Files
third_party_mesa3d/src/gallium/auxiliary/vl/vl_winsys_win32.c
Max R 2b5e257690 winsys/gdi: Custom acquisition of hDC
In d3d10umd it is required to pass D3DKMT_PRESENT in
context_private of flush_frontbuffer, but wgl passes HDC in it.
To accomidate this when gdi_sw_winsys is created functions that
acquire and release hdc from context_private are passed.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Feng Jiang <jiangfeng@kylinos.cn>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27333>
2024-01-31 20:04:38 +00:00

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/*
* Copyright © Microsoft Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "pipe-loader/pipe_loader.h"
#include "pipe/p_screen.h"
#include "util/u_memory.h"
#include "vl/vl_winsys.h"
#include "gallium/winsys/sw/gdi/gdi_sw_winsys.h"
#include "gallium/drivers/d3d12/d3d12_public.h"
#include <unknwn.h>
struct vl_win32_screen
{
struct vl_screen base;
LUID *adapter_luid;
};
static void
vl_win32_screen_destroy(struct vl_screen *vscreen)
{
if (vscreen == NULL)
return;
if (vscreen->pscreen)
vscreen->pscreen->destroy(vscreen->pscreen);
if (vscreen->dev)
pipe_loader_release(&vscreen->dev, 1);
FREE(vscreen);
}
struct vl_screen *
vl_win32_screen_create(LUID *adapter)
{
struct vl_win32_screen *vscreen = CALLOC_STRUCT(vl_win32_screen);
if (!vscreen)
return NULL;
struct sw_winsys* winsys = gdi_create_sw_winsys(gdi_sw_acquire_hdc_by_value, gdi_sw_release_hdc_by_value);
if (!winsys)
goto release_pipe;
/* If adapter is null, d3d12_create_dxcore_screen will choose one */
vscreen->base.pscreen = d3d12_create_dxcore_screen(winsys, adapter);
if (!vscreen->base.pscreen)
goto release_pipe;
vscreen->adapter_luid = adapter;
vscreen->base.destroy = vl_win32_screen_destroy;
vscreen->base.get_private = NULL;
vscreen->base.texture_from_drawable = NULL;
vscreen->base.get_dirty_area = NULL;
return &vscreen->base;
release_pipe:
if(winsys)
winsys->destroy(winsys);
vl_win32_screen_destroy(&vscreen->base);
return NULL;
}
struct vl_screen *
vl_win32_screen_create_from_d3d12_device(IUnknown* d3d12_device)
{
struct vl_win32_screen *vscreen = CALLOC_STRUCT(vl_win32_screen);
if (!vscreen)
return NULL;
struct sw_winsys* winsys = gdi_create_sw_winsys(gdi_sw_acquire_hdc_by_value, gdi_sw_release_hdc_by_value);
if (!winsys)
goto release_pipe;
vscreen->base.pscreen = d3d12_create_dxcore_screen_from_d3d12_device(winsys, d3d12_device, &vscreen->adapter_luid);
if (!vscreen->base.pscreen)
goto release_pipe;
vscreen->base.destroy = vl_win32_screen_destroy;
vscreen->base.get_private = NULL;
vscreen->base.texture_from_drawable = NULL;
vscreen->base.get_dirty_area = NULL;
return &vscreen->base;
release_pipe:
if(winsys)
winsys->destroy(winsys);
vl_win32_screen_destroy(&vscreen->base);
return NULL;
}