0;
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unsigned long aligned_pitch;
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struct intel_region *region;
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if (expect_accelerated_upload)
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flags |= BO_ALLOC_FOR_RENDER;
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buffer = drm_intel_bo_alloc_tiled(screen->bufmgr, "region",
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width, height, cpp,
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&tiling, &aligned_pitch, flags);
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if (buffer == NULL)
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return NULL;
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region = intel_region_alloc_internal(screen, cpp, width, height,
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aligned_pitch / cpp, tiling, buffer);
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if (region == NULL) {
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drm_intel_bo_unreference(buffer);
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return NULL;
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}
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return region;
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}
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GLboolean
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intel_region_flink(struct intel_region *region, uint32_t *name)
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{
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if (region->name == 0) {
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if (drm_intel_bo_flink(region->buffer, ®ion->name))
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return GL_FALSE;
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_mesa_HashInsert(region->screen->named_regions,
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region->name, region);
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}
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*name = region->name;
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return GL_TRUE;
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}
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struct intel_region *
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intel_region_alloc_for_handle(struct intel_screen *screen,
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GLuint cpp,
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GLuint width, GLuint height, GLuint pitch,
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GLuint handle, const char *name)
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{
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struct intel_region *region, *dummy;
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drm_intel_bo *buffer;
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int ret;
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uint32_t bit_6_swizzle, tiling;
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region = _mesa_HashLookup(screen->named_regions, handle);
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if (region != NULL) {
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dummy = NULL;
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if (region->width != width || region->height != height ||
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region->cpp != cpp || region->pitch != pitch) {
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fprintf(stderr,
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"Region for name %d already exists but is not compatible\n",
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handle);
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return NULL;
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}
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intel_region_reference(&dummy, region);
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return dummy;
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}
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buffer = intel_bo_gem_create_from_name(screen->bufmgr, name, handle);
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if (buffer == NULL)
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return NULL;
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ret = drm_intel_bo_get_tiling(buffer, &tiling, &bit_6_swizzle);
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if (ret != 0) {
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fprintf(stderr, "Couldn't get tiling of buffer %d (%s): %s\n",
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handle, name, strerror(-ret));
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drm_intel_bo_unreference(buffer);
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return NULL;
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}
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region = intel_region_alloc_internal(screen, cpp,
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width, height, pitch, tiling, buffer);
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if (region == NULL) {
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drm_intel_bo_unreference(buffer);
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return NULL;
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}
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region->name = handle;
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_mesa_HashInsert(screen->named_regions, handle, region);
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return region;
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}
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void
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intel_region_reference(struct intel_region **dst, struct intel_region *src)
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{
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if (src)
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_DBG("%s %p %d\n", __FUNCTION__, src, src->refcount);
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assert(*dst == NULL);
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if (src) {
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src->refcount++;
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*dst = src;
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}
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}
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void
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intel_region_release(struct intel_region **region_handle)
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{
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struct intel_region *region = *region_handle;
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if (region == NULL) {
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_DBG("%s NULL\n", __FUNCTION__);
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return;
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}
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_DBG("%s %p %d\n", __FUNCTION__, region, region->refcount - 1);
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ASSERT(region->refcount > 0);
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region->refcount--;
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if (region->refcount == 0) {
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assert(region->map_refcount == 0);
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if (region->pbo)
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region->pbo->region = NULL;
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region->pbo = NULL;
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drm_intel_bo_unreference(region->buffer);
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if (region->name > 0)
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_mesa_HashRemove(region->screen->named_regions, region->name);
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free(region);
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}
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*region_handle = NULL;
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}
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/*
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* XXX Move this into core Mesa?
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*/
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void
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_mesa_copy_rect(GLubyte * dst,
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GLuint cpp,
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GLuint dst_pitch,
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GLuint dst_x,
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GLuint dst_y,
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GLuint width,
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GLuint height,
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const GLubyte * src,
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GLuint src_pitch, GLuint src_x, GLuint src_y)
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{
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GLuint i;
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dst_pitch *= cpp;
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src_pitch *= cpp;
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dst += dst_x * cpp;
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src += src_x * cpp;
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dst += dst_y * dst_pitch;
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src += src_y * src_pitch;
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width *= cpp;
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if (width == dst_pitch && width == src_pitch)
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memcpy(dst, src, height * width);
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else {
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for (i = 0; i < height; i++) {
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memcpy(dst, src, width);
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dst += dst_pitch;
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src += src_pitch;
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}
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}
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}
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/* Upload data to a rectangular sub-region. Lots of choices how to do this:
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*
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* - memcpy by span to current destination
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* - upload data as new buffer and blit
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*
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* Currently always memcpy.
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*/
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void
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intel_region_data(struct intel_context *intel,
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struct intel_region *dst,
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GLuint dst_offset,
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GLuint dstx, GLuint dsty,
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const void *src, GLuint src_pitch,
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GLuint srcx, GLuint srcy, GLuint width, GLuint height)
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{
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_DBG("%s\n", __FUNCTION__);
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if (intel == NULL)
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return;
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if (dst->pbo) {
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if (dstx == 0 &&
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dsty == 0 && width == dst->pitch && height == dst->height)
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intel_region_release_pbo(intel, dst);
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else
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intel_region_cow(intel, dst);
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}
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intel_prepare_render(intel);
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_mesa_copy_rect(intel_region_map(intel, dst) + dst_offset,
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dst->cpp,
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dst->pitch,
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dstx, dsty, width, height, src, src_pitch, srcx, srcy);
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intel_region_unmap(intel, dst);
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}
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/* Copy rectangular sub-regions. Need better logic about when to
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* push buffers into AGP - will currently do so whenever possible.
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*/
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GLboolean
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intel_region_copy(struct intel_context *intel,
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struct intel_region *dst,
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GLuint dst_offset,
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GLuint dstx, GLuint dsty,
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struct intel_region *src,
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GLuint src_offset,
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GLuint srcx, GLuint srcy, GLuint width, GLuint height,
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GLboolean flip,
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GLenum logicop)
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{
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uint32_t src_pitch = src->pitch;
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_DBG("%s\n", __FUNCTION__);
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if (intel == NULL)
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return GL_FALSE;
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if (dst->pbo) {
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if (dstx == 0 &&
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dsty == 0 && width == dst->pitch && height == dst->height)
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intel_region_release_pbo(intel, dst);
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else
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intel_region_cow(intel, dst);
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}
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assert(src->cpp == dst->cpp);
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if (flip)
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src_pitch = -src_pitch;
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return intelEmitCopyBlit(intel,
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dst->cpp,
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src_pitch, src->buffer, src_offset, src->tiling,
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dst->pitch, dst->buffer, dst_offset, dst->tiling,
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srcx, srcy, dstx, dsty, width, height,
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logicop);
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}
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/* Attach to a pbo, discarding our data. Effectively zero-copy upload
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* the pbo's data.
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*/
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void
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intel_region_attach_pbo(struct intel_context *intel,
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struct intel_region *region,
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struct intel_buffer_object *pbo)
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{
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drm_intel_bo *buffer;
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if (region->pbo == pbo)
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return;
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_DBG("%s %p %p\n", __FUNCTION__, region, pbo);
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/* If there is already a pbo attached, break the cow tie now.
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* Don't call intel_region_release_pbo() as that would
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* unnecessarily allocate a new buffer we would have to immediately
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* discard.
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*/
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if (region->pbo) {
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region->pbo->region = NULL;
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region->pbo = NULL;
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}
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if (region->buffer) {
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drm_intel_bo_unreference(region->buffer);
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region->buffer = NULL;
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}
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/* make sure pbo has a buffer of its own */
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buffer = intel_bufferobj_buffer(intel, pbo, INTEL_WRITE_FULL);
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region->pbo = pbo;
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region->pbo->region = region;
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drm_intel_bo_reference(buffer);
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region->buffer = buffer;
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region->tiling = I915_TILING_NONE;
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}
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/* Break the COW tie to the pbo and allocate a new buffer.
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* The pbo gets to keep the data.
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*/
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void
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intel_region_release_pbo(struct intel_context *intel,
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struct intel_region *region)
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{
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_DBG("%s %p\n", __FUNCTION__, region);
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assert(region->buffer == region->pbo->buffer);
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region->pbo->region = NULL;
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region->pbo = NULL;
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drm_intel_bo_unreference(region->buffer);
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region->buffer = NULL;
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region->buffer = drm_intel_bo_alloc(intel->bufmgr, "region",
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region->pitch * region->cpp *
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region->height,
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64);
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}
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/* Break the COW tie to the pbo. Both the pbo and the region end up
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* with a copy of the data.
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*/
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void
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intel_region_cow(struct intel_context *intel, struct intel_region *region)
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{
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struct intel_buffer_object *pbo = region->pbo;
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GLboolean ok;
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intel_region_release_pbo(intel, region);
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assert(region->cpp * region->pitch * region->height == pbo->Base.Size);
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_DBG("%s %p (%d bytes)\n", __FUNCTION__, region, (int)pbo->Base.Size);
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/* Now blit from the texture buffer to the new buffer:
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*/
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intel_prepare_render(intel);
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ok = intelEmitCopyBlit(intel,
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region->cpp,
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region->pitch, pbo->buffer, 0, region->tiling,
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region->pitch, region->buffer, 0, region->tiling,
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0, 0, 0, 0,
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region->pitch, region->height,
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GL_COPY);
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assert(ok);
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}
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drm_intel_bo *
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intel_region_buffer(struct intel_context *intel,
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struct intel_region *region, GLuint flag)
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{
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if (region->pbo) {
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if (flag == INTEL_WRITE_PART)
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intel_region_cow(intel, region);
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else if (flag == INTEL_WRITE_FULL)
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intel_region_release_pbo(intel, region);
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}
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return region->buffer;
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}
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/**
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* Rendering to tiled buffers requires that the base address of the
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* buffer be aligned to a page boundary. We generally render to
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* textures by pointing the surface at the mipmap image level, which
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* may not be aligned to a tile boundary.
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*
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* This function returns an appropriately-aligned base offset
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* according to the tiling restrictions, plus any required x/y offset
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* from there.
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*/
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uint32_t
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intel_region_tile_offsets(struct intel_region *region,
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uint32_t *tile_x,
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uint32_t *tile_y)
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{
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uint32_t pitch = region->pitch * region->cpp;
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if (region->tiling == I915_TILING_NONE) {
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*tile_x = 0;
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*tile_y = 0;
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return region->draw_x * region->cpp + region->draw_y * pitch;
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} else if (region->tiling == I915_TILING_X) {
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*tile_x = region->draw_x % (512 / region->cpp);
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*tile_y = region->draw_y % 8;
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return ((region->draw_y / 8) * (8 * pitch) +
|
|
(region->draw_x - *tile_x) / (512 / region->cpp) * 4096);
|
|
} else {
|
|
assert(region->tiling == I915_TILING_Y);
|
|
*tile_x = region->draw_x % (128 / region->cpp);
|
|
*tile_y = region->draw_y % 32;
|
|
return ((region->draw_y / 32) * (32 * pitch) +
|
|
(region->draw_x - *tile_x) / (128 / region->cpp) * 4096);
|
|
}
|
|
}
|