Ian Romanick 34eae1c72a mesa: Remove many extension enable flags
The following extensions are always enabled, and drivers do not have
to option to disable them:

    GL_ARB_multisample
    GL_ARB_texture_compression
    GL_ARB_vertex_buffer_object / GL_OES_mapbuffer
    GL_EXT_copy_texture
    GL_EXT_multi_draw_arrays / GL_SUN_multi_draw_arrays
    GL_EXT_polygon_offset
    GL_EXT_subtexture
    GL_EXT_texture_edge_clamp / GL_SGIS_texture_edge_clamp
    GL_EXT_vertex_array
    GL_SGIS_generate_mipmap

This set was picked because the are all either required or optional
features in desktop OpenGL, OpenGL ES 1.x, and OpenGL ES 2.x.  The
existing support for some is already partially broken in Mesa (e.g.,
proxy texture targets in OpenGL ES).  This patch does not change the
situation in any way.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-09-26 12:14:13 -07:00
2011-08-26 23:31:23 -07:00
2011-09-20 20:41:57 +01:00
2011-07-14 17:35:05 +01:00
2011-08-21 02:01:48 +08:00
2011-09-01 10:53:30 +08:00
2011-08-26 23:31:23 -07:00

File: docs/README.WIN32

Last updated: 23 April 2011


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons osmesa mesagdi

to build classic mesa Windows GDI drivers; or

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.


General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.
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