
This removes the call indirection. Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10659>
147 lines
4.7 KiB
C
147 lines
4.7 KiB
C
/**********************************************************
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* Copyright 2008-2012 VMware, Inc. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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**********************************************************/
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#include "util/u_debug.h"
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#include "svga_resource.h"
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#include "svga_resource_buffer.h"
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#include "svga_resource_texture.h"
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#include "svga_context.h"
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#include "svga_screen.h"
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#include "svga_format.h"
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/**
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* This is the primary driver entrypoint for allocating graphics memory
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* (vertex/index/constant buffers, textures, etc)
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*/
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static struct pipe_resource *
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svga_resource_create(struct pipe_screen *screen,
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const struct pipe_resource *template)
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{
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struct pipe_resource *r;
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if (template->target == PIPE_BUFFER)
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r = svga_buffer_create(screen, template);
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else
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r = svga_texture_create(screen, template);
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if (!r) {
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struct svga_screen *svgascreen = svga_screen(screen);
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svgascreen->hud.num_failed_allocations++;
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}
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return r;
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}
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static struct pipe_resource *
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svga_resource_from_handle(struct pipe_screen * screen,
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const struct pipe_resource *template,
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struct winsys_handle *whandle,
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unsigned usage)
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{
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if (template->target == PIPE_BUFFER)
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return NULL;
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else
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return svga_texture_from_handle(screen, template, whandle);
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}
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/**
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* Check if a resource (texture, buffer) of the given size
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* and format can be created.
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* \Return TRUE if OK, FALSE if too large.
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*/
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static bool
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svga_can_create_resource(struct pipe_screen *screen,
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const struct pipe_resource *res)
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{
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struct svga_screen *svgascreen = svga_screen(screen);
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struct svga_winsys_screen *sws = svgascreen->sws;
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SVGA3dSurfaceFormat format;
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SVGA3dSize base_level_size;
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uint32 numMipLevels;
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uint32 arraySize;
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uint32 numSamples;
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if (res->target == PIPE_BUFFER) {
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format = SVGA3D_BUFFER;
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base_level_size.width = res->width0;
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base_level_size.height = 1;
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base_level_size.depth = 1;
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numMipLevels = 1;
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arraySize = 1;
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numSamples = 0;
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} else {
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if (res->target == PIPE_TEXTURE_CUBE)
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assert(res->array_size == 6);
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format = svga_translate_format(svgascreen, res->format, res->bind);
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if (format == SVGA3D_FORMAT_INVALID)
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return false;
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base_level_size.width = res->width0;
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base_level_size.height = res->height0;
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base_level_size.depth = res->depth0;
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numMipLevels = res->last_level + 1;
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arraySize = res->array_size;
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numSamples = res->nr_samples;
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}
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return sws->surface_can_create(sws, format, base_level_size,
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arraySize, numMipLevels, numSamples);
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}
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void
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svga_init_resource_functions(struct svga_context *svga)
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{
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svga->pipe.buffer_map = svga_buffer_transfer_map;
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svga->pipe.texture_map = svga_texture_transfer_map;
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svga->pipe.transfer_flush_region = svga_buffer_transfer_flush_region;
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svga->pipe.buffer_unmap = svga_buffer_transfer_unmap;
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svga->pipe.texture_unmap = svga_texture_transfer_unmap;
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svga->pipe.buffer_subdata = u_default_buffer_subdata;
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svga->pipe.texture_subdata = u_default_texture_subdata;
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if (svga_have_vgpu10(svga)) {
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svga->pipe.generate_mipmap = svga_texture_generate_mipmap;
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} else {
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svga->pipe.generate_mipmap = NULL;
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}
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}
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void
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svga_init_screen_resource_functions(struct svga_screen *is)
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{
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is->screen.resource_create = svga_resource_create;
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is->screen.resource_from_handle = svga_resource_from_handle;
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is->screen.resource_get_handle = svga_resource_get_handle;
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is->screen.resource_destroy = svga_resource_destroy;
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is->screen.can_create_resource = svga_can_create_resource;
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}
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