
If texturing happens to be enabled when glBitmap() is called, need to be careful about choosing a sampler unit, etc.
230 lines
6.5 KiB
C
230 lines
6.5 KiB
C
/**************************************************************************
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*
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* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#ifndef ST_CONTEXT_H
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#define ST_CONTEXT_H
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#include "main/mtypes.h"
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#include "shader/prog_cache.h"
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#include "pipe/p_state.h"
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struct st_context;
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struct st_texture_object;
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struct st_fragment_program;
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struct draw_context;
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struct draw_stage;
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struct cso_cache;
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struct cso_blend;
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struct gen_mipmap_state;
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struct blit_state;
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struct bitmap_cache;
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#define FRONT_STATUS_UNDEFINED 0
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#define FRONT_STATUS_DIRTY 1
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#define FRONT_STATUS_COPY_OF_BACK 2
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#define ST_NEW_MESA 0x1 /* Mesa state has changed */
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#define ST_NEW_FRAGMENT_PROGRAM 0x2
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#define ST_NEW_VERTEX_PROGRAM 0x4
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struct st_state_flags {
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GLuint mesa;
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GLuint st;
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};
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struct st_tracked_state {
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const char *name;
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struct st_state_flags dirty;
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void (*update)( struct st_context *st );
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};
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struct st_context
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{
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GLcontext *ctx;
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struct pipe_context *pipe;
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struct draw_context *draw; /**< For selection/feedback/rastpos only */
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struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
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struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
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struct draw_stage *rastpos_stage; /**< For glRasterPos */
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/* Some state is contained in constant objects.
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* Other state is just parameter values.
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*/
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struct {
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struct pipe_blend_state blend;
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struct pipe_depth_stencil_alpha_state depth_stencil;
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struct pipe_rasterizer_state rasterizer;
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struct pipe_sampler_state samplers[PIPE_MAX_SAMPLERS];
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struct pipe_sampler_state *sampler_list[PIPE_MAX_SAMPLERS];
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struct pipe_clip_state clip;
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struct pipe_constant_buffer constants[2];
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struct pipe_framebuffer_state framebuffer;
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struct pipe_texture *sampler_texture[PIPE_MAX_SAMPLERS];
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struct pipe_poly_stipple poly_stipple;
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struct pipe_scissor_state scissor;
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struct pipe_viewport_state viewport;
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GLuint num_samplers;
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GLuint num_textures;
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} state;
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struct {
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struct st_tracked_state tracked_state[2];
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} constants;
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/* XXX unused: */
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struct {
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struct gl_fragment_program *fragment_program;
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} cb;
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GLuint frontbuffer_status; /**< one of FRONT_STATUS_ */
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char vendor[100];
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char renderer[100];
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/* State to be validated:
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*/
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struct st_tracked_state **atoms;
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GLuint nr_atoms;
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struct st_state_flags dirty;
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GLfloat polygon_offset_scale; /* ?? */
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GLfloat bitmap_texcoord_bias;
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/** Mapping from VERT_RESULT_x to post-transformed vertex slot */
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const GLuint *vertex_result_to_slot;
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struct st_vertex_program *vp; /**< Currently bound vertex program */
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struct st_fragment_program *fp; /**< Currently bound fragment program */
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struct {
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struct gl_program_cache *cache;
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struct st_fragment_program *program; /**< cur pixel transfer prog */
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GLuint xfer_prog_sn; /**< pixel xfer program serial no. */
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GLuint user_prog_sn; /**< user fragment program serial no. */
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struct st_fragment_program *combined_prog;
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GLuint combined_prog_sn;
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struct pipe_texture *pixelmap_texture;
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boolean pixelmap_enabled; /**< use the pixelmap texture? */
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} pixel_xfer;
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/** for glBitmap */
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struct {
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struct pipe_rasterizer_state rasterizer;
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struct pipe_sampler_state sampler;
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struct pipe_shader_state vert_shader;
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void *vs;
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float vertices[4][3][4]; /**< vertex pos + color + texcoord */
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struct pipe_buffer *vbuf;
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struct bitmap_cache *cache;
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} bitmap;
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/** for glClear */
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struct {
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struct pipe_shader_state vert_shader;
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struct pipe_shader_state frag_shader;
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struct pipe_rasterizer_state raster;
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struct pipe_viewport_state viewport;
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void *vs;
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void *fs;
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float vertices[4][2][4]; /**< vertex pos + color */
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struct pipe_buffer *vbuf;
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} clear;
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struct gen_mipmap_state *gen_mipmap;
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struct blit_state *blit;
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struct cso_context *cso_context;
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};
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/* Need this so that we can implement Mesa callbacks in this module.
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*/
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static INLINE struct st_context *st_context(GLcontext *ctx)
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{
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return ctx->st;
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}
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/**
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* Wrapper for GLframebuffer.
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* This is an opaque type to the outside world.
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*/
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struct st_framebuffer
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{
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GLframebuffer Base;
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void *Private;
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GLuint InitWidth, InitHeight;
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};
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extern void st_init_driver_functions(struct dd_function_table *functions);
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void st_invalidate_state(GLcontext * ctx, GLuint new_state);
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#define Y_0_TOP 1
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#define Y_0_BOTTOM 2
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static INLINE GLuint
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st_fb_orientation(const struct gl_framebuffer *fb)
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{
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if (fb && fb->Name == 0) {
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/* Drawing into a window (on-screen buffer).
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*
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* Negate Y scale to flip image vertically.
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* The NDC Y coords prior to viewport transformation are in the range
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* [y=-1=bottom, y=1=top]
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* Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
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* H is the window height.
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* Use the viewport transformation to invert Y.
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*/
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return Y_0_TOP;
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}
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else {
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/* Drawing into user-created FBO (very likely a texture).
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*
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* For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
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*/
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return Y_0_BOTTOM;
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}
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}
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#endif
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