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third_party_mesa3d/docs/relnotes/19.1.0.html
Erik Faye-Lund ecdab0dfea docs: drop h1 in header
It's generally frowned upon to have more than one H1 per document in
HTML4. So let's put the text directly inside the header. This means we
can drop the flex-based centering, which makes things a bit easier. We
also need to change the padding to rem instead of em, because the em has
now changed.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-05-08 07:18:15 +00:00

84 lines
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
The Mesa 3D Graphics Library
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 19.1.0 Release Notes / TBD</h1>
<p>
Mesa 19.1.0 is a new development release. People who are concerned
with stability and reliability should stick with a previous release or
wait for Mesa 19.1.1.
</p>
<p>
Mesa 19.1.0 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
TBD.
</pre>
<h2>New features</h2>
<ul>
<li>GL_ARB_parallel_shader_compile on all drivers.</li>
<li>GL_EXT_gpu_shader4 on all GL 3.1 drivers.</li>
<li>GL_EXT_shader_image_load_formatted on radeonsi.</li>
<li>GL_EXT_texture_buffer_object on all GL 3.1 drivers.</li>
<li>GL_EXT_texture_compression_s3tc_srgb on Gallium drivers and i965 (ES extension).</li>
<li>GL_NV_compute_shader_derivatives on iris and i965.</li>
<li>GL_KHR_parallel_shader_compile on all drivers.</li>
<li>VK_EXT_buffer_device_address on Intel and RADV.</li>
<li>VK_EXT_depth_clip_enable on Intel and RADV.</li>
<li>VK_KHR_ycbcr_image_arrays on Intel.</li>
<li>VK_EXT_inline_uniform_block on Intel and RADV.</li>
<li>VK_EXT_external_memory_host on Intel.</li>
<li>VK_EXT_host_query_reset on Intel and RADV.</li>
<li>VK_KHR_surface_protected_capabilities on Intel and RADV.</li>
<li>VK_EXT_pipeline_creation_feedback on Intel and RADV.</li>
<li>VK_KHR_8bit_storage on RADV.</li>
<li>VK_AMD_gpu_shader_int16 on RADV.</li>
<li>VK_AMD_gpu_shader_half_float on RADV.</li>
<li>VK_NV_compute_shader_derivatives on Intel.</li>
<li>VK_KHR_shader_float16_int8 on Intel and RADV (RADV only supports int8).</li>
<li>VK_KHR_shader_atomic_int64 on Intel.</li>
<li>VK_EXT_descriptor_indexing on Intel.</li>
<li>VK_KHR_shader_float16_int8 on Intel and RADV.</li>
<li>GL_INTEL_conservative_rasterization on iris.</li>
<li>VK_EXT_memory_budget on Intel.</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li>TBD</li>
</ul>
<h2>Changes</h2>
<ul>
<li>TBD</li>
</ul>
</div>
</body>
</html>