32b23d8fb21d13ccd84da131070cc6c9bca137d5

The maximum number of mipmap levels supported for cubemap can be
determined from the maximum 2D texture size. There is no need
to limit the max to 12.
This fixes a regression in creating GL4.1 and up context since
commit 2658d02516
is now explicitly checking for
MaxCubeTextureLevels >= 15 for GL4.1 context.
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20600>
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