3864 lines
120 KiB
C
3864 lines
120 KiB
C
/*
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* Mesa 3-D graphics library
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*
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* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
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* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file teximage.c
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* Texture image-related functions.
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*/
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#include "glheader.h"
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#include "bufferobj.h"
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#include "context.h"
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#include "enums.h"
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#include "fbobject.h"
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#include "framebuffer.h"
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#include "hash.h"
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#include "image.h"
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#include "imports.h"
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#include "macros.h"
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#include "mfeatures.h"
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#include "state.h"
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#include "texcompress.h"
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#include "teximage.h"
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#include "texstate.h"
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#include "texpal.h"
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#include "mtypes.h"
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/**
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* State changes which we care about for glCopyTex[Sub]Image() calls.
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* In particular, we care about pixel transfer state and buffer state
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* (such as glReadBuffer to make sure we read from the right renderbuffer).
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*/
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#define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
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/**
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* Return the simple base format for a given internal texture format.
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* For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
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*
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* \param ctx GL context.
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* \param internalFormat the internal texture format token or 1, 2, 3, or 4.
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*
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* \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
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* GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
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*
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* This is the format which is used during texture application (i.e. the
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* texture format and env mode determine the arithmetic used.
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*
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* XXX this could be static
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*/
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GLint
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_mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
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{
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switch (internalFormat) {
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case GL_ALPHA:
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case GL_ALPHA4:
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case GL_ALPHA8:
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case GL_ALPHA12:
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case GL_ALPHA16:
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return GL_ALPHA;
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case 1:
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case GL_LUMINANCE:
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case GL_LUMINANCE4:
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case GL_LUMINANCE8:
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case GL_LUMINANCE12:
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case GL_LUMINANCE16:
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return GL_LUMINANCE;
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case 2:
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case GL_LUMINANCE_ALPHA:
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case GL_LUMINANCE4_ALPHA4:
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case GL_LUMINANCE6_ALPHA2:
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case GL_LUMINANCE8_ALPHA8:
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case GL_LUMINANCE12_ALPHA4:
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case GL_LUMINANCE12_ALPHA12:
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case GL_LUMINANCE16_ALPHA16:
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return GL_LUMINANCE_ALPHA;
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case GL_INTENSITY:
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case GL_INTENSITY4:
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case GL_INTENSITY8:
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case GL_INTENSITY12:
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case GL_INTENSITY16:
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return GL_INTENSITY;
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case 3:
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case GL_RGB:
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case GL_R3_G3_B2:
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case GL_RGB4:
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case GL_RGB5:
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case GL_RGB8:
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case GL_RGB10:
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case GL_RGB12:
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case GL_RGB16:
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return GL_RGB;
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case 4:
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case GL_RGBA:
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case GL_RGBA2:
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case GL_RGBA4:
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case GL_RGB5_A1:
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case GL_RGBA8:
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case GL_RGB10_A2:
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case GL_RGBA12:
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case GL_RGBA16:
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return GL_RGBA;
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default:
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; /* fallthrough */
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}
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/* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
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*/
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if (ctx->API != API_OPENGL) {
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switch (internalFormat) {
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case GL_BGRA:
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return GL_RGBA;
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default:
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; /* fallthrough */
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}
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}
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if (ctx->Extensions.ARB_depth_texture) {
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switch (internalFormat) {
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case GL_DEPTH_COMPONENT:
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case GL_DEPTH_COMPONENT16:
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case GL_DEPTH_COMPONENT24:
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case GL_DEPTH_COMPONENT32:
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return GL_DEPTH_COMPONENT;
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default:
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; /* fallthrough */
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}
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}
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switch (internalFormat) {
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case GL_COMPRESSED_ALPHA:
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return GL_ALPHA;
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case GL_COMPRESSED_LUMINANCE:
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return GL_LUMINANCE;
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case GL_COMPRESSED_LUMINANCE_ALPHA:
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return GL_LUMINANCE_ALPHA;
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case GL_COMPRESSED_INTENSITY:
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return GL_INTENSITY;
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case GL_COMPRESSED_RGB:
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return GL_RGB;
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case GL_COMPRESSED_RGBA:
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return GL_RGBA;
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default:
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; /* fallthrough */
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}
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if (ctx->Extensions.TDFX_texture_compression_FXT1) {
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switch (internalFormat) {
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case GL_COMPRESSED_RGB_FXT1_3DFX:
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return GL_RGB;
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case GL_COMPRESSED_RGBA_FXT1_3DFX:
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return GL_RGBA;
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default:
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; /* fallthrough */
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}
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}
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if (ctx->Extensions.EXT_texture_compression_s3tc) {
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switch (internalFormat) {
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case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
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return GL_RGB;
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case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
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case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
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case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
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return GL_RGBA;
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default:
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; /* fallthrough */
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}
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}
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if (ctx->Extensions.S3_s3tc) {
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switch (internalFormat) {
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case GL_RGB_S3TC:
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case GL_RGB4_S3TC:
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return GL_RGB;
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case GL_RGBA_S3TC:
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case GL_RGBA4_S3TC:
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return GL_RGBA;
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default:
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; /* fallthrough */
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}
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}
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if (ctx->Extensions.MESA_ycbcr_texture) {
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if (internalFormat == GL_YCBCR_MESA)
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return GL_YCBCR_MESA;
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}
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if (ctx->Extensions.ARB_texture_float) {
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switch (internalFormat) {
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case GL_ALPHA16F_ARB:
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case GL_ALPHA32F_ARB:
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return GL_ALPHA;
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case GL_RGBA16F_ARB:
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case GL_RGBA32F_ARB:
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return GL_RGBA;
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case GL_RGB16F_ARB:
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case GL_RGB32F_ARB:
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return GL_RGB;
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case GL_INTENSITY16F_ARB:
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case GL_INTENSITY32F_ARB:
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return GL_INTENSITY;
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case GL_LUMINANCE16F_ARB:
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case GL_LUMINANCE32F_ARB:
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return GL_LUMINANCE;
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case GL_LUMINANCE_ALPHA16F_ARB:
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case GL_LUMINANCE_ALPHA32F_ARB:
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return GL_LUMINANCE_ALPHA;
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default:
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; /* fallthrough */
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}
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}
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if (ctx->Extensions.ATI_envmap_bumpmap) {
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switch (internalFormat) {
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case GL_DUDV_ATI:
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case GL_DU8DV8_ATI:
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return GL_DUDV_ATI;
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default:
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; /* fallthrough */
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}
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}
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if (ctx->Extensions.EXT_texture_snorm) {
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switch (internalFormat) {
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case GL_RED_SNORM:
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case GL_R8_SNORM:
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case GL_R16_SNORM:
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return GL_RED;
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case GL_RG_SNORM:
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case GL_RG8_SNORM:
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case GL_RG16_SNORM:
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return GL_RG;
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case GL_RGB_SNORM:
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case GL_RGB8_SNORM:
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case GL_RGB16_SNORM:
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return GL_RGB;
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case GL_RGBA_SNORM:
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case GL_RGBA8_SNORM:
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case GL_RGBA16_SNORM:
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return GL_RGBA;
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case GL_ALPHA_SNORM:
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case GL_ALPHA8_SNORM:
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case GL_ALPHA16_SNORM:
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return GL_ALPHA;
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case GL_LUMINANCE_SNORM:
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case GL_LUMINANCE8_SNORM:
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case GL_LUMINANCE16_SNORM:
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return GL_LUMINANCE;
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case GL_LUMINANCE_ALPHA_SNORM:
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case GL_LUMINANCE8_ALPHA8_SNORM:
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case GL_LUMINANCE16_ALPHA16_SNORM:
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return GL_LUMINANCE_ALPHA;
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case GL_INTENSITY_SNORM:
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case GL_INTENSITY8_SNORM:
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case GL_INTENSITY16_SNORM:
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return GL_INTENSITY;
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default:
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; /* fallthrough */
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}
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}
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if (ctx->Extensions.EXT_packed_depth_stencil) {
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switch (internalFormat) {
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case GL_DEPTH_STENCIL_EXT:
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case GL_DEPTH24_STENCIL8_EXT:
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return GL_DEPTH_STENCIL_EXT;
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default:
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; /* fallthrough */
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}
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}
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#if FEATURE_EXT_texture_sRGB
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if (ctx->Extensions.EXT_texture_sRGB) {
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switch (internalFormat) {
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case GL_SRGB_EXT:
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case GL_SRGB8_EXT:
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case GL_COMPRESSED_SRGB_EXT:
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case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
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return GL_RGB;
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case GL_SRGB_ALPHA_EXT:
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case GL_SRGB8_ALPHA8_EXT:
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case GL_COMPRESSED_SRGB_ALPHA_EXT:
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case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
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case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
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case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
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return GL_RGBA;
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case GL_SLUMINANCE_ALPHA_EXT:
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case GL_SLUMINANCE8_ALPHA8_EXT:
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case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
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return GL_LUMINANCE_ALPHA;
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case GL_SLUMINANCE_EXT:
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case GL_SLUMINANCE8_EXT:
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case GL_COMPRESSED_SLUMINANCE_EXT:
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return GL_LUMINANCE;
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default:
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; /* fallthrough */
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}
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}
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#endif /* FEATURE_EXT_texture_sRGB */
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if (ctx->Extensions.EXT_texture_integer) {
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switch (internalFormat) {
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case GL_RGBA8UI_EXT:
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case GL_RGBA16UI_EXT:
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case GL_RGBA32UI_EXT:
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case GL_RGBA8I_EXT:
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case GL_RGBA16I_EXT:
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case GL_RGBA32I_EXT:
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return GL_RGBA;
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case GL_RGB8UI_EXT:
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case GL_RGB16UI_EXT:
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case GL_RGB32UI_EXT:
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case GL_RGB8I_EXT:
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case GL_RGB16I_EXT:
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case GL_RGB32I_EXT:
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return GL_RGB;
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case GL_ALPHA8UI_EXT:
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case GL_ALPHA16UI_EXT:
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case GL_ALPHA32UI_EXT:
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case GL_ALPHA8I_EXT:
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case GL_ALPHA16I_EXT:
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case GL_ALPHA32I_EXT:
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return GL_ALPHA;
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case GL_INTENSITY8UI_EXT:
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case GL_INTENSITY16UI_EXT:
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case GL_INTENSITY32UI_EXT:
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case GL_INTENSITY8I_EXT:
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case GL_INTENSITY16I_EXT:
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case GL_INTENSITY32I_EXT:
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return GL_INTENSITY;
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case GL_LUMINANCE8UI_EXT:
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case GL_LUMINANCE16UI_EXT:
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case GL_LUMINANCE32UI_EXT:
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case GL_LUMINANCE8I_EXT:
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case GL_LUMINANCE16I_EXT:
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case GL_LUMINANCE32I_EXT:
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return GL_LUMINANCE;
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case GL_LUMINANCE_ALPHA8UI_EXT:
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case GL_LUMINANCE_ALPHA16UI_EXT:
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case GL_LUMINANCE_ALPHA32UI_EXT:
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case GL_LUMINANCE_ALPHA8I_EXT:
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case GL_LUMINANCE_ALPHA16I_EXT:
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case GL_LUMINANCE_ALPHA32I_EXT:
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return GL_LUMINANCE_ALPHA;
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default:
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; /* fallthrough */
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}
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}
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if (ctx->Extensions.ARB_texture_rg) {
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switch (internalFormat) {
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case GL_R16F:
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/* R16F depends on both ARB_half_float_pixel and ARB_texture_float.
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*/
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if (!ctx->Extensions.ARB_half_float_pixel)
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break;
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/* FALLTHROUGH */
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case GL_R32F:
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if (!ctx->Extensions.ARB_texture_float)
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break;
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return GL_RED;
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case GL_R8I:
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case GL_R8UI:
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case GL_R16I:
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case GL_R16UI:
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case GL_R32I:
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case GL_R32UI:
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if (!ctx->Extensions.EXT_texture_integer)
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break;
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/* FALLTHROUGH */
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case GL_R8:
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case GL_R16:
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case GL_RED:
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case GL_COMPRESSED_RED:
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return GL_RED;
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case GL_RG16F:
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/* RG16F depends on both ARB_half_float_pixel and ARB_texture_float.
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*/
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if (!ctx->Extensions.ARB_half_float_pixel)
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break;
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/* FALLTHROUGH */
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case GL_RG32F:
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if (!ctx->Extensions.ARB_texture_float)
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break;
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return GL_RG;
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case GL_RG8I:
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case GL_RG8UI:
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case GL_RG16I:
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case GL_RG16UI:
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case GL_RG32I:
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case GL_RG32UI:
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if (!ctx->Extensions.EXT_texture_integer)
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break;
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/* FALLTHROUGH */
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case GL_RG:
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case GL_RG8:
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case GL_RG16:
|
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case GL_COMPRESSED_RG:
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return GL_RG;
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default:
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; /* fallthrough */
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}
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}
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if (ctx->Extensions.EXT_texture_shared_exponent) {
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switch (internalFormat) {
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case GL_RGB9_E5_EXT:
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return GL_RGB;
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default:
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; /* fallthrough */
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}
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}
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|
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if (ctx->Extensions.EXT_packed_float) {
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switch (internalFormat) {
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case GL_R11F_G11F_B10F_EXT:
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return GL_RGB;
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default:
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|
; /* fallthrough */
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|
}
|
|
}
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|
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if (ctx->Extensions.ARB_depth_buffer_float) {
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switch (internalFormat) {
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case GL_DEPTH_COMPONENT32F:
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return GL_DEPTH_COMPONENT;
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case GL_DEPTH32F_STENCIL8:
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return GL_DEPTH_STENCIL;
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|
default:
|
|
; /* fallthrough */
|
|
}
|
|
}
|
|
|
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if (ctx->Extensions.ARB_texture_compression_rgtc) {
|
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switch (internalFormat) {
|
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case GL_COMPRESSED_RED_RGTC1:
|
|
case GL_COMPRESSED_SIGNED_RED_RGTC1:
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return GL_RED;
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|
case GL_COMPRESSED_RG_RGTC2:
|
|
case GL_COMPRESSED_SIGNED_RG_RGTC2:
|
|
return GL_RG;
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|
default:
|
|
; /* fallthrough */
|
|
}
|
|
}
|
|
|
|
if (ctx->Extensions.EXT_texture_compression_latc) {
|
|
switch (internalFormat) {
|
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case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
|
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case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
|
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return GL_LUMINANCE;
|
|
case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
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case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
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return GL_LUMINANCE_ALPHA;
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default:
|
|
; /* fallthrough */
|
|
}
|
|
}
|
|
|
|
if (ctx->Extensions.ATI_texture_compression_3dc) {
|
|
switch (internalFormat) {
|
|
case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
|
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return GL_LUMINANCE_ALPHA;
|
|
default:
|
|
; /* fallthrough */
|
|
}
|
|
}
|
|
|
|
if (ctx->API == API_OPENGLES) {
|
|
switch (internalFormat) {
|
|
case GL_PALETTE4_RGB8_OES:
|
|
case GL_PALETTE4_R5_G6_B5_OES:
|
|
case GL_PALETTE8_RGB8_OES:
|
|
case GL_PALETTE8_R5_G6_B5_OES:
|
|
return GL_RGB;
|
|
case GL_PALETTE4_RGBA8_OES:
|
|
case GL_PALETTE8_RGB5_A1_OES:
|
|
case GL_PALETTE4_RGBA4_OES:
|
|
case GL_PALETTE4_RGB5_A1_OES:
|
|
case GL_PALETTE8_RGBA8_OES:
|
|
case GL_PALETTE8_RGBA4_OES:
|
|
return GL_RGBA;
|
|
default:
|
|
; /* fallthrough */
|
|
}
|
|
}
|
|
|
|
return -1; /* error */
|
|
}
|
|
|
|
|
|
/**
|
|
* For cube map faces, return a face index in [0,5].
|
|
* For other targets return 0;
|
|
*/
|
|
GLuint
|
|
_mesa_tex_target_to_face(GLenum target)
|
|
{
|
|
if (_mesa_is_cube_face(target))
|
|
return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* Store a gl_texture_image pointer in a gl_texture_object structure
|
|
* according to the target and level parameters.
|
|
*
|
|
* \param tObj texture object.
|
|
* \param target texture target.
|
|
* \param level image level.
|
|
* \param texImage texture image.
|
|
*/
|
|
void
|
|
_mesa_set_tex_image(struct gl_texture_object *tObj,
|
|
GLenum target, GLint level,
|
|
struct gl_texture_image *texImage)
|
|
{
|
|
const GLuint face = _mesa_tex_target_to_face(target);
|
|
|
|
ASSERT(tObj);
|
|
ASSERT(texImage);
|
|
if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
|
|
assert(level == 0);
|
|
|
|
tObj->Image[face][level] = texImage;
|
|
|
|
/* Set the 'back' pointer */
|
|
texImage->TexObject = tObj;
|
|
texImage->Level = level;
|
|
texImage->Face = face;
|
|
}
|
|
|
|
|
|
/**
|
|
* Allocate a texture image structure.
|
|
*
|
|
* Called via ctx->Driver.NewTextureImage() unless overriden by a device
|
|
* driver.
|
|
*
|
|
* \return a pointer to gl_texture_image struct with all fields initialized to
|
|
* zero.
|
|
*/
|
|
struct gl_texture_image *
|
|
_mesa_new_texture_image( struct gl_context *ctx )
|
|
{
|
|
(void) ctx;
|
|
return CALLOC_STRUCT(gl_texture_image);
|
|
}
|
|
|
|
|
|
/**
|
|
* Free a gl_texture_image and associated data.
|
|
* This function is a fallback called via ctx->Driver.DeleteTextureImage().
|
|
*
|
|
* \param texImage texture image.
|
|
*
|
|
* Free the texture image structure and the associated image data.
|
|
*/
|
|
void
|
|
_mesa_delete_texture_image(struct gl_context *ctx,
|
|
struct gl_texture_image *texImage)
|
|
{
|
|
/* Free texImage->Data and/or any other driver-specific texture
|
|
* image storage.
|
|
*/
|
|
ASSERT(ctx->Driver.FreeTextureImageBuffer);
|
|
ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
|
|
}
|
|
|
|
|
|
/**
|
|
* Test if a target is a proxy target.
|
|
*
|
|
* \param target texture target.
|
|
*
|
|
* \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
|
|
*/
|
|
GLboolean
|
|
_mesa_is_proxy_texture(GLenum target)
|
|
{
|
|
/*
|
|
* NUM_TEXTURE_TARGETS should match number of terms below, except there's no
|
|
* proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
|
|
*/
|
|
assert(NUM_TEXTURE_TARGETS == 7 + 2);
|
|
|
|
return (target == GL_PROXY_TEXTURE_1D ||
|
|
target == GL_PROXY_TEXTURE_2D ||
|
|
target == GL_PROXY_TEXTURE_3D ||
|
|
target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
|
|
target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
|
|
target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
|
|
target == GL_PROXY_TEXTURE_2D_ARRAY_EXT);
|
|
}
|
|
|
|
|
|
/**
|
|
* Return the proxy target which corresponds to the given texture target
|
|
*/
|
|
static GLenum
|
|
get_proxy_target(GLenum target)
|
|
{
|
|
switch (target) {
|
|
case GL_TEXTURE_1D:
|
|
case GL_PROXY_TEXTURE_1D:
|
|
return GL_PROXY_TEXTURE_1D;
|
|
case GL_TEXTURE_2D:
|
|
case GL_PROXY_TEXTURE_2D:
|
|
return GL_PROXY_TEXTURE_2D;
|
|
case GL_TEXTURE_3D:
|
|
case GL_PROXY_TEXTURE_3D:
|
|
return GL_PROXY_TEXTURE_3D;
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
|
|
case GL_TEXTURE_CUBE_MAP_ARB:
|
|
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
|
|
return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
|
|
case GL_TEXTURE_RECTANGLE_NV:
|
|
case GL_PROXY_TEXTURE_RECTANGLE_NV:
|
|
return GL_PROXY_TEXTURE_RECTANGLE_NV;
|
|
case GL_TEXTURE_1D_ARRAY_EXT:
|
|
case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
|
|
return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
|
|
case GL_TEXTURE_2D_ARRAY_EXT:
|
|
case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
|
|
return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
|
|
default:
|
|
_mesa_problem(NULL, "unexpected target in get_proxy_target()");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Get the texture object that corresponds to the target of the given
|
|
* texture unit. The target should have already been checked for validity.
|
|
*
|
|
* \param ctx GL context.
|
|
* \param texUnit texture unit.
|
|
* \param target texture target.
|
|
*
|
|
* \return pointer to the texture object on success, or NULL on failure.
|
|
*/
|
|
struct gl_texture_object *
|
|
_mesa_select_tex_object(struct gl_context *ctx,
|
|
const struct gl_texture_unit *texUnit,
|
|
GLenum target)
|
|
{
|
|
const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array ||
|
|
ctx->Extensions.EXT_texture_array);
|
|
|
|
switch (target) {
|
|
case GL_TEXTURE_1D:
|
|
return texUnit->CurrentTex[TEXTURE_1D_INDEX];
|
|
case GL_PROXY_TEXTURE_1D:
|
|
return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
|
|
case GL_TEXTURE_2D:
|
|
return texUnit->CurrentTex[TEXTURE_2D_INDEX];
|
|
case GL_PROXY_TEXTURE_2D:
|
|
return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
|
|
case GL_TEXTURE_3D:
|
|
return texUnit->CurrentTex[TEXTURE_3D_INDEX];
|
|
case GL_PROXY_TEXTURE_3D:
|
|
return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
|
|
case GL_TEXTURE_CUBE_MAP_ARB:
|
|
return ctx->Extensions.ARB_texture_cube_map
|
|
? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
|
|
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
|
|
return ctx->Extensions.ARB_texture_cube_map
|
|
? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
|
|
case GL_TEXTURE_RECTANGLE_NV:
|
|
return ctx->Extensions.NV_texture_rectangle
|
|
? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
|
|
case GL_PROXY_TEXTURE_RECTANGLE_NV:
|
|
return ctx->Extensions.NV_texture_rectangle
|
|
? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
|
|
case GL_TEXTURE_1D_ARRAY_EXT:
|
|
return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
|
|
case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
|
|
return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
|
|
case GL_TEXTURE_2D_ARRAY_EXT:
|
|
return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
|
|
case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
|
|
return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
|
|
case GL_TEXTURE_BUFFER:
|
|
return ctx->Extensions.ARB_texture_buffer_object
|
|
? texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
|
|
case GL_TEXTURE_EXTERNAL_OES:
|
|
return ctx->Extensions.OES_EGL_image_external
|
|
? texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] : NULL;
|
|
default:
|
|
_mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Return pointer to texture object for given target on current texture unit.
|
|
*/
|
|
struct gl_texture_object *
|
|
_mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
|
|
{
|
|
struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
|
|
return _mesa_select_tex_object(ctx, texUnit, target);
|
|
}
|
|
|
|
|
|
/**
|
|
* Get a texture image pointer from a texture object, given a texture
|
|
* target and mipmap level. The target and level parameters should
|
|
* have already been error-checked.
|
|
*
|
|
* \param ctx GL context.
|
|
* \param texObj texture unit.
|
|
* \param target texture target.
|
|
* \param level image level.
|
|
*
|
|
* \return pointer to the texture image structure, or NULL on failure.
|
|
*/
|
|
struct gl_texture_image *
|
|
_mesa_select_tex_image(struct gl_context *ctx,
|
|
const struct gl_texture_object *texObj,
|
|
GLenum target, GLint level)
|
|
{
|
|
const GLuint face = _mesa_tex_target_to_face(target);
|
|
|
|
ASSERT(texObj);
|
|
ASSERT(level >= 0);
|
|
ASSERT(level < MAX_TEXTURE_LEVELS);
|
|
|
|
return texObj->Image[face][level];
|
|
}
|
|
|
|
|
|
/**
|
|
* Like _mesa_select_tex_image() but if the image doesn't exist, allocate
|
|
* it and install it. Only return NULL if passed a bad parameter or run
|
|
* out of memory.
|
|
*/
|
|
struct gl_texture_image *
|
|
_mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
|
|
GLenum target, GLint level)
|
|
{
|
|
struct gl_texture_image *texImage;
|
|
|
|
if (!texObj)
|
|
return NULL;
|
|
|
|
texImage = _mesa_select_tex_image(ctx, texObj, target, level);
|
|
if (!texImage) {
|
|
texImage = ctx->Driver.NewTextureImage(ctx);
|
|
if (!texImage) {
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
|
|
return NULL;
|
|
}
|
|
|
|
_mesa_set_tex_image(texObj, target, level, texImage);
|
|
}
|
|
|
|
return texImage;
|
|
}
|
|
|
|
|
|
/**
|
|
* Return pointer to the specified proxy texture image.
|
|
* Note that proxy textures are per-context, not per-texture unit.
|
|
* \return pointer to texture image or NULL if invalid target, invalid
|
|
* level, or out of memory.
|
|
*/
|
|
struct gl_texture_image *
|
|
_mesa_get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
|
|
{
|
|
struct gl_texture_image *texImage;
|
|
GLuint texIndex;
|
|
|
|
if (level < 0 )
|
|
return NULL;
|
|
|
|
switch (target) {
|
|
case GL_PROXY_TEXTURE_1D:
|
|
if (level >= ctx->Const.MaxTextureLevels)
|
|
return NULL;
|
|
texIndex = TEXTURE_1D_INDEX;
|
|
break;
|
|
case GL_PROXY_TEXTURE_2D:
|
|
if (level >= ctx->Const.MaxTextureLevels)
|
|
return NULL;
|
|
texIndex = TEXTURE_2D_INDEX;
|
|
break;
|
|
case GL_PROXY_TEXTURE_3D:
|
|
if (level >= ctx->Const.Max3DTextureLevels)
|
|
return NULL;
|
|
texIndex = TEXTURE_3D_INDEX;
|
|
break;
|
|
case GL_PROXY_TEXTURE_CUBE_MAP:
|
|
if (level >= ctx->Const.MaxCubeTextureLevels)
|
|
return NULL;
|
|
texIndex = TEXTURE_CUBE_INDEX;
|
|
break;
|
|
case GL_PROXY_TEXTURE_RECTANGLE_NV:
|
|
if (level > 0)
|
|
return NULL;
|
|
texIndex = TEXTURE_RECT_INDEX;
|
|
break;
|
|
case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
|
|
if (level >= ctx->Const.MaxTextureLevels)
|
|
return NULL;
|
|
texIndex = TEXTURE_1D_ARRAY_INDEX;
|
|
break;
|
|
case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
|
|
if (level >= ctx->Const.MaxTextureLevels)
|
|
return NULL;
|
|
texIndex = TEXTURE_2D_ARRAY_INDEX;
|
|
break;
|
|
default:
|
|
return NULL;
|
|
}
|
|
|
|
texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
|
|
if (!texImage) {
|
|
texImage = ctx->Driver.NewTextureImage(ctx);
|
|
if (!texImage) {
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
|
|
return NULL;
|
|
}
|
|
ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
|
|
/* Set the 'back' pointer */
|
|
texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
|
|
}
|
|
return texImage;
|
|
}
|
|
|
|
|
|
/**
|
|
* Get the maximum number of allowed mipmap levels.
|
|
*
|
|
* \param ctx GL context.
|
|
* \param target texture target.
|
|
*
|
|
* \return the maximum number of allowed mipmap levels for the given
|
|
* texture target, or zero if passed a bad target.
|
|
*
|
|
* \sa gl_constants.
|
|
*/
|
|
GLint
|
|
_mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
|
|
{
|
|
switch (target) {
|
|
case GL_TEXTURE_1D:
|
|
case GL_PROXY_TEXTURE_1D:
|
|
case GL_TEXTURE_2D:
|
|
case GL_PROXY_TEXTURE_2D:
|
|
return ctx->Const.MaxTextureLevels;
|
|
case GL_TEXTURE_3D:
|
|
case GL_PROXY_TEXTURE_3D:
|
|
return ctx->Const.Max3DTextureLevels;
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
|
|
case GL_TEXTURE_CUBE_MAP_ARB:
|
|
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
|
|
return ctx->Extensions.ARB_texture_cube_map
|
|
? ctx->Const.MaxCubeTextureLevels : 0;
|
|
case GL_TEXTURE_RECTANGLE_NV:
|
|
case GL_PROXY_TEXTURE_RECTANGLE_NV:
|
|
return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
|
|
case GL_TEXTURE_1D_ARRAY_EXT:
|
|
case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
|
|
case GL_TEXTURE_2D_ARRAY_EXT:
|
|
case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
|
|
return (ctx->Extensions.MESA_texture_array ||
|
|
ctx->Extensions.EXT_texture_array)
|
|
? ctx->Const.MaxTextureLevels : 0;
|
|
case GL_TEXTURE_BUFFER:
|
|
case GL_TEXTURE_EXTERNAL_OES:
|
|
/* fall-through */
|
|
default:
|
|
return 0; /* bad target */
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Return number of dimensions per mipmap level for the given texture target.
|
|
*/
|
|
GLint
|
|
_mesa_get_texture_dimensions(GLenum target)
|
|
{
|
|
switch (target) {
|
|
case GL_TEXTURE_1D:
|
|
case GL_PROXY_TEXTURE_1D:
|
|
return 1;
|
|
case GL_TEXTURE_2D:
|
|
case GL_TEXTURE_RECTANGLE:
|
|
case GL_TEXTURE_CUBE_MAP:
|
|
case GL_PROXY_TEXTURE_2D:
|
|
case GL_PROXY_TEXTURE_RECTANGLE:
|
|
case GL_PROXY_TEXTURE_CUBE_MAP:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
|
|
case GL_TEXTURE_1D_ARRAY:
|
|
case GL_PROXY_TEXTURE_1D_ARRAY:
|
|
case GL_TEXTURE_EXTERNAL_OES:
|
|
return 2;
|
|
case GL_TEXTURE_3D:
|
|
case GL_PROXY_TEXTURE_3D:
|
|
case GL_TEXTURE_2D_ARRAY:
|
|
case GL_PROXY_TEXTURE_2D_ARRAY:
|
|
return 3;
|
|
case GL_TEXTURE_BUFFER:
|
|
/* fall-through */
|
|
default:
|
|
_mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
|
|
target);
|
|
return 2;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
#if 000 /* not used anymore */
|
|
/*
|
|
* glTexImage[123]D can accept a NULL image pointer. In this case we
|
|
* create a texture image with unspecified image contents per the OpenGL
|
|
* spec.
|
|
*/
|
|
static GLubyte *
|
|
make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
|
|
{
|
|
const GLint components = _mesa_components_in_format(format);
|
|
const GLint numPixels = width * height * depth;
|
|
GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
|
|
|
|
#ifdef DEBUG
|
|
/*
|
|
* Let's see if anyone finds this. If glTexImage2D() is called with
|
|
* a NULL image pointer then load the texture image with something
|
|
* interesting instead of leaving it indeterminate.
|
|
*/
|
|
if (data) {
|
|
static const char message[8][32] = {
|
|
" X X XXXXX XXX X ",
|
|
" XX XX X X X X X ",
|
|
" X X X X X X X ",
|
|
" X X XXXX XXX XXXXX ",
|
|
" X X X X X X ",
|
|
" X X X X X X X ",
|
|
" X X XXXXX XXX X X ",
|
|
" "
|
|
};
|
|
|
|
GLubyte *imgPtr = data;
|
|
GLint h, i, j, k;
|
|
for (h = 0; h < depth; h++) {
|
|
for (i = 0; i < height; i++) {
|
|
GLint srcRow = 7 - (i % 8);
|
|
for (j = 0; j < width; j++) {
|
|
GLint srcCol = j % 32;
|
|
GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
|
|
for (k = 0; k < components; k++) {
|
|
*imgPtr++ = texel;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return data;
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
/**
|
|
* Reset the fields of a gl_texture_image struct to zero.
|
|
*
|
|
* \param img texture image structure.
|
|
*
|
|
* This is called when a proxy texture test fails, we set all the
|
|
* image members (except DriverData) to zero.
|
|
* It's also used in glTexImage[123]D as a safeguard to be sure all
|
|
* required fields get initialized properly by the Driver.TexImage[123]D
|
|
* functions.
|
|
*/
|
|
static void
|
|
clear_teximage_fields(struct gl_texture_image *img)
|
|
{
|
|
ASSERT(img);
|
|
img->_BaseFormat = 0;
|
|
img->InternalFormat = 0;
|
|
img->Border = 0;
|
|
img->Width = 0;
|
|
img->Height = 0;
|
|
img->Depth = 0;
|
|
img->Width2 = 0;
|
|
img->Height2 = 0;
|
|
img->Depth2 = 0;
|
|
img->WidthLog2 = 0;
|
|
img->HeightLog2 = 0;
|
|
img->DepthLog2 = 0;
|
|
img->TexFormat = MESA_FORMAT_NONE;
|
|
}
|
|
|
|
|
|
/**
|
|
* Initialize basic fields of the gl_texture_image struct.
|
|
*
|
|
* \param ctx GL context.
|
|
* \param target texture target (GL_TEXTURE_1D, GL_TEXTURE_RECTANGLE, etc).
|
|
* \param img texture image structure to be initialized.
|
|
* \param width image width.
|
|
* \param height image height.
|
|
* \param depth image depth.
|
|
* \param border image border.
|
|
* \param internalFormat internal format.
|
|
* \param format the actual hardware format (one of MESA_FORMAT_*)
|
|
*
|
|
* Fills in the fields of \p img with the given information.
|
|
* Note: width, height and depth include the border.
|
|
*/
|
|
void
|
|
_mesa_init_teximage_fields(struct gl_context *ctx, GLenum target,
|
|
struct gl_texture_image *img,
|
|
GLsizei width, GLsizei height, GLsizei depth,
|
|
GLint border, GLenum internalFormat,
|
|
gl_format format)
|
|
{
|
|
ASSERT(img);
|
|
ASSERT(width >= 0);
|
|
ASSERT(height >= 0);
|
|
ASSERT(depth >= 0);
|
|
|
|
img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
|
|
ASSERT(img->_BaseFormat > 0);
|
|
img->InternalFormat = internalFormat;
|
|
img->Border = border;
|
|
img->Width = width;
|
|
img->Height = height;
|
|
img->Depth = depth;
|
|
|
|
img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
|
|
img->WidthLog2 = _mesa_logbase2(img->Width2);
|
|
|
|
if (height == 1) { /* 1-D texture */
|
|
img->Height2 = 1;
|
|
img->HeightLog2 = 0;
|
|
}
|
|
else {
|
|
img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
|
|
img->HeightLog2 = _mesa_logbase2(img->Height2);
|
|
}
|
|
|
|
if (depth == 1) { /* 2-D texture */
|
|
img->Depth2 = 1;
|
|
img->DepthLog2 = 0;
|
|
}
|
|
else {
|
|
img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
|
|
img->DepthLog2 = _mesa_logbase2(img->Depth2);
|
|
}
|
|
|
|
img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
|
|
|
|
img->TexFormat = format;
|
|
}
|
|
|
|
|
|
/**
|
|
* Free and clear fields of the gl_texture_image struct.
|
|
*
|
|
* \param ctx GL context.
|
|
* \param texImage texture image structure to be cleared.
|
|
*
|
|
* After the call, \p texImage will have no data associated with it. Its
|
|
* fields are cleared so that its parent object will test incomplete.
|
|
*/
|
|
void
|
|
_mesa_clear_texture_image(struct gl_context *ctx,
|
|
struct gl_texture_image *texImage)
|
|
{
|
|
ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
|
|
clear_teximage_fields(texImage);
|
|
}
|
|
|
|
|
|
/**
|
|
* This is the fallback for Driver.TestProxyTexImage(). Test the texture
|
|
* level, width, height and depth against the ctx->Const limits for textures.
|
|
*
|
|
* A hardware driver might override this function if, for example, the
|
|
* max 3D texture size is 512x512x64 (i.e. not a cube).
|
|
*
|
|
* Note that width, height, depth == 0 is not an error. However, a
|
|
* texture with zero width/height/depth will be considered "incomplete"
|
|
* and texturing will effectively be disabled.
|
|
*
|
|
* \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
|
|
* GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
|
|
* GL_PROXY_TEXTURE_CUBE_MAP_ARB.
|
|
* \param level as passed to glTexImage
|
|
* \param internalFormat as passed to glTexImage
|
|
* \param format as passed to glTexImage
|
|
* \param type as passed to glTexImage
|
|
* \param width as passed to glTexImage
|
|
* \param height as passed to glTexImage
|
|
* \param depth as passed to glTexImage
|
|
* \param border as passed to glTexImage
|
|
* \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
|
|
*/
|
|
GLboolean
|
|
_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
|
|
GLint internalFormat, GLenum format, GLenum type,
|
|
GLint width, GLint height, GLint depth, GLint border)
|
|
{
|
|
GLint maxSize;
|
|
|
|
(void) internalFormat;
|
|
(void) format;
|
|
(void) type;
|
|
|
|
switch (target) {
|
|
case GL_PROXY_TEXTURE_1D:
|
|
maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
|
|
if (width < 2 * border || width > 2 + maxSize)
|
|
return GL_FALSE;
|
|
if (level >= ctx->Const.MaxTextureLevels)
|
|
return GL_FALSE;
|
|
if (!ctx->Extensions.ARB_texture_non_power_of_two) {
|
|
if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
|
|
return GL_FALSE;
|
|
}
|
|
return GL_TRUE;
|
|
|
|
case GL_PROXY_TEXTURE_2D:
|
|
maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
|
|
if (width < 2 * border || width > 2 + maxSize)
|
|
return GL_FALSE;
|
|
if (height < 2 * border || height > 2 + maxSize)
|
|
return GL_FALSE;
|
|
if (level >= ctx->Const.MaxTextureLevels)
|
|
return GL_FALSE;
|
|
if (!ctx->Extensions.ARB_texture_non_power_of_two) {
|
|
if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
|
|
return GL_FALSE;
|
|
if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
|
|
return GL_FALSE;
|
|
}
|
|
return GL_TRUE;
|
|
|
|
case GL_PROXY_TEXTURE_3D:
|
|
maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
|
|
if (width < 2 * border || width > 2 + maxSize)
|
|
return GL_FALSE;
|
|
if (height < 2 * border || height > 2 + maxSize)
|
|
return GL_FALSE;
|
|
if (depth < 2 * border || depth > 2 + maxSize)
|
|
return GL_FALSE;
|
|
if (level >= ctx->Const.Max3DTextureLevels)
|
|
return GL_FALSE;
|
|
if (!ctx->Extensions.ARB_texture_non_power_of_two) {
|
|
if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
|
|
return GL_FALSE;
|
|
if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
|
|
return GL_FALSE;
|
|
if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
|
|
return GL_FALSE;
|
|
}
|
|
return GL_TRUE;
|
|
|
|
case GL_PROXY_TEXTURE_RECTANGLE_NV:
|
|
maxSize = ctx->Const.MaxTextureRectSize;
|
|
if (width < 0 || width > maxSize)
|
|
return GL_FALSE;
|
|
if (height < 0 || height > maxSize)
|
|
return GL_FALSE;
|
|
if (level != 0)
|
|
return GL_FALSE;
|
|
return GL_TRUE;
|
|
|
|
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
|
|
maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
|
|
if (width < 2 * border || width > 2 + maxSize)
|
|
return GL_FALSE;
|
|
if (height < 2 * border || height > 2 + maxSize)
|
|
return GL_FALSE;
|
|
if (level >= ctx->Const.MaxCubeTextureLevels)
|
|
return GL_FALSE;
|
|
if (!ctx->Extensions.ARB_texture_non_power_of_two) {
|
|
if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
|
|
return GL_FALSE;
|
|
if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
|
|
return GL_FALSE;
|
|
}
|
|
return GL_TRUE;
|
|
|
|
case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
|
|
maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
|
|
if (width < 2 * border || width > 2 + maxSize)
|
|
return GL_FALSE;
|
|
if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
|
|
return GL_FALSE;
|
|
if (level >= ctx->Const.MaxTextureLevels)
|
|
return GL_FALSE;
|
|
if (!ctx->Extensions.ARB_texture_non_power_of_two) {
|
|
if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
|
|
return GL_FALSE;
|
|
}
|
|
return GL_TRUE;
|
|
|
|
case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
|
|
maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
|
|
if (width < 2 * border || width > 2 + maxSize)
|
|
return GL_FALSE;
|
|
if (height < 2 * border || height > 2 + maxSize)
|
|
return GL_FALSE;
|
|
if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
|
|
return GL_FALSE;
|
|
if (level >= ctx->Const.MaxTextureLevels)
|
|
return GL_FALSE;
|
|
if (!ctx->Extensions.ARB_texture_non_power_of_two) {
|
|
if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
|
|
return GL_FALSE;
|
|
if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
|
|
return GL_FALSE;
|
|
}
|
|
return GL_TRUE;
|
|
|
|
default:
|
|
_mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
|
|
return GL_FALSE;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Check if the memory used by the texture would exceed the driver's limit.
|
|
* This lets us support a max 3D texture size of 8K (for example) but
|
|
* prevents allocating a full 8K x 8K x 8K texture.
|
|
* XXX this could be rolled into the proxy texture size test (above) but
|
|
* we don't have the actual texture internal format at that point.
|
|
*/
|
|
static GLboolean
|
|
legal_texture_size(struct gl_context *ctx, gl_format format,
|
|
GLint width, GLint height, GLint depth)
|
|
{
|
|
uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
|
|
uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
|
|
return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* Helper function to determine whether a target and specific compression
|
|
* format are supported.
|
|
*/
|
|
static GLboolean
|
|
target_can_be_compressed(const struct gl_context *ctx, GLenum target,
|
|
GLenum intFormat)
|
|
{
|
|
(void) intFormat; /* not used yet */
|
|
|
|
switch (target) {
|
|
case GL_TEXTURE_2D:
|
|
case GL_PROXY_TEXTURE_2D:
|
|
return GL_TRUE; /* true for any compressed format so far */
|
|
case GL_PROXY_TEXTURE_CUBE_MAP:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
|
|
return ctx->Extensions.ARB_texture_cube_map;
|
|
case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
|
|
case GL_TEXTURE_2D_ARRAY_EXT:
|
|
return (ctx->Extensions.MESA_texture_array ||
|
|
ctx->Extensions.EXT_texture_array);
|
|
default:
|
|
return GL_FALSE;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Check if the given texture target value is legal for a
|
|
* glTexImage1/2/3D call.
|
|
*/
|
|
static GLboolean
|
|
legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
|
|
{
|
|
switch (dims) {
|
|
case 1:
|
|
switch (target) {
|
|
case GL_TEXTURE_1D:
|
|
case GL_PROXY_TEXTURE_1D:
|
|
return GL_TRUE;
|
|
default:
|
|
return GL_FALSE;
|
|
}
|
|
case 2:
|
|
switch (target) {
|
|
case GL_TEXTURE_2D:
|
|
case GL_PROXY_TEXTURE_2D:
|
|
return GL_TRUE;
|
|
case GL_PROXY_TEXTURE_CUBE_MAP:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
|
|
return ctx->Extensions.ARB_texture_cube_map;
|
|
case GL_TEXTURE_RECTANGLE_NV:
|
|
case GL_PROXY_TEXTURE_RECTANGLE_NV:
|
|
return ctx->Extensions.NV_texture_rectangle;
|
|
case GL_TEXTURE_1D_ARRAY_EXT:
|
|
case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
|
|
return (ctx->Extensions.MESA_texture_array ||
|
|
ctx->Extensions.EXT_texture_array);
|
|
default:
|
|
return GL_FALSE;
|
|
}
|
|
case 3:
|
|
switch (target) {
|
|
case GL_TEXTURE_3D:
|
|
case GL_PROXY_TEXTURE_3D:
|
|
return GL_TRUE;
|
|
case GL_TEXTURE_2D_ARRAY_EXT:
|
|
case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
|
|
return (ctx->Extensions.MESA_texture_array ||
|
|
ctx->Extensions.EXT_texture_array);
|
|
default:
|
|
return GL_FALSE;
|
|
}
|
|
default:
|
|
_mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
|
|
return GL_FALSE;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Check if the given texture target value is legal for a
|
|
* glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
|
|
* The difference compared to legal_teximage_target() above is that
|
|
* proxy targets are not supported.
|
|
*/
|
|
static GLboolean
|
|
legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target)
|
|
{
|
|
switch (dims) {
|
|
case 1:
|
|
return target == GL_TEXTURE_1D;
|
|
case 2:
|
|
switch (target) {
|
|
case GL_TEXTURE_2D:
|
|
return GL_TRUE;
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
|
|
return ctx->Extensions.ARB_texture_cube_map;
|
|
case GL_TEXTURE_RECTANGLE_NV:
|
|
return ctx->Extensions.NV_texture_rectangle;
|
|
case GL_TEXTURE_1D_ARRAY_EXT:
|
|
return (ctx->Extensions.MESA_texture_array ||
|
|
ctx->Extensions.EXT_texture_array);
|
|
default:
|
|
return GL_FALSE;
|
|
}
|
|
case 3:
|
|
switch (target) {
|
|
case GL_TEXTURE_3D:
|
|
return GL_TRUE;
|
|
case GL_TEXTURE_2D_ARRAY_EXT:
|
|
return (ctx->Extensions.MESA_texture_array ||
|
|
ctx->Extensions.EXT_texture_array);
|
|
default:
|
|
return GL_FALSE;
|
|
}
|
|
default:
|
|
_mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
|
|
dims);
|
|
return GL_FALSE;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Helper function to determine if a texture object is mutable (in terms
|
|
* of GL_ARB_texture_storage).
|
|
*/
|
|
static GLboolean
|
|
mutable_tex_object(struct gl_context *ctx, GLenum target)
|
|
{
|
|
if (ctx->Extensions.ARB_texture_storage) {
|
|
struct gl_texture_object *texObj =
|
|
_mesa_get_current_tex_object(ctx, target);
|
|
return !texObj->Immutable;
|
|
}
|
|
return GL_TRUE;
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* Test the glTexImage[123]D() parameters for errors.
|
|
*
|
|
* \param ctx GL context.
|
|
* \param dimensions texture image dimensions (must be 1, 2 or 3).
|
|
* \param target texture target given by the user.
|
|
* \param level image level given by the user.
|
|
* \param internalFormat internal format given by the user.
|
|
* \param format pixel data format given by the user.
|
|
* \param type pixel data type given by the user.
|
|
* \param width image width given by the user.
|
|
* \param height image height given by the user.
|
|
* \param depth image depth given by the user.
|
|
* \param border image border given by the user.
|
|
*
|
|
* \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
|
|
*
|
|
* Verifies each of the parameters against the constants specified in
|
|
* __struct gl_contextRec::Const and the supported extensions, and according
|
|
* to the OpenGL specification.
|
|
*/
|
|
static GLboolean
|
|
texture_error_check( struct gl_context *ctx,
|
|
GLuint dimensions, GLenum target,
|
|
GLint level, GLint internalFormat,
|
|
GLenum format, GLenum type,
|
|
GLint width, GLint height,
|
|
GLint depth, GLint border )
|
|
{
|
|
const GLenum proxyTarget = get_proxy_target(target);
|
|
const GLboolean isProxy = target == proxyTarget;
|
|
GLboolean sizeOK = GL_TRUE;
|
|
GLboolean colorFormat;
|
|
|
|
/* Even though there are no color-index textures, we still have to support
|
|
* uploading color-index data and remapping it to RGB via the
|
|
* GL_PIXEL_MAP_I_TO_[RGBA] tables.
|
|
*/
|
|
const GLboolean indexFormat = (format == GL_COLOR_INDEX);
|
|
|
|
/* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
|
|
if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
|
|
if (!isProxy) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glTexImage%dD(level=%d)", dimensions, level);
|
|
}
|
|
return GL_TRUE;
|
|
}
|
|
|
|
/* Check border */
|
|
if (border < 0 || border > 1 ||
|
|
((target == GL_TEXTURE_RECTANGLE_NV ||
|
|
target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
|
|
if (!isProxy) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glTexImage%dD(border=%d)", dimensions, border);
|
|
}
|
|
return GL_TRUE;
|
|
}
|
|
|
|
if (width < 0 || height < 0 || depth < 0) {
|
|
if (!isProxy) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glTexImage%dD(width, height or depth < 0)", dimensions);
|
|
}
|
|
return GL_TRUE;
|
|
}
|
|
|
|
/* Do this simple check before calling the TestProxyTexImage() function */
|
|
if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
|
|
sizeOK = (width == height);
|
|
}
|
|
|
|
/*
|
|
* Use the proxy texture driver hook to see if the size/level/etc are
|
|
* legal.
|
|
*/
|
|
sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
|
|
internalFormat, format,
|
|
type, width, height,
|
|
depth, border);
|
|
if (!sizeOK) {
|
|
if (!isProxy) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
|
|
dimensions, level, width, height, depth);
|
|
}
|
|
return GL_TRUE;
|
|
}
|
|
|
|
/* Check internalFormat */
|
|
if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
|
|
if (!isProxy) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glTexImage%dD(internalFormat=%s)",
|
|
dimensions, _mesa_lookup_enum_by_nr(internalFormat));
|
|
}
|
|
return GL_TRUE;
|
|
}
|
|
|
|
/* Check incoming image format and type */
|
|
if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
|
|
/* Normally, GL_INVALID_OPERATION is generated by a format/type
|
|
* mismatch (see the 1.2 spec page 94, sec 3.6.4.). But with the
|
|
* GL_EXT_texture_integer extension, some combinations should generate
|
|
* GL_INVALID_ENUM instead (grr!).
|
|
*/
|
|
if (!isProxy) {
|
|
GLenum error = _mesa_is_integer_format(format)
|
|
? GL_INVALID_ENUM : GL_INVALID_OPERATION;
|
|
_mesa_error(ctx, error,
|
|
"glTexImage%dD(incompatible format 0x%x, type 0x%x)",
|
|
dimensions, format, type);
|
|
}
|
|
return GL_TRUE;
|
|
}
|
|
|
|
/* make sure internal format and format basically agree */
|
|
colorFormat = _mesa_is_color_format(format);
|
|
if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
|
|
(_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
|
|
(_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
|
|
(_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
|
|
(_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
|
|
if (!isProxy)
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)",
|
|
dimensions, internalFormat, format);
|
|
return GL_TRUE;
|
|
}
|
|
|
|
/* additional checks for ycbcr textures */
|
|
if (internalFormat == GL_YCBCR_MESA) {
|
|
ASSERT(ctx->Extensions.MESA_ycbcr_texture);
|
|
if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
|
|
type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
|
|
char message[100];
|
|
_mesa_snprintf(message, sizeof(message),
|
|
"glTexImage%dD(format/type YCBCR mismatch", dimensions);
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
|
|
return GL_TRUE; /* error */
|
|
}
|
|
if (target != GL_TEXTURE_2D &&
|
|
target != GL_PROXY_TEXTURE_2D &&
|
|
target != GL_TEXTURE_RECTANGLE_NV &&
|
|
target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
|
|
if (!isProxy)
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)");
|
|
return GL_TRUE;
|
|
}
|
|
if (border != 0) {
|
|
if (!isProxy) {
|
|
char message[100];
|
|
_mesa_snprintf(message, sizeof(message),
|
|
"glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
|
|
dimensions, border);
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
|
|
}
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
/* additional checks for depth textures */
|
|
if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
|
|
/* Only 1D, 2D, rect and array textures supported, not 3D or cubes */
|
|
if (target != GL_TEXTURE_1D &&
|
|
target != GL_PROXY_TEXTURE_1D &&
|
|
target != GL_TEXTURE_2D &&
|
|
target != GL_PROXY_TEXTURE_2D &&
|
|
target != GL_TEXTURE_1D_ARRAY &&
|
|
target != GL_PROXY_TEXTURE_1D_ARRAY &&
|
|
target != GL_TEXTURE_2D_ARRAY &&
|
|
target != GL_PROXY_TEXTURE_2D_ARRAY &&
|
|
target != GL_TEXTURE_RECTANGLE_ARB &&
|
|
target != GL_PROXY_TEXTURE_RECTANGLE_ARB) {
|
|
if (!isProxy)
|
|
_mesa_error(ctx, GL_INVALID_ENUM,
|
|
"glTexImage(target/internalFormat)");
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
/* additional checks for compressed textures */
|
|
if (_mesa_is_compressed_format(ctx, internalFormat)) {
|
|
if (!target_can_be_compressed(ctx, target, internalFormat)) {
|
|
if (!isProxy)
|
|
_mesa_error(ctx, GL_INVALID_ENUM,
|
|
"glTexImage%dD(target)", dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
if (border != 0) {
|
|
if (!isProxy) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glTexImage%dD(border!=0)", dimensions);
|
|
}
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
/* additional checks for integer textures */
|
|
if (ctx->Extensions.EXT_texture_integer &&
|
|
(_mesa_is_integer_format(format) !=
|
|
_mesa_is_integer_format(internalFormat))) {
|
|
if (!isProxy) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glTexImage%dD(integer/non-integer format mismatch)",
|
|
dimensions);
|
|
}
|
|
return GL_TRUE;
|
|
}
|
|
|
|
if (!mutable_tex_object(ctx, target)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glTexImage%dD(immutable texture)", dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
|
|
/* if we get here, the parameters are OK */
|
|
return GL_FALSE;
|
|
}
|
|
|
|
|
|
/**
|
|
* Test glTexSubImage[123]D() parameters for errors.
|
|
*
|
|
* \param ctx GL context.
|
|
* \param dimensions texture image dimensions (must be 1, 2 or 3).
|
|
* \param target texture target given by the user.
|
|
* \param level image level given by the user.
|
|
* \param xoffset sub-image x offset given by the user.
|
|
* \param yoffset sub-image y offset given by the user.
|
|
* \param zoffset sub-image z offset given by the user.
|
|
* \param format pixel data format given by the user.
|
|
* \param type pixel data type given by the user.
|
|
* \param width image width given by the user.
|
|
* \param height image height given by the user.
|
|
* \param depth image depth given by the user.
|
|
*
|
|
* \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
|
|
*
|
|
* Verifies each of the parameters against the constants specified in
|
|
* __struct gl_contextRec::Const and the supported extensions, and according
|
|
* to the OpenGL specification.
|
|
*/
|
|
static GLboolean
|
|
subtexture_error_check( struct gl_context *ctx, GLuint dimensions,
|
|
GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLint width, GLint height, GLint depth,
|
|
GLenum format, GLenum type )
|
|
{
|
|
/* Basic level check */
|
|
if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
|
|
return GL_TRUE;
|
|
}
|
|
|
|
/* Check for negative sizes */
|
|
if (width < 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glTexSubImage%dD(width=%d)", dimensions, width);
|
|
return GL_TRUE;
|
|
}
|
|
if (height < 0 && dimensions > 1) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glTexSubImage%dD(height=%d)", dimensions, height);
|
|
return GL_TRUE;
|
|
}
|
|
if (depth < 0 && dimensions > 2) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glTexSubImage%dD(depth=%d)", dimensions, depth);
|
|
return GL_TRUE;
|
|
}
|
|
|
|
if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
|
|
/* As with the glTexImage2D check above, the error code here
|
|
* depends on texture integer.
|
|
*/
|
|
GLenum error = _mesa_is_integer_format(format)
|
|
? GL_INVALID_OPERATION : GL_INVALID_ENUM;
|
|
_mesa_error(ctx, error,
|
|
"glTexSubImage%dD(incompatible format 0x%x, type 0x%x)",
|
|
dimensions, format, type);
|
|
return GL_TRUE;
|
|
}
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
|
|
/**
|
|
* Do second part of glTexSubImage which depends on the destination texture.
|
|
* \return GL_TRUE if error recorded, GL_FALSE otherwise
|
|
*/
|
|
static GLboolean
|
|
subtexture_error_check2( struct gl_context *ctx, GLuint dimensions,
|
|
GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLint width, GLint height, GLint depth,
|
|
GLenum format, GLenum type,
|
|
const struct gl_texture_image *destTex )
|
|
{
|
|
if (!destTex) {
|
|
/* undefined image level */
|
|
_mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
|
|
if (xoffset < -((GLint)destTex->Border)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
|
|
dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
|
|
dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
if (dimensions > 1) {
|
|
if (yoffset < -((GLint)destTex->Border)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
|
|
dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
|
|
dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
if (dimensions > 2) {
|
|
if (zoffset < -((GLint)destTex->Border)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
|
|
return GL_TRUE;
|
|
}
|
|
if (zoffset + depth > (GLint) (destTex->Depth + destTex->Border)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
if (_mesa_is_format_compressed(destTex->TexFormat)) {
|
|
GLuint bw, bh;
|
|
|
|
/* do tests which depend on compression block size */
|
|
_mesa_get_format_block_size(destTex->TexFormat, &bw, &bh);
|
|
|
|
/* offset must be multiple of block size */
|
|
if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glTexSubImage%dD(xoffset = %d, yoffset = %d)",
|
|
dimensions, xoffset, yoffset);
|
|
return GL_TRUE;
|
|
}
|
|
/* size must be multiple of bw by bh or equal to whole texture size */
|
|
if ((width % bw != 0) && (GLuint) width != destTex->Width) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glTexSubImage%dD(width = %d)", dimensions, width);
|
|
return GL_TRUE;
|
|
}
|
|
if ((height % bh != 0) && (GLuint) height != destTex->Height) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glTexSubImage%dD(height = %d)", dimensions, height);
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
|
|
/**
|
|
* Test glCopyTexImage[12]D() parameters for errors.
|
|
*
|
|
* \param ctx GL context.
|
|
* \param dimensions texture image dimensions (must be 1, 2 or 3).
|
|
* \param target texture target given by the user.
|
|
* \param level image level given by the user.
|
|
* \param internalFormat internal format given by the user.
|
|
* \param width image width given by the user.
|
|
* \param height image height given by the user.
|
|
* \param border texture border.
|
|
*
|
|
* \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
|
|
*
|
|
* Verifies each of the parameters against the constants specified in
|
|
* __struct gl_contextRec::Const and the supported extensions, and according
|
|
* to the OpenGL specification.
|
|
*/
|
|
static GLboolean
|
|
copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
|
|
GLenum target, GLint level, GLint internalFormat,
|
|
GLint width, GLint height, GLint border )
|
|
{
|
|
const GLenum proxyTarget = get_proxy_target(target);
|
|
const GLenum type = GL_FLOAT;
|
|
GLboolean sizeOK;
|
|
GLint baseFormat;
|
|
|
|
/* check target */
|
|
if (!legal_texsubimage_target(ctx, dimensions, target)) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
|
|
dimensions, _mesa_lookup_enum_by_nr(target));
|
|
return GL_TRUE;
|
|
}
|
|
|
|
/* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
|
|
if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glCopyTexImage%dD(level=%d)", dimensions, level);
|
|
return GL_TRUE;
|
|
}
|
|
|
|
/* Check that the source buffer is complete */
|
|
if (ctx->ReadBuffer->Name) {
|
|
if (ctx->ReadBuffer->_Status == 0) {
|
|
_mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
|
|
}
|
|
if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
|
|
_mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
|
|
"glCopyTexImage%dD(invalid readbuffer)", dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
/* Check border */
|
|
if (border < 0 || border > 1 ||
|
|
((target == GL_TEXTURE_RECTANGLE_NV ||
|
|
target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
|
|
return GL_TRUE;
|
|
}
|
|
|
|
baseFormat = _mesa_base_tex_format(ctx, internalFormat);
|
|
if (baseFormat < 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glCopyTexImage%dD(internalFormat)", dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
|
|
if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glCopyTexImage%dD(missing readbuffer)", dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
|
|
/* Do size, level checking */
|
|
sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB)
|
|
? (width == height) : 1;
|
|
|
|
sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
|
|
internalFormat, baseFormat,
|
|
type, width, height,
|
|
1, border);
|
|
|
|
if (!sizeOK) {
|
|
if (dimensions == 1) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glCopyTexImage1D(width=%d)", width);
|
|
}
|
|
else {
|
|
ASSERT(dimensions == 2);
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glCopyTexImage2D(width=%d, height=%d)", width, height);
|
|
}
|
|
return GL_TRUE;
|
|
}
|
|
|
|
if (_mesa_is_compressed_format(ctx, internalFormat)) {
|
|
if (!target_can_be_compressed(ctx, target, internalFormat)) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM,
|
|
"glCopyTexImage%dD(target)", dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
if (border != 0) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glCopyTexImage%dD(border!=0)", dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
if (!mutable_tex_object(ctx, target)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glCopyTexImage%dD(immutable texture)", dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
|
|
/* if we get here, the parameters are OK */
|
|
return GL_FALSE;
|
|
}
|
|
|
|
|
|
/**
|
|
* Test glCopyTexSubImage[12]D() parameters for errors.
|
|
* Note that this is the first part of error checking.
|
|
* See also copytexsubimage_error_check2() below for the second part.
|
|
*
|
|
* \param ctx GL context.
|
|
* \param dimensions texture image dimensions (must be 1, 2 or 3).
|
|
* \param target texture target given by the user.
|
|
* \param level image level given by the user.
|
|
*
|
|
* \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
|
|
*/
|
|
static GLboolean
|
|
copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions,
|
|
GLenum target, GLint level)
|
|
{
|
|
/* Check that the source buffer is complete */
|
|
if (ctx->ReadBuffer->Name) {
|
|
if (ctx->ReadBuffer->_Status == 0) {
|
|
_mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
|
|
}
|
|
if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
|
|
_mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
|
|
"glCopyTexImage%dD(invalid readbuffer)", dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
/* check target (proxies not allowed) */
|
|
if (!legal_texsubimage_target(ctx, dimensions, target)) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)",
|
|
dimensions, _mesa_lookup_enum_by_nr(target));
|
|
return GL_TRUE;
|
|
}
|
|
|
|
/* Check level */
|
|
if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glCopyTexSubImage%dD(level=%d)", dimensions, level);
|
|
return GL_TRUE;
|
|
}
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
|
|
/**
|
|
* Second part of error checking for glCopyTexSubImage[12]D().
|
|
* \param xoffset sub-image x offset given by the user.
|
|
* \param yoffset sub-image y offset given by the user.
|
|
* \param zoffset sub-image z offset given by the user.
|
|
* \param width image width given by the user.
|
|
* \param height image height given by the user.
|
|
*/
|
|
static GLboolean
|
|
copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions,
|
|
GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLsizei width, GLsizei height,
|
|
const struct gl_texture_image *teximage )
|
|
{
|
|
/* check that dest tex image exists */
|
|
if (!teximage) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glCopyTexSubImage%dD(undefined texture level: %d)",
|
|
dimensions, level);
|
|
return GL_TRUE;
|
|
}
|
|
|
|
/* Check size */
|
|
if (width < 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glCopyTexSubImage%dD(width=%d)", dimensions, width);
|
|
return GL_TRUE;
|
|
}
|
|
if (dimensions > 1 && height < 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glCopyTexSubImage%dD(height=%d)", dimensions, height);
|
|
return GL_TRUE;
|
|
}
|
|
|
|
/* check x/y offsets */
|
|
if (xoffset < -((GLint)teximage->Border)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
|
|
return GL_TRUE;
|
|
}
|
|
if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glCopyTexSubImage%dD(xoffset+width)", dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
if (dimensions > 1) {
|
|
if (yoffset < -((GLint)teximage->Border)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
|
|
return GL_TRUE;
|
|
}
|
|
/* NOTE: we're adding the border here, not subtracting! */
|
|
if (yoffset + height > (GLint) (teximage->Height + teximage->Border)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glCopyTexSubImage%dD(yoffset+height)", dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
/* check z offset */
|
|
if (dimensions > 2) {
|
|
if (zoffset < -((GLint)teximage->Border)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glCopyTexSubImage%dD(zoffset)", dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
if (zoffset > (GLint) (teximage->Depth + teximage->Border)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glCopyTexSubImage%dD(zoffset+depth)", dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
if (_mesa_is_format_compressed(teximage->TexFormat)) {
|
|
/* offset must be multiple of 4 */
|
|
if ((xoffset & 3) || (yoffset & 3)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glCopyTexSubImage%dD(xoffset or yoffset)", dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
/* size must be multiple of 4 */
|
|
if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glCopyTexSubImage%dD(width)", dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glCopyTexSubImage%dD(height)", dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
if (teximage->InternalFormat == GL_YCBCR_MESA) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
|
|
return GL_TRUE;
|
|
}
|
|
|
|
if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
|
|
dimensions, teximage->_BaseFormat);
|
|
return GL_TRUE;
|
|
}
|
|
|
|
/* If copying into an integer texture, the source buffer must also be
|
|
* integer-valued.
|
|
*/
|
|
if (_mesa_is_format_integer_color(teximage->TexFormat)) {
|
|
struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
|
|
if (!_mesa_is_format_integer_color(rb->Format)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glCopyTexSubImage%dD(source buffer is not integer format)",
|
|
dimensions);
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
/* if we get here, the parameters are OK */
|
|
return GL_FALSE;
|
|
}
|
|
|
|
|
|
/** Callback info for walking over FBO hash table */
|
|
struct cb_info
|
|
{
|
|
struct gl_context *ctx;
|
|
struct gl_texture_object *texObj;
|
|
GLuint level, face;
|
|
};
|
|
|
|
|
|
/**
|
|
* Check render to texture callback. Called from _mesa_HashWalk().
|
|
*/
|
|
static void
|
|
check_rtt_cb(GLuint key, void *data, void *userData)
|
|
{
|
|
struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
|
|
const struct cb_info *info = (struct cb_info *) userData;
|
|
struct gl_context *ctx = info->ctx;
|
|
const struct gl_texture_object *texObj = info->texObj;
|
|
const GLuint level = info->level, face = info->face;
|
|
|
|
/* If this is a user-created FBO */
|
|
if (fb->Name) {
|
|
GLuint i;
|
|
/* check if any of the FBO's attachments point to 'texObj' */
|
|
for (i = 0; i < BUFFER_COUNT; i++) {
|
|
struct gl_renderbuffer_attachment *att = fb->Attachment + i;
|
|
if (att->Type == GL_TEXTURE &&
|
|
att->Texture == texObj &&
|
|
att->TextureLevel == level &&
|
|
att->CubeMapFace == face) {
|
|
ASSERT(_mesa_get_attachment_teximage(att));
|
|
/* Tell driver about the new renderbuffer texture */
|
|
ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
|
|
/* Mark fb status as indeterminate to force re-validation */
|
|
fb->_Status = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* When a texture image is specified we have to check if it's bound to
|
|
* any framebuffer objects (render to texture) in order to detect changes
|
|
* in size or format since that effects FBO completeness.
|
|
* Any FBOs rendering into the texture must be re-validated.
|
|
*/
|
|
static void
|
|
update_fbo_texture(struct gl_context *ctx, struct gl_texture_object *texObj,
|
|
GLuint face, GLuint level)
|
|
{
|
|
/* Only check this texture if it's been marked as RenderToTexture */
|
|
if (texObj->_RenderToTexture) {
|
|
struct cb_info info;
|
|
info.ctx = ctx;
|
|
info.texObj = texObj;
|
|
info.level = level;
|
|
info.face = face;
|
|
_mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* If the texture object's GenerateMipmap flag is set and we've
|
|
* changed the texture base level image, regenerate the rest of the
|
|
* mipmap levels now.
|
|
*/
|
|
static inline void
|
|
check_gen_mipmap(struct gl_context *ctx, GLenum target,
|
|
struct gl_texture_object *texObj, GLint level)
|
|
{
|
|
ASSERT(target != GL_TEXTURE_CUBE_MAP);
|
|
if (texObj->GenerateMipmap &&
|
|
level == texObj->BaseLevel &&
|
|
level < texObj->MaxLevel) {
|
|
ASSERT(ctx->Driver.GenerateMipmap);
|
|
ctx->Driver.GenerateMipmap(ctx, target, texObj);
|
|
}
|
|
}
|
|
|
|
|
|
/** Debug helper: override the user-requested internal format */
|
|
static GLenum
|
|
override_internal_format(GLenum internalFormat, GLint width, GLint height)
|
|
{
|
|
#if 0
|
|
if (internalFormat == GL_RGBA16F_ARB ||
|
|
internalFormat == GL_RGBA32F_ARB) {
|
|
printf("Convert rgba float tex to int %d x %d\n", width, height);
|
|
return GL_RGBA;
|
|
}
|
|
else if (internalFormat == GL_RGB16F_ARB ||
|
|
internalFormat == GL_RGB32F_ARB) {
|
|
printf("Convert rgb float tex to int %d x %d\n", width, height);
|
|
return GL_RGB;
|
|
}
|
|
else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
|
|
internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
|
|
printf("Convert luminance float tex to int %d x %d\n", width, height);
|
|
return GL_LUMINANCE_ALPHA;
|
|
}
|
|
else if (internalFormat == GL_LUMINANCE16F_ARB ||
|
|
internalFormat == GL_LUMINANCE32F_ARB) {
|
|
printf("Convert luminance float tex to int %d x %d\n", width, height);
|
|
return GL_LUMINANCE;
|
|
}
|
|
else if (internalFormat == GL_ALPHA16F_ARB ||
|
|
internalFormat == GL_ALPHA32F_ARB) {
|
|
printf("Convert luminance float tex to int %d x %d\n", width, height);
|
|
return GL_ALPHA;
|
|
}
|
|
/*
|
|
else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
|
|
internalFormat = GL_RGBA;
|
|
}
|
|
*/
|
|
else {
|
|
return internalFormat;
|
|
}
|
|
#else
|
|
return internalFormat;
|
|
#endif
|
|
}
|
|
|
|
|
|
/**
|
|
* Choose the actual hardware format for a texture image.
|
|
* Try to use the same format as the previous image level when possible.
|
|
* Otherwise, ask the driver for the best format.
|
|
* It's important to try to choose a consistant format for all levels
|
|
* for efficient texture memory layout/allocation. In particular, this
|
|
* comes up during automatic mipmap generation.
|
|
*/
|
|
gl_format
|
|
_mesa_choose_texture_format(struct gl_context *ctx,
|
|
struct gl_texture_object *texObj,
|
|
GLenum target, GLint level,
|
|
GLenum internalFormat, GLenum format, GLenum type)
|
|
{
|
|
gl_format f;
|
|
|
|
/* see if we've already chosen a format for the previous level */
|
|
if (level > 0) {
|
|
struct gl_texture_image *prevImage =
|
|
_mesa_select_tex_image(ctx, texObj, target, level - 1);
|
|
/* See if the prev level is defined and has an internal format which
|
|
* matches the new internal format.
|
|
*/
|
|
if (prevImage &&
|
|
prevImage->Width > 0 &&
|
|
prevImage->InternalFormat == internalFormat) {
|
|
/* use the same format */
|
|
ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE);
|
|
return prevImage->TexFormat;
|
|
}
|
|
}
|
|
|
|
/* choose format from scratch */
|
|
f = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type);
|
|
ASSERT(f != MESA_FORMAT_NONE);
|
|
return f;
|
|
}
|
|
|
|
/**
|
|
* Adjust pixel unpack params and image dimensions to strip off the
|
|
* texture border.
|
|
*
|
|
* Gallium and intel don't support texture borders. They've seldem been used
|
|
* and seldom been implemented correctly anyway.
|
|
*
|
|
* \param unpackNew returns the new pixel unpack parameters
|
|
*/
|
|
static void
|
|
strip_texture_border(GLint *border,
|
|
GLint *width, GLint *height, GLint *depth,
|
|
const struct gl_pixelstore_attrib *unpack,
|
|
struct gl_pixelstore_attrib *unpackNew)
|
|
{
|
|
assert(*border > 0); /* sanity check */
|
|
|
|
*unpackNew = *unpack;
|
|
|
|
if (unpackNew->RowLength == 0)
|
|
unpackNew->RowLength = *width;
|
|
|
|
if (depth && unpackNew->ImageHeight == 0)
|
|
unpackNew->ImageHeight = *height;
|
|
|
|
unpackNew->SkipPixels += *border;
|
|
if (height)
|
|
unpackNew->SkipRows += *border;
|
|
if (depth)
|
|
unpackNew->SkipImages += *border;
|
|
|
|
assert(*width >= 3);
|
|
*width = *width - 2 * *border;
|
|
if (height && *height >= 3)
|
|
*height = *height - 2 * *border;
|
|
if (depth && *depth >= 3)
|
|
*depth = *depth - 2 * *border;
|
|
*border = 0;
|
|
}
|
|
|
|
/**
|
|
* Common code to implement all the glTexImage1D/2D/3D functions.
|
|
*/
|
|
static void
|
|
teximage(struct gl_context *ctx, GLuint dims,
|
|
GLenum target, GLint level, GLint internalFormat,
|
|
GLsizei width, GLsizei height, GLsizei depth,
|
|
GLint border, GLenum format, GLenum type,
|
|
const GLvoid *pixels)
|
|
{
|
|
GLboolean error;
|
|
struct gl_pixelstore_attrib unpack_no_border;
|
|
const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
|
|
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
|
|
|
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
|
|
_mesa_debug(ctx, "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
|
|
dims,
|
|
_mesa_lookup_enum_by_nr(target), level,
|
|
_mesa_lookup_enum_by_nr(internalFormat),
|
|
width, height, depth, border,
|
|
_mesa_lookup_enum_by_nr(format),
|
|
_mesa_lookup_enum_by_nr(type), pixels);
|
|
|
|
internalFormat = override_internal_format(internalFormat, width, height);
|
|
|
|
/* target error checking */
|
|
if (!legal_teximage_target(ctx, dims, target)) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%uD(target=%s)",
|
|
dims, _mesa_lookup_enum_by_nr(target));
|
|
return;
|
|
}
|
|
|
|
/* general error checking */
|
|
error = texture_error_check(ctx, dims, target, level, internalFormat,
|
|
format, type, width, height, depth, border);
|
|
|
|
if (_mesa_is_proxy_texture(target)) {
|
|
/* Proxy texture: just clear or set state depending on error checking */
|
|
struct gl_texture_image *texImage =
|
|
_mesa_get_proxy_tex_image(ctx, target, level);
|
|
|
|
if (error) {
|
|
/* when error, clear all proxy texture image parameters */
|
|
if (texImage)
|
|
clear_teximage_fields(texImage);
|
|
}
|
|
else {
|
|
/* no error, set the tex image parameters */
|
|
struct gl_texture_object *texObj =
|
|
_mesa_get_current_tex_object(ctx, target);
|
|
gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
|
|
target, level,
|
|
internalFormat,
|
|
format, type);
|
|
|
|
if (legal_texture_size(ctx, texFormat, width, height, depth)) {
|
|
_mesa_init_teximage_fields(ctx, target, texImage, width, height,
|
|
depth, border, internalFormat,
|
|
texFormat);
|
|
}
|
|
else if (texImage) {
|
|
clear_teximage_fields(texImage);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
/* non-proxy target */
|
|
const GLuint face = _mesa_tex_target_to_face(target);
|
|
struct gl_texture_object *texObj;
|
|
struct gl_texture_image *texImage;
|
|
|
|
if (error) {
|
|
return; /* error was recorded */
|
|
}
|
|
|
|
/* Allow a hardware driver to just strip out the border, to provide
|
|
* reliable but slightly incorrect hardware rendering instead of
|
|
* rarely-tested software fallback rendering.
|
|
*/
|
|
if (border && ctx->Const.StripTextureBorder) {
|
|
strip_texture_border(&border, &width, &height, &depth, unpack,
|
|
&unpack_no_border);
|
|
unpack = &unpack_no_border;
|
|
}
|
|
|
|
if (ctx->NewState & _NEW_PIXEL)
|
|
_mesa_update_state(ctx);
|
|
|
|
texObj = _mesa_get_current_tex_object(ctx, target);
|
|
|
|
_mesa_lock_texture(ctx, texObj);
|
|
{
|
|
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
|
|
|
|
if (!texImage) {
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
|
|
}
|
|
else {
|
|
gl_format texFormat;
|
|
|
|
ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
|
|
|
|
texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
|
|
internalFormat, format,
|
|
type);
|
|
|
|
if (legal_texture_size(ctx, texFormat, width, height, depth)) {
|
|
_mesa_init_teximage_fields(ctx, target, texImage,
|
|
width, height, depth,
|
|
border, internalFormat, texFormat);
|
|
|
|
/* Give the texture to the driver. <pixels> may be null. */
|
|
ASSERT(ctx->Driver.TexImage3D);
|
|
switch (dims) {
|
|
case 1:
|
|
ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
|
|
width, border, format,
|
|
type, pixels, unpack, texObj,
|
|
texImage);
|
|
break;
|
|
case 2:
|
|
ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
|
|
width, height, border, format,
|
|
type, pixels, unpack, texObj,
|
|
texImage);
|
|
break;
|
|
case 3:
|
|
ctx->Driver.TexImage3D(ctx, target, level, internalFormat,
|
|
width, height, depth, border, format,
|
|
type, pixels, unpack, texObj,
|
|
texImage);
|
|
break;
|
|
default:
|
|
_mesa_problem(ctx, "invalid dims=%u in teximage()", dims);
|
|
}
|
|
|
|
check_gen_mipmap(ctx, target, texObj, level);
|
|
|
|
update_fbo_texture(ctx, texObj, face, level);
|
|
|
|
/* state update */
|
|
texObj->_Complete = GL_FALSE;
|
|
ctx->NewState |= _NEW_TEXTURE;
|
|
}
|
|
else {
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
|
|
}
|
|
}
|
|
}
|
|
_mesa_unlock_texture(ctx, texObj);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* Called from the API. Note that width includes the border.
|
|
*/
|
|
void GLAPIENTRY
|
|
_mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
|
|
GLsizei width, GLint border, GLenum format,
|
|
GLenum type, const GLvoid *pixels )
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
teximage(ctx, 1, target, level, internalFormat, width, 1, 1,
|
|
border, format, type, pixels);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
|
|
GLsizei width, GLsizei height, GLint border,
|
|
GLenum format, GLenum type,
|
|
const GLvoid *pixels )
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
teximage(ctx, 2, target, level, internalFormat, width, height, 1,
|
|
border, format, type, pixels);
|
|
}
|
|
|
|
|
|
/*
|
|
* Called by the API or display list executor.
|
|
* Note that width and height include the border.
|
|
*/
|
|
void GLAPIENTRY
|
|
_mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
|
|
GLsizei width, GLsizei height, GLsizei depth,
|
|
GLint border, GLenum format, GLenum type,
|
|
const GLvoid *pixels )
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
teximage(ctx, 3, target, level, internalFormat, width, height, depth,
|
|
border, format, type, pixels);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
|
|
GLsizei width, GLsizei height, GLsizei depth,
|
|
GLint border, GLenum format, GLenum type,
|
|
const GLvoid *pixels )
|
|
{
|
|
_mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
|
|
depth, border, format, type, pixels);
|
|
}
|
|
|
|
|
|
#if FEATURE_OES_EGL_image
|
|
void GLAPIENTRY
|
|
_mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
|
|
{
|
|
struct gl_texture_object *texObj;
|
|
struct gl_texture_image *texImage;
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
|
|
|
if ((target == GL_TEXTURE_2D &&
|
|
!ctx->Extensions.OES_EGL_image) ||
|
|
(target == GL_TEXTURE_EXTERNAL_OES &&
|
|
!ctx->Extensions.OES_EGL_image_external)) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM,
|
|
"glEGLImageTargetTexture2D(target=%d)", target);
|
|
return;
|
|
}
|
|
|
|
if (ctx->NewState & _NEW_PIXEL)
|
|
_mesa_update_state(ctx);
|
|
|
|
texObj = _mesa_get_current_tex_object(ctx, target);
|
|
_mesa_lock_texture(ctx, texObj);
|
|
|
|
texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
|
|
if (!texImage) {
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
|
|
} else {
|
|
ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
|
|
|
|
ctx->Driver.EGLImageTargetTexture2D(ctx, target,
|
|
texObj, texImage, image);
|
|
|
|
/* state update */
|
|
texObj->_Complete = GL_FALSE;
|
|
ctx->NewState |= _NEW_TEXTURE;
|
|
}
|
|
_mesa_unlock_texture(ctx, texObj);
|
|
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
/**
|
|
* Implement all the glTexSubImage1/2/3D() functions.
|
|
*/
|
|
static void
|
|
texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLsizei width, GLsizei height, GLsizei depth,
|
|
GLenum format, GLenum type, const GLvoid *pixels )
|
|
{
|
|
struct gl_texture_object *texObj;
|
|
struct gl_texture_image *texImage;
|
|
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
|
|
|
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
|
|
_mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
|
|
dims,
|
|
_mesa_lookup_enum_by_nr(target), level,
|
|
xoffset, yoffset, zoffset, width, height, depth,
|
|
_mesa_lookup_enum_by_nr(format),
|
|
_mesa_lookup_enum_by_nr(type), pixels);
|
|
|
|
/* check target (proxies not allowed) */
|
|
if (!legal_texsubimage_target(ctx, dims, target)) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
|
|
dims, _mesa_lookup_enum_by_nr(target));
|
|
return;
|
|
}
|
|
|
|
if (ctx->NewState & _NEW_PIXEL)
|
|
_mesa_update_state(ctx);
|
|
|
|
if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset,
|
|
width, height, depth, format, type)) {
|
|
return; /* error was detected */
|
|
}
|
|
|
|
texObj = _mesa_get_current_tex_object(ctx, target);
|
|
|
|
_mesa_lock_texture(ctx, texObj);
|
|
{
|
|
texImage = _mesa_select_tex_image(ctx, texObj, target, level);
|
|
|
|
if (subtexture_error_check2(ctx, dims, target, level,
|
|
xoffset, yoffset, zoffset,
|
|
width, height, depth,
|
|
format, type, texImage)) {
|
|
/* error was recorded */
|
|
}
|
|
else if (width > 0 && height > 0 && depth > 0) {
|
|
/* If we have a border, offset=-1 is legal. Bias by border width. */
|
|
switch (dims) {
|
|
case 3:
|
|
zoffset += texImage->Border;
|
|
/* fall-through */
|
|
case 2:
|
|
yoffset += texImage->Border;
|
|
/* fall-through */
|
|
case 1:
|
|
xoffset += texImage->Border;
|
|
}
|
|
|
|
switch (dims) {
|
|
case 1:
|
|
ctx->Driver.TexSubImage1D(ctx, target, level,
|
|
xoffset, width,
|
|
format, type, pixels,
|
|
&ctx->Unpack, texObj, texImage );
|
|
break;
|
|
case 2:
|
|
ctx->Driver.TexSubImage2D(ctx, target, level,
|
|
xoffset, yoffset, width, height,
|
|
format, type, pixels,
|
|
&ctx->Unpack, texObj, texImage );
|
|
break;
|
|
case 3:
|
|
ctx->Driver.TexSubImage3D(ctx, target, level,
|
|
xoffset, yoffset, zoffset,
|
|
width, height, depth,
|
|
format, type, pixels,
|
|
&ctx->Unpack, texObj, texImage );
|
|
break;
|
|
default:
|
|
_mesa_problem(ctx, "unexpected dims in subteximage()");
|
|
}
|
|
|
|
check_gen_mipmap(ctx, target, texObj, level);
|
|
|
|
ctx->NewState |= _NEW_TEXTURE;
|
|
}
|
|
}
|
|
_mesa_unlock_texture(ctx, texObj);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_TexSubImage1D( GLenum target, GLint level,
|
|
GLint xoffset, GLsizei width,
|
|
GLenum format, GLenum type,
|
|
const GLvoid *pixels )
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
texsubimage(ctx, 1, target, level,
|
|
xoffset, 0, 0,
|
|
width, 1, 1,
|
|
format, type, pixels);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_TexSubImage2D( GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset,
|
|
GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type,
|
|
const GLvoid *pixels )
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
texsubimage(ctx, 2, target, level,
|
|
xoffset, yoffset, 0,
|
|
width, height, 1,
|
|
format, type, pixels);
|
|
}
|
|
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_TexSubImage3D( GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLsizei width, GLsizei height, GLsizei depth,
|
|
GLenum format, GLenum type,
|
|
const GLvoid *pixels )
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
texsubimage(ctx, 3, target, level,
|
|
xoffset, yoffset, zoffset,
|
|
width, height, depth,
|
|
format, type, pixels);
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* Implement the glCopyTexImage1/2D() functions.
|
|
*/
|
|
static void
|
|
copyteximage(struct gl_context *ctx, GLuint dims,
|
|
GLenum target, GLint level, GLenum internalFormat,
|
|
GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
|
|
{
|
|
struct gl_texture_object *texObj;
|
|
struct gl_texture_image *texImage;
|
|
const GLuint face = _mesa_tex_target_to_face(target);
|
|
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
|
|
|
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
|
|
_mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
|
|
dims,
|
|
_mesa_lookup_enum_by_nr(target), level,
|
|
_mesa_lookup_enum_by_nr(internalFormat),
|
|
x, y, width, height, border);
|
|
|
|
if (ctx->NewState & NEW_COPY_TEX_STATE)
|
|
_mesa_update_state(ctx);
|
|
|
|
if (copytexture_error_check(ctx, dims, target, level, internalFormat,
|
|
width, height, border))
|
|
return;
|
|
|
|
texObj = _mesa_get_current_tex_object(ctx, target);
|
|
|
|
if (border && ctx->Const.StripTextureBorder) {
|
|
x += border;
|
|
width -= border * 2;
|
|
if (dims == 2) {
|
|
y += border;
|
|
height -= border * 2;
|
|
}
|
|
border = 0;
|
|
}
|
|
|
|
_mesa_lock_texture(ctx, texObj);
|
|
{
|
|
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
|
|
|
|
if (!texImage) {
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
|
|
}
|
|
else {
|
|
/* choose actual hw format */
|
|
gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
|
|
target, level,
|
|
internalFormat,
|
|
GL_NONE, GL_NONE);
|
|
|
|
if (legal_texture_size(ctx, texFormat, width, height, 1)) {
|
|
GLint srcX = x, srcY = y, dstX = 0, dstY = 0;
|
|
|
|
/* Free old texture image */
|
|
ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
|
|
|
|
_mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
|
|
border, internalFormat, texFormat);
|
|
|
|
/* Allocate texture memory (no pixel data yet) */
|
|
if (dims == 1) {
|
|
ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
|
|
width, border, GL_NONE, GL_NONE, NULL,
|
|
&ctx->Unpack, texObj, texImage);
|
|
}
|
|
else {
|
|
ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
|
|
width, height, border, GL_NONE, GL_NONE,
|
|
NULL, &ctx->Unpack, texObj, texImage);
|
|
}
|
|
|
|
if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
|
|
&width, &height)) {
|
|
if (dims == 1)
|
|
ctx->Driver.CopyTexSubImage1D(ctx, target, level, dstX,
|
|
srcX, srcY, width);
|
|
|
|
else
|
|
ctx->Driver.CopyTexSubImage2D(ctx, target, level, dstX, dstY,
|
|
srcX, srcY, width, height);
|
|
}
|
|
|
|
check_gen_mipmap(ctx, target, texObj, level);
|
|
|
|
update_fbo_texture(ctx, texObj, face, level);
|
|
|
|
/* state update */
|
|
texObj->_Complete = GL_FALSE;
|
|
ctx->NewState |= _NEW_TEXTURE;
|
|
}
|
|
else {
|
|
/* probably too large of image */
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
|
|
}
|
|
}
|
|
}
|
|
_mesa_unlock_texture(ctx, texObj);
|
|
}
|
|
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_CopyTexImage1D( GLenum target, GLint level,
|
|
GLenum internalFormat,
|
|
GLint x, GLint y,
|
|
GLsizei width, GLint border )
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
|
|
}
|
|
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
|
|
GLint x, GLint y, GLsizei width, GLsizei height,
|
|
GLint border )
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
copyteximage(ctx, 2, target, level, internalFormat,
|
|
x, y, width, height, border);
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* Implementation for glCopyTexSubImage1/2/3D() functions.
|
|
*/
|
|
static void
|
|
copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
struct gl_texture_object *texObj;
|
|
struct gl_texture_image *texImage;
|
|
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
|
|
|
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
|
|
_mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n",
|
|
dims,
|
|
_mesa_lookup_enum_by_nr(target),
|
|
level, xoffset, yoffset, zoffset, x, y, width, height);
|
|
|
|
if (ctx->NewState & NEW_COPY_TEX_STATE)
|
|
_mesa_update_state(ctx);
|
|
|
|
if (copytexsubimage_error_check1(ctx, dims, target, level))
|
|
return;
|
|
|
|
texObj = _mesa_get_current_tex_object(ctx, target);
|
|
|
|
_mesa_lock_texture(ctx, texObj);
|
|
{
|
|
texImage = _mesa_select_tex_image(ctx, texObj, target, level);
|
|
|
|
if (copytexsubimage_error_check2(ctx, dims, target, level, xoffset, yoffset,
|
|
zoffset, width, height, texImage)) {
|
|
/* error was recored */
|
|
}
|
|
else {
|
|
/* If we have a border, offset=-1 is legal. Bias by border width. */
|
|
switch (dims) {
|
|
case 3:
|
|
zoffset += texImage->Border;
|
|
/* fall-through */
|
|
case 2:
|
|
yoffset += texImage->Border;
|
|
/* fall-through */
|
|
case 1:
|
|
xoffset += texImage->Border;
|
|
}
|
|
|
|
if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
|
|
&width, &height)) {
|
|
switch (dims) {
|
|
case 1:
|
|
ctx->Driver.CopyTexSubImage1D(ctx, target, level,
|
|
xoffset, x, y, width);
|
|
break;
|
|
case 2:
|
|
ctx->Driver.CopyTexSubImage2D(ctx, target, level,
|
|
xoffset, yoffset,
|
|
x, y, width, height);
|
|
break;
|
|
case 3:
|
|
ctx->Driver.CopyTexSubImage3D(ctx, target, level,
|
|
xoffset, yoffset, zoffset,
|
|
x, y, width, height);
|
|
break;
|
|
default:
|
|
_mesa_problem(ctx, "bad dims in copytexsubimage()");
|
|
}
|
|
|
|
check_gen_mipmap(ctx, target, texObj, level);
|
|
|
|
ctx->NewState |= _NEW_TEXTURE;
|
|
}
|
|
}
|
|
}
|
|
_mesa_unlock_texture(ctx, texObj);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_CopyTexSubImage1D( GLenum target, GLint level,
|
|
GLint xoffset, GLint x, GLint y, GLsizei width )
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1);
|
|
}
|
|
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_CopyTexSubImage2D( GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset,
|
|
GLint x, GLint y, GLsizei width, GLsizei height )
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y,
|
|
width, height);
|
|
}
|
|
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_CopyTexSubImage3D( GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLint x, GLint y, GLsizei width, GLsizei height )
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
|
|
x, y, width, height);
|
|
}
|
|
|
|
|
|
|
|
|
|
/**********************************************************************/
|
|
/****** Compressed Textures ******/
|
|
/**********************************************************************/
|
|
|
|
|
|
/**
|
|
* Return expected size of a compressed texture.
|
|
*/
|
|
static GLuint
|
|
compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
|
|
GLenum glformat)
|
|
{
|
|
gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
|
|
return _mesa_format_image_size(mesaFormat, width, height, depth);
|
|
}
|
|
|
|
|
|
/*
|
|
* Return compressed texture block size, in pixels.
|
|
*/
|
|
static void
|
|
get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh)
|
|
{
|
|
gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
|
|
_mesa_get_format_block_size(mesaFormat, bw, bh);
|
|
}
|
|
|
|
|
|
/**
|
|
* Error checking for glCompressedTexImage[123]D().
|
|
* \param reason returns reason for error, if any
|
|
* \return error code or GL_NO_ERROR.
|
|
*/
|
|
static GLenum
|
|
compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
|
|
GLenum target, GLint level,
|
|
GLenum internalFormat, GLsizei width,
|
|
GLsizei height, GLsizei depth, GLint border,
|
|
GLsizei imageSize, char **reason)
|
|
{
|
|
const GLenum proxyTarget = get_proxy_target(target);
|
|
const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
|
|
GLint expectedSize;
|
|
GLenum choose_format;
|
|
GLenum choose_type;
|
|
GLenum proxy_format;
|
|
|
|
*reason = ""; /* no error */
|
|
|
|
if (!target_can_be_compressed(ctx, target, internalFormat)) {
|
|
*reason = "target";
|
|
return GL_INVALID_ENUM;
|
|
}
|
|
|
|
/* This will detect any invalid internalFormat value */
|
|
if (!_mesa_is_compressed_format(ctx, internalFormat)) {
|
|
*reason = "internalFormat";
|
|
return GL_INVALID_ENUM;
|
|
}
|
|
|
|
switch (internalFormat) {
|
|
#if FEATURE_ES
|
|
case GL_PALETTE4_RGB8_OES:
|
|
case GL_PALETTE4_RGBA8_OES:
|
|
case GL_PALETTE4_R5_G6_B5_OES:
|
|
case GL_PALETTE4_RGBA4_OES:
|
|
case GL_PALETTE4_RGB5_A1_OES:
|
|
case GL_PALETTE8_RGB8_OES:
|
|
case GL_PALETTE8_RGBA8_OES:
|
|
case GL_PALETTE8_R5_G6_B5_OES:
|
|
case GL_PALETTE8_RGBA4_OES:
|
|
case GL_PALETTE8_RGB5_A1_OES:
|
|
_mesa_cpal_compressed_format_type(internalFormat, &choose_format,
|
|
&choose_type);
|
|
proxy_format = choose_format;
|
|
|
|
/* check level */
|
|
if (level > 0 || level < -maxLevels) {
|
|
*reason = "level";
|
|
return GL_INVALID_VALUE;
|
|
}
|
|
|
|
if (dimensions != 2) {
|
|
*reason = "compressed paletted textures must be 2D";
|
|
return GL_INVALID_OPERATION;
|
|
}
|
|
|
|
/* Figure out the expected texture size (in bytes). This will be
|
|
* checked against the actual size later.
|
|
*/
|
|
expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
|
|
width, height);
|
|
|
|
/* This is for the benefit of the TestProxyTexImage below. It expects
|
|
* level to be non-negative. OES_compressed_paletted_texture uses a
|
|
* weird mechanism where the level specified to glCompressedTexImage2D
|
|
* is -(n-1) number of levels in the texture, and the data specifies the
|
|
* complete mipmap stack. This is done to ensure the palette is the
|
|
* same for all levels.
|
|
*/
|
|
level = -level;
|
|
break;
|
|
#endif
|
|
|
|
default:
|
|
choose_format = GL_NONE;
|
|
choose_type = GL_NONE;
|
|
proxy_format = internalFormat;
|
|
|
|
/* check level */
|
|
if (level < 0 || level >= maxLevels) {
|
|
*reason = "level";
|
|
return GL_INVALID_VALUE;
|
|
}
|
|
|
|
/* Figure out the expected texture size (in bytes). This will be
|
|
* checked against the actual size later.
|
|
*/
|
|
expectedSize = compressed_tex_size(width, height, depth, internalFormat);
|
|
break;
|
|
}
|
|
|
|
/* This should really never fail */
|
|
if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
|
|
*reason = "internalFormat";
|
|
return GL_INVALID_ENUM;
|
|
}
|
|
|
|
/* No compressed formats support borders at this time */
|
|
if (border != 0) {
|
|
*reason = "border != 0";
|
|
return GL_INVALID_VALUE;
|
|
}
|
|
|
|
/* For cube map, width must equal height */
|
|
if (_mesa_is_cube_face(target) && width != height) {
|
|
*reason = "width != height";
|
|
return GL_INVALID_VALUE;
|
|
}
|
|
|
|
/* check image size against compression block size */
|
|
{
|
|
gl_format texFormat =
|
|
ctx->Driver.ChooseTextureFormat(ctx, proxy_format,
|
|
choose_format, choose_type);
|
|
GLuint bw, bh;
|
|
|
|
_mesa_get_format_block_size(texFormat, &bw, &bh);
|
|
if ((width > bw && width % bw > 0) ||
|
|
(height > bh && height % bh > 0)) {
|
|
/*
|
|
* Per GL_ARB_texture_compression: GL_INVALID_OPERATION is
|
|
* generated [...] if any parameter combinations are not
|
|
* supported by the specific compressed internal format.
|
|
*/
|
|
*reason = "invalid width or height for compression format";
|
|
return GL_INVALID_OPERATION;
|
|
}
|
|
}
|
|
|
|
/* check image sizes */
|
|
if (!ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
|
|
proxy_format, choose_format,
|
|
choose_type,
|
|
width, height, depth, border)) {
|
|
/* See error comment above */
|
|
*reason = "invalid width, height or format";
|
|
return GL_INVALID_OPERATION;
|
|
}
|
|
|
|
/* check image size in bytes */
|
|
if (expectedSize != imageSize) {
|
|
/* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
|
|
* if <imageSize> is not consistent with the format, dimensions, and
|
|
* contents of the specified image.
|
|
*/
|
|
*reason = "imageSize inconsistant with width/height/format";
|
|
return GL_INVALID_VALUE;
|
|
}
|
|
|
|
if (!mutable_tex_object(ctx, target)) {
|
|
*reason = "immutable texture";
|
|
return GL_INVALID_OPERATION;
|
|
}
|
|
|
|
return GL_NO_ERROR;
|
|
}
|
|
|
|
|
|
/**
|
|
* Error checking for glCompressedTexSubImage[123]D().
|
|
* \warning There are some bad assumptions here about the size of compressed
|
|
* texture tiles (multiple of 4) used to test the validity of the
|
|
* offset and size parameters.
|
|
* \return error code or GL_NO_ERROR.
|
|
*/
|
|
static GLenum
|
|
compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions,
|
|
GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLsizei width, GLsizei height, GLsizei depth,
|
|
GLenum format, GLsizei imageSize)
|
|
{
|
|
GLint expectedSize, maxLevels = 0, maxTextureSize;
|
|
GLuint bw, bh;
|
|
(void) zoffset;
|
|
|
|
if (dimensions == 1) {
|
|
/* 1D compressed textures not allowed */
|
|
return GL_INVALID_ENUM;
|
|
}
|
|
else if (dimensions == 2) {
|
|
if (target == GL_PROXY_TEXTURE_2D) {
|
|
maxLevels = ctx->Const.MaxTextureLevels;
|
|
}
|
|
else if (target == GL_TEXTURE_2D) {
|
|
maxLevels = ctx->Const.MaxTextureLevels;
|
|
}
|
|
else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
|
|
if (!ctx->Extensions.ARB_texture_cube_map)
|
|
return GL_INVALID_ENUM; /*target*/
|
|
maxLevels = ctx->Const.MaxCubeTextureLevels;
|
|
}
|
|
else if (_mesa_is_cube_face(target)) {
|
|
if (!ctx->Extensions.ARB_texture_cube_map)
|
|
return GL_INVALID_ENUM; /*target*/
|
|
maxLevels = ctx->Const.MaxCubeTextureLevels;
|
|
}
|
|
else {
|
|
return GL_INVALID_ENUM; /*target*/
|
|
}
|
|
}
|
|
else if (dimensions == 3) {
|
|
/* 3D compressed textures not allowed */
|
|
return GL_INVALID_ENUM;
|
|
}
|
|
|
|
maxTextureSize = 1 << (maxLevels - 1);
|
|
|
|
/* this will catch any invalid compressed format token */
|
|
if (!_mesa_is_compressed_format(ctx, format))
|
|
return GL_INVALID_ENUM;
|
|
|
|
if (width < 1 || width > maxTextureSize)
|
|
return GL_INVALID_VALUE;
|
|
|
|
if ((height < 1 || height > maxTextureSize)
|
|
&& dimensions > 1)
|
|
return GL_INVALID_VALUE;
|
|
|
|
if (level < 0 || level >= maxLevels)
|
|
return GL_INVALID_VALUE;
|
|
|
|
/*
|
|
* do checks which depend on compression block size
|
|
*/
|
|
get_compressed_block_size(format, &bw, &bh);
|
|
|
|
if ((xoffset % bw != 0) || (yoffset % bh != 0))
|
|
return GL_INVALID_VALUE;
|
|
|
|
if ((width % bw != 0) && width != 2 && width != 1)
|
|
return GL_INVALID_VALUE;
|
|
|
|
if ((height % bh != 0) && height != 2 && height != 1)
|
|
return GL_INVALID_VALUE;
|
|
|
|
expectedSize = compressed_tex_size(width, height, depth, format);
|
|
if (expectedSize != imageSize)
|
|
return GL_INVALID_VALUE;
|
|
|
|
return GL_NO_ERROR;
|
|
}
|
|
|
|
|
|
/**
|
|
* Do second part of glCompressedTexSubImage error checking.
|
|
* \return GL_TRUE if error found, GL_FALSE otherwise.
|
|
*/
|
|
static GLboolean
|
|
compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims,
|
|
GLsizei width, GLsizei height,
|
|
GLsizei depth, GLenum format,
|
|
struct gl_texture_image *texImage)
|
|
{
|
|
|
|
if ((GLint) format != texImage->InternalFormat) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glCompressedTexSubImage%uD(format=0x%x)", dims, format);
|
|
return GL_TRUE;
|
|
}
|
|
|
|
if (((width == 1 || width == 2) &&
|
|
width != (GLsizei) texImage->Width) ||
|
|
(width > (GLsizei) texImage->Width)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glCompressedTexSubImage%uD(width=%d)", dims, width);
|
|
return GL_TRUE;
|
|
}
|
|
|
|
if (dims >= 2) {
|
|
if (((height == 1 || height == 2) &&
|
|
height != (GLsizei) texImage->Height) ||
|
|
(height > (GLsizei) texImage->Height)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glCompressedTexSubImage%uD(height=%d)", dims, height);
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
if (dims >= 3) {
|
|
if (((depth == 1 || depth == 2) &&
|
|
depth != (GLsizei) texImage->Depth) ||
|
|
(depth > (GLsizei) texImage->Depth)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glCompressedTexSubImage%uD(depth=%d)", dims, depth);
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
|
|
/**
|
|
* Implementation of the glCompressedTexImage1/2/3D() functions.
|
|
*/
|
|
static void
|
|
compressedteximage(struct gl_context *ctx, GLuint dims,
|
|
GLenum target, GLint level,
|
|
GLenum internalFormat, GLsizei width,
|
|
GLsizei height, GLsizei depth, GLint border,
|
|
GLsizei imageSize, const GLvoid *data)
|
|
{
|
|
GLenum error;
|
|
char *reason = "";
|
|
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
|
|
|
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
|
|
_mesa_debug(ctx,
|
|
"glCompressedTexImage%uDARB %s %d %s %d %d %d %d %d %p\n",
|
|
dims,
|
|
_mesa_lookup_enum_by_nr(target), level,
|
|
_mesa_lookup_enum_by_nr(internalFormat),
|
|
width, height, depth, border, imageSize, data);
|
|
|
|
/* check target */
|
|
if (!legal_teximage_target(ctx, dims, target)) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target=%s)",
|
|
dims, _mesa_lookup_enum_by_nr(target));
|
|
return;
|
|
}
|
|
|
|
error = compressed_texture_error_check(ctx, dims, target, level,
|
|
internalFormat, width, height, depth,
|
|
border, imageSize, &reason);
|
|
|
|
if (error) {
|
|
_mesa_error(ctx, error, "glCompressedTexImage%uD(%s)", dims, reason);
|
|
return;
|
|
}
|
|
|
|
#if FEATURE_ES
|
|
/* XXX this is kind of a hack */
|
|
if (dims == 2) {
|
|
switch (internalFormat) {
|
|
case GL_PALETTE4_RGB8_OES:
|
|
case GL_PALETTE4_RGBA8_OES:
|
|
case GL_PALETTE4_R5_G6_B5_OES:
|
|
case GL_PALETTE4_RGBA4_OES:
|
|
case GL_PALETTE4_RGB5_A1_OES:
|
|
case GL_PALETTE8_RGB8_OES:
|
|
case GL_PALETTE8_RGBA8_OES:
|
|
case GL_PALETTE8_R5_G6_B5_OES:
|
|
case GL_PALETTE8_RGBA4_OES:
|
|
case GL_PALETTE8_RGB5_A1_OES:
|
|
_mesa_cpal_compressed_teximage2d(target, level, internalFormat,
|
|
width, height, imageSize, data);
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (_mesa_is_proxy_texture(target)) {
|
|
/* Proxy texture: just check for errors and update proxy state */
|
|
struct gl_texture_image *texImage;
|
|
|
|
if (!error) {
|
|
struct gl_texture_object *texObj =
|
|
_mesa_get_current_tex_object(ctx, target);
|
|
gl_format texFormat =
|
|
_mesa_choose_texture_format(ctx, texObj, target, level,
|
|
internalFormat, GL_NONE, GL_NONE);
|
|
if (!legal_texture_size(ctx, texFormat, width, height, depth)) {
|
|
error = GL_OUT_OF_MEMORY;
|
|
}
|
|
}
|
|
|
|
texImage = _mesa_get_proxy_tex_image(ctx, target, level);
|
|
if (texImage) {
|
|
if (error) {
|
|
/* if error, clear all proxy texture image parameters */
|
|
clear_teximage_fields(texImage);
|
|
}
|
|
else {
|
|
/* no error: store the teximage parameters */
|
|
_mesa_init_teximage_fields(ctx, target, texImage, width, height,
|
|
depth, border, internalFormat,
|
|
MESA_FORMAT_NONE);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
/* non-proxy target */
|
|
struct gl_texture_object *texObj;
|
|
struct gl_texture_image *texImage;
|
|
|
|
if (error) {
|
|
_mesa_error(ctx, error, "glCompressedTexImage%uD", dims);
|
|
return;
|
|
}
|
|
|
|
texObj = _mesa_get_current_tex_object(ctx, target);
|
|
|
|
_mesa_lock_texture(ctx, texObj);
|
|
{
|
|
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
|
|
if (!texImage) {
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY,
|
|
"glCompressedTexImage%uD", dims);
|
|
}
|
|
else {
|
|
gl_format texFormat;
|
|
|
|
ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
|
|
|
|
texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
|
|
internalFormat, GL_NONE,
|
|
GL_NONE);
|
|
|
|
if (legal_texture_size(ctx, texFormat, width, height, depth)) {
|
|
_mesa_init_teximage_fields(ctx, target, texImage,
|
|
width, height, depth,
|
|
border, internalFormat, texFormat);
|
|
|
|
switch (dims) {
|
|
case 1:
|
|
ASSERT(ctx->Driver.CompressedTexImage1D);
|
|
ctx->Driver.CompressedTexImage1D(ctx, target, level,
|
|
internalFormat,
|
|
width,
|
|
border, imageSize, data,
|
|
texObj, texImage);
|
|
break;
|
|
case 2:
|
|
ASSERT(ctx->Driver.CompressedTexImage2D);
|
|
ctx->Driver.CompressedTexImage2D(ctx, target, level,
|
|
internalFormat,
|
|
width, height,
|
|
border, imageSize, data,
|
|
texObj, texImage);
|
|
break;
|
|
case 3:
|
|
ASSERT(ctx->Driver.CompressedTexImage3D);
|
|
ctx->Driver.CompressedTexImage3D(ctx, target, level,
|
|
internalFormat,
|
|
width, height, depth,
|
|
border, imageSize, data,
|
|
texObj, texImage);
|
|
break;
|
|
default:
|
|
_mesa_problem(ctx, "bad dims in compressedteximage");
|
|
}
|
|
|
|
check_gen_mipmap(ctx, target, texObj, level);
|
|
|
|
/* state update */
|
|
texObj->_Complete = GL_FALSE;
|
|
ctx->NewState |= _NEW_TEXTURE;
|
|
}
|
|
else {
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY,
|
|
"glCompressedTexImage%uD", dims);
|
|
}
|
|
}
|
|
}
|
|
_mesa_unlock_texture(ctx, texObj);
|
|
}
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_CompressedTexImage1DARB(GLenum target, GLint level,
|
|
GLenum internalFormat, GLsizei width,
|
|
GLint border, GLsizei imageSize,
|
|
const GLvoid *data)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
compressedteximage(ctx, 1, target, level, internalFormat,
|
|
width, 1, 1, border, imageSize, data);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_CompressedTexImage2DARB(GLenum target, GLint level,
|
|
GLenum internalFormat, GLsizei width,
|
|
GLsizei height, GLint border, GLsizei imageSize,
|
|
const GLvoid *data)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
compressedteximage(ctx, 2, target, level, internalFormat,
|
|
width, height, 1, border, imageSize, data);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_CompressedTexImage3DARB(GLenum target, GLint level,
|
|
GLenum internalFormat, GLsizei width,
|
|
GLsizei height, GLsizei depth, GLint border,
|
|
GLsizei imageSize, const GLvoid *data)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
compressedteximage(ctx, 3, target, level, internalFormat,
|
|
width, height, depth, border, imageSize, data);
|
|
}
|
|
|
|
|
|
/**
|
|
* Common helper for glCompressedTexSubImage1/2/3D().
|
|
*/
|
|
static void
|
|
compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLsizei width, GLsizei height, GLsizei depth,
|
|
GLenum format, GLsizei imageSize, const GLvoid *data)
|
|
{
|
|
struct gl_texture_object *texObj;
|
|
struct gl_texture_image *texImage;
|
|
GLenum error;
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
|
|
|
error = compressed_subtexture_error_check(ctx, dims, target, level,
|
|
xoffset, 0, 0, /* pos */
|
|
width, height, depth, /* size */
|
|
format, imageSize);
|
|
if (error) {
|
|
_mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims);
|
|
return;
|
|
}
|
|
|
|
texObj = _mesa_get_current_tex_object(ctx, target);
|
|
|
|
_mesa_lock_texture(ctx, texObj);
|
|
{
|
|
texImage = _mesa_select_tex_image(ctx, texObj, target, level);
|
|
assert(texImage);
|
|
|
|
if (compressed_subtexture_error_check2(ctx, dims, width, height, depth,
|
|
format, texImage)) {
|
|
/* error was recorded */
|
|
}
|
|
else if (width > 0 && height > 0 && depth > 0) {
|
|
switch (dims) {
|
|
case 1:
|
|
if (ctx->Driver.CompressedTexSubImage1D) {
|
|
ctx->Driver.CompressedTexSubImage1D(ctx, target, level,
|
|
xoffset, width,
|
|
format, imageSize, data,
|
|
texObj, texImage);
|
|
}
|
|
break;
|
|
case 2:
|
|
if (ctx->Driver.CompressedTexSubImage2D) {
|
|
ctx->Driver.CompressedTexSubImage2D(ctx, target, level,
|
|
xoffset, yoffset,
|
|
width, height,
|
|
format, imageSize, data,
|
|
texObj, texImage);
|
|
}
|
|
break;
|
|
case 3:
|
|
if (ctx->Driver.CompressedTexSubImage3D) {
|
|
ctx->Driver.CompressedTexSubImage3D(ctx, target, level,
|
|
xoffset, yoffset, zoffset,
|
|
width, height, depth,
|
|
format, imageSize, data,
|
|
texObj, texImage);
|
|
}
|
|
break;
|
|
default:
|
|
;
|
|
}
|
|
|
|
check_gen_mipmap(ctx, target, texObj, level);
|
|
|
|
ctx->NewState |= _NEW_TEXTURE;
|
|
}
|
|
}
|
|
_mesa_unlock_texture(ctx, texObj);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
|
|
GLsizei width, GLenum format,
|
|
GLsizei imageSize, const GLvoid *data)
|
|
{
|
|
compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
|
|
format, imageSize, data);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
|
|
GLint yoffset, GLsizei width, GLsizei height,
|
|
GLenum format, GLsizei imageSize,
|
|
const GLvoid *data)
|
|
{
|
|
compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
|
|
width, height, 1, format, imageSize, data);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
|
|
GLint yoffset, GLint zoffset, GLsizei width,
|
|
GLsizei height, GLsizei depth, GLenum format,
|
|
GLsizei imageSize, const GLvoid *data)
|
|
{
|
|
compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
|
|
width, height, depth, format, imageSize, data);
|
|
}
|
|
|
|
|
|
/**
|
|
* Helper for glTexBuffer(). Check if internalFormat is legal. If so,
|
|
* return the basic data type and number of components for the format.
|
|
* \param return GL_TRUE if internalFormat is legal, GL_FALSE otherwise
|
|
*/
|
|
static GLboolean
|
|
get_sized_format_info(const struct gl_context *ctx, GLenum internalFormat,
|
|
GLenum *datatype, GLuint *components)
|
|
{
|
|
switch (internalFormat) {
|
|
case GL_ALPHA8:
|
|
*datatype = GL_UNSIGNED_BYTE;
|
|
*components = 1;
|
|
break;
|
|
case GL_ALPHA16:
|
|
*datatype = GL_UNSIGNED_SHORT;
|
|
*components = 1;
|
|
break;
|
|
case GL_ALPHA16F_ARB:
|
|
*datatype = GL_HALF_FLOAT;
|
|
*components = 1;
|
|
break;
|
|
case GL_ALPHA32F_ARB:
|
|
*datatype = GL_FLOAT;
|
|
*components = 1;
|
|
break;
|
|
case GL_ALPHA8I_EXT:
|
|
*datatype = GL_BYTE;
|
|
*components = 1;
|
|
break;
|
|
case GL_ALPHA16I_EXT:
|
|
*datatype = GL_SHORT;
|
|
*components = 1;
|
|
break;
|
|
case GL_ALPHA32I_EXT:
|
|
*datatype = GL_INT;
|
|
*components = 1;
|
|
break;
|
|
case GL_ALPHA8UI_EXT:
|
|
*datatype = GL_UNSIGNED_BYTE;
|
|
*components = 1;
|
|
break;
|
|
case GL_ALPHA16UI_EXT:
|
|
*datatype = GL_UNSIGNED_SHORT;
|
|
*components = 1;
|
|
break;
|
|
case GL_ALPHA32UI_EXT:
|
|
*datatype = GL_UNSIGNED_INT;
|
|
*components = 1;
|
|
break;
|
|
case GL_LUMINANCE8:
|
|
*datatype = GL_UNSIGNED_BYTE;
|
|
*components = 1;
|
|
break;
|
|
case GL_LUMINANCE16:
|
|
*datatype = GL_UNSIGNED_SHORT;
|
|
*components = 1;
|
|
break;
|
|
case GL_LUMINANCE16F_ARB:
|
|
*datatype = GL_HALF_FLOAT;
|
|
*components = 1;
|
|
break;
|
|
case GL_LUMINANCE32F_ARB:
|
|
*datatype = GL_FLOAT;
|
|
*components = 1;
|
|
break;
|
|
case GL_LUMINANCE8I_EXT:
|
|
*datatype = GL_BYTE;
|
|
*components = 1;
|
|
break;
|
|
case GL_LUMINANCE16I_EXT:
|
|
*datatype = GL_SHORT;
|
|
*components = 1;
|
|
break;
|
|
case GL_LUMINANCE32I_EXT:
|
|
*datatype = GL_INT;
|
|
*components = 1;
|
|
break;
|
|
case GL_LUMINANCE8UI_EXT:
|
|
*datatype = GL_UNSIGNED_BYTE;
|
|
*components = 1;
|
|
break;
|
|
case GL_LUMINANCE16UI_EXT:
|
|
*datatype = GL_UNSIGNED_SHORT;
|
|
*components = 1;
|
|
break;
|
|
case GL_LUMINANCE32UI_EXT:
|
|
*datatype = GL_UNSIGNED_INT;
|
|
*components = 1;
|
|
break;
|
|
case GL_LUMINANCE8_ALPHA8:
|
|
*datatype = GL_UNSIGNED_BYTE;
|
|
*components = 2;
|
|
break;
|
|
case GL_LUMINANCE16_ALPHA16:
|
|
*datatype = GL_UNSIGNED_SHORT;
|
|
*components = 2;
|
|
break;
|
|
case GL_LUMINANCE_ALPHA16F_ARB:
|
|
*datatype = GL_HALF_FLOAT;
|
|
*components = 2;
|
|
break;
|
|
case GL_LUMINANCE_ALPHA32F_ARB:
|
|
*datatype = GL_FLOAT;
|
|
*components = 2;
|
|
break;
|
|
case GL_LUMINANCE_ALPHA8I_EXT:
|
|
*datatype = GL_BYTE;
|
|
*components = 2;
|
|
break;
|
|
case GL_LUMINANCE_ALPHA16I_EXT:
|
|
*datatype = GL_SHORT;
|
|
*components = 2;
|
|
break;
|
|
case GL_LUMINANCE_ALPHA32I_EXT:
|
|
*datatype = GL_INT;
|
|
*components = 2;
|
|
break;
|
|
case GL_LUMINANCE_ALPHA8UI_EXT:
|
|
*datatype = GL_UNSIGNED_BYTE;
|
|
*components = 2;
|
|
break;
|
|
case GL_LUMINANCE_ALPHA16UI_EXT:
|
|
*datatype = GL_UNSIGNED_SHORT;
|
|
*components = 2;
|
|
break;
|
|
case GL_LUMINANCE_ALPHA32UI_EXT:
|
|
*datatype = GL_UNSIGNED_INT;
|
|
*components = 2;
|
|
break;
|
|
case GL_INTENSITY8:
|
|
*datatype = GL_UNSIGNED_BYTE;
|
|
*components = 1;
|
|
break;
|
|
case GL_INTENSITY16:
|
|
*datatype = GL_UNSIGNED_SHORT;
|
|
*components = 1;
|
|
break;
|
|
case GL_INTENSITY16F_ARB:
|
|
*datatype = GL_HALF_FLOAT;
|
|
*components = 1;
|
|
break;
|
|
case GL_INTENSITY32F_ARB:
|
|
*datatype = GL_FLOAT;
|
|
*components = 1;
|
|
break;
|
|
case GL_INTENSITY8I_EXT:
|
|
*datatype = GL_BYTE;
|
|
*components = 1;
|
|
break;
|
|
case GL_INTENSITY16I_EXT:
|
|
*datatype = GL_SHORT;
|
|
*components = 1;
|
|
break;
|
|
case GL_INTENSITY32I_EXT:
|
|
*datatype = GL_INT;
|
|
*components = 1;
|
|
break;
|
|
case GL_INTENSITY8UI_EXT:
|
|
*datatype = GL_UNSIGNED_BYTE;
|
|
*components = 1;
|
|
break;
|
|
case GL_INTENSITY16UI_EXT:
|
|
*datatype = GL_UNSIGNED_SHORT;
|
|
*components = 1;
|
|
break;
|
|
case GL_INTENSITY32UI_EXT:
|
|
*datatype = GL_UNSIGNED_INT;
|
|
*components = 1;
|
|
break;
|
|
case GL_RGBA8:
|
|
*datatype = GL_UNSIGNED_BYTE;
|
|
*components = 4;
|
|
break;
|
|
case GL_RGBA16:
|
|
*datatype = GL_UNSIGNED_SHORT;
|
|
*components = 4;
|
|
break;
|
|
case GL_RGBA16F_ARB:
|
|
*datatype = GL_HALF_FLOAT;
|
|
*components = 4;
|
|
break;
|
|
case GL_RGBA32F_ARB:
|
|
*datatype = GL_FLOAT;
|
|
*components = 4;
|
|
break;
|
|
case GL_RGBA8I_EXT:
|
|
*datatype = GL_BYTE;
|
|
*components = 4;
|
|
break;
|
|
case GL_RGBA16I_EXT:
|
|
*datatype = GL_SHORT;
|
|
*components = 4;
|
|
break;
|
|
case GL_RGBA32I_EXT:
|
|
*datatype = GL_INT;
|
|
*components = 4;
|
|
break;
|
|
case GL_RGBA8UI_EXT:
|
|
*datatype = GL_UNSIGNED_BYTE;
|
|
*components = 4;
|
|
break;
|
|
case GL_RGBA16UI_EXT:
|
|
*datatype = GL_UNSIGNED_SHORT;
|
|
*components = 4;
|
|
break;
|
|
case GL_RGBA32UI_EXT:
|
|
*datatype = GL_UNSIGNED_INT;
|
|
*components = 4;
|
|
break;
|
|
default:
|
|
return GL_FALSE;
|
|
}
|
|
|
|
if (*datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float)
|
|
return GL_FALSE;
|
|
|
|
if (*datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel)
|
|
return GL_FALSE;
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
|
|
/** GL_ARB_texture_buffer_object */
|
|
void GLAPIENTRY
|
|
_mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
|
|
{
|
|
struct gl_texture_object *texObj;
|
|
struct gl_buffer_object *bufObj;
|
|
GLenum dataType;
|
|
GLuint comps;
|
|
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
|
|
|
if (!ctx->Extensions.ARB_texture_buffer_object) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer");
|
|
return;
|
|
}
|
|
|
|
if (target != GL_TEXTURE_BUFFER_ARB) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)");
|
|
return;
|
|
}
|
|
|
|
if (!get_sized_format_info(ctx, internalFormat, &dataType, &comps)) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)",
|
|
internalFormat);
|
|
return;
|
|
}
|
|
|
|
bufObj = _mesa_lookup_bufferobj(ctx, buffer);
|
|
if (buffer && !bufObj) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer(buffer %u)", buffer);
|
|
return;
|
|
}
|
|
|
|
texObj = _mesa_get_current_tex_object(ctx, target);
|
|
|
|
_mesa_lock_texture(ctx, texObj);
|
|
{
|
|
_mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
|
|
texObj->BufferObjectFormat = internalFormat;
|
|
}
|
|
_mesa_unlock_texture(ctx, texObj);
|
|
}
|