Files
third_party_mesa3d/src
Roland Scheidegger 3d29e75a5f softpipe: handle vertex texture sampling when using llvm for draw
Pretty trivial, just fill in the offsets and such. The implementation
is near 100% copy and paste from llvmpipe. Should be useful for debugging.

No piglit change when not using SOFTPIPE_USE_LLVM=1.
Now that it can do the same tests with and without using llvm for vs/gs,
with llvm more pass, the only things failing only with llvm seems to be
edgeflags tests and vs/gs-pow-float-float (and for the latter I'm not
convinced the zero tolerance it requires is somehow mandated by glsl).

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-08-30 01:34:16 +02:00
..
2014-04-14 00:06:53 -07:00
2014-08-08 19:23:25 +01:00