
The tile cache is a utility, it shouldn't know anything about the entity which is making use of it (ie llvmpipe). Remove llvmpipe parameter to all the tilecache function calls, and also remove the need to keep a llvmpipe pointer in the sampler structs.
103 lines
3.3 KiB
C
103 lines
3.3 KiB
C
/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include "util/u_memory.h"
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#include "lp_context.h"
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#include "lp_quad.h"
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#include "lp_surface.h"
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#include "lp_quad_pipe.h"
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#include "lp_tile_cache.h"
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/**
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* Last step of quad processing: write quad colors to the framebuffer,
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* taking mask into account.
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*/
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static void
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output_quad(struct quad_stage *qs, struct quad_header *quad)
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{
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/* in-tile pos: */
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const int itx = quad->input.x0 % TILE_SIZE;
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const int ity = quad->input.y0 % TILE_SIZE;
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struct llvmpipe_context *llvmpipe = qs->llvmpipe;
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uint cbuf;
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/* loop over colorbuffer outputs */
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for (cbuf = 0; cbuf < llvmpipe->framebuffer.nr_cbufs; cbuf++) {
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struct llvmpipe_cached_tile *tile
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= lp_get_cached_tile(llvmpipe->cbuf_cache[cbuf],
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quad->input.x0, quad->input.y0);
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float (*quadColor)[4] = quad->output.color[cbuf];
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int i, j;
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/* get/swizzle dest colors */
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for (j = 0; j < QUAD_SIZE; j++) {
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if (quad->inout.mask & (1 << j)) {
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int x = itx + (j & 1);
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int y = ity + (j >> 1);
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for (i = 0; i < 4; i++) { /* loop over color chans */
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tile->data.color[y][x][i] = quadColor[i][j];
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}
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if (0) {
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debug_printf("lp write pixel %d,%d: %g, %g, %g\n",
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quad->input.x0 + x,
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quad->input.y0 + y,
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quadColor[0][j],
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quadColor[1][j],
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quadColor[2][j]);
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}
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}
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}
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}
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}
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static void output_begin(struct quad_stage *qs)
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{
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assert(qs->next == NULL);
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}
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static void output_destroy(struct quad_stage *qs)
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{
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FREE( qs );
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}
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struct quad_stage *lp_quad_output_stage( struct llvmpipe_context *llvmpipe )
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{
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struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
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stage->llvmpipe = llvmpipe;
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stage->begin = output_begin;
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stage->run = output_quad;
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stage->destroy = output_destroy;
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return stage;
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}
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