
There is no reason for it. This removes a pointer indirection. Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com> Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6946>
1107 lines
29 KiB
C
1107 lines
29 KiB
C
/*
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* Mesa 3-D graphics library
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*
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* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
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* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file matrix.c
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* Matrix operations.
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*
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* \note
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* -# 4x4 transformation matrices are stored in memory in column major order.
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* -# Points/vertices are to be thought of as column vectors.
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* -# Transformation of a point p by a matrix M is: p' = M * p
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*/
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#include "glheader.h"
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#include "context.h"
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#include "enums.h"
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#include "macros.h"
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#include "matrix.h"
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#include "mtypes.h"
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#include "math/m_matrix.h"
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#include "util/bitscan.h"
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static struct gl_matrix_stack *
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get_named_matrix_stack(struct gl_context *ctx, GLenum mode, const char* caller)
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{
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switch (mode) {
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case GL_MODELVIEW:
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return &ctx->ModelviewMatrixStack;
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case GL_PROJECTION:
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return &ctx->ProjectionMatrixStack;
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case GL_TEXTURE:
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/* This error check is disabled because if we're called from
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* glPopAttrib() when the active texture unit is >= MaxTextureCoordUnits
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* we'll generate an unexpected error.
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* From the GL_ARB_vertex_shader spec it sounds like we should instead
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* do error checking in other places when we actually try to access
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* texture matrices beyond MaxTextureCoordUnits.
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*/
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#if 0
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if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glMatrixMode(invalid tex unit %d)",
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ctx->Texture.CurrentUnit);
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return;
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}
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#endif
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assert(ctx->Texture.CurrentUnit < ARRAY_SIZE(ctx->TextureMatrixStack));
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return &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit];
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case GL_MATRIX0_ARB:
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case GL_MATRIX1_ARB:
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case GL_MATRIX2_ARB:
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case GL_MATRIX3_ARB:
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case GL_MATRIX4_ARB:
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case GL_MATRIX5_ARB:
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case GL_MATRIX6_ARB:
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case GL_MATRIX7_ARB:
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if (ctx->API == API_OPENGL_COMPAT
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&& (ctx->Extensions.ARB_vertex_program ||
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ctx->Extensions.ARB_fragment_program)) {
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const GLuint m = mode - GL_MATRIX0_ARB;
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if (m <= ctx->Const.MaxProgramMatrices)
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return &ctx->ProgramMatrixStack[m];
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}
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FALLTHROUGH;
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default:
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break;
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}
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if (mode >= GL_TEXTURE0 && mode < (GL_TEXTURE0 + ctx->Const.MaxTextureCoordUnits)) {
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return &ctx->TextureMatrixStack[mode - GL_TEXTURE0];
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}
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_mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
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return NULL;
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}
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static void matrix_frustum(struct gl_matrix_stack* stack,
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GLdouble left, GLdouble right,
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GLdouble bottom, GLdouble top,
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GLdouble nearval, GLdouble farval,
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const char* caller)
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{
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GET_CURRENT_CONTEXT(ctx);
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if (nearval <= 0.0 ||
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farval <= 0.0 ||
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nearval == farval ||
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left == right ||
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top == bottom) {
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_mesa_error(ctx, GL_INVALID_VALUE, "%s", caller);
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return;
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}
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FLUSH_VERTICES(ctx, 0);
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_math_matrix_frustum(stack->Top,
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(GLfloat) left, (GLfloat) right,
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(GLfloat) bottom, (GLfloat) top,
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(GLfloat) nearval, (GLfloat) farval);
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ctx->NewState |= stack->DirtyFlag;
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}
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/**
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* Apply a perspective projection matrix.
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*
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* \param left left clipping plane coordinate.
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* \param right right clipping plane coordinate.
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* \param bottom bottom clipping plane coordinate.
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* \param top top clipping plane coordinate.
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* \param nearval distance to the near clipping plane.
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* \param farval distance to the far clipping plane.
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*
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* \sa glFrustum().
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*
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* Flushes vertices and validates parameters. Calls _math_matrix_frustum() with
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* the top matrix of the current matrix stack and sets
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* __struct gl_contextRec::NewState.
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*/
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void GLAPIENTRY
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_mesa_Frustum( GLdouble left, GLdouble right,
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GLdouble bottom, GLdouble top,
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GLdouble nearval, GLdouble farval )
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{
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GET_CURRENT_CONTEXT(ctx);
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matrix_frustum(ctx->CurrentStack,
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(GLfloat) left, (GLfloat) right,
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(GLfloat) bottom, (GLfloat) top,
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(GLfloat) nearval, (GLfloat) farval,
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"glFrustum");
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}
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void GLAPIENTRY
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_mesa_MatrixFrustumEXT( GLenum matrixMode,
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GLdouble left, GLdouble right,
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GLdouble bottom, GLdouble top,
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GLdouble nearval, GLdouble farval )
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_matrix_stack *stack = get_named_matrix_stack(ctx, matrixMode,
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"glMatrixFrustumEXT");
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if (!stack)
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return;
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matrix_frustum(stack,
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(GLfloat) left, (GLfloat) right,
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(GLfloat) bottom, (GLfloat) top,
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(GLfloat) nearval, (GLfloat) farval,
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"glMatrixFrustumEXT");
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}
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static void
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matrix_ortho(struct gl_matrix_stack* stack,
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GLdouble left, GLdouble right,
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GLdouble bottom, GLdouble top,
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GLdouble nearval, GLdouble farval,
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const char* caller)
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{
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GET_CURRENT_CONTEXT(ctx);
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if (MESA_VERBOSE & VERBOSE_API)
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_mesa_debug(ctx, "%s(%f, %f, %f, %f, %f, %f)\n", caller,
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left, right, bottom, top, nearval, farval);
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if (left == right ||
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bottom == top ||
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nearval == farval)
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{
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_mesa_error( ctx, GL_INVALID_VALUE, "%s", caller );
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return;
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}
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FLUSH_VERTICES(ctx, 0);
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_math_matrix_ortho( stack->Top,
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(GLfloat) left, (GLfloat) right,
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(GLfloat) bottom, (GLfloat) top,
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(GLfloat) nearval, (GLfloat) farval );
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ctx->NewState |= stack->DirtyFlag;
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}
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/**
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* Apply an orthographic projection matrix.
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*
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* \param left left clipping plane coordinate.
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* \param right right clipping plane coordinate.
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* \param bottom bottom clipping plane coordinate.
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* \param top top clipping plane coordinate.
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* \param nearval distance to the near clipping plane.
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* \param farval distance to the far clipping plane.
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*
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* \sa glOrtho().
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*
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* Flushes vertices and validates parameters. Calls _math_matrix_ortho() with
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* the top matrix of the current matrix stack and sets
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* __struct gl_contextRec::NewState.
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*/
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void GLAPIENTRY
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_mesa_Ortho( GLdouble left, GLdouble right,
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GLdouble bottom, GLdouble top,
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GLdouble nearval, GLdouble farval )
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{
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GET_CURRENT_CONTEXT(ctx);
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matrix_ortho(ctx->CurrentStack,
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(GLfloat) left, (GLfloat) right,
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(GLfloat) bottom, (GLfloat) top,
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(GLfloat) nearval, (GLfloat) farval,
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"glOrtho");
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}
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void GLAPIENTRY
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_mesa_MatrixOrthoEXT( GLenum matrixMode,
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GLdouble left, GLdouble right,
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GLdouble bottom, GLdouble top,
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GLdouble nearval, GLdouble farval )
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_matrix_stack *stack = get_named_matrix_stack(ctx, matrixMode,
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"glMatrixOrthoEXT");
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if (!stack)
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return;
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matrix_ortho(stack,
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(GLfloat) left, (GLfloat) right,
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(GLfloat) bottom, (GLfloat) top,
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(GLfloat) nearval, (GLfloat) farval,
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"glMatrixOrthoEXT");
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}
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/**
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* Set the current matrix stack.
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*
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* \param mode matrix stack.
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*
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* \sa glMatrixMode().
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*
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* Flushes the vertices, validates the parameter and updates
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* __struct gl_contextRec::CurrentStack and gl_transform_attrib::MatrixMode
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* with the specified matrix stack.
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*/
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void GLAPIENTRY
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_mesa_MatrixMode( GLenum mode )
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{
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struct gl_matrix_stack * stack;
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GET_CURRENT_CONTEXT(ctx);
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if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
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return;
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if (mode >= GL_TEXTURE0 && mode < (GL_TEXTURE0 + ctx->Const.MaxTextureCoordUnits)) {
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stack = NULL;
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} else {
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stack = get_named_matrix_stack(ctx, mode, "glMatrixMode");
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}
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if (stack) {
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ctx->CurrentStack = stack;
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ctx->Transform.MatrixMode = mode;
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}
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}
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static void
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push_matrix(struct gl_context *ctx, struct gl_matrix_stack *stack,
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GLenum matrixMode, const char *func)
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{
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if (stack->Depth + 1 >= stack->MaxDepth) {
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if (ctx->Transform.MatrixMode == GL_TEXTURE) {
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_mesa_error(ctx, GL_STACK_OVERFLOW, "%s(mode=GL_TEXTURE, unit=%d)",
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func, ctx->Texture.CurrentUnit);
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} else {
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_mesa_error(ctx, GL_STACK_OVERFLOW, "%s(mode=%s)",
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func, _mesa_enum_to_string(matrixMode));
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}
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return;
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}
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if (stack->Depth + 1 >= stack->StackSize) {
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unsigned new_stack_size = stack->StackSize * 2;
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unsigned i;
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GLmatrix *new_stack = realloc(stack->Stack,
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sizeof(*new_stack) * new_stack_size);
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if (!new_stack) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
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return;
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}
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for (i = stack->StackSize; i < new_stack_size; i++)
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_math_matrix_ctr(&new_stack[i]);
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stack->Stack = new_stack;
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stack->StackSize = new_stack_size;
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}
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_math_matrix_copy( &stack->Stack[stack->Depth + 1],
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&stack->Stack[stack->Depth] );
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stack->Depth++;
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stack->Top = &(stack->Stack[stack->Depth]);
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ctx->NewState |= stack->DirtyFlag;
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}
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/**
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* Push the current matrix stack.
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*
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* \sa glPushMatrix().
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*
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* Verifies the current matrix stack is not full, and duplicates the top-most
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* matrix in the stack.
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* Marks __struct gl_contextRec::NewState with the stack dirty flag.
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*/
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void GLAPIENTRY
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_mesa_PushMatrix( void )
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_matrix_stack *stack = ctx->CurrentStack;
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if (MESA_VERBOSE&VERBOSE_API)
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_mesa_debug(ctx, "glPushMatrix %s\n",
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_mesa_enum_to_string(ctx->Transform.MatrixMode));
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push_matrix(ctx, stack, ctx->Transform.MatrixMode, "glPushMatrix");
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}
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void GLAPIENTRY
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_mesa_MatrixPushEXT( GLenum matrixMode )
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_matrix_stack *stack = get_named_matrix_stack(ctx, matrixMode,
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"glMatrixPushEXT");
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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if (stack)
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push_matrix(ctx, stack, matrixMode, "glMatrixPushEXT");
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}
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static GLboolean
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pop_matrix( struct gl_context *ctx, struct gl_matrix_stack *stack )
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{
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if (stack->Depth == 0)
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return GL_FALSE;
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stack->Depth--;
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stack->Top = &(stack->Stack[stack->Depth]);
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ctx->NewState |= stack->DirtyFlag;
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return GL_TRUE;
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}
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/**
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* Pop the current matrix stack.
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*
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* \sa glPopMatrix().
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*
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* Flushes the vertices, verifies the current matrix stack is not empty, and
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* moves the stack head down.
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* Marks __struct gl_contextRec::NewState with the dirty stack flag.
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*/
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void GLAPIENTRY
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_mesa_PopMatrix( void )
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_matrix_stack *stack = ctx->CurrentStack;
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FLUSH_VERTICES(ctx, 0);
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if (MESA_VERBOSE&VERBOSE_API)
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_mesa_debug(ctx, "glPopMatrix %s\n",
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_mesa_enum_to_string(ctx->Transform.MatrixMode));
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if (!pop_matrix(ctx, stack)) {
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if (ctx->Transform.MatrixMode == GL_TEXTURE) {
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_mesa_error(ctx, GL_STACK_UNDERFLOW,
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"glPopMatrix(mode=GL_TEXTURE, unit=%d)",
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ctx->Texture.CurrentUnit);
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}
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else {
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_mesa_error(ctx, GL_STACK_UNDERFLOW, "glPopMatrix(mode=%s)",
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_mesa_enum_to_string(ctx->Transform.MatrixMode));
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}
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}
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}
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|
|
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void GLAPIENTRY
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_mesa_MatrixPopEXT( GLenum matrixMode )
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_matrix_stack *stack = get_named_matrix_stack(ctx, matrixMode,
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"glMatrixPopEXT");
|
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if (!stack)
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return;
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|
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if (!pop_matrix(ctx, stack)) {
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if (matrixMode == GL_TEXTURE) {
|
|
_mesa_error(ctx, GL_STACK_UNDERFLOW,
|
|
"glMatrixPopEXT(mode=GL_TEXTURE, unit=%d)",
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ctx->Texture.CurrentUnit);
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}
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else {
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_mesa_error(ctx, GL_STACK_UNDERFLOW, "glMatrixPopEXT(mode=%s)",
|
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_mesa_enum_to_string(matrixMode));
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}
|
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}
|
|
}
|
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|
|
|
|
void
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_mesa_load_identity_matrix(struct gl_context *ctx, struct gl_matrix_stack *stack)
|
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{
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FLUSH_VERTICES(ctx, 0);
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|
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_math_matrix_set_identity(stack->Top);
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ctx->NewState |= stack->DirtyFlag;
|
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}
|
|
|
|
|
|
/**
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|
* Replace the current matrix with the identity matrix.
|
|
*
|
|
* \sa glLoadIdentity().
|
|
*
|
|
* Flushes the vertices and calls _math_matrix_set_identity() with the
|
|
* top-most matrix in the current stack.
|
|
* Marks __struct gl_contextRec::NewState with the stack dirty flag.
|
|
*/
|
|
void GLAPIENTRY
|
|
_mesa_LoadIdentity( void )
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
|
|
if (MESA_VERBOSE & VERBOSE_API)
|
|
_mesa_debug(ctx, "glLoadIdentity()\n");
|
|
|
|
_mesa_load_identity_matrix(ctx, ctx->CurrentStack);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_MatrixLoadIdentityEXT( GLenum matrixMode )
|
|
{
|
|
struct gl_matrix_stack *stack;
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
stack = get_named_matrix_stack(ctx, matrixMode, "glMatrixLoadIdentityEXT");
|
|
if (!stack)
|
|
return;
|
|
|
|
_mesa_load_identity_matrix(ctx, stack);
|
|
}
|
|
|
|
|
|
void
|
|
_mesa_load_matrix(struct gl_context *ctx, struct gl_matrix_stack *stack,
|
|
const GLfloat *m)
|
|
{
|
|
if (memcmp(m, stack->Top->m, 16 * sizeof(GLfloat)) != 0) {
|
|
FLUSH_VERTICES(ctx, 0);
|
|
_math_matrix_loadf(stack->Top, m);
|
|
ctx->NewState |= stack->DirtyFlag;
|
|
}
|
|
}
|
|
|
|
|
|
static void
|
|
matrix_load(struct gl_context *ctx, struct gl_matrix_stack *stack,
|
|
const GLfloat *m, const char* caller)
|
|
{
|
|
if (!m) return;
|
|
if (MESA_VERBOSE & VERBOSE_API)
|
|
_mesa_debug(ctx,
|
|
"%s(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
|
|
caller,
|
|
m[0], m[4], m[8], m[12],
|
|
m[1], m[5], m[9], m[13],
|
|
m[2], m[6], m[10], m[14],
|
|
m[3], m[7], m[11], m[15]);
|
|
|
|
_mesa_load_matrix(ctx, stack, m);
|
|
}
|
|
|
|
|
|
/**
|
|
* Replace the current matrix with a given matrix.
|
|
*
|
|
* \param m matrix.
|
|
*
|
|
* \sa glLoadMatrixf().
|
|
*
|
|
* Flushes the vertices and calls _math_matrix_loadf() with the top-most
|
|
* matrix in the current stack and the given matrix.
|
|
* Marks __struct gl_contextRec::NewState with the dirty stack flag.
|
|
*/
|
|
void GLAPIENTRY
|
|
_mesa_LoadMatrixf( const GLfloat *m )
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
matrix_load(ctx, ctx->CurrentStack, m, "glLoadMatrix");
|
|
}
|
|
|
|
|
|
/**
|
|
* Replace the named matrix with a given matrix.
|
|
*
|
|
* \param matrixMode matrix to replace
|
|
* \param m matrix
|
|
*
|
|
* \sa glLoadMatrixf().
|
|
*/
|
|
void GLAPIENTRY
|
|
_mesa_MatrixLoadfEXT( GLenum matrixMode, const GLfloat *m )
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_matrix_stack * stack =
|
|
get_named_matrix_stack(ctx, matrixMode, "glMatrixLoadfEXT");
|
|
if (!stack)
|
|
return;
|
|
|
|
matrix_load(ctx, stack, m, "glMatrixLoadfEXT");
|
|
}
|
|
|
|
|
|
static void
|
|
matrix_mult(struct gl_matrix_stack *stack, const GLfloat *m, const char* caller)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
if (!m) return;
|
|
if (MESA_VERBOSE & VERBOSE_API)
|
|
_mesa_debug(ctx,
|
|
"%s(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
|
|
caller,
|
|
m[0], m[4], m[8], m[12],
|
|
m[1], m[5], m[9], m[13],
|
|
m[2], m[6], m[10], m[14],
|
|
m[3], m[7], m[11], m[15]);
|
|
|
|
FLUSH_VERTICES(ctx, 0);
|
|
_math_matrix_mul_floats(stack->Top, m);
|
|
ctx->NewState |= stack->DirtyFlag;
|
|
}
|
|
|
|
|
|
/**
|
|
* Multiply the current matrix with a given matrix.
|
|
*
|
|
* \param m matrix.
|
|
*
|
|
* \sa glMultMatrixf().
|
|
*
|
|
* Flushes the vertices and calls _math_matrix_mul_floats() with the top-most
|
|
* matrix in the current stack and the given matrix. Marks
|
|
* __struct gl_contextRec::NewState with the dirty stack flag.
|
|
*/
|
|
void GLAPIENTRY
|
|
_mesa_MultMatrixf( const GLfloat *m )
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
matrix_mult(ctx->CurrentStack, m, "glMultMatrix");
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_MatrixMultfEXT( GLenum matrixMode, const GLfloat *m )
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_matrix_stack * stack =
|
|
get_named_matrix_stack(ctx, matrixMode, "glMatrixMultfEXT");
|
|
if (!stack)
|
|
return;
|
|
|
|
matrix_mult(stack, m, "glMultMatrix");
|
|
}
|
|
|
|
|
|
static void
|
|
matrix_rotate(struct gl_matrix_stack *stack, GLfloat angle,
|
|
GLfloat x, GLfloat y, GLfloat z, const char* caller)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
|
|
FLUSH_VERTICES(ctx, 0);
|
|
if (angle != 0.0F) {
|
|
_math_matrix_rotate(stack->Top, angle, x, y, z);
|
|
ctx->NewState |=stack->DirtyFlag;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Multiply the current matrix with a rotation matrix.
|
|
*
|
|
* \param angle angle of rotation, in degrees.
|
|
* \param x rotation vector x coordinate.
|
|
* \param y rotation vector y coordinate.
|
|
* \param z rotation vector z coordinate.
|
|
*
|
|
* \sa glRotatef().
|
|
*
|
|
* Flushes the vertices and calls _math_matrix_rotate() with the top-most
|
|
* matrix in the current stack and the given parameters. Marks
|
|
* __struct gl_contextRec::NewState with the dirty stack flag.
|
|
*/
|
|
void GLAPIENTRY
|
|
_mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
matrix_rotate(ctx->CurrentStack, angle, x, y, z, "glRotatef");
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_MatrixRotatefEXT( GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_matrix_stack *stack =
|
|
get_named_matrix_stack(ctx, matrixMode, "glMatrixRotatefEXT");
|
|
if (!stack)
|
|
return;
|
|
|
|
matrix_rotate(stack, angle, x, y, z, "glMatrixRotatefEXT");
|
|
}
|
|
|
|
|
|
/**
|
|
* Multiply the current matrix with a general scaling matrix.
|
|
*
|
|
* \param x x axis scale factor.
|
|
* \param y y axis scale factor.
|
|
* \param z z axis scale factor.
|
|
*
|
|
* \sa glScalef().
|
|
*
|
|
* Flushes the vertices and calls _math_matrix_scale() with the top-most
|
|
* matrix in the current stack and the given parameters. Marks
|
|
* __struct gl_contextRec::NewState with the dirty stack flag.
|
|
*/
|
|
void GLAPIENTRY
|
|
_mesa_Scalef( GLfloat x, GLfloat y, GLfloat z )
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
|
|
FLUSH_VERTICES(ctx, 0);
|
|
_math_matrix_scale( ctx->CurrentStack->Top, x, y, z);
|
|
ctx->NewState |= ctx->CurrentStack->DirtyFlag;
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_MatrixScalefEXT( GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z )
|
|
{
|
|
struct gl_matrix_stack *stack;
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
|
|
stack = get_named_matrix_stack(ctx, matrixMode, "glMatrixScalefEXT");
|
|
if (!stack)
|
|
return;
|
|
|
|
FLUSH_VERTICES(ctx, 0);
|
|
_math_matrix_scale(stack->Top, x, y, z);
|
|
ctx->NewState |= stack->DirtyFlag;
|
|
}
|
|
|
|
|
|
/**
|
|
* Multiply the current matrix with a translation matrix.
|
|
*
|
|
* \param x translation vector x coordinate.
|
|
* \param y translation vector y coordinate.
|
|
* \param z translation vector z coordinate.
|
|
*
|
|
* \sa glTranslatef().
|
|
*
|
|
* Flushes the vertices and calls _math_matrix_translate() with the top-most
|
|
* matrix in the current stack and the given parameters. Marks
|
|
* __struct gl_contextRec::NewState with the dirty stack flag.
|
|
*/
|
|
void GLAPIENTRY
|
|
_mesa_Translatef( GLfloat x, GLfloat y, GLfloat z )
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
|
|
FLUSH_VERTICES(ctx, 0);
|
|
_math_matrix_translate( ctx->CurrentStack->Top, x, y, z);
|
|
ctx->NewState |= ctx->CurrentStack->DirtyFlag;
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_MatrixTranslatefEXT( GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z )
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_matrix_stack *stack =
|
|
get_named_matrix_stack(ctx, matrixMode, "glMatrixTranslatefEXT");
|
|
if (!stack)
|
|
return;
|
|
|
|
FLUSH_VERTICES(ctx, 0);
|
|
_math_matrix_translate(stack->Top, x, y, z);
|
|
ctx->NewState |= stack->DirtyFlag;
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_LoadMatrixd( const GLdouble *m )
|
|
{
|
|
GLint i;
|
|
GLfloat f[16];
|
|
if (!m) return;
|
|
for (i = 0; i < 16; i++)
|
|
f[i] = (GLfloat) m[i];
|
|
_mesa_LoadMatrixf(f);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_MatrixLoaddEXT( GLenum matrixMode, const GLdouble *m )
|
|
{
|
|
GLfloat f[16];
|
|
if (!m) return;
|
|
for (unsigned i = 0; i < 16; i++)
|
|
f[i] = (GLfloat) m[i];
|
|
_mesa_MatrixLoadfEXT(matrixMode, f);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_MultMatrixd( const GLdouble *m )
|
|
{
|
|
GLint i;
|
|
GLfloat f[16];
|
|
if (!m) return;
|
|
for (i = 0; i < 16; i++)
|
|
f[i] = (GLfloat) m[i];
|
|
_mesa_MultMatrixf( f );
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_MatrixMultdEXT( GLenum matrixMode, const GLdouble *m )
|
|
{
|
|
GLfloat f[16];
|
|
if (!m) return;
|
|
for (unsigned i = 0; i < 16; i++)
|
|
f[i] = (GLfloat) m[i];
|
|
_mesa_MatrixMultfEXT(matrixMode, f);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
|
|
{
|
|
_mesa_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_MatrixRotatedEXT( GLenum matrixMode, GLdouble angle,
|
|
GLdouble x, GLdouble y, GLdouble z )
|
|
{
|
|
_mesa_MatrixRotatefEXT(matrixMode, (GLfloat) angle,
|
|
(GLfloat) x, (GLfloat) y, (GLfloat) z);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_Scaled( GLdouble x, GLdouble y, GLdouble z )
|
|
{
|
|
_mesa_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_MatrixScaledEXT( GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z )
|
|
{
|
|
_mesa_MatrixScalefEXT(matrixMode, (GLfloat) x, (GLfloat) y, (GLfloat) z);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_Translated( GLdouble x, GLdouble y, GLdouble z )
|
|
{
|
|
_mesa_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_MatrixTranslatedEXT( GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z )
|
|
{
|
|
_mesa_MatrixTranslatefEXT(matrixMode, (GLfloat) x, (GLfloat) y, (GLfloat) z);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_LoadTransposeMatrixf( const GLfloat *m )
|
|
{
|
|
GLfloat tm[16];
|
|
if (!m) return;
|
|
_math_transposef(tm, m);
|
|
_mesa_LoadMatrixf(tm);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_MatrixLoadTransposefEXT( GLenum matrixMode, const GLfloat *m )
|
|
{
|
|
GLfloat tm[16];
|
|
if (!m) return;
|
|
_math_transposef(tm, m);
|
|
_mesa_MatrixLoadfEXT(matrixMode, tm);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_LoadTransposeMatrixd( const GLdouble *m )
|
|
{
|
|
GLfloat tm[16];
|
|
if (!m) return;
|
|
_math_transposefd(tm, m);
|
|
_mesa_LoadMatrixf(tm);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_MatrixLoadTransposedEXT( GLenum matrixMode, const GLdouble *m )
|
|
{
|
|
GLfloat tm[16];
|
|
if (!m) return;
|
|
_math_transposefd(tm, m);
|
|
_mesa_MatrixLoadfEXT(matrixMode, tm);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_MultTransposeMatrixf( const GLfloat *m )
|
|
{
|
|
GLfloat tm[16];
|
|
if (!m) return;
|
|
_math_transposef(tm, m);
|
|
_mesa_MultMatrixf(tm);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_MatrixMultTransposefEXT( GLenum matrixMode, const GLfloat *m )
|
|
{
|
|
GLfloat tm[16];
|
|
if (!m) return;
|
|
_math_transposef(tm, m);
|
|
_mesa_MatrixMultfEXT(matrixMode, tm);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_MultTransposeMatrixd( const GLdouble *m )
|
|
{
|
|
GLfloat tm[16];
|
|
if (!m) return;
|
|
_math_transposefd(tm, m);
|
|
_mesa_MultMatrixf(tm);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_MatrixMultTransposedEXT( GLenum matrixMode, const GLdouble *m )
|
|
{
|
|
GLfloat tm[16];
|
|
if (!m) return;
|
|
_math_transposefd(tm, m);
|
|
_mesa_MatrixMultfEXT(matrixMode, tm);
|
|
}
|
|
|
|
/**********************************************************************/
|
|
/** \name State management */
|
|
/*@{*/
|
|
|
|
|
|
/**
|
|
* Update the projection matrix stack.
|
|
*
|
|
* \param ctx GL context.
|
|
*
|
|
* Calls _math_matrix_analyse() with the top-matrix of the projection matrix
|
|
* stack, and recomputes user clip positions if necessary.
|
|
*
|
|
* \note This routine references __struct gl_contextRec::Tranform attribute
|
|
* values to compute userclip positions in clip space, but is only called on
|
|
* _NEW_PROJECTION. The _mesa_ClipPlane() function keeps these values up to
|
|
* date across changes to the __struct gl_contextRec::Transform attributes.
|
|
*/
|
|
static void
|
|
update_projection( struct gl_context *ctx )
|
|
{
|
|
GLbitfield mask;
|
|
|
|
_math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
|
|
|
|
/* Recompute clip plane positions in clipspace. This is also done
|
|
* in _mesa_ClipPlane().
|
|
*/
|
|
mask = ctx->Transform.ClipPlanesEnabled;
|
|
while (mask) {
|
|
const int p = u_bit_scan(&mask);
|
|
|
|
_mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
|
|
ctx->Transform.EyeUserPlane[p],
|
|
ctx->ProjectionMatrixStack.Top->inv );
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Calculate the combined modelview-projection matrix.
|
|
*
|
|
* \param ctx GL context.
|
|
*
|
|
* Multiplies the top matrices of the projection and model view stacks into
|
|
* __struct gl_contextRec::_ModelProjectMatrix via _math_matrix_mul_matrix()
|
|
* and analyzes the resulting matrix via _math_matrix_analyse().
|
|
*/
|
|
static void
|
|
calculate_model_project_matrix( struct gl_context *ctx )
|
|
{
|
|
_math_matrix_mul_matrix( &ctx->_ModelProjectMatrix,
|
|
ctx->ProjectionMatrixStack.Top,
|
|
ctx->ModelviewMatrixStack.Top );
|
|
|
|
_math_matrix_analyse( &ctx->_ModelProjectMatrix );
|
|
}
|
|
|
|
|
|
/**
|
|
* Updates the combined modelview-projection matrix.
|
|
*
|
|
* \param ctx GL context.
|
|
* \param new_state new state bit mask.
|
|
*
|
|
* If there is a new model view matrix then analyzes it. If there is a new
|
|
* projection matrix, updates it. Finally calls
|
|
* calculate_model_project_matrix() to recalculate the modelview-projection
|
|
* matrix.
|
|
*/
|
|
void _mesa_update_modelview_project( struct gl_context *ctx, GLuint new_state )
|
|
{
|
|
if (new_state & _NEW_MODELVIEW)
|
|
_math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
|
|
|
|
if (new_state & _NEW_PROJECTION)
|
|
update_projection( ctx );
|
|
|
|
/* Keep ModelviewProject up to date always to allow tnl
|
|
* implementations that go model->clip even when eye is required.
|
|
*/
|
|
calculate_model_project_matrix(ctx);
|
|
}
|
|
|
|
/*@}*/
|
|
|
|
|
|
/**********************************************************************/
|
|
/** Matrix stack initialization */
|
|
/*@{*/
|
|
|
|
|
|
/**
|
|
* Initialize a matrix stack.
|
|
*
|
|
* \param stack matrix stack.
|
|
* \param maxDepth maximum stack depth.
|
|
* \param dirtyFlag dirty flag.
|
|
*
|
|
* Allocates an array of \p maxDepth elements for the matrix stack and calls
|
|
* _math_matrix_ctr() for each element to initialize it.
|
|
*/
|
|
static void
|
|
init_matrix_stack(struct gl_matrix_stack *stack,
|
|
GLuint maxDepth, GLuint dirtyFlag)
|
|
{
|
|
stack->Depth = 0;
|
|
stack->MaxDepth = maxDepth;
|
|
stack->DirtyFlag = dirtyFlag;
|
|
/* The stack will be dynamically resized at glPushMatrix() time */
|
|
stack->Stack = calloc(1, sizeof(GLmatrix));
|
|
stack->StackSize = 1;
|
|
_math_matrix_ctr(&stack->Stack[0]);
|
|
stack->Top = stack->Stack;
|
|
}
|
|
|
|
/**
|
|
* Free matrix stack.
|
|
*
|
|
* \param stack matrix stack.
|
|
*/
|
|
static void
|
|
free_matrix_stack( struct gl_matrix_stack *stack )
|
|
{
|
|
free(stack->Stack);
|
|
stack->Stack = stack->Top = NULL;
|
|
stack->StackSize = 0;
|
|
}
|
|
|
|
/*@}*/
|
|
|
|
|
|
/**********************************************************************/
|
|
/** \name Initialization */
|
|
/*@{*/
|
|
|
|
|
|
/**
|
|
* Initialize the context matrix data.
|
|
*
|
|
* \param ctx GL context.
|
|
*
|
|
* Initializes each of the matrix stacks and the combined modelview-projection
|
|
* matrix.
|
|
*/
|
|
void _mesa_init_matrix( struct gl_context * ctx )
|
|
{
|
|
GLuint i;
|
|
|
|
/* Initialize matrix stacks */
|
|
init_matrix_stack(&ctx->ModelviewMatrixStack, MAX_MODELVIEW_STACK_DEPTH,
|
|
_NEW_MODELVIEW);
|
|
init_matrix_stack(&ctx->ProjectionMatrixStack, MAX_PROJECTION_STACK_DEPTH,
|
|
_NEW_PROJECTION);
|
|
for (i = 0; i < ARRAY_SIZE(ctx->TextureMatrixStack); i++)
|
|
init_matrix_stack(&ctx->TextureMatrixStack[i], MAX_TEXTURE_STACK_DEPTH,
|
|
_NEW_TEXTURE_MATRIX);
|
|
for (i = 0; i < ARRAY_SIZE(ctx->ProgramMatrixStack); i++)
|
|
init_matrix_stack(&ctx->ProgramMatrixStack[i],
|
|
MAX_PROGRAM_MATRIX_STACK_DEPTH, _NEW_TRACK_MATRIX);
|
|
ctx->CurrentStack = &ctx->ModelviewMatrixStack;
|
|
|
|
/* Init combined Modelview*Projection matrix */
|
|
_math_matrix_ctr( &ctx->_ModelProjectMatrix );
|
|
}
|
|
|
|
|
|
/**
|
|
* Free the context matrix data.
|
|
*
|
|
* \param ctx GL context.
|
|
*
|
|
* Frees each of the matrix stacks.
|
|
*/
|
|
void _mesa_free_matrix_data( struct gl_context *ctx )
|
|
{
|
|
GLuint i;
|
|
|
|
free_matrix_stack(&ctx->ModelviewMatrixStack);
|
|
free_matrix_stack(&ctx->ProjectionMatrixStack);
|
|
for (i = 0; i < ARRAY_SIZE(ctx->TextureMatrixStack); i++)
|
|
free_matrix_stack(&ctx->TextureMatrixStack[i]);
|
|
for (i = 0; i < ARRAY_SIZE(ctx->ProgramMatrixStack); i++)
|
|
free_matrix_stack(&ctx->ProgramMatrixStack[i]);
|
|
|
|
}
|
|
|
|
|
|
/**
|
|
* Initialize the context transform attribute group.
|
|
*
|
|
* \param ctx GL context.
|
|
*
|
|
* \todo Move this to a new file with other 'transform' routines.
|
|
*/
|
|
void _mesa_init_transform( struct gl_context *ctx )
|
|
{
|
|
GLuint i;
|
|
|
|
/* Transformation group */
|
|
ctx->Transform.MatrixMode = GL_MODELVIEW;
|
|
ctx->Transform.Normalize = GL_FALSE;
|
|
ctx->Transform.RescaleNormals = GL_FALSE;
|
|
ctx->Transform.RasterPositionUnclipped = GL_FALSE;
|
|
for (i=0;i<ctx->Const.MaxClipPlanes;i++) {
|
|
ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 );
|
|
}
|
|
ctx->Transform.ClipPlanesEnabled = 0;
|
|
}
|
|
|
|
|
|
/*@}*/
|