361316b1eaecf0c59fc7252519de59edd955d49f

We can get into a situation where the layer size for a given mip isn't
large enough to hold the pitch times the aligned height, i.e. the height
isn't aligned. This can happen even if the size is 4K aligned. The
hardware seems not to align the height for us, so we have to use the
MINLAYERSZ hammer.
This was found with a Vulkan test when enabling tiling for mutable
textures on a750, but it's also reproducable via
"bin/texelFetch fs sampler3D 76x76" using piglit.
Cc: mesa-stable
(cherry picked from commit ef4c752b6e
)
Conflicts:
src/freedreno/fdl/fd6_layout_test.c
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32852>
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